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-rw-r--r--src/gaudout/driver.h3
-rw-r--r--src/gaudout/gaudout.c8
-rw-r--r--src/gaudout/sys_defs.h8
3 files changed, 10 insertions, 9 deletions
diff --git a/src/gaudout/driver.h b/src/gaudout/driver.h
index cd9ab01b..8e72dff4 100644
--- a/src/gaudout/driver.h
+++ b/src/gaudout/driver.h
@@ -62,12 +62,13 @@ void gaudoutReleaseDataBlockI(GAudioData *paud);
*
* @param[in] channel The channel to use (see the driver for the available channels provided)
* @param[in] frequency The sample frequency to use
+ * @param[in] format The sample format
*
* @note The driver will always have been stopped and de-init before this is called.
*
* @api
*/
-bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency);
+bool_t gaudout_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief De-Initialise the driver
diff --git a/src/gaudout/gaudout.c b/src/gaudout/gaudout.c
index c0d673a0..275677c8 100644
--- a/src/gaudout/gaudout.c
+++ b/src/gaudout/gaudout.c
@@ -94,10 +94,10 @@ GAudioData *gaudioGetBuffer(delaytime_t ms) {
return (GAudioData *)gfxQueueGSyncGet(&freelist, ms);
}
-bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency) {
+bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
gaudioPlayStop();
gaudout_lld_deinit();
- return gaudout_lld_init(channel, frequency);
+ return gaudout_lld_init(channel, frequency, format);
}
void gaudioPlay(GAudioData *paud) {
@@ -127,11 +127,11 @@ bool_t gaudioPlaySetVolume(uint8_t vol) {
*/
GAudioData *gaudoutGetDataBlockI(void) {
- return (GAudioData *)gfxQueueASyncGet(&playlist);
+ return (GAudioData *)gfxQueueASyncGetI(&playlist);
}
void gaudoutReleaseDataBlockI(GAudioData *paud) {
- gfxQueueGSyncPut(&freelist, (gfxQueueGSyncItem *)paud);
+ gfxQueueGSyncPutI(&freelist, (gfxQueueGSyncItem *)paud);
}
diff --git a/src/gaudout/sys_defs.h b/src/gaudout/sys_defs.h
index c3745b8c..4f09678b 100644
--- a/src/gaudout/sys_defs.h
+++ b/src/gaudout/sys_defs.h
@@ -39,7 +39,7 @@
typedef struct GAudioData {
gfxQueueASyncItem next; // @< Used for queuing the buffers
size_t size; // @< The size of the buffer area following this structure (in bytes)
- size_t len; // @< The length of the data in the buffer area (in samples)
+ size_t len; // @< The length of the data in the buffer area (in bytes)
} GAudioData;
/*===========================================================================*/
@@ -92,13 +92,14 @@ void gaudioReleaseBuffer(GAudioData *paud);
*
* @param[in] channel The audio output channel to use.
* @param[in] frequency The audio sample rate in samples per second
+ * @param[in] format The audio sample format
*
* @note Some channels are mono, and some are stereo. See your driver config file
* to determine which channels to use and whether they are stereo or not.
*
* @api
*/
-bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency);
+bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
/**
* @brief Play the specified sample data.
@@ -109,8 +110,7 @@ bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency);
*
* @note Calling this will cancel any pause.
* @note Before calling this function the len field of the GAudioData structure must be
- * specified. While the buffer size is specified in bytes, this length is specified in samples
- * and must be even for stereo channels.
+ * specified (in bytes).
* @note For stereo channels the sample data is interleaved in the buffer.
* @note This call returns before the data has completed playing. Subject to available buffers (which
* can be obtained from the free-list), any number of buffers may be played. They will be queued