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-rw-r--r--include/gwin/list.h154
1 files changed, 152 insertions, 2 deletions
diff --git a/include/gwin/list.h b/include/gwin/list.h
index 0b525b03..99f5f532 100644
--- a/include/gwin/list.h
+++ b/include/gwin/list.h
@@ -37,21 +37,171 @@
* @brief A list event
*/
typedef struct GEventGWinList {
- GEventType type; // The type of this event (GEVENT_GWIN_LIST)
- GHandle list; // THe list that has generated the event
+ GEventType type; // The type of this event (GEVENT_GWIN_LIST)
+ GHandle list; // The list
+ int item; // The item that has been selected (or unselected in a multi-select listbox)
} GEventGWinList;
// A list window
typedef struct GListObject {
GWidgetObject w;
+
+ #if GINPUT_NEED_TOGGLE
+ uint16_t t_up;
+ uint16_t t_dn;
+ #endif
+
+ int cnt; // Number of items currently in the list (quicker than counting each time)
+ int top; // The element at the top of the visible list area
+ gfxQueueASync list_head; // The list of items
} GListObject;
#ifdef __cplusplus
extern "C" {
#endif
+/**
+ * @brief Create a list widget
+ *
+ * @note The drawing color and the background color get set to the current defaults. If you haven't called
+ * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are Black and White.
+ * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then
+ * there is no default font and text drawing operations will not display anything.
+ * @note A list remembers its normal drawing state. If there is a window manager then it is automatically
+ * redrawn if the window is moved or its visibility state is changed.
+ * @note The list contains no elements after creation.
+ * @note A slider supports mouse, toggle and dial input.
+ * @note When assigning a toggle, only one toggle is supported per role. If you try to assign more than
+ * one toggle to a role, it will forget the previous toggle. Two roles are supported:
+ * Role 0 = toggle for down, role 1 = toggle for up
+ * @note When assigning a dial, only one dial is supported. If you try to assign more than one dial, it
+ * will forget the previous dial. Only dial role 0 is supported.
+ *
+ * @param[in] widget The GListObject structure to initialize. If this is NULL, the structure is dynamically allocated.
+ * @param[in] pInit The initialization parameters to use
+ *
+ * @return NULL if there is no resulting drawing area, otherwise a window handle.
+ *
+ * @api
+ */
GHandle gwinListCreate(GListObject *widget, GWidgetInit *pInit);
+/**
+ * @brief Add an item to the list
+ *
+ * @note The ID you get returned is not static. If items get removed from the list, the list items get
+ * reordered.
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The string which shall be displayed in the list afterwards
+ * @param[in] useAlloc If set to TRUE, the string will be dynamically allocated. A static buffer must be passed otherwise
+ *
+ * @return The current ID of the item. The ID might change if you remove items from the middle of the list
+ *
+ * @api
+ */
+int gwinListAddItem(GHandle gh, const char* item, bool_t useAlloc);
+
+/**
+ * @brief Get the name behind an item with a given ID
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The item ID
+ *
+ * @return The string of the list item or NULL on error
+ *
+ * @api
+ */
+const char* gwinListItemGetText(GHandle gh, int item);
+
+/**
+ * @brief Get the ID of an item with a given name
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] text The item name
+ *
+ * @return The id of the list item or -1 on error
+ *
+ * @api
+ */
+int gwinListFindText(GHandle gh, const char* text);
+
+/**
+ * @brief Set the custom parameter of an item with a given ID
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The item ID
+ * @param[in] param The parameter to be set
+ *
+ * @api
+ */
+void gwinListItemSetParam(GHandle gh, int item, uint16_t param);
+
+/**
+ * @brief Get the custom parameter of an item with a given ID
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The item ID
+ *
+ * @return The parameter
+ *
+ * @api
+ */
+uint16_t gwinListItemGetParam(GHandle gh, int item);
+
+/**
+ * @brief Delete all the items of the list
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ *
+ * @api
+ */
+void ListDeleteAll(GHandle gh);
+
+/**
+ * @brief Delete an item from the list
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The item ID
+ *
+ * @api
+ */
+void gwinListItemDelete(GHandle gh, int item);
+
+/**
+ * @brief Get the amount of items within the list
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ *
+ * @return The amount of items in the list
+ *
+ * @api
+ */
+int gwinListItemCount(GHandle gh);
+
+/**
+ * @brief Check if an item with a given ID is selected
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ * @param[in] item The item ID
+ *
+ * @return TRUE if the item is selected, FALSE otherwise
+ *
+ * @api
+ */
+bool_t gwinListItemIsSelected(GHandle gh, int item);
+
+/**
+ * @brief Get the ID of the selected item
+ *
+ * @param[in] gh The widget handle (must be a list handle)
+ *
+ * @return The ID of the list item
+ *
+ * @api
+ */
+int gwinListGetSelected(GHandle gh);
+
#ifdef __cplusplus
}
#endif