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path: root/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c
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Diffstat (limited to 'drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c')
-rw-r--r--drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c48
1 files changed, 24 insertions, 24 deletions
diff --git a/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c b/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c
index 5d3a1380..dbd2d8e4 100644
--- a/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c
+++ b/drivers/gdisp/STM32LTDC/gdisp_lld_STM32LTDC.c
@@ -287,7 +287,7 @@ LLDSPEC gBool gdisp_lld_init(GDisplay* g) {
// Initialise the GDISP structure
g->g.Width = ((ltdcLayerConfig *)g->priv)->width;
g->g.Height = ((ltdcLayerConfig *)g->priv)->height;
- g->g.Orientation = GDISP_ROTATE_0;
+ g->g.Orientation = gOrientation0;
g->g.Powermode = gPowerOn;
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
g->g.Contrast = GDISP_INITIAL_CONTRAST;
@@ -300,17 +300,17 @@ LLDSPEC void gdisp_lld_draw_pixel(GDisplay* g) {
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
+ case gOrientation0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
- case GDISP_ROTATE_90:
+ case gOrientation90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
- case GDISP_ROTATE_180:
+ case gOrientation180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
- case GDISP_ROTATE_270:
+ case gOrientation270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
@@ -338,17 +338,17 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
+ case gOrientation0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
break;
- case GDISP_ROTATE_90:
+ case gOrientation90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-1);
break;
- case GDISP_ROTATE_180:
+ case gOrientation180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-1, g->g.Height-g->p.y-1);
break;
- case GDISP_ROTATE_270:
+ case gOrientation270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-1, g->p.x);
break;
}
@@ -376,12 +376,12 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
LLDSPEC void gdisp_lld_control(GDisplay* g) {
switch(g->p.x) {
case GDISP_CONTROL_ORIENTATION:
- if (g->g.Orientation == (orientation_t)g->p.ptr)
+ if (g->g.Orientation == (gOrientation)g->p.ptr)
return;
- switch((orientation_t)g->p.ptr) {
- case GDISP_ROTATE_0:
- case GDISP_ROTATE_180:
- if (g->g.Orientation == GDISP_ROTATE_90 || g->g.Orientation == GDISP_ROTATE_270) {
+ switch((gOrientation)g->p.ptr) {
+ case gOrientation0:
+ case gOrientation180:
+ if (g->g.Orientation == gOrientation90 || g->g.Orientation == gOrientation270) {
gCoord tmp;
tmp = g->g.Width;
@@ -389,9 +389,9 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
g->g.Height = tmp;
}
break;
- case GDISP_ROTATE_90:
- case GDISP_ROTATE_270:
- if (g->g.Orientation == GDISP_ROTATE_0 || g->g.Orientation == GDISP_ROTATE_180) {
+ case gOrientation90:
+ case gOrientation270:
+ if (g->g.Orientation == gOrientation0 || g->g.Orientation == gOrientation180) {
gCoord tmp;
tmp = g->g.Width;
@@ -402,7 +402,7 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
default:
return;
}
- g->g.Orientation = (orientation_t)g->p.ptr;
+ g->g.Orientation = (gOrientation)g->p.ptr;
return;
case GDISP_CONTROL_BACKLIGHT:
@@ -452,23 +452,23 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
#if GDISP_NEED_CONTROL
switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
+ case gOrientation0:
default:
pos = PIXIL_POS(g, g->p.x, g->p.y);
lineadd = g->g.Width - g->p.cx;
shape = (g->p.cx << 16) | (g->p.cy);
break;
- case GDISP_ROTATE_90:
+ case gOrientation90:
pos = PIXIL_POS(g, g->p.y, g->g.Width-g->p.x-g->p.cx);
lineadd = g->g.Height - g->p.cy;
shape = (g->p.cy << 16) | (g->p.cx);
break;
- case GDISP_ROTATE_180:
+ case gOrientation180:
pos = PIXIL_POS(g, g->g.Width-g->p.x-g->p.cx, g->g.Height-g->p.y-g->p.cy);
lineadd = g->g.Width - g->p.cx;
shape = (g->p.cx << 16) | (g->p.cy);
break;
- case GDISP_ROTATE_270:
+ case gOrientation270:
pos = PIXIL_POS(g, g->g.Height-g->p.y-g->p.cy, g->p.x);
lineadd = g->g.Height - g->p.cy;
shape = (g->p.cy << 16) | (g->p.cx);
@@ -520,7 +520,7 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
DMA2D->CR = DMA2D_CR_MODE_R2M | DMA2D_CR_START;
}
- /* Oops - the DMA2D only supports GDISP_ROTATE_0.
+ /* Oops - the DMA2D only supports gOrientation0.
*
* Where the width is 1 we can trick it for other orientations.
* That is worthwhile as a width of 1 is common. For other
@@ -531,7 +531,7 @@ LLDSPEC gColor gdisp_lld_get_pixel_color(GDisplay* g) {
* other formats we also need to fall back to pixel pushing.
*
* As the code to actually do all that for other than the
- * simplest case (orientation == GDISP_ROTATE_0 and
+ * simplest case (orientation == gOrientation0 and
* GDISP_PIXELFORMAT == GDISP_LLD_PIXELFORMAT) is very complex
* we will always pixel push for now. In practice that is OK as
* access to the framebuffer is fast - probably faster than DMA2D.