diff options
Diffstat (limited to 'drivers/gdisp/ST7565/gdisp_lld_ST7565.c')
-rw-r--r-- | drivers/gdisp/ST7565/gdisp_lld_ST7565.c | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/drivers/gdisp/ST7565/gdisp_lld_ST7565.c b/drivers/gdisp/ST7565/gdisp_lld_ST7565.c index 2b153230..a9200698 100644 --- a/drivers/gdisp/ST7565/gdisp_lld_ST7565.c +++ b/drivers/gdisp/ST7565/gdisp_lld_ST7565.c @@ -133,7 +133,7 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) { // Initialise the GDISP structure g->g.Width = GDISP_SCREEN_WIDTH; g->g.Height = GDISP_SCREEN_HEIGHT; - g->g.Orientation = GDISP_ROTATE_0; + g->g.Orientation = gOrientation0; g->g.Powermode = gPowerOn; g->g.Backlight = GDISP_INITIAL_BACKLIGHT; g->g.Contrast = GDISP_INITIAL_CONTRAST; @@ -170,19 +170,19 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) { switch(g->g.Orientation) { default: - case GDISP_ROTATE_0: + case gOrientation0: x = g->p.x; y = g->p.y; break; - case GDISP_ROTATE_90: + case gOrientation90: x = g->p.y; y = GDISP_SCREEN_HEIGHT-1 - g->p.x; break; - case GDISP_ROTATE_180: + case gOrientation180: x = GDISP_SCREEN_WIDTH-1 - g->p.x; y = GDISP_SCREEN_HEIGHT-1 - g->p.y; break; - case GDISP_ROTATE_270: + case gOrientation270: x = GDISP_SCREEN_HEIGHT-1 - g->p.y; y = g->p.x; break; @@ -201,19 +201,19 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) { switch(g->g.Orientation) { default: - case GDISP_ROTATE_0: + case gOrientation0: x = g->p.x; y = g->p.y; break; - case GDISP_ROTATE_90: + case gOrientation90: x = g->p.y; y = GDISP_SCREEN_HEIGHT-1 - g->p.x; break; - case GDISP_ROTATE_180: + case gOrientation180: x = GDISP_SCREEN_WIDTH-1 - g->p.x; y = GDISP_SCREEN_HEIGHT-1 - g->p.y; break; - case GDISP_ROTATE_270: + case gOrientation270: x = GDISP_SCREEN_HEIGHT-1 - g->p.y; x = g->p.x; break; @@ -248,24 +248,24 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) { return; case GDISP_CONTROL_ORIENTATION: - if (g->g.Orientation == (orientation_t)g->p.ptr) + if (g->g.Orientation == (gOrientation)g->p.ptr) return; - switch((orientation_t)g->p.ptr) { + switch((gOrientation)g->p.ptr) { // Rotation is handled by the drawing routines - case GDISP_ROTATE_0: - case GDISP_ROTATE_180: + case gOrientation0: + case gOrientation180: g->g.Height = GDISP_SCREEN_HEIGHT; g->g.Width = GDISP_SCREEN_WIDTH; break; - case GDISP_ROTATE_90: - case GDISP_ROTATE_270: + case gOrientation90: + case gOrientation270: g->g.Height = GDISP_SCREEN_WIDTH; g->g.Width = GDISP_SCREEN_HEIGHT; break; default: return; } - g->g.Orientation = (orientation_t)g->p.ptr; + g->g.Orientation = (gOrientation)g->p.ptr; return; case GDISP_CONTROL_CONTRAST: |