diff options
Diffstat (limited to 'drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c')
-rw-r--r-- | drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c b/drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c index 037a1265..c6b37c98 100644 --- a/drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c +++ b/drivers/gdisp/SPFD54124B/gdisp_lld_SPFD54124B.c @@ -136,7 +136,7 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) // Initialise the GDISP structure to match g->g.Width = GDISP_SCREEN_WIDTH; g->g.Height = GDISP_SCREEN_HEIGHT; - g->g.Orientation = GDISP_ROTATE_0; + g->g.Orientation = gOrientation0; g->g.Powermode = gPowerOn; g->g.Backlight = GDISP_INITIAL_BACKLIGHT; g->g.Contrast = GDISP_INITIAL_CONTRAST; @@ -208,11 +208,11 @@ LLDSPEC void gdisp_lld_control(GDisplay *g) return; case GDISP_CONTROL_ORIENTATION: - if (g->g.Orientation == (orientation_t)g->p.ptr) + if (g->g.Orientation == (gOrientation)g->p.ptr) return; - switch((orientation_t)g->p.ptr) { - case GDISP_ROTATE_0: + switch((gOrientation)g->p.ptr) { + case gOrientation0: acquire_bus(g); write_index(g, SPFD54124B_CMD_MADCTR); write_index(g, 0x0100); @@ -221,7 +221,7 @@ LLDSPEC void gdisp_lld_control(GDisplay *g) g->g.Width = GDISP_SCREEN_WIDTH; break; - case GDISP_ROTATE_90: + case gOrientation90: acquire_bus(g); write_index(g, SPFD54124B_CMD_MADCTR); write_index(g, 0x01A0); @@ -230,7 +230,7 @@ LLDSPEC void gdisp_lld_control(GDisplay *g) g->g.Width = GDISP_SCREEN_HEIGHT; break; - case GDISP_ROTATE_180: + case gOrientation180: acquire_bus(g); write_index(g, SPFD54124B_CMD_MADCTR); write_index(g, 0x01C0); @@ -239,7 +239,7 @@ LLDSPEC void gdisp_lld_control(GDisplay *g) g->g.Width = GDISP_SCREEN_WIDTH; break; - case GDISP_ROTATE_270: + case gOrientation270: acquire_bus(g); write_index(g, SPFD54124B_CMD_MADCTR); write_index(g, 0x0160); @@ -249,11 +249,11 @@ LLDSPEC void gdisp_lld_control(GDisplay *g) break; default: - // GDISP_ROTATE_PORTRAIT and GDISP_ROTATE_LANDSCAPE are handled by the higher level code + // gOrientationPortrait and gOrientationLandscape are handled by the higher level code return; } - g->g.Orientation = (orientation_t)g->p.ptr; + g->g.Orientation = (gOrientation)g->p.ptr; return; } |