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path: root/drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c
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Diffstat (limited to 'drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c')
-rw-r--r--drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c b/drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c
index 1ba14608..4062fe7d 100644
--- a/drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c
+++ b/drivers/gdisp/ILI9341/gdisp_lld_ILI9341.c
@@ -227,7 +227,7 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
/* Initialise the GDISP structure */
g->g.Width = GDISP_SCREEN_WIDTH;
g->g.Height = GDISP_SCREEN_HEIGHT;
- g->g.Orientation = GDISP_ROTATE_0;
+ g->g.Orientation = gOrientation0;
g->g.Powermode = gPowerOn;
g->g.Backlight = GDISP_INITIAL_BACKLIGHT;
g->g.Contrast = GDISP_INITIAL_CONTRAST;
@@ -294,31 +294,31 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
return;
case GDISP_CONTROL_ORIENTATION:
- if (g->g.Orientation == (orientation_t)g->p.ptr)
+ if (g->g.Orientation == (gOrientation)g->p.ptr)
return;
- switch((orientation_t)g->p.ptr) {
- case GDISP_ROTATE_0:
+ switch((gOrientation)g->p.ptr) {
+ case gOrientation0:
acquire_bus(g);
write_reg(g, 0x36, 0x48); /* X and Y axes non-inverted */
release_bus(g);
g->g.Height = GDISP_SCREEN_HEIGHT;
g->g.Width = GDISP_SCREEN_WIDTH;
break;
- case GDISP_ROTATE_90:
+ case gOrientation90:
acquire_bus(g);
write_reg(g, 0x36, 0xE8); /* Invert X and Y axes */
release_bus(g);
g->g.Height = GDISP_SCREEN_WIDTH;
g->g.Width = GDISP_SCREEN_HEIGHT;
break;
- case GDISP_ROTATE_180:
+ case gOrientation180:
acquire_bus(g);
write_reg(g, 0x36, 0x88); /* X and Y axes non-inverted */
release_bus(g);
g->g.Height = GDISP_SCREEN_HEIGHT;
g->g.Width = GDISP_SCREEN_WIDTH;
break;
- case GDISP_ROTATE_270:
+ case gOrientation270:
acquire_bus(g);
write_reg(g, 0x36, 0x28); /* Invert X and Y axes */
release_bus(g);
@@ -328,7 +328,7 @@ LLDSPEC gBool gdisp_lld_init(GDisplay *g) {
default:
return;
}
- g->g.Orientation = (orientation_t)g->p.ptr;
+ g->g.Orientation = (gOrientation)g->p.ptr;
return;
case GDISP_CONTROL_BACKLIGHT: