aboutsummaryrefslogtreecommitdiffstats
path: root/drivers/gaudio/Win32/gaudio_play_lld.c
diff options
context:
space:
mode:
Diffstat (limited to 'drivers/gaudio/Win32/gaudio_play_lld.c')
-rw-r--r--drivers/gaudio/Win32/gaudio_play_lld.c185
1 files changed, 185 insertions, 0 deletions
diff --git a/drivers/gaudio/Win32/gaudio_play_lld.c b/drivers/gaudio/Win32/gaudio_play_lld.c
new file mode 100644
index 00000000..6b4f2dab
--- /dev/null
+++ b/drivers/gaudio/Win32/gaudio_play_lld.c
@@ -0,0 +1,185 @@
+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file drivers/gaudio/Win32/gaudio_play_lld.c
+ * @brief GAUDIO - Play Driver file for Win32.
+ */
+
+#include "gfx.h"
+
+#if GFX_USE_GAUDIO && GAUDIO_NEED_PLAY
+
+/* Include the driver defines */
+#include "src/gaudio/driver_play.h"
+
+#undef Red
+#undef Green
+#undef Blue
+#define WIN32_LEAN_AND_MEAN
+#include <windows.h>
+#include <stdio.h>
+#include <mmsystem.h>
+
+#define MAX_WAVE_HEADERS 2 // Larger numbers enable more buffering which is good for ensuring
+ // there are no skips due to data not being available, however larger
+ // numbers of buffers also create higher latency.
+
+static HWAVEOUT ah = 0;
+static volatile int nQueuedBuffers;
+static bool_t isRunning;
+static WAVEHDR WaveHdrs[MAX_WAVE_HEADERS];
+static HANDLE waveThread;
+static DWORD threadID;
+
+/**************************** waveProc() *******************************
+ * We don't use CALLBACK_FUNCTION because it is restricted to calling only
+ * a few particular Windows functions, namely some of the time functions,
+ * and a few of the Low Level MIDI API. If you violate this rule, your app can
+ * hang inside of the callback). One of the Windows API that a callback can't
+ * call is waveOutUnPrepareBuffer() which is what we need to use whenever we receive a
+ * MM_WOM_DONE. My callback would need to defer that job to another thread
+ * anyway, so instead just use CALLBACK_THREAD here instead.
+ *************************************************************************/
+
+static bool_t senddata(WAVEHDR *pwh) {
+ GAudioData *paud;
+
+ // Get the next data block to send
+ gfxSystemLock();
+ paud = gaudioPlayGetDataBlockI();
+ if (!paud && !nQueuedBuffers)
+ gaudioPlayDoneI();
+ gfxSystemUnlock();
+ if (!paud)
+ return FALSE;
+
+ // Prepare the wave header for Windows
+ pwh->dwUser = (DWORD_PTR)paud;
+ pwh->lpData = (LPSTR)(paud+1); // The data is on the end of the structure
+ pwh->dwBufferLength = paud->len;
+ pwh->dwFlags = 0;
+ pwh->dwLoops = 0;
+ if (waveOutPrepareHeader(ah, pwh, sizeof(WAVEHDR))) {
+ fprintf(stderr, "GAUDIO: Failed to prepare a play buffer");
+ exit(-1);
+ }
+
+ // Send it to windows
+ if (waveOutWrite(ah, pwh, sizeof(WAVEHDR))) {
+ fprintf(stderr, "GAUDIO: Failed to write the play buffer");
+ exit(-1);
+ }
+
+ nQueuedBuffers++;
+ return TRUE;
+}
+
+static DWORD WINAPI waveProc(LPVOID arg) {
+ MSG msg;
+ WAVEHDR *pwh;
+ (void) arg;
+
+ while (GetMessage(&msg, 0, 0, 0)) {
+ switch (msg.message) {
+ case MM_WOM_DONE:
+ pwh = (WAVEHDR *)msg.lParam;
+
+ // Windows - Let go!
+ waveOutUnprepareHeader(ah, pwh, sizeof(WAVEHDR));
+
+ // Give the buffer back to the Audio Free List
+ gfxSystemLock();
+ gaudioPlayReleaseDataBlockI((GAudioData *)pwh->dwUser);
+ gfxSystemUnlock();
+ pwh->lpData = 0;
+ nQueuedBuffers--;
+
+ // Are we stopping?
+ if (!isRunning) {
+ // Have we finished yet?
+ if (!nQueuedBuffers) {
+ gfxSystemLock();
+ gaudioPlayDoneI();
+ gfxSystemUnlock();
+ }
+ break;
+ }
+
+ // Try and get a new block
+ senddata(pwh);
+ break;
+ }
+ }
+ return 0;
+}
+
+/*===========================================================================*/
+/* External declarations. */
+/*===========================================================================*/
+
+bool_t gaudio_play_lld_init(uint16_t channel, uint32_t frequency, ArrayDataFormat format) {
+ WAVEFORMATEX wfx;
+
+ if (format != ARRAY_DATA_8BITUNSIGNED && format != ARRAY_DATA_16BITSIGNED)
+ return FALSE;
+
+ if (!waveThread) {
+ if (!(waveThread = CreateThread(0, 0, (LPTHREAD_START_ROUTINE)waveProc, 0, 0, &threadID))) {
+ fprintf(stderr, "GAUDIO: Can't create WAVE play-back thread\n");
+ exit(-1);
+ }
+ CloseHandle(waveThread);
+ }
+
+ wfx.wFormatTag = WAVE_FORMAT_PCM;
+ wfx.nChannels = channel == GAUDIO_PLAY_STEREO ? 2 : 1;
+ wfx.nSamplesPerSec = frequency;
+ wfx.nBlockAlign = wfx.nChannels * (format == ARRAY_DATA_8BITUNSIGNED ? 1 : 2);
+ wfx.nAvgBytesPerSec = wfx.nSamplesPerSec * wfx.nBlockAlign;
+ wfx.wBitsPerSample = (format == ARRAY_DATA_8BITUNSIGNED ? 8 : 16);
+ wfx.cbSize = 0;
+
+ if (ah) {
+ waveOutClose(ah);
+ ah = 0;
+ }
+ if (waveOutOpen(&ah, WAVE_MAPPER, &wfx, (DWORD_PTR)threadID, 0, CALLBACK_THREAD)) {
+ fprintf(stderr, "GAUDIO: Can't open WAVE play-back device\n");
+ exit(-1);
+ }
+
+ return TRUE;
+}
+
+bool_t gaudio_play_lld_set_volume(uint8_t vol) {
+ if (!ah)
+ return FALSE;
+ return waveOutSetVolume(ah, (((uint16_t)vol)<<8)|vol) != 0;
+}
+
+void gaudio_play_lld_start(void) {
+ WAVEHDR *pwh;
+
+ isRunning = TRUE;
+ while (nQueuedBuffers < MAX_WAVE_HEADERS) {
+ // Find the empty one - there will always be at least one.
+ for(pwh = WaveHdrs; pwh->lpData; pwh++);
+
+ // Grab the next audio block from the Audio Out Queue
+ if (!senddata(pwh))
+ break;
+ }
+}
+
+void gaudio_play_lld_stop(void) {
+ isRunning = FALSE;
+ waveOutReset(ah);
+ while(nQueuedBuffers) Sleep(1);
+}
+
+#endif /* GFX_USE_GAUDIO && GAUDIO_NEED_PLAY */