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-rw-r--r--demos/modules/gos/threads/main.c4
-rw-r--r--demos/modules/gos/threads_advanced/main.c2
2 files changed, 3 insertions, 3 deletions
diff --git a/demos/modules/gos/threads/main.c b/demos/modules/gos/threads/main.c
index 4ef81411..1caef39b 100644
--- a/demos/modules/gos/threads/main.c
+++ b/demos/modules/gos/threads/main.c
@@ -51,8 +51,8 @@ int main(void)
gfxInit();
// Give this plenty of stack. Stack size optimisation should be a production change only
- gfxThreadCreate(0, 2048, NORMAL_PRIORITY, heartbeat1, 0);
- gfxThreadCreate(0, 2048, NORMAL_PRIORITY, heartbeat2, 0);
+ gfxThreadCreate(0, 2048, gThreadpriorityNormal, heartbeat1, 0);
+ gfxThreadCreate(0, 2048, gThreadpriorityNormal, heartbeat2, 0);
while (1) {
DEBUGWRITE("thread main\n");
diff --git a/demos/modules/gos/threads_advanced/main.c b/demos/modules/gos/threads_advanced/main.c
index 0ae8649c..dd4332ed 100644
--- a/demos/modules/gos/threads_advanced/main.c
+++ b/demos/modules/gos/threads_advanced/main.c
@@ -107,7 +107,7 @@ int main(void)
/* Create a static thread from the default heap with normal priority.
* We pass a the parameter to the thread which tells the thread whether to return or not
*/
- thd = gfxThreadCreate(NULL, 2048, NORMAL_PRIORITY, Thread_function, (void*)&exitThread);
+ thd = gfxThreadCreate(NULL, 2048, gThreadpriorityNormal, Thread_function, (void*)&exitThread);
/* Start the timer. The callback function will be called once after 2000ms
* We will pass the thread handle as a parameter so the timer can ask the thread to terminate