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+/*
+ * Copyright (c) 2016, Joel Bodenmann aka Tectu <joel@embedded.pro>
+ * Copyright (c) 2016, Andrew Hannam aka inmarket
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * This example demonstrates how the color palette of an image can be modified
+ * during run-time of the program to exchange colors.
+ * This example uses a BMP1 image (one-bit BMP) and which only has a palette
+ * size of two.
+ * Note that although the demo shows multiple images with different colors at
+ * the same time there's still just one copy of the image in memory at all times.
+ */
+
+#define USE_PRINTF TRUE
+
+#include "gfx.h"
+
+static gdispImage _imgHome;
+
+int main(void)
+{
+ int paletteSize = 0;
+
+ // Initialize everything
+ gfxInit();
+ gdispClear(Silver);
+
+ // Open the image file
+ gdispImageOpenFile(&_imgHome, "icon_home.bmp");
+
+ // Retrieve the color palette size and dump it - just for fun.
+ paletteSize = gdispImageGetPaletteSize(&_imgHome);
+ if (paletteSize != 2) { // With this image we expect the palette to have only two entries!
+ gdispClear(Red);
+ while (1);
+ }
+
+ // Draw the image w/o modifying the palette
+ gdispImageDraw(&_imgHome, 10, 10, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, Blue);
+ gdispImageAdjustPalette(&_imgHome, 1, Red);
+ gdispImageDraw(&_imgHome, 10, 60, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, White);
+ gdispImageAdjustPalette(&_imgHome, 1, Black);
+ gdispImageDraw(&_imgHome, 10, 110, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, Lime);
+ gdispImageAdjustPalette(&_imgHome, 1, Navy);
+ gdispImageDraw(&_imgHome, 10, 160, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, Gray);
+ gdispImageAdjustPalette(&_imgHome, 1, Yellow);
+ gdispImageDraw(&_imgHome, 60, 60, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, Green);
+ gdispImageAdjustPalette(&_imgHome, 1, Black);
+ gdispImageDraw(&_imgHome, 60, 110, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // Modify the palette & redraw at a different location
+ gdispImageAdjustPalette(&_imgHome, 0, Lime);
+ gdispImageAdjustPalette(&_imgHome, 1, Teal);
+ gdispImageDraw(&_imgHome, 60, 160, gdispGetWidth(), gdispGetHeight(), 0, 0);
+
+ // We're done. Clean up.
+ gdispImageClose(&_imgHome);
+
+ while(1) {
+ gfxSleepMilliseconds(500);
+ }
+
+ return 0;
+}