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-rw-r--r--demos/games/tetris/tetris.c515
1 files changed, 515 insertions, 0 deletions
diff --git a/demos/games/tetris/tetris.c b/demos/games/tetris/tetris.c
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+++ b/demos/games/tetris/tetris.c
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+/*
+ * Copyright (c) 2015 Joel Bodenmann aka Tectu <joel@unormal.org>
+ * Copyright (c) 2015 Andrew Hannam aka inmarket
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+/*
+ * This program was originally contributed by community member "Fleck" as
+ * the winning entry in the December 2014 demo competition.
+ *
+ * Some minor changes have been made by the uGFX maintainers.
+ */
+
+#include "gfx.h"
+#include "stdlib.h"
+#include "string.h"
+#include "math.h"
+#include "tetris.h"
+
+#define SEVEN_SEG_HEIGHT SEVEN_SEG_SIZE*3
+#define SEVEN_SEG_WIDTH SEVEN_SEG_HEIGHT*3
+#define SEVEN_SEG_CHAR_WIDTH ((SEVEN_SEG_SIZE*4)+(SEVEN_SEG_HEIGHT*2)+SEVEN_SEG_WIDTH)
+#define SEVEN_SEG_CHAR_HEIGHT ((SEVEN_SEG_SIZE*4)+(SEVEN_SEG_HEIGHT*3)+(SEVEN_SEG_WIDTH*2))
+#define TETRIS_SEVEN_SEG_SCORE_X (TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)-(strlen(pps_str)*SEVEN_SEG_CHAR_WIDTH)+(SEVEN_SEG_CHAR_WIDTH*i)
+
+// bit0 = A
+// bit1 = B
+// bit2 = C
+// bit3 = D
+// bit4 = E
+// bit5 = F
+// bit6 = G
+// 7segment number array, starting from 0 (array index matches number)
+// 7segment number:
+/*
+ A
+F B
+ G
+E C
+ D
+*/
+const uint8_t sevenSegNumbers[10] = {0x3F, 0x06, 0x5B, 0x4F, 0x66, 0x6D, 0x7D, 0x07, 0x7F, 0x6F}; // 0,1,2,3,4,5,6,7,8,9
+const color_t tetrisShapeColors[9] = {Black, HTML2COLOR(0x009000), Red, Blue, Magenta, SkyBlue, Orange, HTML2COLOR(0xBBBB00), White}; // shape colors
+// default tetris shapes
+const int tetrisShapes[TETRIS_SHAPE_COUNT][4][2] = {
+ {{4, 17},{4, 16},{5, 16},{4, 15}},
+ {{4, 16},{5, 16},{4, 15},{5, 15}},
+ {{4, 17},{5, 16},{4, 16},{5, 15}},
+ {{5, 17},{5, 16},{4, 16},{4, 15}},
+ {{5, 17},{5, 16},{5, 15},{4, 15}},
+ {{4, 17},{4, 16},{4, 15},{5, 15}},
+ {{4, 18},{4, 17},{4, 16},{4, 15}}
+ };
+
+int tetrisField[TETRIS_FIELD_HEIGHT][TETRIS_FIELD_WIDTH]; // main tetris field array
+unsigned int tetrisGameSpeed = 500; // game auto-move speed in ms
+unsigned int tetrisKeySpeed = 140; // game key repeat speed in ms
+systemticks_t tetrisPreviousGameTime = 0;
+systemticks_t tetrisPreviousKeyTime = 0;
+int tetrisCurrentShape[4][2];
+int tetrisNextShape[4][2];
+int tetrisOldShape[4][2];
+int tetrisNextShapeNum, tetrisOldShapeNum;
+unsigned long tetrisLines = 0;
+unsigned long tetrisScore = 0;
+bool_t tetrisKeysPressed[5] = {FALSE, FALSE, FALSE, FALSE, FALSE}; // left/down/right/up/pause
+bool_t tetrisPaused = FALSE;
+bool_t tetrisGameOver = FALSE;
+font_t font16;
+font_t font12;
+
+GEventMouse ev;
+
+// static void initRng(void) { //STM32 RNG hardware init
+// rccEnableAHB2(RCC_AHB2ENR_RNGEN, 0);
+// RNG->CR |= RNG_CR_RNGEN;
+// }
+
+static void initRng(void) {
+ srand(gfxSystemTicks());
+}
+
+static int uitoa(unsigned int value, char * buf, int max) {
+ int n = 0;
+ int i = 0;
+ int tmp = 0;
+
+ if (!buf) return -3;
+ if (2 > max) return -4;
+ i=1;
+ tmp = value;
+ if (0 > tmp) {
+ tmp *= -1;
+ i++;
+ }
+ for (;;) {
+ tmp /= 10;
+ if (0 >= tmp) break;
+ i++;
+ }
+ if (i >= max) {
+ buf[0] = '?';
+ buf[1] = 0x0;
+ return 2;
+ }
+ n = i;
+ tmp = value;
+ if (0 > tmp) {
+ tmp *= -1;
+ }
+ buf[i--] = 0x0;
+ for (;;) {
+ buf[i--] = (tmp % 10) + '0';
+ tmp /= 10;
+ if (0 >= tmp) break;
+ }
+ if (-1 != i) {
+ buf[i--] = '-';
+ }
+ return n;
+}
+
+static void sevenSegDraw(int x, int y, uint8_t number, color_t color) {
+ if (number & 0x01) gdispFillArea(x+SEVEN_SEG_HEIGHT+SEVEN_SEG_SIZE, y, SEVEN_SEG_WIDTH, SEVEN_SEG_HEIGHT, color); // A
+ if (number & 0x02) gdispFillArea(x+SEVEN_SEG_HEIGHT+(SEVEN_SEG_SIZE*2)+SEVEN_SEG_WIDTH, y+SEVEN_SEG_HEIGHT+SEVEN_SEG_SIZE, SEVEN_SEG_HEIGHT, SEVEN_SEG_WIDTH, color); // B
+ if (number & 0x04) gdispFillArea(x+SEVEN_SEG_HEIGHT+(SEVEN_SEG_SIZE*2)+SEVEN_SEG_WIDTH, y+(SEVEN_SEG_HEIGHT*2)+SEVEN_SEG_WIDTH+(SEVEN_SEG_SIZE*3), SEVEN_SEG_HEIGHT, SEVEN_SEG_WIDTH, color); // C
+ if (number & 0x08) gdispFillArea(x+SEVEN_SEG_HEIGHT+SEVEN_SEG_SIZE, y+(SEVEN_SEG_HEIGHT*2)+(SEVEN_SEG_WIDTH*2)+(SEVEN_SEG_SIZE*4), SEVEN_SEG_WIDTH, SEVEN_SEG_HEIGHT, color); // D
+ if (number & 0x10) gdispFillArea(x, y+(SEVEN_SEG_HEIGHT*2)+SEVEN_SEG_WIDTH+(SEVEN_SEG_SIZE*3), SEVEN_SEG_HEIGHT, SEVEN_SEG_WIDTH, color); // E
+ if (number & 0x20) gdispFillArea(x, y+SEVEN_SEG_HEIGHT+SEVEN_SEG_SIZE, SEVEN_SEG_HEIGHT, SEVEN_SEG_WIDTH, color); // F
+ if (number & 0x40) gdispFillArea(x+SEVEN_SEG_HEIGHT+SEVEN_SEG_SIZE, y+SEVEN_SEG_HEIGHT+SEVEN_SEG_WIDTH+(SEVEN_SEG_SIZE*2), SEVEN_SEG_WIDTH, SEVEN_SEG_HEIGHT, color); // G
+}
+
+static void drawShape(uint8_t color) {
+ int i;
+ for (i = 0; i <= 3; i++) {
+ if (tetrisCurrentShape[i][1] <= 16 || tetrisCurrentShape[i][1] >= 19) {
+ gdispFillArea((tetrisCurrentShape[i][0]*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(tetrisCurrentShape[i][1]*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-2, TETRIS_CELL_HEIGHT-2, tetrisShapeColors[color]);
+ if (color != 0) {
+ gdispDrawBox((tetrisCurrentShape[i][0]*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(tetrisCurrentShape[i][1]*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-1, TETRIS_CELL_HEIGHT-1, tetrisShapeColors[8]);
+ } else {
+ gdispDrawBox((tetrisCurrentShape[i][0]*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(tetrisCurrentShape[i][1]*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-1, TETRIS_CELL_HEIGHT-1, tetrisShapeColors[0]);
+ }
+ }
+ }
+}
+
+// static uint32_t randomInt(uint32_t max) { //getting random number from STM32 hardware RNG
+// static uint32_t new_value=0;
+// while ((RNG->SR & RNG_SR_DRDY) == 0) { }
+// new_value=RNG->DR % max;
+// return new_value;
+// }
+
+static uint32_t randomInt(uint32_t max) {
+ return rand() % max;
+}
+
+static void createShape(void) {
+ int i;
+ memcpy(tetrisNextShape, tetrisShapes[tetrisNextShapeNum], sizeof(tetrisNextShape)); // assign from tetrisShapes arr;
+ memcpy(tetrisCurrentShape, tetrisNextShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisNextShape;
+ memcpy(tetrisOldShape, tetrisNextShape, sizeof(tetrisOldShape)); // tetrisOldShape = tetrisNextShape;
+ for (i = 0; i <= 3; i++) {
+ tetrisCurrentShape[i][0] += 7;
+ tetrisCurrentShape[i][1] -= 4;
+ }
+ drawShape(0);
+ tetrisOldShapeNum = tetrisNextShapeNum;
+ tetrisNextShapeNum = randomInt(TETRIS_SHAPE_COUNT);
+ memcpy(tetrisNextShape, tetrisShapes[tetrisNextShapeNum], sizeof(tetrisNextShape)); // assign from tetrisShapes arr;
+ memcpy(tetrisCurrentShape, tetrisNextShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisNextShape;
+ for (i = 0; i <= 3; i++) {
+ tetrisCurrentShape[i][0] += 7;
+ tetrisCurrentShape[i][1] -= 4;
+ }
+ drawShape(tetrisNextShapeNum+1);
+ memcpy(tetrisCurrentShape, tetrisOldShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisOldShape;
+}
+
+static void tellScore(uint8_t color) {
+ char pps_str[12];
+ uint8_t i;
+ uitoa(tetrisLines, pps_str, sizeof(pps_str));
+ gdispFillArea((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+5, gdispGetHeight()-50, gdispGetStringWidth(pps_str, font16)+4, gdispGetCharWidth('A', font16)+2, tetrisShapeColors[0]);
+ gdispDrawString((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+5, gdispGetHeight()-50, pps_str, font16, tetrisShapeColors[color]);
+ uitoa(tetrisScore, pps_str, sizeof(pps_str));
+ gdispFillArea(0, 0, gdispGetWidth(), gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-6, tetrisShapeColors[0]);
+ for (i = 0; i < strlen(pps_str); i++) {
+ if (pps_str[i] == '0') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[0], Lime);
+ if (pps_str[i] == '1') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[1], Lime);
+ if (pps_str[i] == '2') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[2], Lime);
+ if (pps_str[i] == '3') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[3], Lime);
+ if (pps_str[i] == '4') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[4], Lime);
+ if (pps_str[i] == '5') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[5], Lime);
+ if (pps_str[i] == '6') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[6], Lime);
+ if (pps_str[i] == '7') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[7], Lime);
+ if (pps_str[i] == '8') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[8], Lime);
+ if (pps_str[i] == '9') sevenSegDraw(TETRIS_SEVEN_SEG_SCORE_X, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-SEVEN_SEG_CHAR_HEIGHT-7, sevenSegNumbers[9], Lime);
+ }
+}
+
+static void initField(void) {
+ int i,j;
+ tellScore(0); // clear score
+ for (i = 0; i < TETRIS_FIELD_HEIGHT; i++) {
+ for (j = 0; j < TETRIS_FIELD_WIDTH; j++) {
+ tetrisField[i][j] = 0;
+ }
+ }
+ createShape();
+ drawShape(tetrisOldShapeNum+1);
+ tetrisLines = 0;
+ tetrisScore = 0;
+ tellScore(8);
+}
+
+static void drawCell(int x, int y, uint8_t color) {
+ gdispFillArea((x*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(y*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-2, TETRIS_CELL_HEIGHT-2, tetrisShapeColors[color]);
+ if (color != 0) {
+ gdispDrawBox((x*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(y*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-1, TETRIS_CELL_HEIGHT-1, tetrisShapeColors[8]);
+ } else {
+ gdispDrawBox((x*TETRIS_CELL_WIDTH)+2, gdispGetHeight()-TETRIS_CELL_HEIGHT-(y*TETRIS_CELL_HEIGHT)-3, TETRIS_CELL_WIDTH-1, TETRIS_CELL_HEIGHT-1, tetrisShapeColors[0]);
+ }
+}
+
+static void printText(uint8_t color) {
+ gdispDrawString((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+TETRIS_CELL_WIDTH, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT), "Next", font16, tetrisShapeColors[color]);
+ gdispDrawString((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+5, gdispGetHeight()-70, "Lines", font16, tetrisShapeColors[color]);
+}
+
+static void printPaused(void) {
+ if (tetrisPaused) gdispDrawString((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+TETRIS_CELL_WIDTH, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)/2, "Paused!", font12, tetrisShapeColors[2]);
+ else gdispFillArea((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+TETRIS_CELL_WIDTH, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)/2, gdispGetStringWidth("Paused!", font12)+4, gdispGetCharWidth('A', font12)+2, tetrisShapeColors[0]);
+}
+
+static void printGameOver(void) {
+ if (tetrisGameOver) gdispDrawString(((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)/2)-(gdispGetStringWidth("Game Over!", font12)/2), gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)/2, "Game Over!", font12, tetrisShapeColors[2]);
+ else gdispFillArea(((TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)/2)-(gdispGetStringWidth("Game Over!", font12)/2), gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)/2, gdispGetStringWidth("Game Over!", font12)+4, gdispGetCharWidth('A', font12)+2, tetrisShapeColors[0]);
+}
+
+static void printTouchAreas(void) {
+ gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetFontMetric(font16, fontHeight), "Touch Area's", font16, White, justifyCenter);
+ gdispDrawStringBox(0, 0, gdispGetWidth(), gdispGetHeight()/4, "Pause", font16, Grey, justifyCenter);
+ gdispDrawStringBox(0, gdispGetHeight()/4, gdispGetWidth(), gdispGetHeight()/2, "Rotate", font16, Grey, justifyCenter);
+ gdispDrawStringBox(0, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Left", font16, Grey, justifyCenter);
+ gdispDrawStringBox(gdispGetWidth()/4, gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/2, gdispGetHeight()/4, "Down", font16, Grey, justifyCenter);
+ gdispDrawStringBox(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-(gdispGetHeight()/4), gdispGetWidth()/4, gdispGetHeight()/4, "Right", font16, Grey, justifyCenter);
+ gdispDrawLine(0, gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()/4, Grey);
+ gdispDrawLine(0, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-1, gdispGetHeight()-gdispGetHeight()/4, Grey);
+ gdispDrawLine(gdispGetWidth()/4, gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()/4, gdispGetHeight()-1, Grey);
+ gdispDrawLine(gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-gdispGetHeight()/4, gdispGetWidth()-(gdispGetWidth()/4), gdispGetHeight()-1, Grey);
+}
+
+static bool_t stay(bool_t down) {
+ int sk, k;
+ bool_t stay;
+ if (down == TRUE) sk = 1; else sk = 0;
+ stay = FALSE;
+ for (k = 0; k <= 3; k++) {
+ if (tetrisCurrentShape[k][1] == 0) {
+ return TRUE;
+ }
+ }
+ for (k = 0; k <= 3; k++) {
+ if ((tetrisCurrentShape[k][0] < 0) || (tetrisCurrentShape[k][0] > 9)) return TRUE;
+ if (tetrisCurrentShape[k][1] <= 16)
+ if (tetrisField[tetrisCurrentShape[k][1]-sk][tetrisCurrentShape[k][0]] != 0) return TRUE;
+ }
+ return stay;
+}
+
+static void clearCompleteLines(void) {
+ bool_t t;
+ uint8_t reiz = 0;
+ int l,k,j;
+ l = 0;
+ while (l <= 16) {
+ t = TRUE;
+ for (j = 0; j <= 9; j++)
+ if (tetrisField[l][j] == 0) t = FALSE;
+ if (t == TRUE) {
+ for (j = 4; j >= 0; j--) { // cheap & dirty line removal animation :D
+ drawCell(j,l, 0);
+ drawCell(9-j,l, 0);
+ gfxSleepMilliseconds(40);
+ }
+ reiz++;
+ for (k = 0; k <= 9; k++) {
+ for (j = l; j < 16; j++) {
+ tetrisField[j][k] = tetrisField[j+1][k];
+ drawCell(k,j, tetrisField[j][k]);
+ }
+ }
+ for (j = 0; j <= 9; j++) {
+ tetrisField[16][j] = 0;
+ drawCell(j,16,0);
+ }
+ } else {
+ l++;
+ }
+ }
+ if (reiz > 0) {
+ tetrisLines += reiz;
+ tetrisScore += (reiz*10)*reiz;
+ tellScore(8);
+ }
+}
+
+static void goDown(void) {
+ int i;
+ if (stay(TRUE) == FALSE) {
+ drawShape(0);
+ for (i = 0; i <= 3; i++) {
+ tetrisCurrentShape[i][1]--;
+ }
+ drawShape(tetrisOldShapeNum+1);
+ } else {
+ for (i = 0; i <= 3; i++) {
+ if (tetrisCurrentShape[i][1] >=17) {
+ tetrisGameOver = TRUE;
+ return;
+ } else {
+ tetrisField[tetrisCurrentShape[i][1]][tetrisCurrentShape[i][0]] = tetrisOldShapeNum+1;
+ }
+ }
+ clearCompleteLines();
+ createShape();
+ if (stay(FALSE) == TRUE) {
+ tetrisGameOver = TRUE;
+ return;
+ }
+ drawShape(tetrisOldShapeNum+1);
+ }
+}
+
+static void clearField(void) {
+ int j, k;
+ for (k = 16; k >= 0; k--) {
+ for (j = 0; j <= 9; j++) {
+ drawCell(j,16-k, randomInt(8)+1);
+ gfxSleepMilliseconds(10);
+ }
+ }
+ for (k = 0; k <= 16; k++) {
+ for (j = 0; j <= 9; j++) {
+ drawCell(j,16-k, tetrisShapeColors[0]);
+ gfxSleepMilliseconds(10);
+ }
+ }
+}
+
+static void rotateShape(void) {
+ int i, ox, oy, tx, ty;
+ ox = tetrisCurrentShape[1][0];
+ oy = tetrisCurrentShape[1][1];
+ memcpy(tetrisOldShape, tetrisCurrentShape, sizeof(tetrisOldShape)); // tetrisOldShape = tetrisCurrentShape;
+ for (i = 0; i <= 3; i++) {
+ tx = tetrisCurrentShape[i][0];
+ ty = tetrisCurrentShape[i][1];
+ tetrisCurrentShape[i][0] = ox+(round((tx-ox)*cos(90*(3.14/180))-(ty-oy)*sin(90*(3.14/180))));
+ tetrisCurrentShape[i][1] = oy+(round((tx-ox)*sin(90*(3.14/180))+(ty-oy)*cos(90*(3.14/180))));
+ }
+ if (stay(FALSE) == FALSE) {
+ memcpy(tetrisNextShape, tetrisCurrentShape, sizeof(tetrisNextShape)); // tetrisNextShape = tetrisCurrentShape;
+ memcpy(tetrisCurrentShape, tetrisOldShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisOldShape;
+ drawShape(0);
+ memcpy(tetrisCurrentShape, tetrisNextShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisNextShape;
+ drawShape(tetrisOldShapeNum+1);
+ } else {
+ memcpy(tetrisCurrentShape, tetrisOldShape, sizeof(tetrisCurrentShape)); // tetrisCurrentShape = tetrisOldShape;
+ }
+}
+
+static bool_t checkSides(bool_t left) {
+ int sk,k;
+ if (left == TRUE) sk = 1; else sk = -1;
+ for (k = 0; k <= 3; k++) {
+ if ((tetrisCurrentShape[k][0]+sk < 0) || (tetrisCurrentShape[k][0]+sk > 9)) return TRUE;
+ if (tetrisCurrentShape[k][1] <= 16)
+ if (tetrisField[tetrisCurrentShape[k][1]][tetrisCurrentShape[k][0]+sk] != 0) return TRUE;
+ }
+ return FALSE;
+}
+
+static void goRight(void) {
+ int i;
+ if (checkSides(TRUE) == FALSE) {
+ drawShape(0);
+ for (i = 0; i <= 3; i++) {
+ tetrisCurrentShape[i][0]++;
+ }
+ drawShape(tetrisOldShapeNum+1);
+ }
+}
+
+static void goLeft(void) {
+ int i;
+ if (checkSides(FALSE) == FALSE) {
+ drawShape(0);
+ for (i = 0; i <= 3; i++) {
+ tetrisCurrentShape[i][0]--;
+ }
+ drawShape(tetrisOldShapeNum+1);
+ }
+}
+
+static DECLARE_THREAD_FUNCTION(thdTetris, arg) {
+ (void)arg;
+ uint8_t i;
+ while (!tetrisGameOver) {
+ // key handling
+ if (gfxSystemTicks() - tetrisPreviousKeyTime >= gfxMillisecondsToTicks(tetrisKeySpeed) || gfxSystemTicks() <= gfxMillisecondsToTicks(tetrisKeySpeed)) {
+ for (i = 0; i < sizeof(tetrisKeysPressed); i++) {
+ if (tetrisKeysPressed[i] == TRUE) {
+ tetrisKeysPressed[i] = FALSE;
+ }
+ }
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ // auto-move part :D
+ ginputGetMouseStatus(0, &ev);
+ if (gfxSystemTicks() - tetrisPreviousGameTime >= gfxMillisecondsToTicks(tetrisGameSpeed) || gfxSystemTicks() <= gfxMillisecondsToTicks(tetrisGameSpeed)) {
+ if ((!(ev.buttons & GINPUT_MOUSE_BTN_LEFT) || ((ev.buttons & GINPUT_MOUSE_BTN_LEFT) && !(ev.x > gdispGetWidth()/4 && ev.x <= gdispGetWidth()-(gdispGetWidth()/4) && ev.y >= gdispGetHeight()-(gdispGetHeight()/4)))) && !tetrisPaused) goDown(); // gives smooth move_down when down button pressed! :D
+ tetrisPreviousGameTime = gfxSystemTicks();
+ }
+ if (!(ev.buttons & GINPUT_MOUSE_BTN_LEFT)) continue;
+ if (ev.x <= gdispGetWidth()/4 && ev.y >= gdispGetHeight()-(gdispGetHeight()/4) && tetrisKeysPressed[0] == FALSE && !tetrisPaused) {
+ goLeft();
+ tetrisKeysPressed[0] = TRUE;
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ if (ev.x > gdispGetWidth()-(gdispGetWidth()/4) && ev.y >= gdispGetHeight()-(gdispGetHeight()/4) && tetrisKeysPressed[2] == FALSE && !tetrisPaused) {
+ goRight();
+ tetrisKeysPressed[2] = TRUE;
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ if (ev.y > gdispGetHeight()/4 && ev.y < gdispGetHeight()-(gdispGetHeight()/4) && tetrisKeysPressed[3] == FALSE && !tetrisPaused) {
+ rotateShape();
+ tetrisKeysPressed[3] = TRUE;
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ if (ev.x > gdispGetWidth()/4 && ev.x <= gdispGetWidth()-(gdispGetWidth()/4) && ev.y >= gdispGetHeight()-(gdispGetHeight()/4) && tetrisKeysPressed[1] == FALSE && !tetrisPaused) {
+ goDown();
+ tetrisKeysPressed[1] = TRUE;
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ if (ev.y <= gdispGetHeight()/4 && tetrisKeysPressed[4] == FALSE) {
+ tetrisKeysPressed[4] = TRUE;
+ tetrisPaused = !tetrisPaused;
+ printPaused();
+ tetrisPreviousKeyTime = gfxSystemTicks();
+ }
+ }
+ return (threadreturn_t)0;
+}
+
+static void tetrisDeinit(void) {
+ gdispCloseFont(font16);
+ gdispCloseFont(font12);
+}
+
+void tetrisStart(void) {
+ // Show the help first
+ gdispClear(Black);
+ printTouchAreas();
+ gfxSleepMilliseconds(3000);
+
+ // Draw the board
+ gdispClear(Black);
+ gdispDrawBox(0, gdispGetHeight()-(TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)-5, (TETRIS_FIELD_WIDTH*TETRIS_CELL_WIDTH)+3, (TETRIS_FIELD_HEIGHT*TETRIS_CELL_HEIGHT)+3, White);
+ printText(8);
+
+ // Away we go
+ initField();
+ tetrisGameOver = FALSE;
+ printGameOver(); // removes "Game Over!" if tetrisGameOver == FALSE
+ tetrisPreviousGameTime = gfxSystemTicks();
+ gfxThreadCreate(0, 1024, NORMAL_PRIORITY, thdTetris, 0);
+ while (!tetrisGameOver) {
+ gfxSleepMilliseconds(1000);
+ }
+ clearField();
+ printGameOver();
+ tetrisDeinit();
+}
+
+void tetrisInit(void) {
+ initRng();
+ tetrisNextShapeNum = randomInt(TETRIS_SHAPE_COUNT);
+ font16 = gdispOpenFont("DejaVuSans16");
+ font12 = gdispOpenFont("DejaVuSans12");
+}