aboutsummaryrefslogtreecommitdiffstats
path: root/demos/3rdparty/doom/s_sound.h
diff options
context:
space:
mode:
Diffstat (limited to 'demos/3rdparty/doom/s_sound.h')
-rw-r--r--demos/3rdparty/doom/s_sound.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/demos/3rdparty/doom/s_sound.h b/demos/3rdparty/doom/s_sound.h
deleted file mode 100644
index ff95bccb..00000000
--- a/demos/3rdparty/doom/s_sound.h
+++ /dev/null
@@ -1,109 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// The not so system specific sound interface.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __S_SOUND__
-#define __S_SOUND__
-
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-
-//
-// Initializes sound stuff, including volume
-// Sets channels, SFX and music volume,
-// allocates channel buffer, sets S_sfx lookup.
-//
-void
-S_Init
-( int sfxVolume,
- int musicVolume );
-
-
-
-
-//
-// Per level startup code.
-// Kills playing sounds at start of level,
-// determines music if any, changes music.
-//
-void S_Start(void);
-
-
-//
-// Start sound for thing at <origin>
-// using <sound_id> from sounds.h
-//
-void
-S_StartSound
-( void* origin,
- int sound_id );
-
-
-
-// Will start a sound at a given volume.
-void
-S_StartSoundAtVolume
-( void* origin,
- int sound_id,
- int volume );
-
-
-// Stop sound for thing at <origin>
-void S_StopSound(void* origin);
-
-
-// Start music using <music_id> from sounds.h
-void S_StartMusic(int music_id);
-
-// Start music using <music_id> from sounds.h,
-// and set whether looping
-void
-S_ChangeMusic
-( int music_id,
- int looping );
-
-// Stops the music fer sure.
-void S_StopMusic(void);
-
-// Stop and resume music, during game PAUSE.
-void S_PauseSound(void);
-void S_ResumeSound(void);
-
-
-//
-// Updates music & sounds
-//
-void S_UpdateSounds(void* listener);
-
-void S_SetMusicVolume(int volume);
-void S_SetSfxVolume(int volume);
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------