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-rw-r--r--demos/3rdparty/doom/r_state.h138
1 files changed, 0 insertions, 138 deletions
diff --git a/demos/3rdparty/doom/r_state.h b/demos/3rdparty/doom/r_state.h
deleted file mode 100644
index 1fb6bf9d..00000000
--- a/demos/3rdparty/doom/r_state.h
+++ /dev/null
@@ -1,138 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Refresh/render internal state variables (global).
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __R_STATE__
-#define __R_STATE__
-
-// Need data structure definitions.
-#include "d_player.h"
-#include "r_data.h"
-
-
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-
-//
-// Refresh internal data structures,
-// for rendering.
-//
-
-// needed for texture pegging
-extern fixed_t* textureheight;
-
-// needed for pre rendering (fracs)
-extern fixed_t* spritewidth;
-
-extern fixed_t* spriteoffset;
-extern fixed_t* spritetopoffset;
-
-extern lighttable_t* colormaps;
-
-extern int viewwidth;
-extern int scaledviewwidth;
-extern int viewheight;
-
-extern int firstflat;
-
-// for global animation
-extern int* flattranslation;
-extern int* texturetranslation;
-
-
-// Sprite....
-extern int firstspritelump;
-extern int lastspritelump;
-extern int numspritelumps;
-
-
-
-//
-// Lookup tables for map data.
-//
-extern int numsprites;
-extern spritedef_t* sprites;
-
-extern int numvertexes;
-extern vertex_t* vertexes;
-
-extern int numsegs;
-extern seg_t* segs;
-
-extern int numsectors;
-extern sector_t* sectors;
-
-extern int numsubsectors;
-extern subsector_t* subsectors;
-
-extern int numnodes;
-extern node_t* nodes;
-
-extern int numlines;
-extern line_t* lines;
-
-extern int numsides;
-extern side_t* sides;
-
-
-//
-// POV data.
-//
-extern fixed_t viewx;
-extern fixed_t viewy;
-extern fixed_t viewz;
-
-extern angle_t viewangle;
-extern player_t* viewplayer;
-
-
-// ?
-extern angle_t clipangle;
-
-extern int viewangletox[FINEANGLES/2];
-extern angle_t xtoviewangle[SCREENWIDTH+1];
-//extern fixed_t finetangent[FINEANGLES/2];
-
-extern fixed_t rw_distance;
-extern angle_t rw_normalangle;
-
-
-
-// angle to line origin
-extern int rw_angle1;
-
-// Segs count?
-extern int sscount;
-
-extern visplane_t* floorplane;
-extern visplane_t* ceilingplane;
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------