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-rw-r--r--demos/3rdparty/doom/r_draw.h115
1 files changed, 0 insertions, 115 deletions
diff --git a/demos/3rdparty/doom/r_draw.h b/demos/3rdparty/doom/r_draw.h
deleted file mode 100644
index 534fffd9..00000000
--- a/demos/3rdparty/doom/r_draw.h
+++ /dev/null
@@ -1,115 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// System specific interface stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __R_DRAW__
-#define __R_DRAW__
-
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-extern lighttable_t* dc_colormap;
-extern int dc_x;
-extern int dc_yl;
-extern int dc_yh;
-extern fixed_t dc_iscale;
-extern fixed_t dc_texturemid;
-
-// first pixel in a column
-extern byte* dc_source;
-
-
-// The span blitting interface.
-// Hook in assembler or system specific BLT
-// here.
-void R_DrawColumn (void);
-void R_DrawColumnLow (void);
-
-// The Spectre/Invisibility effect.
-void R_DrawFuzzColumn (void);
-void R_DrawFuzzColumnLow (void);
-
-// Draw with color translation tables,
-// for player sprite rendering,
-// Green/Red/Blue/Indigo shirts.
-void R_DrawTranslatedColumn (void);
-void R_DrawTranslatedColumnLow (void);
-
-void
-R_VideoErase
-( unsigned ofs,
- int count );
-
-extern int ds_y;
-extern int ds_x1;
-extern int ds_x2;
-
-extern lighttable_t* ds_colormap;
-
-extern fixed_t ds_xfrac;
-extern fixed_t ds_yfrac;
-extern fixed_t ds_xstep;
-extern fixed_t ds_ystep;
-
-// start of a 64*64 tile image
-extern byte* ds_source;
-
-extern byte* translationtables;
-extern byte* dc_translation;
-
-
-// Span blitting for rows, floor/ceiling.
-// No Sepctre effect needed.
-void R_DrawSpan (void);
-
-// Low resolution mode, 160x200?
-void R_DrawSpanLow (void);
-
-
-void
-R_InitBuffer
-( int width,
- int height );
-
-
-// Initialize color translation tables,
-// for player rendering etc.
-void R_InitTranslationTables (void);
-
-
-
-// Rendering function.
-void R_FillBackScreen (void);
-
-// If the view size is not full screen, draws a border around it.
-void R_DrawViewBorder (void);
-
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------