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-rw-r--r--demos/3rdparty/doom/p_tick.c158
1 files changed, 0 insertions, 158 deletions
diff --git a/demos/3rdparty/doom/p_tick.c b/demos/3rdparty/doom/p_tick.c
deleted file mode 100644
index 9b16a6de..00000000
--- a/demos/3rdparty/doom/p_tick.c
+++ /dev/null
@@ -1,158 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// $Log:$
-//
-// DESCRIPTION:
-// Archiving: SaveGame I/O.
-// Thinker, Ticker.
-//
-//-----------------------------------------------------------------------------
-
-static const char
-rcsid[] = "$Id: p_tick.c,v 1.4 1997/02/03 16:47:55 b1 Exp $";
-
-#include "z_zone.h"
-#include "p_local.h"
-
-#include "doomstat.h"
-
-
-int leveltime;
-
-//
-// THINKERS
-// All thinkers should be allocated by Z_Malloc
-// so they can be operated on uniformly.
-// The actual structures will vary in size,
-// but the first element must be thinker_t.
-//
-
-
-
-// Both the head and tail of the thinker list.
-thinker_t thinkercap;
-
-
-//
-// P_InitThinkers
-//
-void P_InitThinkers (void)
-{
- thinkercap.prev = thinkercap.next = &thinkercap;
-}
-
-
-
-
-//
-// P_AddThinker
-// Adds a new thinker at the end of the list.
-//
-void P_AddThinker (thinker_t* thinker)
-{
- thinkercap.prev->next = thinker;
- thinker->next = &thinkercap;
- thinker->prev = thinkercap.prev;
- thinkercap.prev = thinker;
-}
-
-
-
-//
-// P_RemoveThinker
-// Deallocation is lazy -- it will not actually be freed
-// until its thinking turn comes up.
-//
-void P_RemoveThinker (thinker_t* thinker)
-{
- // FIXME: NOP.
- thinker->function.acv = (actionf_v)(-1);
-}
-
-
-
-//
-// P_AllocateThinker
-// Allocates memory and adds a new thinker at the end of the list.
-//
-void P_AllocateThinker (thinker_t* thinker)
-{
-}
-
-
-
-//
-// P_RunThinkers
-//
-void P_RunThinkers (void)
-{
- thinker_t* currentthinker;
-
- currentthinker = thinkercap.next;
- while (currentthinker != &thinkercap)
- {
- if ( currentthinker->function.acv == (actionf_v)(-1) )
- {
- // time to remove it
- currentthinker->next->prev = currentthinker->prev;
- currentthinker->prev->next = currentthinker->next;
- Z_Free (currentthinker);
- }
- else
- {
- if (currentthinker->function.acp1)
- currentthinker->function.acp1 (currentthinker);
- }
- currentthinker = currentthinker->next;
- }
-}
-
-
-
-//
-// P_Ticker
-//
-
-void P_Ticker (void)
-{
- int i;
-
- // run the tic
- if (paused)
- return;
-
- // pause if in menu and at least one tic has been run
- if ( !netgame
- && menuactive
- && !demoplayback
- && players[consoleplayer].viewz != 1)
- {
- return;
- }
-
-
- for (i=0 ; i<MAXPLAYERS ; i++)
- if (playeringame[i])
- P_PlayerThink (&players[i]);
-
- P_RunThinkers ();
- P_UpdateSpecials ();
- P_RespawnSpecials ();
-
- // for par times
- leveltime++;
-}