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-rw-r--r--demos/3rdparty/doom/p_pspr.h82
1 files changed, 0 insertions, 82 deletions
diff --git a/demos/3rdparty/doom/p_pspr.h b/demos/3rdparty/doom/p_pspr.h
deleted file mode 100644
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--- a/demos/3rdparty/doom/p_pspr.h
+++ /dev/null
@@ -1,82 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Sprite animation.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __P_PSPR__
-#define __P_PSPR__
-
-// Basic data types.
-// Needs fixed point, and BAM angles.
-#include "m_fixed.h"
-#include "tables.h"
-
-
-//
-// Needs to include the precompiled
-// sprite animation tables.
-// Header generated by multigen utility.
-// This includes all the data for thing animation,
-// i.e. the Thing Atrributes table
-// and the Frame Sequence table.
-#include "info.h"
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-//
-// Frame flags:
-// handles maximum brightness (torches, muzzle flare, light sources)
-//
-#define FF_FULLBRIGHT 0x8000 // flag in thing->frame
-#define FF_FRAMEMASK 0x7fff
-
-
-
-//
-// Overlay psprites are scaled shapes
-// drawn directly on the view screen,
-// coordinates are given for a 320*200 view screen.
-//
-typedef enum
-{
- ps_weapon,
- ps_flash,
- NUMPSPRITES
-
-} psprnum_t;
-
-typedef struct
-{
- state_t* state; // a NULL state means not active
- int tics;
- fixed_t sx;
- fixed_t sy;
-
-} pspdef_t;
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------