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-rw-r--r--demos/3rdparty/doom/m_menu.h67
1 files changed, 0 insertions, 67 deletions
diff --git a/demos/3rdparty/doom/m_menu.h b/demos/3rdparty/doom/m_menu.h
deleted file mode 100644
index b02aa07f..00000000
--- a/demos/3rdparty/doom/m_menu.h
+++ /dev/null
@@ -1,67 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Menu widget stuff, episode selection and such.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __M_MENU__
-#define __M_MENU__
-
-
-
-#include "d_event.h"
-
-//
-// MENUS
-//
-// Called by main loop,
-// saves config file and calls I_Quit when user exits.
-// Even when the menu is not displayed,
-// this can resize the view and change game parameters.
-// Does all the real work of the menu interaction.
-boolean M_Responder (event_t *ev);
-
-
-// Called by main loop,
-// only used for menu (skull cursor) animation.
-void M_Ticker (void);
-
-// Called by main loop,
-// draws the menus directly into the screen buffer.
-void M_Drawer (void);
-
-// Called by D_DoomMain,
-// loads the config file.
-void M_Init (void);
-
-// Called by intro code to force menu up upon a keypress,
-// does nothing if menu is already up.
-void M_StartControlPanel (void);
-
-
-
-
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------