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-rw-r--r--demos/3rdparty/doom/m_menu.c1883
1 files changed, 0 insertions, 1883 deletions
diff --git a/demos/3rdparty/doom/m_menu.c b/demos/3rdparty/doom/m_menu.c
deleted file mode 100644
index efd95621..00000000
--- a/demos/3rdparty/doom/m_menu.c
+++ /dev/null
@@ -1,1883 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// $Log:$
-//
-// DESCRIPTION:
-// DOOM selection menu, options, episode etc.
-// Sliders and icons. Kinda widget stuff.
-//
-//-----------------------------------------------------------------------------
-
-static const char
-rcsid[] = "$Id: m_menu.c,v 1.7 1997/02/03 22:45:10 b1 Exp $";
-
-#include <ctype.h>
-
-#include "doomdef.h"
-#include "dstrings.h"
-
-#include "d_main.h"
-
-#include "i_system.h"
-#include "i_video.h"
-#include "z_zone.h"
-#include "v_video.h"
-#include "w_wad.h"
-
-#include "r_local.h"
-
-
-#include "hu_stuff.h"
-
-#include "g_game.h"
-
-#include "m_argv.h"
-#include "m_swap.h"
-
-#include "s_sound.h"
-
-#include "doomstat.h"
-
-// Data.
-#include "sounds.h"
-
-#include "m_menu.h"
-
-
-
-extern patch_t* hu_font[HU_FONTSIZE];
-extern boolean message_dontfuckwithme;
-
-extern boolean chat_on; // in heads-up code
-
-//
-// defaulted values
-//
-int mouseSensitivity; // has default
-
-// Show messages has default, 0 = off, 1 = on
-int showMessages;
-
-
-// Blocky mode, has default, 0 = high, 1 = normal
-int detailLevel;
-int screenblocks; // has default
-
-// temp for screenblocks (0-9)
-int screenSize;
-
-// -1 = no quicksave slot picked!
-int quickSaveSlot;
-
- // 1 = message to be printed
-int messageToPrint;
-// ...and here is the message string!
-char* messageString;
-
-// message x & y
-int messx;
-int messy;
-int messageLastMenuActive;
-
-// timed message = no input from user
-boolean messageNeedsInput;
-
-void (*messageRoutine)(int response);
-
-#define SAVESTRINGSIZE 24
-
-char gammamsg[5][26] =
-{
- GAMMALVL0,
- GAMMALVL1,
- GAMMALVL2,
- GAMMALVL3,
- GAMMALVL4
-};
-
-// we are going to be entering a savegame string
-int saveStringEnter;
-int saveSlot; // which slot to save in
-int saveCharIndex; // which char we're editing
-// old save description before edit
-char saveOldString[SAVESTRINGSIZE];
-
-boolean inhelpscreens;
-boolean menuactive;
-
-#define SKULLXOFF -32
-#define LINEHEIGHT 16
-
-extern boolean sendpause;
-char savegamestrings[10][SAVESTRINGSIZE];
-
-char endstring[160];
-
-
-//
-// MENU TYPEDEFS
-//
-typedef struct
-{
- // 0 = no cursor here, 1 = ok, 2 = arrows ok
- short status;
-
- char name[10];
-
- // choice = menu item #.
- // if status = 2,
- // choice=0:leftarrow,1:rightarrow
- void (*routine)(int choice);
-
- // hotkey in menu
- char alphaKey;
-} menuitem_t;
-
-
-
-typedef struct menu_s
-{
- short numitems; // # of menu items
- struct menu_s* prevMenu; // previous menu
- menuitem_t* menuitems; // menu items
- void (*routine)(); // draw routine
- short x;
- short y; // x,y of menu
- short lastOn; // last item user was on in menu
-} menu_t;
-
-short itemOn; // menu item skull is on
-short skullAnimCounter; // skull animation counter
-short whichSkull; // which skull to draw
-
-// graphic name of skulls
-// warning: initializer-string for array of chars is too long
-char skullName[2][/*8*/9] = {"M_SKULL1","M_SKULL2"};
-
-// current menudef
-menu_t* currentMenu;
-
-//
-// PROTOTYPES
-//
-void M_NewGame(int choice);
-void M_Episode(int choice);
-void M_ChooseSkill(int choice);
-void M_LoadGame(int choice);
-void M_SaveGame(int choice);
-void M_Options(int choice);
-void M_EndGame(int choice);
-void M_ReadThis(int choice);
-void M_ReadThis2(int choice);
-void M_QuitDOOM(int choice);
-
-void M_ChangeMessages(int choice);
-void M_ChangeSensitivity(int choice);
-void M_SfxVol(int choice);
-void M_MusicVol(int choice);
-void M_ChangeDetail(int choice);
-void M_SizeDisplay(int choice);
-void M_StartGame(int choice);
-void M_Sound(int choice);
-
-void M_FinishReadThis(int choice);
-void M_LoadSelect(int choice);
-void M_SaveSelect(int choice);
-void M_ReadSaveStrings(void);
-void M_QuickSave(void);
-void M_QuickLoad(void);
-
-void M_DrawMainMenu(void);
-void M_DrawReadThis1(void);
-void M_DrawReadThis2(void);
-void M_DrawNewGame(void);
-void M_DrawEpisode(void);
-void M_DrawOptions(void);
-void M_DrawSound(void);
-void M_DrawLoad(void);
-void M_DrawSave(void);
-
-void M_DrawSaveLoadBorder(int x,int y);
-void M_SetupNextMenu(menu_t *menudef);
-void M_DrawThermo(int x,int y,int thermWidth,int thermDot);
-void M_DrawEmptyCell(menu_t *menu,int item);
-void M_DrawSelCell(menu_t *menu,int item);
-void M_WriteText(int x, int y, char *string);
-int M_StringWidth(char *string);
-int M_StringHeight(char *string);
-void M_StartControlPanel(void);
-void M_StartMessage(char *string,void *routine,boolean input);
-void M_StopMessage(void);
-void M_ClearMenus (void);
-
-
-
-
-//
-// DOOM MENU
-//
-enum
-{
- newgame = 0,
- options,
- loadgame,
- savegame,
- readthis,
- quitdoom,
- main_end
-} main_e;
-
-menuitem_t MainMenu[]=
-{
- {1,"M_NGAME",M_NewGame,'n'},
- {1,"M_OPTION",M_Options,'o'},
- {1,"M_LOADG",M_LoadGame,'l'},
- {1,"M_SAVEG",M_SaveGame,'s'},
- // Another hickup with Special edition.
- {1,"M_RDTHIS",M_ReadThis,'r'},
- {1,"M_QUITG",M_QuitDOOM,'q'}
-};
-
-menu_t MainDef =
-{
- main_end,
- NULL,
- MainMenu,
- M_DrawMainMenu,
- 97,64,
- 0
-};
-
-
-//
-// EPISODE SELECT
-//
-enum
-{
- ep1,
- ep2,
- ep3,
- ep4,
- ep_end
-} episodes_e;
-
-menuitem_t EpisodeMenu[]=
-{
- {1,"M_EPI1", M_Episode,'k'},
- {1,"M_EPI2", M_Episode,'t'},
- {1,"M_EPI3", M_Episode,'i'},
- {1,"M_EPI4", M_Episode,'t'}
-};
-
-menu_t EpiDef =
-{
- ep_end, // # of menu items
- &MainDef, // previous menu
- EpisodeMenu, // menuitem_t ->
- M_DrawEpisode, // drawing routine ->
- 48,63, // x,y
- ep1 // lastOn
-};
-
-//
-// NEW GAME
-//
-enum
-{
- killthings,
- toorough,
- hurtme,
- violence,
- nightmare,
- newg_end
-} newgame_e;
-
-menuitem_t NewGameMenu[]=
-{
- {1,"M_JKILL", M_ChooseSkill, 'i'},
- {1,"M_ROUGH", M_ChooseSkill, 'h'},
- {1,"M_HURT", M_ChooseSkill, 'h'},
- {1,"M_ULTRA", M_ChooseSkill, 'u'},
- {1,"M_NMARE", M_ChooseSkill, 'n'}
-};
-
-menu_t NewDef =
-{
- newg_end, // # of menu items
- &EpiDef, // previous menu
- NewGameMenu, // menuitem_t ->
- M_DrawNewGame, // drawing routine ->
- 48,63, // x,y
- hurtme // lastOn
-};
-
-
-
-//
-// OPTIONS MENU
-//
-enum
-{
- endgame,
- messages,
- detail,
- scrnsize,
- option_empty1,
- mousesens,
- option_empty2,
- soundvol,
- opt_end
-} options_e;
-
-menuitem_t OptionsMenu[]=
-{
- {1,"M_ENDGAM", M_EndGame,'e'},
- {1,"M_MESSG", M_ChangeMessages,'m'},
- {1,"M_DETAIL", M_ChangeDetail,'g'},
- {2,"M_SCRNSZ", M_SizeDisplay,'s'},
- {-1,"",0},
- {2,"M_MSENS", M_ChangeSensitivity,'m'},
- {-1,"",0},
- {1,"M_SVOL", M_Sound,'s'}
-};
-
-menu_t OptionsDef =
-{
- opt_end,
- &MainDef,
- OptionsMenu,
- M_DrawOptions,
- 60,37,
- 0
-};
-
-//
-// Read This! MENU 1 & 2
-//
-enum
-{
- rdthsempty1,
- read1_end
-} read_e;
-
-menuitem_t ReadMenu1[] =
-{
- {1,"",M_ReadThis2,0}
-};
-
-menu_t ReadDef1 =
-{
- read1_end,
- &MainDef,
- ReadMenu1,
- M_DrawReadThis1,
- 280,185,
- 0
-};
-
-enum
-{
- rdthsempty2,
- read2_end
-} read_e2;
-
-menuitem_t ReadMenu2[]=
-{
- {1,"",M_FinishReadThis,0}
-};
-
-menu_t ReadDef2 =
-{
- read2_end,
- &ReadDef1,
- ReadMenu2,
- M_DrawReadThis2,
- 330,175,
- 0
-};
-
-//
-// SOUND VOLUME MENU
-//
-enum
-{
- sfx_vol,
- sfx_empty1,
- music_vol,
- sfx_empty2,
- sound_end
-} sound_e;
-
-menuitem_t SoundMenu[]=
-{
- {2,"M_SFXVOL",M_SfxVol,'s'},
- {-1,"",0},
- {2,"M_MUSVOL",M_MusicVol,'m'},
- {-1,"",0}
-};
-
-menu_t SoundDef =
-{
- sound_end,
- &OptionsDef,
- SoundMenu,
- M_DrawSound,
- 80,64,
- 0
-};
-
-//
-// LOAD GAME MENU
-//
-enum
-{
- load1,
- load2,
- load3,
- load4,
- load5,
- load6,
- load_end
-} load_e;
-
-menuitem_t LoadMenu[]=
-{
- {1,"", M_LoadSelect,'1'},
- {1,"", M_LoadSelect,'2'},
- {1,"", M_LoadSelect,'3'},
- {1,"", M_LoadSelect,'4'},
- {1,"", M_LoadSelect,'5'},
- {1,"", M_LoadSelect,'6'}
-};
-
-menu_t LoadDef =
-{
- load_end,
- &MainDef,
- LoadMenu,
- M_DrawLoad,
- 80,54,
- 0
-};
-
-//
-// SAVE GAME MENU
-//
-menuitem_t SaveMenu[]=
-{
- {1,"", M_SaveSelect,'1'},
- {1,"", M_SaveSelect,'2'},
- {1,"", M_SaveSelect,'3'},
- {1,"", M_SaveSelect,'4'},
- {1,"", M_SaveSelect,'5'},
- {1,"", M_SaveSelect,'6'}
-};
-
-menu_t SaveDef =
-{
- load_end,
- &MainDef,
- SaveMenu,
- M_DrawSave,
- 80,54,
- 0
-};
-
-
-//
-// M_ReadSaveStrings
-// read the strings from the savegame files
-//
-void M_ReadSaveStrings(void)
-{
- int handle;
- int count;
- int i;
- char name[256];
-
- for (i = 0;i < load_end;i++)
- {
- I_sprintf(name,SAVEGAMENAME"%d.dsg",i);
-
- handle = I_FileOpenRead (name);
- if (handle == -1)
- {
- strcpy(&savegamestrings[i][0],EMPTYSTRING);
- LoadMenu[i].status = 0;
- continue;
- }
- count = I_FileRead(handle, &savegamestrings[i], SAVESTRINGSIZE);
- I_FileClose(handle);
- LoadMenu[i].status = 1;
- }
-}
-
-
-//
-// M_LoadGame & Cie.
-//
-void M_DrawLoad(void)
-{
- int i;
-
- V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_LOADG",PU_CACHE));
- for (i = 0;i < load_end; i++)
- {
- M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
- M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
- }
-}
-
-
-
-//
-// Draw border for the savegame description
-//
-void M_DrawSaveLoadBorder(int x,int y)
-{
- int i;
-
- V_DrawPatchDirect (x-8,y+7,0,W_CacheLumpName("M_LSLEFT",PU_CACHE));
-
- for (i = 0;i < 24;i++)
- {
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSCNTR",PU_CACHE));
- x += 8;
- }
-
- V_DrawPatchDirect (x,y+7,0,W_CacheLumpName("M_LSRGHT",PU_CACHE));
-}
-
-
-
-//
-// User wants to load this game
-//
-void M_LoadSelect(int choice)
-{
- char name[256];
-
- if (M_CheckParm("-cdrom"))
- I_sprintf(name,"c:\\doomdata\\"SAVEGAMENAME"%d.dsg",choice);
- else
- I_sprintf(name,SAVEGAMENAME"%d.dsg",choice);
- G_LoadGame (name);
- M_ClearMenus ();
-}
-
-//
-// Selected from DOOM menu
-//
-void M_LoadGame (int choice)
-{
- if (netgame)
- {
- M_StartMessage(LOADNET,NULL,false);
- return;
- }
-
- M_SetupNextMenu(&LoadDef);
- M_ReadSaveStrings();
-}
-
-
-//
-// M_SaveGame & Cie.
-//
-void M_DrawSave(void)
-{
- int i;
-
- V_DrawPatchDirect (72,28,0,W_CacheLumpName("M_SAVEG",PU_CACHE));
- for (i = 0;i < load_end; i++)
- {
- M_DrawSaveLoadBorder(LoadDef.x,LoadDef.y+LINEHEIGHT*i);
- M_WriteText(LoadDef.x,LoadDef.y+LINEHEIGHT*i,savegamestrings[i]);
- }
-
- if (saveStringEnter)
- {
- i = M_StringWidth(savegamestrings[saveSlot]);
- M_WriteText(LoadDef.x + i,LoadDef.y+LINEHEIGHT*saveSlot,"_");
- }
-}
-
-//
-// M_Responder calls this when user is finished
-//
-void M_DoSave(int slot)
-{
- G_SaveGame (slot,savegamestrings[slot]);
- M_ClearMenus ();
-
- // PICK QUICKSAVE SLOT YET?
- if (quickSaveSlot == -2)
- quickSaveSlot = slot;
-}
-
-//
-// User wants to save. Start string input for M_Responder
-//
-void M_SaveSelect(int choice)
-{
- // we are going to be intercepting all chars
- saveStringEnter = 1;
-
- saveSlot = choice;
- strcpy(saveOldString,savegamestrings[choice]);
- if (!strcmp(savegamestrings[choice],EMPTYSTRING))
- savegamestrings[choice][0] = 0;
- saveCharIndex = strlen(savegamestrings[choice]);
-}
-
-//
-// Selected from DOOM menu
-//
-void M_SaveGame (int choice)
-{
- if (!usergame)
- {
- M_StartMessage(SAVEDEAD,NULL,false);
- return;
- }
-
- if (gamestate != GS_LEVEL)
- return;
-
- M_SetupNextMenu(&SaveDef);
- M_ReadSaveStrings();
-}
-
-
-
-//
-// M_QuickSave
-//
-char tempstring[80];
-
-void M_QuickSaveResponse(int ch)
-{
- if (ch == 'y')
- {
- M_DoSave(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
- }
-}
-
-void M_QuickSave(void)
-{
- if (!usergame)
- {
- S_StartSound(NULL,sfx_oof);
- return;
- }
-
- if (gamestate != GS_LEVEL)
- return;
-
- if (quickSaveSlot < 0)
- {
- M_StartControlPanel();
- M_ReadSaveStrings();
- M_SetupNextMenu(&SaveDef);
- quickSaveSlot = -2; // means to pick a slot now
- return;
- }
- I_sprintf(tempstring,QSPROMPT,savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickSaveResponse,true);
-}
-
-
-
-//
-// M_QuickLoad
-//
-void M_QuickLoadResponse(int ch)
-{
- if (ch == 'y')
- {
- M_LoadSelect(quickSaveSlot);
- S_StartSound(NULL,sfx_swtchx);
- }
-}
-
-
-void M_QuickLoad(void)
-{
- if (netgame)
- {
- M_StartMessage(QLOADNET,NULL,false);
- return;
- }
-
- if (quickSaveSlot < 0)
- {
- M_StartMessage(QSAVESPOT,NULL,false);
- return;
- }
- I_sprintf(tempstring,QLPROMPT,savegamestrings[quickSaveSlot]);
- M_StartMessage(tempstring,M_QuickLoadResponse,true);
-}
-
-
-
-
-//
-// Read This Menus
-// Had a "quick hack to fix romero bug"
-//
-void M_DrawReadThis1(void)
-{
- inhelpscreens = true;
- switch ( gamemode )
- {
- case commercial:
- V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP",PU_CACHE));
- break;
- case shareware:
- case registered:
- case retail:
- V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP1",PU_CACHE));
- break;
- default:
- break;
- }
- return;
-}
-
-
-
-//
-// Read This Menus - optional second page.
-//
-void M_DrawReadThis2(void)
-{
- inhelpscreens = true;
- switch ( gamemode )
- {
- case retail:
- case commercial:
- // This hack keeps us from having to change menus.
- V_DrawPatchDirect (0,0,0,W_CacheLumpName("CREDIT",PU_CACHE));
- break;
- case shareware:
- case registered:
- V_DrawPatchDirect (0,0,0,W_CacheLumpName("HELP2",PU_CACHE));
- break;
- default:
- break;
- }
- return;
-}
-
-
-//
-// Change Sfx & Music volumes
-//
-void M_DrawSound(void)
-{
- V_DrawPatchDirect (60,38,0,W_CacheLumpName("M_SVOL",PU_CACHE));
-
- M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(sfx_vol+1),
- 16,snd_SfxVolume);
-
- M_DrawThermo(SoundDef.x,SoundDef.y+LINEHEIGHT*(music_vol+1),
- 16,snd_MusicVolume);
-}
-
-void M_Sound(int choice)
-{
- M_SetupNextMenu(&SoundDef);
-}
-
-void M_SfxVol(int choice)
-{
- switch(choice)
- {
- case 0:
- if (snd_SfxVolume)
- snd_SfxVolume--;
- break;
- case 1:
- if (snd_SfxVolume < 15)
- snd_SfxVolume++;
- break;
- }
-
- S_SetSfxVolume(snd_SfxVolume /* *8 */);
-}
-
-void M_MusicVol(int choice)
-{
- switch(choice)
- {
- case 0:
- if (snd_MusicVolume)
- snd_MusicVolume--;
- break;
- case 1:
- if (snd_MusicVolume < 15)
- snd_MusicVolume++;
- break;
- }
-
- S_SetMusicVolume(snd_MusicVolume /* *8 */);
-}
-
-
-
-
-//
-// M_DrawMainMenu
-//
-void M_DrawMainMenu(void)
-{
- V_DrawPatchDirect (94,2,0,W_CacheLumpName("M_DOOM",PU_CACHE));
-}
-
-
-
-
-//
-// M_NewGame
-//
-void M_DrawNewGame(void)
-{
- V_DrawPatchDirect (96,14,0,W_CacheLumpName("M_NEWG",PU_CACHE));
- V_DrawPatchDirect (54,38,0,W_CacheLumpName("M_SKILL",PU_CACHE));
-}
-
-void M_NewGame(int choice)
-{
- if (netgame && !demoplayback)
- {
- M_StartMessage(NEWGAME,NULL,false);
- return;
- }
-
- if ( gamemode == commercial )
- M_SetupNextMenu(&NewDef);
- else
- M_SetupNextMenu(&EpiDef);
-}
-
-
-//
-// M_Episode
-//
-int epi;
-
-void M_DrawEpisode(void)
-{
- V_DrawPatchDirect (54,38,0,W_CacheLumpName("M_EPISOD",PU_CACHE));
-}
-
-void M_VerifyNightmare(int ch)
-{
- if (ch != 'y')
- return;
-
- G_DeferedInitNew(nightmare,epi+1,1);
- M_ClearMenus ();
-}
-
-void M_ChooseSkill(int choice)
-{
- if (choice == nightmare)
- {
- M_StartMessage(NIGHTMARE,M_VerifyNightmare,true);
- return;
- }
-
- G_DeferedInitNew(choice,epi+1,1);
- M_ClearMenus ();
-}
-
-void M_Episode(int choice)
-{
- if ( (gamemode == shareware)
- && choice)
- {
- M_StartMessage(SWSTRING,NULL,false);
- M_SetupNextMenu(&ReadDef1);
- return;
- }
-
- // Yet another hack...
- if ( (gamemode == registered)
- && (choice > 2))
- {
- I_DBGprintf("M_Episode: 4th episode requires UltimateDOOM\n");
- choice = 0;
- }
-
- epi = choice;
- M_SetupNextMenu(&NewDef);
-}
-
-
-
-//
-// M_Options
-//
-char detailNames[2][9] = {"M_GDHIGH","M_GDLOW"};
-char msgNames[2][9] = {"M_MSGOFF","M_MSGON"};
-
-
-void M_DrawOptions(void)
-{
- V_DrawPatchDirect (108,15,0,W_CacheLumpName("M_OPTTTL",PU_CACHE));
-
- V_DrawPatchDirect (OptionsDef.x + 175,OptionsDef.y+LINEHEIGHT*detail,0,
- W_CacheLumpName(detailNames[detailLevel],PU_CACHE));
-
- V_DrawPatchDirect (OptionsDef.x + 120,OptionsDef.y+LINEHEIGHT*messages,0,
- W_CacheLumpName(msgNames[showMessages],PU_CACHE));
-
- M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(mousesens+1),
- 10,mouseSensitivity);
-
- M_DrawThermo(OptionsDef.x,OptionsDef.y+LINEHEIGHT*(scrnsize+1),
- 9,screenSize);
-}
-
-void M_Options(int choice)
-{
- M_SetupNextMenu(&OptionsDef);
-}
-
-
-
-//
-// Toggle messages on/off
-//
-void M_ChangeMessages(int choice)
-{
- // warning: unused parameter `int choice'
- choice = 0;
- showMessages = 1 - showMessages;
-
- if (!showMessages)
- players[consoleplayer].message = MSGOFF;
- else
- players[consoleplayer].message = MSGON ;
-
- message_dontfuckwithme = true;
-}
-
-
-//
-// M_EndGame
-//
-void M_EndGameResponse(int ch)
-{
- if (ch != 'y')
- return;
-
- currentMenu->lastOn = itemOn;
- M_ClearMenus ();
- D_StartTitle ();
-}
-
-void M_EndGame(int choice)
-{
- choice = 0;
- if (!usergame)
- {
- S_StartSound(NULL,sfx_oof);
- return;
- }
-
- if (netgame)
- {
- M_StartMessage(NETEND,NULL,false);
- return;
- }
-
- M_StartMessage(ENDGAME,M_EndGameResponse,true);
-}
-
-
-
-
-//
-// M_ReadThis
-//
-void M_ReadThis(int choice)
-{
- choice = 0;
- M_SetupNextMenu(&ReadDef1);
-}
-
-void M_ReadThis2(int choice)
-{
- choice = 0;
- M_SetupNextMenu(&ReadDef2);
-}
-
-void M_FinishReadThis(int choice)
-{
- choice = 0;
- M_SetupNextMenu(&MainDef);
-}
-
-
-
-
-//
-// M_QuitDOOM
-//
-int quitsounds[8] =
-{
- sfx_pldeth,
- sfx_dmpain,
- sfx_popain,
- sfx_slop,
- sfx_telept,
- sfx_posit1,
- sfx_posit3,
- sfx_sgtatk
-};
-
-int quitsounds2[8] =
-{
- sfx_vilact,
- sfx_getpow,
- sfx_boscub,
- sfx_slop,
- sfx_skeswg,
- sfx_kntdth,
- sfx_bspact,
- sfx_sgtatk
-};
-
-
-
-void M_QuitResponse(int ch)
-{
- if (ch != 'y')
- return;
- if (!netgame)
- {
- if (gamemode == commercial)
- S_StartSound(NULL,quitsounds2[(gametic>>2)&7]);
- else
- S_StartSound(NULL,quitsounds[(gametic>>2)&7]);
- I_WaitVBL(105);
- }
- I_Quit ();
-}
-
-
-
-
-void M_QuitDOOM(int choice)
-{
- // We pick index 0 which is language sensitive,
- // or one at random, between 1 and maximum number.
- if (language != english )
- I_sprintf(endstring,"%s\n\n"DOSY, endmsg[0] );
- else
- I_sprintf(endstring,"%s\n\n"DOSY, endmsg[ (gametic%(NUM_QUITMESSAGES-2))+1 ]);
-
- M_StartMessage(endstring,M_QuitResponse,true);
-}
-
-
-
-
-void M_ChangeSensitivity(int choice)
-{
- switch(choice)
- {
- case 0:
- if (mouseSensitivity)
- mouseSensitivity--;
- break;
- case 1:
- if (mouseSensitivity < 9)
- mouseSensitivity++;
- break;
- }
-}
-
-
-
-
-void M_ChangeDetail(int choice)
-{
- choice = 0;
- detailLevel = 1 - detailLevel;
-
- // FIXME - does not work. Remove anyway?
- I_DBGprintf("M_ChangeDetail: low detail mode n.a.\n");
-
- return;
-
- /*R_SetViewSize (screenblocks, detailLevel);
-
- if (!detailLevel)
- players[consoleplayer].message = DETAILHI;
- else
- players[consoleplayer].message = DETAILLO;*/
-}
-
-
-
-
-void M_SizeDisplay(int choice)
-{
- switch(choice)
- {
- case 0:
- if (screenSize > 0)
- {
- screenblocks--;
- screenSize--;
- }
- break;
- case 1:
- if (screenSize < 8)
- {
- screenblocks++;
- screenSize++;
- }
- break;
- }
-
-
- R_SetViewSize (screenblocks, detailLevel);
-}
-
-
-
-
-//
-// Menu Functions
-//
-void
-M_DrawThermo
-( int x,
- int y,
- int thermWidth,
- int thermDot )
-{
- int xx;
- int i;
-
- xx = x;
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName("M_THERML",PU_CACHE));
- xx += 8;
- for (i=0;i<thermWidth;i++)
- {
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName("M_THERMM",PU_CACHE));
- xx += 8;
- }
- V_DrawPatchDirect (xx,y,0,W_CacheLumpName("M_THERMR",PU_CACHE));
-
- V_DrawPatchDirect ((x+8) + thermDot*8,y,
- 0,W_CacheLumpName("M_THERMO",PU_CACHE));
-}
-
-
-
-void
-M_DrawEmptyCell
-( menu_t* menu,
- int item )
-{
- V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName("M_CELL1",PU_CACHE));
-}
-
-void
-M_DrawSelCell
-( menu_t* menu,
- int item )
-{
- V_DrawPatchDirect (menu->x - 10, menu->y+item*LINEHEIGHT - 1, 0,
- W_CacheLumpName("M_CELL2",PU_CACHE));
-}
-
-
-void
-M_StartMessage
-( char* string,
- void* routine,
- boolean input )
-{
- messageLastMenuActive = menuactive;
- messageToPrint = 1;
- messageString = string;
- messageRoutine = routine;
- messageNeedsInput = input;
- menuactive = true;
- return;
-}
-
-
-
-void M_StopMessage(void)
-{
- menuactive = messageLastMenuActive;
- messageToPrint = 0;
-}
-
-
-
-//
-// Find string width from hu_font chars
-//
-int M_StringWidth(char* string)
-{
- int i;
- int w = 0;
- int c;
-
- for (i = 0;i < strlen(string);i++)
- {
- c = toupper(string[i]) - HU_FONTSTART;
- if (c < 0 || c >= HU_FONTSIZE)
- w += 4;
- else
- w += SHORT (hu_font[c]->width);
- }
-
- return w;
-}
-
-
-
-//
-// Find string height from hu_font chars
-//
-int M_StringHeight(char* string)
-{
- int i;
- int h;
- int height = SHORT(hu_font[0]->height);
-
- h = height;
- for (i = 0;i < strlen(string);i++)
- if (string[i] == '\n')
- h += height;
-
- return h;
-}
-
-
-//
-// Write a string using the hu_font
-//
-void
-M_WriteText
-( int x,
- int y,
- char* string)
-{
- int w;
- char* ch;
- int c;
- int cx;
- int cy;
-
-
- ch = string;
- cx = x;
- cy = y;
-
- while(1)
- {
- c = *ch++;
- if (!c)
- break;
- if (c == '\n')
- {
- cx = x;
- cy += 12;
- continue;
- }
-
- c = toupper(c) - HU_FONTSTART;
- if (c < 0 || c>= HU_FONTSIZE)
- {
- cx += 4;
- continue;
- }
-
- w = SHORT (hu_font[c]->width);
- if (cx+w > SCREENWIDTH)
- break;
- V_DrawPatchDirect(cx, cy, 0, hu_font[c]);
- cx+=w;
- }
-}
-
-
-
-//
-// CONTROL PANEL
-//
-
-//
-// M_Responder
-//
-boolean M_Responder (event_t* ev)
-{
- int ch;
- int i;
- static int joywait = 0;
- static int mousewait = 0;
- static int mousey = 0;
- static int lasty = 0;
- static int mousex = 0;
- static int lastx = 0;
-
- ch = -1;
-
- if (ev->type == ev_joystick && joywait < I_GetTime())
- {
- if (ev->data3 == -1)
- {
- ch = KEY_UPARROW;
- joywait = I_GetTime() + 5;
- }
- else if (ev->data3 == 1)
- {
- ch = KEY_DOWNARROW;
- joywait = I_GetTime() + 5;
- }
-
- if (ev->data2 == -1)
- {
- ch = KEY_LEFTARROW;
- joywait = I_GetTime() + 2;
- }
- else if (ev->data2 == 1)
- {
- ch = KEY_RIGHTARROW;
- joywait = I_GetTime() + 2;
- }
-
- if (ev->data1&1)
- {
- ch = KEY_ENTER;
- joywait = I_GetTime() + 5;
- }
- if (ev->data1&2)
- {
- ch = KEY_BACKSPACE;
- joywait = I_GetTime() + 5;
- }
- }
- else
- {
- if (ev->type == ev_mouse && mousewait < I_GetTime())
- {
- mousey += ev->data3;
- if (mousey < lasty-30)
- {
- ch = KEY_DOWNARROW;
- mousewait = I_GetTime() + 5;
- mousey = lasty -= 30;
- }
- else if (mousey > lasty+30)
- {
- ch = KEY_UPARROW;
- mousewait = I_GetTime() + 5;
- mousey = lasty += 30;
- }
-
- mousex += ev->data2;
- if (mousex < lastx-30)
- {
- ch = KEY_LEFTARROW;
- mousewait = I_GetTime() + 5;
- mousex = lastx -= 30;
- }
- else if (mousex > lastx+30)
- {
- ch = KEY_RIGHTARROW;
- mousewait = I_GetTime() + 5;
- mousex = lastx += 30;
- }
-
- if (ev->data1&1)
- {
- ch = KEY_ENTER;
- mousewait = I_GetTime() + 15;
- }
-
- if (ev->data1&2)
- {
- ch = KEY_BACKSPACE;
- mousewait = I_GetTime() + 15;
- }
- }
- else
- if (ev->type == ev_keydown)
- {
- ch = ev->data1;
- }
- }
-
- if (ch == -1)
- return false;
-
-
- // Save Game string input
- if (saveStringEnter)
- {
- switch(ch)
- {
- case KEY_BACKSPACE:
- if (saveCharIndex > 0)
- {
- saveCharIndex--;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
-
- case KEY_ESCAPE:
- saveStringEnter = 0;
- strcpy(&savegamestrings[saveSlot][0],saveOldString);
- break;
-
- case KEY_ENTER:
- saveStringEnter = 0;
- if (savegamestrings[saveSlot][0])
- M_DoSave(saveSlot);
- break;
-
- default:
- ch = toupper(ch);
- if (ch != 32)
- if (ch-HU_FONTSTART < 0 || ch-HU_FONTSTART >= HU_FONTSIZE)
- break;
- if (ch >= 32 && ch <= 127 &&
- saveCharIndex < SAVESTRINGSIZE-1 &&
- M_StringWidth(savegamestrings[saveSlot]) <
- (SAVESTRINGSIZE-2)*8)
- {
- savegamestrings[saveSlot][saveCharIndex++] = ch;
- savegamestrings[saveSlot][saveCharIndex] = 0;
- }
- break;
- }
- return true;
- }
-
- // Take care of any messages that need input
- if (messageToPrint)
- {
- if (messageNeedsInput == true &&
- !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE))
- return false;
-
- menuactive = messageLastMenuActive;
- messageToPrint = 0;
- if (messageRoutine)
- messageRoutine(ch);
-
- menuactive = false;
- S_StartSound(NULL,sfx_swtchx);
- return true;
- }
-
- if (devparm && ch == KEY_F1)
- {
- G_ScreenShot ();
- return true;
- }
-
-
- // F-Keys
- if (!menuactive)
- switch(ch)
- {
- case KEY_MINUS: // Screen size down
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(0);
- S_StartSound(NULL,sfx_stnmov);
- return true;
-
- case KEY_EQUALS: // Screen size up
- if (automapactive || chat_on)
- return false;
- M_SizeDisplay(1);
- S_StartSound(NULL,sfx_stnmov);
- return true;
-
- case KEY_F1: // Help key
- M_StartControlPanel ();
-
- if ( gamemode == retail )
- currentMenu = &ReadDef2;
- else
- currentMenu = &ReadDef1;
-
- itemOn = 0;
- S_StartSound(NULL,sfx_swtchn);
- return true;
-
- case KEY_F2: // Save
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_SaveGame(0);
- return true;
-
- case KEY_F3: // Load
- M_StartControlPanel();
- S_StartSound(NULL,sfx_swtchn);
- M_LoadGame(0);
- return true;
-
- case KEY_F4: // Sound Volume
- M_StartControlPanel ();
- currentMenu = &SoundDef;
- itemOn = sfx_vol;
- S_StartSound(NULL,sfx_swtchn);
- return true;
-
- case KEY_F5: // Detail toggle
- M_ChangeDetail(0);
- S_StartSound(NULL,sfx_swtchn);
- return true;
-
- case KEY_F6: // Quicksave
- S_StartSound(NULL,sfx_swtchn);
- M_QuickSave();
- return true;
-
- case KEY_F7: // End game
- S_StartSound(NULL,sfx_swtchn);
- M_EndGame(0);
- return true;
-
- case KEY_F8: // Toggle messages
- M_ChangeMessages(0);
- S_StartSound(NULL,sfx_swtchn);
- return true;
-
- case KEY_F9: // Quickload
- S_StartSound(NULL,sfx_swtchn);
- M_QuickLoad();
- return true;
-
- case KEY_F10: // Quit DOOM
- S_StartSound(NULL,sfx_swtchn);
- M_QuitDOOM(0);
- return true;
-
- case KEY_F11: // gamma toggle
- usegamma++;
- if (usegamma > 4)
- usegamma = 0;
- players[consoleplayer].message = gammamsg[usegamma];
- I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
- return true;
-
- }
-
-
- // Pop-up menu?
- if (!menuactive)
- {
- if (ch == KEY_ESCAPE)
- {
- M_StartControlPanel ();
- S_StartSound(NULL,sfx_swtchn);
- return true;
- }
- return false;
- }
-
-
- // Keys usable within menu
- switch (ch)
- {
- case KEY_DOWNARROW:
- do
- {
- if (itemOn+1 > currentMenu->numitems-1)
- itemOn = 0;
- else itemOn++;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
-
- case KEY_UPARROW:
- do
- {
- if (!itemOn)
- itemOn = currentMenu->numitems-1;
- else itemOn--;
- S_StartSound(NULL,sfx_pstop);
- } while(currentMenu->menuitems[itemOn].status==-1);
- return true;
-
- case KEY_LEFTARROW:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(0);
- }
- return true;
-
- case KEY_RIGHTARROW:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status == 2)
- {
- S_StartSound(NULL,sfx_stnmov);
- currentMenu->menuitems[itemOn].routine(1);
- }
- return true;
-
- case KEY_ENTER:
- if (currentMenu->menuitems[itemOn].routine &&
- currentMenu->menuitems[itemOn].status)
- {
- currentMenu->lastOn = itemOn;
- if (currentMenu->menuitems[itemOn].status == 2)
- {
- currentMenu->menuitems[itemOn].routine(1); // right arrow
- S_StartSound(NULL,sfx_stnmov);
- }
- else
- {
- currentMenu->menuitems[itemOn].routine(itemOn);
- S_StartSound(NULL,sfx_pistol);
- }
- }
- return true;
-
- case KEY_ESCAPE:
- currentMenu->lastOn = itemOn;
- M_ClearMenus ();
- S_StartSound(NULL,sfx_swtchx);
- return true;
-
- case KEY_BACKSPACE:
- currentMenu->lastOn = itemOn;
- if (currentMenu->prevMenu)
- {
- currentMenu = currentMenu->prevMenu;
- itemOn = currentMenu->lastOn;
- S_StartSound(NULL,sfx_swtchn);
- }
- return true;
-
- default:
- for (i = itemOn+1;i < currentMenu->numitems;i++)
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
- for (i = 0;i <= itemOn;i++)
- if (currentMenu->menuitems[i].alphaKey == ch)
- {
- itemOn = i;
- S_StartSound(NULL,sfx_pstop);
- return true;
- }
- break;
-
- }
-
- return false;
-}
-
-
-
-//
-// M_StartControlPanel
-//
-void M_StartControlPanel (void)
-{
- // intro might call this repeatedly
- if (menuactive)
- return;
-
- menuactive = 1;
- currentMenu = &MainDef; // JDC
- itemOn = currentMenu->lastOn; // JDC
-}
-
-
-//
-// M_Drawer
-// Called after the view has been rendered,
-// but before it has been blitted.
-//
-void M_Drawer (void)
-{
- static short x;
- static short y;
- short i;
- short max;
- char string[40];
- int start;
-
- inhelpscreens = false;
-
-
- // Horiz. & Vertically center string and print it.
- if (messageToPrint)
- {
- start = 0;
- y = 100 - M_StringHeight(messageString)/2;
- while(*(messageString+start))
- {
- for (i = 0;i < strlen(messageString+start);i++)
- if (*(messageString+start+i) == '\n')
- {
- memset(string,0,40);
- strncpy(string,messageString+start,i);
- start += i+1;
- break;
- }
-
- if (i == strlen(messageString+start))
- {
- strcpy(string,messageString+start);
- start += i;
- }
-
- x = 160 - M_StringWidth(string)/2;
- M_WriteText(x,y,string);
- y += SHORT(hu_font[0]->height);
- }
- return;
- }
-
- if (!menuactive)
- return;
-
- if (currentMenu->routine)
- currentMenu->routine(); // call Draw routine
-
- // DRAW MENU
- x = currentMenu->x;
- y = currentMenu->y;
- max = currentMenu->numitems;
-
- for (i=0;i<max;i++)
- {
- if (currentMenu->menuitems[i].name[0])
- V_DrawPatchDirect (x,y,0,
- W_CacheLumpName(currentMenu->menuitems[i].name ,PU_CACHE));
- y += LINEHEIGHT;
- }
-
-
- // DRAW SKULL
- V_DrawPatchDirect(x + SKULLXOFF,currentMenu->y - 5 + itemOn*LINEHEIGHT, 0,
- W_CacheLumpName(skullName[whichSkull],PU_CACHE));
-
-}
-
-
-//
-// M_ClearMenus
-//
-void M_ClearMenus (void)
-{
- menuactive = 0;
- // if (!netgame && usergame && paused)
- // sendpause = true;
-}
-
-
-
-
-//
-// M_SetupNextMenu
-//
-void M_SetupNextMenu(menu_t *menudef)
-{
- currentMenu = menudef;
- itemOn = currentMenu->lastOn;
-}
-
-
-//
-// M_Ticker
-//
-void M_Ticker (void)
-{
- if (--skullAnimCounter <= 0)
- {
- whichSkull ^= 1;
- skullAnimCounter = 8;
- }
-}
-
-
-//
-// M_Init
-//
-void M_Init (void)
-{
- currentMenu = &MainDef;
- menuactive = 0;
- itemOn = currentMenu->lastOn;
- whichSkull = 0;
- skullAnimCounter = 10;
- screenSize = screenblocks - 3;
- messageToPrint = 0;
- messageString = NULL;
- messageLastMenuActive = menuactive;
- quickSaveSlot = -1;
-
- // Here we could catch other version dependencies,
- // like HELP1/2, and four episodes.
-
-
- switch ( gamemode )
- {
- case commercial:
- // This is used because DOOM 2 had only one HELP
- // page. I use CREDIT as second page now, but
- // kept this hack for educational purposes.
- MainMenu[readthis] = MainMenu[quitdoom];
- MainDef.numitems--;
- MainDef.y += 8;
- NewDef.prevMenu = &MainDef;
- ReadDef1.routine = M_DrawReadThis1;
- ReadDef1.x = 330;
- ReadDef1.y = 165;
- ReadMenu1[0].routine = M_FinishReadThis;
- break;
- case shareware:
- // Episode 2 and 3 are handled,
- // branching to an ad screen.
- case registered:
- // We need to remove the fourth episode.
- EpiDef.numitems--;
- break;
- case retail:
- // We are fine.
- default:
- break;
- }
-
-}
-