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-rw-r--r--demos/3rdparty/doom/i_system.h109
1 files changed, 0 insertions, 109 deletions
diff --git a/demos/3rdparty/doom/i_system.h b/demos/3rdparty/doom/i_system.h
deleted file mode 100644
index 3f7bd4bb..00000000
--- a/demos/3rdparty/doom/i_system.h
+++ /dev/null
@@ -1,109 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// System specific interface stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __I_SYSTEM__
-#define __I_SYSTEM__
-
-#include "d_ticcmd.h"
-#include "d_event.h"
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-// Called by DoomMain.
-void I_Init (void);
-
-// Called by startup code
-// to get the ammount of memory to malloc
-// for the zone management.
-byte* I_ZoneBase (int *size);
-
-
-// Called by D_DoomLoop,
-// returns current time in tics.
-int I_GetTime (void);
-
-
-//
-// Called by D_DoomLoop,
-// called before processing any tics in a frame
-// (just after displaying a frame).
-// Time consuming syncronous operations
-// are performed here (joystick reading).
-// Can call D_PostEvent.
-//
-void I_StartFrame (void);
-
-
-//
-// Called by D_DoomLoop,
-// called before processing each tic in a frame.
-// Quick syncronous operations are performed here.
-// Can call D_PostEvent.
-void I_StartTic (void);
-
-// Asynchronous interrupt functions should maintain private queues
-// that are read by the synchronous functions
-// to be converted into events.
-
-// Either returns a null ticcmd,
-// or calls a loadable driver to build it.
-// This ticcmd will then be modified by the gameloop
-// for normal input.
-ticcmd_t* I_BaseTiccmd (void);
-
-
-// Called by M_Responder when quit is selected.
-// Clean exit, displays sell blurb.
-void I_Quit (void);
-
-
-// Allocates from low memory under dos,
-byte* I_Malloc(int length);
-#define I_AllocLow(l) I_Malloc(l)
-
-void I_Tactile (int on, int off, int total);
-
-
-void I_Error (char *error, ...);
-
-int I_HaveFile(char *fname);
-int I_FileSize(int handle);
-int I_FileRead (int handle, char *buf, int len);
-int I_FileWrite(int handle, char *source, int length);
-void I_FilePos(int handle, int pos);
-int I_FileOpenRead(char *fname);
-int I_FileCreate(char *fname);
-void I_FileClose(int handle);
-void *I_Realloc(void *p, int nsize);
-void I_Exit(int code);
-void I_printf(const char *fmt, ...);
-void I_DBGprintf(const char *fmt, ...);
-void I_sprintf(char *buf, const char *fmt, ...);
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------