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Diffstat (limited to 'demos/3rdparty/doom/doomdef.h')
-rw-r--r-- | demos/3rdparty/doom/doomdef.h | 338 |
1 files changed, 0 insertions, 338 deletions
diff --git a/demos/3rdparty/doom/doomdef.h b/demos/3rdparty/doom/doomdef.h deleted file mode 100644 index 18504776..00000000 --- a/demos/3rdparty/doom/doomdef.h +++ /dev/null @@ -1,338 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// Internally used data structures for virtually everything, -// key definitions, lots of other stuff. -// -//----------------------------------------------------------------------------- - -#ifndef __DOOMDEF__ -#define __DOOMDEF__ - -#include <stdio.h> -#include <string.h> - -// -// Global parameters/defines. -// -// DOOM version -enum { VERSION = 110 }; - - -// Game mode handling - identify IWAD version -// to handle IWAD dependend animations etc. -typedef enum -{ - shareware, // DOOM 1 shareware, E1, M9 - registered, // DOOM 1 registered, E3, M27 - commercial, // DOOM 2 retail, E1 M34 - // DOOM 2 german edition not handled - retail, // DOOM 1 retail, E4, M36 - indetermined // Well, no IWAD found. - -} GameMode_t; - - -// Mission packs - might be useful for TC stuff? -typedef enum -{ - doom, // DOOM 1 - doom2, // DOOM 2 - pack_tnt, // TNT mission pack - pack_plut, // Plutonia pack - none - -} GameMission_t; - - -// Identify language to use, software localization. -typedef enum -{ - english, - french, - german, - unknown - -} Language_t; - - -// If rangecheck is undefined, -// most parameter validation debugging code will not be compiled -#define RANGECHECK - -// Do or do not use external soundserver. -// The sndserver binary to be run separately -// has been introduced by Dave Taylor. -// The integrated sound support is experimental, -// and unfinished. Default is synchronous. -// Experimental asynchronous timer based is -// handled by SNDINTR. -#define SNDSERV 1 -//#define SNDINTR 1 - - -// This one switches between MIT SHM (no proper mouse) -// and XFree86 DGA (mickey sampling). The original -// linuxdoom used SHM, which is default. -//#define X11_DGA 1 - - -// -// For resize of screen, at start of game. -// It will not work dynamically, see visplanes. -// -#define BASE_WIDTH 320 - -// It is educational but futile to change this -// scaling e.g. to 2. Drawing of status bar, -// menues etc. is tied to the scale implied -// by the graphics. -#define SCREEN_MUL 1 -#define INV_ASPECT_RATIO 0.625 // 0.75, ideally - -// Defines suck. C sucks. -// C++ might sucks for OOP, but it sure is a better C. -// So there. -#define SCREENWIDTH 320 -//SCREEN_MUL*BASE_WIDTH //320 -#define SCREENHEIGHT 200 -//(int)(SCREEN_MUL*BASE_WIDTH*INV_ASPECT_RATIO) //200 - - - - -// The maximum number of players, multiplayer/networking. -#define MAXPLAYERS 4 - -// State updates, number of tics / second. -#define TICRATE 35 - -// The current state of the game: whether we are -// playing, gazing at the intermission screen, -// the game final animation, or a demo. -typedef enum -{ - GS_LEVEL, - GS_INTERMISSION, - GS_FINALE, - GS_DEMOSCREEN -} gamestate_t; - -// -// Difficulty/skill settings/filters. -// - -// Skill flags. -#define MTF_EASY 1 -#define MTF_NORMAL 2 -#define MTF_HARD 4 - -// Deaf monsters/do not react to sound. -#define MTF_AMBUSH 8 - -typedef enum -{ - sk_baby, - sk_easy, - sk_medium, - sk_hard, - sk_nightmare -} skill_t; - - - - -// -// Key cards. -// -typedef enum -{ - it_bluecard, - it_yellowcard, - it_redcard, - it_blueskull, - it_yellowskull, - it_redskull, - - NUMCARDS - -} card_t; - - - -// The defined weapons, -// including a marker indicating -// user has not changed weapon. -typedef enum -{ - wp_fist, - wp_pistol, - wp_shotgun, - wp_chaingun, - wp_missile, - wp_plasma, - wp_bfg, - wp_chainsaw, - wp_supershotgun, - - NUMWEAPONS, - - // No pending weapon change. - wp_nochange - -} weapontype_t; - - -// Ammunition types defined. -typedef enum -{ - am_clip, // Pistol / chaingun ammo. - am_shell, // Shotgun / double barreled shotgun. - am_cell, // Plasma rifle, BFG. - am_misl, // Missile launcher. - NUMAMMO, - am_noammo // Unlimited for chainsaw / fist. - -} ammotype_t; - - -// Power up artifacts. -typedef enum -{ - pw_invulnerability, - pw_strength, - pw_invisibility, - pw_ironfeet, - pw_allmap, - pw_infrared, - NUMPOWERS - -} powertype_t; - - - -// -// Power up durations, -// how many seconds till expiration, -// assuming TICRATE is 35 ticks/second. -// -typedef enum -{ - INVULNTICS = (30*TICRATE), - INVISTICS = (60*TICRATE), - INFRATICS = (120*TICRATE), - IRONTICS = (60*TICRATE) - -} powerduration_t; - - - - -// -// DOOM keyboard definition. -// This is the stuff configured by Setup.Exe. -// Most key data are simple ascii (uppercased). -// -#define KEY_RIGHTARROW 0xae -#define KEY_LEFTARROW 0xac -#define KEY_UPARROW 0xad -#define KEY_DOWNARROW 0xaf -#define KEY_ESCAPE 27 -#define KEY_ENTER 13 -#define KEY_TAB 9 -#define KEY_F1 (0x80+0x3b) -#define KEY_F2 (0x80+0x3c) -#define KEY_F3 (0x80+0x3d) -#define KEY_F4 (0x80+0x3e) -#define KEY_F5 (0x80+0x3f) -#define KEY_F6 (0x80+0x40) -#define KEY_F7 (0x80+0x41) -#define KEY_F8 (0x80+0x42) -#define KEY_F9 (0x80+0x43) -#define KEY_F10 (0x80+0x44) -#define KEY_F11 (0x80+0x57) -#define KEY_F12 (0x80+0x58) - -#define KEY_BACKSPACE 127 -#define KEY_PAUSE 0xff - -#define KEY_EQUALS 0x3d -#define KEY_MINUS 0x2d - -#define KEY_RSHIFT (0x80+0x36) -#define KEY_RCTRL (0x80+0x1d) -#define KEY_RALT (0x80+0x38) - -#define KEY_LALT KEY_RALT - - - -// DOOM basic types (boolean), -// and max/min values. -//#include "doomtype.h" - -// Fixed point. -//#include "m_fixed.h" - -// Endianess handling. -//#include "m_swap.h" - - -// Binary Angles, sine/cosine/atan lookups. -//#include "tables.h" - -// Event type. -//#include "d_event.h" - -// Game function, skills. -//#include "g_game.h" - -// All external data is defined here. -//#include "doomdata.h" - -// All important printed strings. -// Language selection (message strings). -//#include "dstrings.h" - -// Player is a special actor. -//struct player_s; - - -//#include "d_items.h" -//#include "d_player.h" -//#include "p_mobj.h" -//#include "d_net.h" - -// PLAY -//#include "p_tick.h" - - - - -// Header, generated by sound utility. -// The utility was written by Dave Taylor. -//#include "sounds.h" - - - - -#endif // __DOOMDEF__ -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |