aboutsummaryrefslogtreecommitdiffstats
path: root/demos/3rdparty/doom/d_net.h
diff options
context:
space:
mode:
Diffstat (limited to 'demos/3rdparty/doom/d_net.h')
-rw-r--r--demos/3rdparty/doom/d_net.h149
1 files changed, 0 insertions, 149 deletions
diff --git a/demos/3rdparty/doom/d_net.h b/demos/3rdparty/doom/d_net.h
deleted file mode 100644
index b2774723..00000000
--- a/demos/3rdparty/doom/d_net.h
+++ /dev/null
@@ -1,149 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-// Networking stuff.
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_NET__
-#define __D_NET__
-
-#include "d_player.h"
-
-
-#ifdef __GNUG__
-#pragma interface
-#endif
-
-
-//
-// Network play related stuff.
-// There is a data struct that stores network
-// communication related stuff, and another
-// one that defines the actual packets to
-// be transmitted.
-//
-
-#define DOOMCOM_ID 0x12345678l
-
-// Max computers/players in a game.
-#define MAXNETNODES 8
-
-
-// Networking and tick handling related.
-#define BACKUPTICS 12
-
-typedef enum
-{
- CMD_SEND = 1,
- CMD_GET = 2
-
-} command_t;
-
-
-//
-// Network packet data.
-//
-typedef struct
-{
- // High bit is retransmit request.
- unsigned checksum;
- // Only valid if NCMD_RETRANSMIT.
- byte retransmitfrom;
-
- byte starttic;
- byte player;
- byte numtics;
- ticcmd_t cmds[BACKUPTICS];
-
-} doomdata_t;
-
-
-
-
-typedef struct
-{
- // Supposed to be DOOMCOM_ID?
- long id;
-
- // DOOM executes an int to execute commands.
- short intnum;
- // Communication between DOOM and the driver.
- // Is CMD_SEND or CMD_GET.
- short command;
- // Is dest for send, set by get (-1 = no packet).
- short remotenode;
-
- // Number of bytes in doomdata to be sent
- short datalength;
-
- // Info common to all nodes.
- // Console is allways node 0.
- short numnodes;
- // Flag: 1 = no duplication, 2-5 = dup for slow nets.
- short ticdup;
- // Flag: 1 = send a backup tic in every packet.
- short extratics;
- // Flag: 1 = deathmatch.
- short deathmatch;
- // Flag: -1 = new game, 0-5 = load savegame
- short savegame;
- short episode; // 1-3
- short map; // 1-9
- short skill; // 1-5
-
- // Info specific to this node.
- short consoleplayer;
- short numplayers;
-
- // These are related to the 3-display mode,
- // in which two drones looking left and right
- // were used to render two additional views
- // on two additional computers.
- // Probably not operational anymore.
- // 1 = left, 0 = center, -1 = right
- short angleoffset;
- // 1 = drone
- short drone;
-
- // The packet data to be sent.
- doomdata_t data;
-
-} doomcom_t;
-
-
-
-// Create any new ticcmds and broadcast to other players.
-void NetUpdate (void);
-
-// Broadcasts special packets to other players
-// to notify of game exit
-void D_QuitNetGame (void);
-
-//? how many ticks to run?
-void TryRunTics (void);
-
-
-#endif
-
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------
-