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-rw-r--r--demos/3rdparty/doom/d_main.c1005
1 files changed, 0 insertions, 1005 deletions
diff --git a/demos/3rdparty/doom/d_main.c b/demos/3rdparty/doom/d_main.c
deleted file mode 100644
index f16dc89b..00000000
--- a/demos/3rdparty/doom/d_main.c
+++ /dev/null
@@ -1,1005 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// $Log:$
-//
-// DESCRIPTION:
-// DOOM main program (D_DoomMain) and game loop (D_DoomLoop),
-// plus functions to determine game mode (shareware, registered),
-// parse command line parameters, configure game parameters (turbo),
-// and call the startup functions.
-//
-//-----------------------------------------------------------------------------
-
-
-static const char rcsid[] = "$Id: d_main.c,v 1.8 1997/02/03 22:45:09 b1 Exp $";
-
-#define BGCOLOR 7
-#define FGCOLOR 8
-
-
-#include "doomdef.h"
-#include "doomstat.h"
-
-#include "dstrings.h"
-#include "sounds.h"
-
-
-#include "z_zone.h"
-#include "w_wad.h"
-#include "s_sound.h"
-#include "v_video.h"
-
-#include "f_finale.h"
-#include "f_wipe.h"
-
-#include "m_argv.h"
-#include "m_misc.h"
-#include "m_menu.h"
-
-#include "i_system.h"
-#include "i_sound.h"
-#include "i_video.h"
-
-#include "g_game.h"
-
-#include "hu_stuff.h"
-#include "wi_stuff.h"
-#include "st_stuff.h"
-#include "am_map.h"
-
-#include "p_setup.h"
-#include "r_local.h"
-
-
-#include "d_main.h"
-
-//
-// D-DoomLoop()
-// Not a globally visible function,
-// just included for source reference,
-// called by D_DoomMain, never exits.
-// Manages timing and IO,
-// calls all ?_Responder, ?_Ticker, and ?_Drawer,
-// calls I_GetTime, I_StartFrame, and I_StartTic
-//
-void D_DoomLoop (void);
-
-
-char* wadfiles[MAXWADFILES];
-
-
-boolean devparm; // started game with -devparm
-boolean nomonsters; // checkparm of -nomonsters
-boolean respawnparm; // checkparm of -respawn
-boolean fastparm; // checkparm of -fast
-
-boolean drone;
-
-boolean singletics = false; // debug flag to cancel adaptiveness
-
-
-
-//extern int soundVolume;
-//extern int sfxVolume;
-//extern int musicVolume;
-
-extern boolean inhelpscreens;
-
-skill_t startskill;
-int startepisode;
-int startmap;
-boolean autostart;
-
-boolean advancedemo;
-
-
-
-
-char wadfile[1024]; // primary wad file
-char mapdir[1024]; // directory of development maps
-char basedefault[1024]; // default file
-
-
-void D_CheckNetGame (void);
-void D_ProcessEvents (void);
-void G_BuildTiccmd (ticcmd_t* cmd);
-void D_DoAdvanceDemo (void);
-
-
-//
-// EVENT HANDLING
-//
-// Events are asynchronous inputs generally generated by the game user.
-// Events can be discarded if no responder claims them
-//
-event_t events[MAXEVENTS];
-int eventhead;
-int eventtail;
-
-
-//
-// D_PostEvent
-// Called by the I/O functions when input is detected
-//
-void D_PostEvent (event_t* ev)
-{
- events[eventhead] = *ev;
- eventhead = (++eventhead)&(MAXEVENTS-1);
-}
-
-
-//
-// D_ProcessEvents
-// Send all the events of the given timestamp down the responder chain
-//
-void D_ProcessEvents (void)
-{
- event_t* ev;
-
- // IF STORE DEMO, DO NOT ACCEPT INPUT
- if ( ( gamemode == commercial )
- && (W_CheckNumForName("map01")<0) )
- return;
-
- for ( ; eventtail != eventhead ; eventtail = (++eventtail)&(MAXEVENTS-1) )
- {
- ev = &events[eventtail];
- if (M_Responder (ev))
- continue; // menu ate the event
- G_Responder (ev);
- }
-}
-
-
-
-
-//
-// D_Display
-// draw current display, possibly wiping it from the previous
-//
-
-// wipegamestate can be set to -1 to force a wipe on the next draw
-gamestate_t wipegamestate = GS_DEMOSCREEN;
-extern boolean setsizeneeded;
-extern int showMessages;
-void R_ExecuteSetViewSize (void);
-
-void D_Display (void)
-{
- static boolean viewactivestate = false;
- static boolean menuactivestate = false;
- static boolean inhelpscreensstate = false;
- static boolean fullscreen = false;
- static gamestate_t oldgamestate = -1;
- static int borderdrawcount;
- int nowtime;
- int tics;
- int wipestart;
- int y;
- boolean done;
- boolean wipe;
- boolean redrawsbar;
-
- if (nodrawers)
- return; // for comparative timing / profiling
-
- redrawsbar = false;
-
- // change the view size if needed
- if (setsizeneeded)
- {
- R_ExecuteSetViewSize ();
- oldgamestate = -1; // force background redraw
- borderdrawcount = 3;
- }
-
- // save the current screen if about to wipe
- if (gamestate != wipegamestate)
- {
- wipe = true;
- wipe_StartScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
- }
- else
- wipe = false;
-
- if (gamestate == GS_LEVEL && gametic)
- HU_Erase();
-
- // do buffered drawing
- switch (gamestate)
- {
- case GS_LEVEL:
- if (!gametic)
- break;
- if (automapactive)
- AM_Drawer ();
- if (wipe || (viewheight != 200 && fullscreen) )
- redrawsbar = true;
- if (inhelpscreensstate && !inhelpscreens)
- redrawsbar = true; // just put away the help screen
- ST_Drawer (viewheight == 200, redrawsbar );
- fullscreen = viewheight == 200;
- break;
-
- case GS_INTERMISSION:
- WI_Drawer ();
- break;
-
- case GS_FINALE:
- F_Drawer ();
- break;
-
- case GS_DEMOSCREEN:
- D_PageDrawer ();
- break;
- }
-
- // draw buffered stuff to screen
- I_UpdateNoBlit ();
-
- // draw the view directly
- if (gamestate == GS_LEVEL && !automapactive && gametic)
- R_RenderPlayerView (&players[displayplayer]);
-
- if (gamestate == GS_LEVEL && gametic)
- HU_Drawer ();
-
- // clean up border stuff
- if (gamestate != oldgamestate && gamestate != GS_LEVEL)
- I_SetPalette (W_CacheLumpName ("PLAYPAL",PU_CACHE));
-
- // see if the border needs to be initially drawn
- if (gamestate == GS_LEVEL && oldgamestate != GS_LEVEL)
- {
- viewactivestate = false; // view was not active
- R_FillBackScreen (); // draw the pattern into the back screen
- }
-
- // see if the border needs to be updated to the screen
- if (gamestate == GS_LEVEL && !automapactive && scaledviewwidth != 320)
- {
- if (menuactive || menuactivestate || !viewactivestate)
- borderdrawcount = 3;
- if (borderdrawcount)
- {
- R_DrawViewBorder (); // erase old menu stuff
- borderdrawcount--;
- }
-
- }
-
- menuactivestate = menuactive;
- viewactivestate = viewactive;
- inhelpscreensstate = inhelpscreens;
- oldgamestate = wipegamestate = gamestate;
-
- // draw pause pic
- if (paused)
- {
- if (automapactive)
- y = 4;
- else
- y = viewwindowy+4;
- V_DrawPatchDirect(viewwindowx+(scaledviewwidth-68)/2,
- y,0,W_CacheLumpName ("M_PAUSE", PU_CACHE));
- }
-
-
- // menus go directly to the screen
- M_Drawer (); // menu is drawn even on top of everything
- NetUpdate (); // send out any new accumulation
-
-
- // normal update
- if (!wipe)
- {
- I_FinishUpdate (); // page flip or blit buffer
- return;
- }
-
- // wipe update
- wipe_EndScreen(0, 0, SCREENWIDTH, SCREENHEIGHT);
-
- wipestart = I_GetTime () - 1;
-
- do
- {
- do
- {
- nowtime = I_GetTime ();
- tics = nowtime - wipestart;
- } while (!tics);
- wipestart = nowtime;
- done = wipe_ScreenWipe(wipe_Melt
- , 0, 0, SCREENWIDTH, SCREENHEIGHT, tics);
- I_UpdateNoBlit ();
- M_Drawer (); // menu is drawn even on top of wipes
- I_FinishUpdate (); // page flip or blit buffer
- } while (!done);
-}
-
-
-
-//
-// D_DoomLoop
-//
-extern boolean demorecording;
-
-void D_DoomLoop (void)
-{
- if (demorecording)
- G_BeginRecording ();
-
- I_InitGraphics ();
-
- while (1)
- {
- // frame syncronous IO operations
- I_StartFrame ();
-
- // process one or more tics
- if (singletics)
- {
- I_StartTic ();
- D_ProcessEvents ();
- G_BuildTiccmd (&netcmds[consoleplayer][maketic%BACKUPTICS]);
- if (advancedemo)
- D_DoAdvanceDemo ();
- M_Ticker ();
- G_Ticker ();
- gametic++;
- maketic++;
- }
- else
- {
- TryRunTics (); // will run at least one tic
- }
-
- S_UpdateSounds (players[consoleplayer].mo);// move positional sounds
-
- // Update display, next frame, with current state.
- D_Display ();
-
-#ifndef SNDSERV
- // Sound mixing for the buffer is snychronous.
- I_UpdateSound();
-#endif
- // Synchronous sound output is explicitly called.
-#ifndef SNDINTR
- // Update sound output.
- I_SubmitSound();
-#endif
- }
-}
-
-
-
-//
-// DEMO LOOP
-//
-int demosequence;
-int pagetic;
-char *pagename;
-
-
-//
-// D_PageTicker
-// Handles timing for warped projection
-//
-void D_PageTicker (void)
-{
- if (--pagetic < 0)
- D_AdvanceDemo ();
-}
-
-
-
-//
-// D_PageDrawer
-//
-void D_PageDrawer (void)
-{
- V_DrawPatch (0,0, 0, W_CacheLumpName(pagename, PU_CACHE));
-}
-
-
-//
-// D_AdvanceDemo
-// Called after each demo or intro demosequence finishes
-//
-void D_AdvanceDemo (void)
-{
- advancedemo = true;
-}
-
-
-//
-// This cycles through the demo sequences.
-// FIXME - version dependend demo numbers?
-//
- void D_DoAdvanceDemo (void)
-{
- players[consoleplayer].playerstate = PST_LIVE; // not reborn
- advancedemo = false;
- usergame = false; // no save / end game here
- paused = false;
- gameaction = ga_nothing;
-
- if ( gamemode == retail )
- demosequence = (demosequence+1)%7;
- else
- demosequence = (demosequence+1)%6;
-
- switch (demosequence)
- {
- case 0:
- if ( gamemode == commercial )
- pagetic = 35 * 11;
- else
- pagetic = 170;
- gamestate = GS_DEMOSCREEN;
- pagename = "TITLEPIC";
- if ( gamemode == commercial )
- S_StartMusic(mus_dm2ttl);
- else
- S_StartMusic (mus_intro);
- break;
- case 1:
- G_DeferedPlayDemo ("demo1");
- break;
- case 2:
- pagetic = 200;
- gamestate = GS_DEMOSCREEN;
- pagename = "CREDIT";
- break;
- case 3:
- G_DeferedPlayDemo ("demo2");
- break;
- case 4:
- gamestate = GS_DEMOSCREEN;
- if ( gamemode == commercial)
- {
- pagetic = 35 * 11;
- pagename = "TITLEPIC";
- S_StartMusic(mus_dm2ttl);
- }
- else
- {
- pagetic = 200;
-
- if ( gamemode == retail )
- pagename = "CREDIT";
- else
- pagename = "HELP2";
- }
- break;
- case 5:
- G_DeferedPlayDemo ("demo3");
- break;
- // THE DEFINITIVE DOOM Special Edition demo
- case 6:
- G_DeferedPlayDemo ("demo4");
- break;
- }
-}
-
-
-
-//
-// D_StartTitle
-//
-void D_StartTitle (void)
-{
- gameaction = ga_nothing;
- demosequence = -1;
- D_AdvanceDemo ();
-}
-
-
-
-
-// print title for every printed line
-char title[128];
-
-
-
-//
-// D_AddFile
-//
-void D_AddFile (char *file)
-{
- int numwadfiles;
- char *newfile;
-
- for (numwadfiles = 0 ; wadfiles[numwadfiles] ; numwadfiles++)
- ;
-
- newfile = I_AllocLow (strlen(file)+1);
- strcpy (newfile, file);
-
- wadfiles[numwadfiles] = newfile;
-}
-
-//
-// IdentifyVersion
-// Checks availability of IWAD files by name,
-// to determine whether registered/commercial features
-// should be executed (notably loading PWAD's).
-//
-void IdentifyVersion (void)
-{
- I_sprintf(basedefault, ".doomrc");
-
- if (M_CheckParm ("-shdev"))
- {
- gamemode = shareware;
- devparm = true;
- D_AddFile (DEVDATA"doom1.wad");
- D_AddFile (DEVMAPS"data_se/texture1.lmp");
- D_AddFile (DEVMAPS"data_se/pnames.lmp");
- strcpy (basedefault,DEVDATA"default.cfg");
- return;
- }
-
- if (M_CheckParm ("-regdev"))
- {
- gamemode = registered;
- devparm = true;
- D_AddFile (DEVDATA"doom.wad");
- D_AddFile (DEVMAPS"data_se/texture1.lmp");
- D_AddFile (DEVMAPS"data_se/texture2.lmp");
- D_AddFile (DEVMAPS"data_se/pnames.lmp");
- strcpy (basedefault,DEVDATA"default.cfg");
- return;
- }
-
- if (M_CheckParm ("-comdev"))
- {
- gamemode = commercial;
- devparm = true;
- /* I don't bother
- if(plutonia)
- D_AddFile (DEVDATA"plutonia.wad");
- else if(tnt)
- D_AddFile (DEVDATA"tnt.wad");
- else*/
- D_AddFile (DEVDATA"doom2.wad");
-
- D_AddFile (DEVMAPS"cdata/texture1.lmp");
- D_AddFile (DEVMAPS"cdata/pnames.lmp");
- strcpy (basedefault,DEVDATA"default.cfg");
- return;
- }
-
- if (I_HaveFile("doom2.wad") )
- {
- gamemode = commercial;
- D_AddFile ("doom2.wad");
- return;
- }
-
- if (I_HaveFile("plutonia.wad") )
- {
- gamemode = commercial;
- D_AddFile ("plutonia.wad");
- return;
- }
-
- if (I_HaveFile("tnt.wad") )
- {
- gamemode = commercial;
- D_AddFile ("tnt.wad");
- return;
- }
-
- if (I_HaveFile("doomu.wad") )
- {
- gamemode = retail;
- D_AddFile ("doomu.wad");
- return;
- }
-
- if (I_HaveFile("doom.wad") )
- {
- gamemode = registered;
- D_AddFile ("doom.wad");
- return;
- }
-
- if (I_HaveFile("doom1.wad") )
- {
- gamemode = shareware;
- D_AddFile ("doom1.wad");
- return;
- }
-
- I_printf("Game mode indeterminate.\n");
- gamemode = indetermined;
-
- // We don't abort. Let's see what the PWAD contains.
- //exit(1);
- //I_Error ("Game mode indeterminate\n");
-}
-
-//
-// D_DoomMain
-//
-void D_DoomMain (void)
-{
- int p;
- char file[256];
-
- IdentifyVersion ();
-
- modifiedgame = false;
-
- nomonsters = M_CheckParm ("-nomonsters");
- respawnparm = M_CheckParm ("-respawn");
- fastparm = M_CheckParm ("-fast");
- devparm = M_CheckParm ("-devparm");
- if (M_CheckParm ("-altdeath"))
- deathmatch = 2;
- else if (M_CheckParm ("-deathmatch"))
- deathmatch = 1;
-
- switch ( gamemode )
- {
- case retail:
- I_sprintf (title,
- " "
- "The Ultimate DOOM Startup v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
- case shareware:
- I_sprintf (title,
- " "
- "DOOM Shareware Startup v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
- case registered:
- I_sprintf (title,
- " "
- "DOOM Registered Startup v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
- case commercial:
- I_sprintf (title,
- " "
- "DOOM 2: Hell on Earth v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
-/*FIXME
- case pack_plut:
- I_sprintf (title,
- " "
- "DOOM 2: Plutonia Experiment v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
- case pack_tnt:
- I_sprintf (title,
- " "
- "DOOM 2: TNT - Evilution v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
-*/
- default:
- I_sprintf (title,
- " "
- "Public DOOM - v%i.%i"
- " ",
- VERSION/100,VERSION%100);
- break;
- }
-
- I_printf ("%s\n",title);
-
- if (devparm)
- I_printf(D_DEVSTR);
-
- // turbo option
- if ( (p=M_CheckParm ("-turbo")) )
- {
- int scale = 200;
- extern int forwardmove[2];
- extern int sidemove[2];
-
- if (p<myargc-1)
- scale = atoi (myargv[p+1]);
- if (scale < 10)
- scale = 10;
- if (scale > 400)
- scale = 400;
- I_printf ("turbo scale: %i%%\n",scale);
- forwardmove[0] = forwardmove[0]*scale/100;
- forwardmove[1] = forwardmove[1]*scale/100;
- sidemove[0] = sidemove[0]*scale/100;
- sidemove[1] = sidemove[1]*scale/100;
- }
-
- // add any files specified on the command line with -file wadfile
- // to the wad list
- //
- // convenience hack to allow -wart e m to add a wad file
- // prepend a tilde to the filename so wadfile will be reloadable
- p = M_CheckParm ("-wart");
- if (p)
- {
- myargv[p][4] = 'p'; // big hack, change to -warp
-
- // Map name handling.
- switch (gamemode )
- {
- case shareware:
- case retail:
- case registered:
- I_sprintf (file,"~"DEVMAPS"E%cM%c.wad",
- myargv[p+1][0], myargv[p+2][0]);
- I_printf("Warping to Episode %s, Map %s.\n",
- myargv[p+1],myargv[p+2]);
- break;
-
- case commercial:
- default:
- p = atoi (myargv[p+1]);
- if (p<10)
- I_sprintf (file,"~"DEVMAPS"cdata/map0%i.wad", p);
- else
- I_sprintf (file,"~"DEVMAPS"cdata/map%i.wad", p);
- break;
- }
- D_AddFile (file);
- }
-
- p = M_CheckParm ("-file");
- if (p)
- {
- // the parms after p are wadfile/lump names,
- // until end of parms or another - preceded parm
- modifiedgame = true; // homebrew levels
- while (++p != myargc && myargv[p][0] != '-')
- D_AddFile (myargv[p]);
- }
-
- p = M_CheckParm ("-playdemo");
-
- if (!p)
- p = M_CheckParm ("-timedemo");
-
- if (p && p < myargc-1)
- {
- I_sprintf (file,"%s.lmp", myargv[p+1]);
- D_AddFile (file);
- I_printf("Playing demo %s.lmp.\n",myargv[p+1]);
- }
-
- // get skill / episode / map from parms
- startskill = sk_medium;
- startepisode = 1;
- startmap = 1;
- autostart = false;
-
-
- p = M_CheckParm ("-skill");
- if (p && p < myargc-1)
- {
- startskill = myargv[p+1][0]-'1';
- autostart = true;
- }
-
- p = M_CheckParm ("-episode");
- if (p && p < myargc-1)
- {
- startepisode = myargv[p+1][0]-'0';
- startmap = 1;
- autostart = true;
- }
-
- p = M_CheckParm ("-timer");
- if (p && p < myargc-1 && deathmatch)
- {
- int time;
- time = atoi(myargv[p+1]);
- I_printf("Levels will end after %d minute",time);
- if (time>1)
- I_printf("s");
- I_printf(".\n");
- }
-
- p = M_CheckParm ("-avg");
- if (p && p < myargc-1 && deathmatch)
- I_printf("Austin Virtual Gaming: Levels will end after 20 minutes\n");
-
- p = M_CheckParm ("-warp");
- if (p && p < myargc-1)
- {
- if (gamemode == commercial)
- startmap = atoi (myargv[p+1]);
- else
- {
- startepisode = myargv[p+1][0]-'0';
- startmap = myargv[p+2][0]-'0';
- }
- autostart = true;
- }
-
- // init subsystems
- I_printf ("V_Init: allocate screens.\n");
- V_Init ();
-
- I_printf ("M_LoadDefaults: Load system defaults.\n");
- M_LoadDefaults (); // load before initing other systems
-
- I_printf ("Z_Init: Init zone memory allocation daemon. \n");
- Z_Init ();
-
- I_printf ("W_Init: Init WADfiles.\n");
- W_InitMultipleFiles (wadfiles);
-
-
- // Check for -file in shareware
- if (modifiedgame)
- {
- // These are the lumps that will be checked in IWAD,
- // if any one is not present, execution will be aborted.
- char name[23][8]=
- {
- "e2m1","e2m2","e2m3","e2m4","e2m5","e2m6","e2m7","e2m8","e2m9",
- "e3m1","e3m3","e3m3","e3m4","e3m5","e3m6","e3m7","e3m8","e3m9",
- "dphoof","bfgga0","heada1","cybra1","spida1d1"
- };
- int i;
-
- if ( gamemode == shareware)
- I_Error("\nYou cannot -file with the shareware "
- "version. Register!");
-
- // Check for fake IWAD with right name,
- // but w/o all the lumps of the registered version.
- if (gamemode == registered)
- for (i = 0;i < 23; i++)
- if (W_CheckNumForName(name[i])<0)
- I_Error("\nThis is not the registered version.");
- }
-
- // Iff additonal PWAD files are used, print modified banner
- if (modifiedgame)
- {
- /*m*/I_printf (
- "===========================================================================\n"
- "ATTENTION: This version of DOOM has been modified. If you would like to\n"
- "get a copy of the original game, call 1-800-IDGAMES or see the readme file.\n"
- " You will not receive technical support for modified games.\n"
- " press enter to continue\n"
- "===========================================================================\n"
- );
- }
-
-
- // Check and print which version is executed.
- switch ( gamemode )
- {
- case shareware:
- case indetermined:
- I_printf (
- "===========================================================================\n"
- " Shareware!\n"
- "===========================================================================\n"
- );
- break;
- case registered:
- case retail:
- case commercial:
- I_printf (
- "===========================================================================\n"
- " Commercial product - do not distribute!\n"
- " Please report software piracy to the SPA: 1-800-388-PIR8\n"
- "===========================================================================\n"
- );
- break;
-
- default:
- // Ouch.
- break;
- }
-
- I_printf ("M_Init: Init miscellaneous info.\n");
- M_Init ();
-
- I_printf ("R_Init: Init DOOM refresh daemon - ");
- R_Init ();
-
- I_printf ("\nP_Init: Init Playloop state.\n");
- P_Init ();
-
- I_printf ("I_Init: Setting up machine state.\n");
- I_Init ();
-
- I_printf ("D_CheckNetGame: Checking network game status.\n");
- D_CheckNetGame ();
-
- I_printf ("S_Init: Setting up sound.\n");
- S_Init (snd_SfxVolume /* *8 */, snd_MusicVolume /* *8*/ );
-
- I_printf ("HU_Init: Setting up heads up display.\n");
- HU_Init ();
-
- I_printf ("ST_Init: Init status bar.\n");
- ST_Init ();
-
- // check for a driver that wants intermission stats
- p = M_CheckParm ("-statcopy");
- if (p && p<myargc-1)
- {
- // for statistics driver
- extern void* statcopy;
-
- statcopy = (void*)atoi(myargv[p+1]);
- I_printf ("External statistics registered.\n");
- }
-
- // start the apropriate game based on parms
- p = M_CheckParm ("-record");
-
- if (p && p < myargc-1)
- {
- G_RecordDemo (myargv[p+1]);
- autostart = true;
- }
-
- p = M_CheckParm ("-playdemo");
- if (p && p < myargc-1)
- {
- singledemo = true; // quit after one demo
- G_DeferedPlayDemo (myargv[p+1]);
- D_DoomLoop (); // never returns
- }
-
- p = M_CheckParm ("-timedemo");
- if (p && p < myargc-1)
- {
- G_TimeDemo (myargv[p+1]);
- D_DoomLoop (); // never returns
- }
-
- p = M_CheckParm ("-loadgame");
- if (p && p < myargc-1)
- {
- if (M_CheckParm("-cdrom"))
- I_sprintf(file, "c:\\doomdata\\"SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
- else
- I_sprintf(file, SAVEGAMENAME"%c.dsg",myargv[p+1][0]);
- G_LoadGame (file);
- }
-
-
- if ( gameaction != ga_loadgame )
- {
- if (autostart || netgame)
- G_InitNew (startskill, startepisode, startmap);
- else
- D_StartTitle (); // start up intro loop
-
- }
-
- D_DoomLoop (); // never returns
-}