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-rw-r--r--demos/3rdparty/doom/d_items.c138
1 files changed, 0 insertions, 138 deletions
diff --git a/demos/3rdparty/doom/d_items.c b/demos/3rdparty/doom/d_items.c
deleted file mode 100644
index 2267da44..00000000
--- a/demos/3rdparty/doom/d_items.c
+++ /dev/null
@@ -1,138 +0,0 @@
-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// $Log:$
-//
-// DESCRIPTION:
-//
-//-----------------------------------------------------------------------------
-
-static const char
-rcsid[] = "$Id:$";
-
-// We are referring to sprite numbers.
-#include "info.h"
-
-#ifdef __GNUG__
-#pragma implementation "d_items.h"
-#endif
-#include "d_items.h"
-
-
-//
-// PSPRITE ACTIONS for waepons.
-// This struct controls the weapon animations.
-//
-// Each entry is:
-// ammo/amunition type
-// upstate
-// downstate
-// readystate
-// atkstate, i.e. attack/fire/hit frame
-// flashstate, muzzle flash
-//
-weaponinfo_t weaponinfo[NUMWEAPONS] =
-{
- {
- // fist
- am_noammo,
- S_PUNCHUP,
- S_PUNCHDOWN,
- S_PUNCH,
- S_PUNCH1,
- S_NULL
- },
- {
- // pistol
- am_clip,
- S_PISTOLUP,
- S_PISTOLDOWN,
- S_PISTOL,
- S_PISTOL1,
- S_PISTOLFLASH
- },
- {
- // shotgun
- am_shell,
- S_SGUNUP,
- S_SGUNDOWN,
- S_SGUN,
- S_SGUN1,
- S_SGUNFLASH1
- },
- {
- // chaingun
- am_clip,
- S_CHAINUP,
- S_CHAINDOWN,
- S_CHAIN,
- S_CHAIN1,
- S_CHAINFLASH1
- },
- {
- // missile launcher
- am_misl,
- S_MISSILEUP,
- S_MISSILEDOWN,
- S_MISSILE,
- S_MISSILE1,
- S_MISSILEFLASH1
- },
- {
- // plasma rifle
- am_cell,
- S_PLASMAUP,
- S_PLASMADOWN,
- S_PLASMA,
- S_PLASMA1,
- S_PLASMAFLASH1
- },
- {
- // bfg 9000
- am_cell,
- S_BFGUP,
- S_BFGDOWN,
- S_BFG,
- S_BFG1,
- S_BFGFLASH1
- },
- {
- // chainsaw
- am_noammo,
- S_SAWUP,
- S_SAWDOWN,
- S_SAW,
- S_SAW1,
- S_NULL
- },
- {
- // super shotgun
- am_shell,
- S_DSGUNUP,
- S_DSGUNDOWN,
- S_DSGUN,
- S_DSGUN1,
- S_DSGUNFLASH1
- },
-};
-
-
-
-
-
-
-
-