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diff --git a/demos/3rdparty/doom/d_event.h b/demos/3rdparty/doom/d_event.h
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-// Emacs style mode select -*- C++ -*-
-//-----------------------------------------------------------------------------
-//
-// $Id:$
-//
-// Copyright (C) 1993-1996 by id Software, Inc.
-//
-// This source is available for distribution and/or modification
-// only under the terms of the DOOM Source Code License as
-// published by id Software. All rights reserved.
-//
-// The source is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
-// for more details.
-//
-// DESCRIPTION:
-//
-//
-//-----------------------------------------------------------------------------
-
-
-#ifndef __D_EVENT__
-#define __D_EVENT__
-
-
-#include "doomtype.h"
-
-
-//
-// Event handling.
-//
-
-// Input event types.
-typedef enum
-{
- ev_keydown,
- ev_keyup,
- ev_mouse,
- ev_joystick
-} evtype_t;
-
-// Event structure.
-typedef struct
-{
- evtype_t type;
- int data1; // keys / mouse/joystick buttons
- int data2; // mouse/joystick x move
- int data3; // mouse/joystick y move
-} event_t;
-
-
-typedef enum
-{
- ga_nothing,
- ga_loadlevel,
- ga_newgame,
- ga_loadgame,
- ga_savegame,
- ga_playdemo,
- ga_completed,
- ga_victory,
- ga_worlddone,
- ga_screenshot
-} gameaction_t;
-
-
-
-//
-// Button/action code definitions.
-//
-typedef enum
-{
- // Press "Fire".
- BT_ATTACK = 1,
- // Use button, to open doors, activate switches.
- BT_USE = 2,
-
- // Flag: game events, not really buttons.
- BT_SPECIAL = 128,
- BT_SPECIALMASK = 3,
-
- // Flag, weapon change pending.
- // If true, the next 3 bits hold weapon num.
- BT_CHANGE = 4,
- // The 3bit weapon mask and shift, convenience.
- BT_WEAPONMASK = (8+16+32),
- BT_WEAPONSHIFT = 3,
-
- // Pause the game.
- BTS_PAUSE = 1,
- // Save the game at each console.
- BTS_SAVEGAME = 2,
-
- // Savegame slot numbers
- // occupy the second byte of buttons.
- BTS_SAVEMASK = (4+8+16),
- BTS_SAVESHIFT = 2,
-
-} buttoncode_t;
-
-
-
-
-//
-// GLOBAL VARIABLES
-//
-#define MAXEVENTS 64
-
-extern event_t events[MAXEVENTS];
-extern int eventhead;
-extern int eventtail;
-
-extern gameaction_t gameaction;
-
-
-#endif
-//-----------------------------------------------------------------------------
-//
-// $Log:$
-//
-//-----------------------------------------------------------------------------