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Diffstat (limited to 'demos/3rdparty/doom/d_event.h')
-rw-r--r-- | demos/3rdparty/doom/d_event.h | 122 |
1 files changed, 0 insertions, 122 deletions
diff --git a/demos/3rdparty/doom/d_event.h b/demos/3rdparty/doom/d_event.h deleted file mode 100644 index feb57833..00000000 --- a/demos/3rdparty/doom/d_event.h +++ /dev/null @@ -1,122 +0,0 @@ -// Emacs style mode select -*- C++ -*- -//----------------------------------------------------------------------------- -// -// $Id:$ -// -// Copyright (C) 1993-1996 by id Software, Inc. -// -// This source is available for distribution and/or modification -// only under the terms of the DOOM Source Code License as -// published by id Software. All rights reserved. -// -// The source is distributed in the hope that it will be useful, -// but WITHOUT ANY WARRANTY; without even the implied warranty of -// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License -// for more details. -// -// DESCRIPTION: -// -// -//----------------------------------------------------------------------------- - - -#ifndef __D_EVENT__ -#define __D_EVENT__ - - -#include "doomtype.h" - - -// -// Event handling. -// - -// Input event types. -typedef enum -{ - ev_keydown, - ev_keyup, - ev_mouse, - ev_joystick -} evtype_t; - -// Event structure. -typedef struct -{ - evtype_t type; - int data1; // keys / mouse/joystick buttons - int data2; // mouse/joystick x move - int data3; // mouse/joystick y move -} event_t; - - -typedef enum -{ - ga_nothing, - ga_loadlevel, - ga_newgame, - ga_loadgame, - ga_savegame, - ga_playdemo, - ga_completed, - ga_victory, - ga_worlddone, - ga_screenshot -} gameaction_t; - - - -// -// Button/action code definitions. -// -typedef enum -{ - // Press "Fire". - BT_ATTACK = 1, - // Use button, to open doors, activate switches. - BT_USE = 2, - - // Flag: game events, not really buttons. - BT_SPECIAL = 128, - BT_SPECIALMASK = 3, - - // Flag, weapon change pending. - // If true, the next 3 bits hold weapon num. - BT_CHANGE = 4, - // The 3bit weapon mask and shift, convenience. - BT_WEAPONMASK = (8+16+32), - BT_WEAPONSHIFT = 3, - - // Pause the game. - BTS_PAUSE = 1, - // Save the game at each console. - BTS_SAVEGAME = 2, - - // Savegame slot numbers - // occupy the second byte of buttons. - BTS_SAVEMASK = (4+8+16), - BTS_SAVESHIFT = 2, - -} buttoncode_t; - - - - -// -// GLOBAL VARIABLES -// -#define MAXEVENTS 64 - -extern event_t events[MAXEVENTS]; -extern int eventhead; -extern int eventtail; - -extern gameaction_t gameaction; - - -#endif -//----------------------------------------------------------------------------- -// -// $Log:$ -// -//----------------------------------------------------------------------------- |