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Diffstat (limited to 'demos/3rdparty/doom/FILES2')
-rw-r--r-- | demos/3rdparty/doom/FILES2 | 221 |
1 files changed, 0 insertions, 221 deletions
diff --git a/demos/3rdparty/doom/FILES2 b/demos/3rdparty/doom/FILES2 deleted file mode 100644 index 066a4ef1..00000000 --- a/demos/3rdparty/doom/FILES2 +++ /dev/null @@ -1,221 +0,0 @@ -ChangeLog -FILES -FILES2 -Makefile - ------------------------------------------------------------------------ -Global and misc. stuff ------------------------------------------------------------------------ -doomdata.h - external data definitions (WAD file structure) -doomdef.h - internal data definitions (game structs) -dstrings.h - printed strings for translation, english -d_french.h - printed strings for translation - -info.h -info.c - LUT's for Thing TAB, Frame TAB, - generated by multigen utility -dutils.h -dutils.c - Dave's utilities - including doubly-linked lists & simple state machines. - Used in WI, ST, AM, and d_main.c - ------------------------------------------------------------------------- -DOOM game loop and top level stuff ------------------------------------------------------------------------- -g_game.c - Game loop functions, event handling etc. - - boolean G_CheckDemoStatus (void); - void G_ReadDemoTiccmd (ticcmd_t *cmd); - void G_WriteDemoTiccmd (ticcmd_t *cmd); - void G_PlayerReborn (int player); - void G_InitNew (skill_t skill, int episode, int map); - - void G_DoReborn (int playernum); - - void G_DoLoadLevel (void); - void G_DoNewGame (void); - void G_DoLoadGame (void); - void G_DoPlayDemo (void); - void G_DoCompleted (void); - void G_DoVictory (void); - void G_DoWorldDone (void); - void G_DoSaveGame (void); - -d_main.c - event handling, D_DoomMain() and other functions - NOT int main() - -d_net.c - high level networking protocol code - ------------------------------------------------------------------- -I Interfaces, system specifics ------------------------------------------------------------------- -i_main.c - main(), calls D_DoomMain(). -i_svgalib.c - Linux SVGAlib code, including main(), - replaces i_main.c - -i_x.c - X11 with SHM code, use with i_main.c -i_dga.c - X11 DGA code, use with i_main.c -i_unix.c - fixed point, networking, and display stuff for UNIX - -i_ibm.c - IBM DOS VGA graphics and key/mouse/joystick, - use with i_main.c -i_pcnet.c - IPX networking, DOS - -fpfunc.S - fixed point assembly and (currently) duplicate of -tmap.S - texture mapping assembly (currently unused) - ------------------------------------------------------------------- -AM AutoMap ------------------------------------------------------------------- -am_data.h - vector graphics for the automap - -am_map.h -am_map.c - automap code - ------------------------------------------------------------------- -HU Heads Up ------------------------------------------------------------------- -hu_lib.h -hu_lib.c - heads-up text and input code - -hu_stuff.h -hu_stuff.c - Heads-up displays - - -------------------------------------------------------------------- -M Menu -------------------------------------------------------------------- -m_menu.c - DOOM options code and leaving messages - -m_misc.c - misc. HUD text display, input checks, and - random table, file I/O - - -------------------------------------------------------------------- -P Play??? -------------------------------------------------------------------- -p_local.h - header for all play modules - -p_spec.h - specials, lighting, doors, plats, texture animation -p_spec.c - specials, texture animation - -p_doors.c - door code -p_plats.c - platform raising/lowering code -p_ceilng.c - active (e.g. crushing) ceilings -p_floor.c - active (e.g. raising) floors -p_lights.c - dynamic (e.g. flickering) lighting -p_switch.c - button switches and animation - -p_enemy.c - enemy AI and animation -p_inter.c - object/object interaction? -p_map.c - movement objects, handling of collisions -p_maputl.c - distance, position etc. utilities for movement -p_mobj.c - mobile objects handling, spawn etc. -p_user.c - more movement, bobbing etc. - -p_telept.c - teleportation code - -p_sight.c - LOS checks, REJECT - - -p_pspr.c - weapon overlays, bobbing, raising, sprite tables, - firing, ammo bookkeeping - -p_setup.c - load map from WAF file, setup code - - -p_tick.c - savegame function (archive/unarchive), - thinker list handling, allocation, - game tick execution (updates) - - -------------------------------------------------------------------- -R Rendering -------------------------------------------------------------------- -r_local.h - header for all rendering modules, - internal map data structure definitions - -r_bsp.c - BSP seg's clipping - -r_data.c - texture column caching, patch assembly, - flats, colormaps, sprites, - lookup by name - -r_draw.c - access to framebuffer API, drawing C functions - - -r_main.c - geometry functions, trigonometry lookups, - R_RenderPlayerView - -r_plane.c - floor/ceiling visplanes, sky - -r_segs.c - drawing segs, marking hslices for floors/ceilings - -r_things.c - sprite and sprite frame/rotation handling, drawing - - -tables.c - trigonometry lookup tables, static - -v_video.c - gamma correction lookup, patch drawing to rectangle - -------------------------------------------------------------------- -S Sound -------------------------------------------------------------------- -s_sound.c - more sound and music handling - -soundst.h - sound and music data structures -sounds.h -sounds.c - sound and music lump LUT's (manually maintained) - -sndserver.h -sndserver.c - (Irix) sndserver code - -irix.h -irix.c - SGI Irix sound/sndserver support code - -linux.c - Linux voxware sound/sndserver support code, - replaces irix.c, uses irix.h -sun.c - SUN replacement for irix.c - - -i_sound.h -i_sound.c - DOS DMX music and sound interface - -------------------------------------------------------------------- -ST STatus bar -------------------------------------------------------------------- -st_lib.h -st_lib.c - status bar widget code - -st_stuff.c -st_stuff.h - status bar code - - -------------------------------------------------------------------- -W Wad file I/O -------------------------------------------------------------------- -w_wad.c - lump based functions -wadread.h -wadread.c - lump I/O, get SFX - -------------------------------------------------------------------- -WI WIn / level end screens -------------------------------------------------------------------- -wi_data.h - lookups for intermission screens, patch positions - -wi_stuff.h -wi_stuff.c - intermission animation patchwork - -------------------------------------------------------------------- -Z Zone memory allocation -------------------------------------------------------------------- -z_zone.c - -------------------------------------------------------------------- -F Final screen animation -------------------------------------------------------------------- -f_finale.c - DOOM mission end screens? (bunny) - - - -------------------------------------------------------------------- |