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-rw-r--r--demos/3rdparty/doom/FILES2221
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diff --git a/demos/3rdparty/doom/FILES2 b/demos/3rdparty/doom/FILES2
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-ChangeLog
-FILES
-FILES2
-Makefile
-
------------------------------------------------------------------------
-Global and misc. stuff
------------------------------------------------------------------------
-doomdata.h - external data definitions (WAD file structure)
-doomdef.h - internal data definitions (game structs)
-dstrings.h - printed strings for translation, english
-d_french.h - printed strings for translation
-
-info.h
-info.c - LUT's for Thing TAB, Frame TAB,
- generated by multigen utility
-dutils.h
-dutils.c - Dave's utilities
- including doubly-linked lists & simple state machines.
- Used in WI, ST, AM, and d_main.c
-
-------------------------------------------------------------------------
-DOOM game loop and top level stuff
-------------------------------------------------------------------------
-g_game.c - Game loop functions, event handling etc.
-
- boolean G_CheckDemoStatus (void);
- void G_ReadDemoTiccmd (ticcmd_t *cmd);
- void G_WriteDemoTiccmd (ticcmd_t *cmd);
- void G_PlayerReborn (int player);
- void G_InitNew (skill_t skill, int episode, int map);
-
- void G_DoReborn (int playernum);
-
- void G_DoLoadLevel (void);
- void G_DoNewGame (void);
- void G_DoLoadGame (void);
- void G_DoPlayDemo (void);
- void G_DoCompleted (void);
- void G_DoVictory (void);
- void G_DoWorldDone (void);
- void G_DoSaveGame (void);
-
-d_main.c - event handling, D_DoomMain() and other functions
- NOT int main()
-
-d_net.c - high level networking protocol code
-
-------------------------------------------------------------------
-I Interfaces, system specifics
-------------------------------------------------------------------
-i_main.c - main(), calls D_DoomMain().
-i_svgalib.c - Linux SVGAlib code, including main(),
- replaces i_main.c
-
-i_x.c - X11 with SHM code, use with i_main.c
-i_dga.c - X11 DGA code, use with i_main.c
-i_unix.c - fixed point, networking, and display stuff for UNIX
-
-i_ibm.c - IBM DOS VGA graphics and key/mouse/joystick,
- use with i_main.c
-i_pcnet.c - IPX networking, DOS
-
-fpfunc.S - fixed point assembly and (currently) duplicate of
-tmap.S - texture mapping assembly (currently unused)
-
-------------------------------------------------------------------
-AM AutoMap
-------------------------------------------------------------------
-am_data.h - vector graphics for the automap
-
-am_map.h
-am_map.c - automap code
-
-------------------------------------------------------------------
-HU Heads Up
-------------------------------------------------------------------
-hu_lib.h
-hu_lib.c - heads-up text and input code
-
-hu_stuff.h
-hu_stuff.c - Heads-up displays
-
-
--------------------------------------------------------------------
-M Menu
--------------------------------------------------------------------
-m_menu.c - DOOM options code and leaving messages
-
-m_misc.c - misc. HUD text display, input checks, and
- random table, file I/O
-
-
--------------------------------------------------------------------
-P Play???
--------------------------------------------------------------------
-p_local.h - header for all play modules
-
-p_spec.h - specials, lighting, doors, plats, texture animation
-p_spec.c - specials, texture animation
-
-p_doors.c - door code
-p_plats.c - platform raising/lowering code
-p_ceilng.c - active (e.g. crushing) ceilings
-p_floor.c - active (e.g. raising) floors
-p_lights.c - dynamic (e.g. flickering) lighting
-p_switch.c - button switches and animation
-
-p_enemy.c - enemy AI and animation
-p_inter.c - object/object interaction?
-p_map.c - movement objects, handling of collisions
-p_maputl.c - distance, position etc. utilities for movement
-p_mobj.c - mobile objects handling, spawn etc.
-p_user.c - more movement, bobbing etc.
-
-p_telept.c - teleportation code
-
-p_sight.c - LOS checks, REJECT
-
-
-p_pspr.c - weapon overlays, bobbing, raising, sprite tables,
- firing, ammo bookkeeping
-
-p_setup.c - load map from WAF file, setup code
-
-
-p_tick.c - savegame function (archive/unarchive),
- thinker list handling, allocation,
- game tick execution (updates)
-
-
--------------------------------------------------------------------
-R Rendering
--------------------------------------------------------------------
-r_local.h - header for all rendering modules,
- internal map data structure definitions
-
-r_bsp.c - BSP seg's clipping
-
-r_data.c - texture column caching, patch assembly,
- flats, colormaps, sprites,
- lookup by name
-
-r_draw.c - access to framebuffer API, drawing C functions
-
-
-r_main.c - geometry functions, trigonometry lookups,
- R_RenderPlayerView
-
-r_plane.c - floor/ceiling visplanes, sky
-
-r_segs.c - drawing segs, marking hslices for floors/ceilings
-
-r_things.c - sprite and sprite frame/rotation handling, drawing
-
-
-tables.c - trigonometry lookup tables, static
-
-v_video.c - gamma correction lookup, patch drawing to rectangle
-
--------------------------------------------------------------------
-S Sound
--------------------------------------------------------------------
-s_sound.c - more sound and music handling
-
-soundst.h - sound and music data structures
-sounds.h
-sounds.c - sound and music lump LUT's (manually maintained)
-
-sndserver.h
-sndserver.c - (Irix) sndserver code
-
-irix.h
-irix.c - SGI Irix sound/sndserver support code
-
-linux.c - Linux voxware sound/sndserver support code,
- replaces irix.c, uses irix.h
-sun.c - SUN replacement for irix.c
-
-
-i_sound.h
-i_sound.c - DOS DMX music and sound interface
-
--------------------------------------------------------------------
-ST STatus bar
--------------------------------------------------------------------
-st_lib.h
-st_lib.c - status bar widget code
-
-st_stuff.c
-st_stuff.h - status bar code
-
-
--------------------------------------------------------------------
-W Wad file I/O
--------------------------------------------------------------------
-w_wad.c - lump based functions
-wadread.h
-wadread.c - lump I/O, get SFX
-
--------------------------------------------------------------------
-WI WIn / level end screens
--------------------------------------------------------------------
-wi_data.h - lookups for intermission screens, patch positions
-
-wi_stuff.h
-wi_stuff.c - intermission animation patchwork
-
--------------------------------------------------------------------
-Z Zone memory allocation
--------------------------------------------------------------------
-z_zone.c
-
--------------------------------------------------------------------
-F Final screen animation
--------------------------------------------------------------------
-f_finale.c - DOOM mission end screens? (bunny)
-
-
-
--------------------------------------------------------------------