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-rw-r--r--demos/modules/gwin/gl3d-gears/main.c7
-rw-r--r--demos/modules/gwin/gl3d-spin/main.c7
2 files changed, 10 insertions, 4 deletions
diff --git a/demos/modules/gwin/gl3d-gears/main.c b/demos/modules/gwin/gl3d-gears/main.c
index 4ee189af..2bc4ed84 100644
--- a/demos/modules/gwin/gl3d-gears/main.c
+++ b/demos/modules/gwin/gl3d-gears/main.c
@@ -29,6 +29,9 @@
#include "gfx.h"
+#define GL3D_WINDOW_SIZE 120 // Limits zbuffer size to program runs in 192k limit on STMF407
+#define FRAME_DELAY 20 // 20ms should be approx 50 frames per second less CPU overheads.
+
#include <math.h>
#ifndef M_PI
# define M_PI 3.14159265
@@ -267,7 +270,7 @@ int main(void) {
GWindowInit wi;
gwinClearInit(&wi);
- wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16;
+ wi.show = TRUE; wi.x = (gdispGetWidth()-GL3D_WINDOW_SIZE)/2; wi.y = (gdispGetHeight()-GL3D_WINDOW_SIZE)/2; wi.width = GL3D_WINDOW_SIZE; wi.height = GL3D_WINDOW_SIZE;
gh = gwinGL3DCreate(0, &wi);
}
@@ -278,7 +281,7 @@ int main(void) {
while(TRUE) {
// rate control
- gfxSleepMilliseconds(10);
+ gfxSleepMilliseconds(FRAME_DELAY);
// move and redraw
spin();
diff --git a/demos/modules/gwin/gl3d-spin/main.c b/demos/modules/gwin/gl3d-spin/main.c
index 4a8b25e6..2b80994f 100644
--- a/demos/modules/gwin/gl3d-spin/main.c
+++ b/demos/modules/gwin/gl3d-spin/main.c
@@ -29,6 +29,9 @@
#include "gfx.h"
+#define GL3D_WINDOW_SIZE 120 // Limits zbuffer size to program runs in 192k limit on STMF407
+#define FRAME_DELAY 20 // 20ms should be approx 50 frames per second less CPU overheads.
+
/* The handle for our Window */
GHandle gh;
@@ -138,7 +141,7 @@ int main(void) {
GWindowInit wi;
gwinClearInit(&wi);
- wi.show = TRUE; wi.x = 8; wi.y = 8; wi.width = gdispGetWidth()-16; wi.height = gdispGetHeight()-16;
+ wi.show = TRUE; wi.x = (gdispGetWidth()-GL3D_WINDOW_SIZE)/2; wi.y = (gdispGetHeight()-GL3D_WINDOW_SIZE)/2; wi.width = GL3D_WINDOW_SIZE; wi.height = GL3D_WINDOW_SIZE;
gh = gwinGL3DCreate(0, &wi);
}
@@ -162,7 +165,7 @@ int main(void) {
while(TRUE) {
// rate control
- gfxSleepMilliseconds(10);
+ gfxSleepMilliseconds(FRAME_DELAY);
// move and redraw
spin();