diff options
-rw-r--r-- | docs/releases.txt | 5 | ||||
-rw-r--r-- | src/gwin/gwin_button.c | 172 |
2 files changed, 147 insertions, 30 deletions
diff --git a/docs/releases.txt b/docs/releases.txt index 025fd3b6..c7377d2c 100644 --- a/docs/releases.txt +++ b/docs/releases.txt @@ -20,6 +20,11 @@ FEATURE: Add HY-MiniSTM32V board support FEATURE: Add GWIN feature to flash any window/widget FIX: Lots of GDISP monochrome drivers fixed FEATURE: Added TLS8204 GDISP driver +FIX: Fixes for the board files for Olimex SAM7EX256 +FEATURE: Add a number of UEXT connector board files for Olimex SAM7EX256 +FIX: Fix for error rounding in gdispFillConvexPoly() +FEATURE: Vastly improved gwin arrow button drawing +FIX: GINPUT toggle fixes *** Release 2.2 *** diff --git a/src/gwin/gwin_button.c b/src/gwin/gwin_button.c index 35627cfb..a9e3ab82 100644 --- a/src/gwin/gwin_button.c +++ b/src/gwin/gwin_button.c @@ -18,8 +18,8 @@ // Parameters for various shapes #define RND_CNR_SIZE 5 // Rounded corner size for rounded buttons -#define ARROWHEAD_DIVIDER 4 // A quarter of the height for the arrow head -#define ARROWBODY_DIVIDER 4 // A quarter of the width for the arrow body +#define ARROWHEAD_DIVIDER 0 // What fraction of the length for the arrow head. Use 0 for 45 degree arrow head. +#define ARROWBODY_DIVIDER 2 // What fraction of the width for the arrow body #define TOP_FADE 50 // (TOP_FADE/255)% fade to white for top of button #define BOTTOM_FADE 25 // (BOTTOM_FADE/255)% fade to black for bottom of button @@ -223,14 +223,42 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) { if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); - arw[0].x = gw->g.width/2; arw[0].y = 0; - arw[1].x = gw->g.width-1; arw[1].y = gw->g.height/ARROWHEAD_DIVIDER; - arw[2].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[2].y = gw->g.height/ARROWHEAD_DIVIDER; - arw[3].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[3].y = gw->g.height-1; - arw[4].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[4].y = gw->g.height-1; - arw[5].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[5].y = gw->g.height/ARROWHEAD_DIVIDER; - arw[6].x = 0; arw[6].y = gw->g.height/ARROWHEAD_DIVIDER; + // Create the arrow polygon + arw[0].x = (gw->g.width-1)/2; // Point center + arw[0].y = 0; // Arrow start + arw[3].y = gw->g.height-1; // Arrow end + #if ARROWHEAD_DIVIDER == 0 + if (gw->g.height <= arw[0].x) { + arw[1].y = arw[3].y; // End of head + arw[1].x = arw[0].x+arw[3].y; // Width of head (side 1) + arw[2].x = arw[1].x; // Width of shaft (side 1) + arw[4].x = arw[0].x-arw[3].y; // Width of head (side 2) + arw[6].x = arw[4].x; // Width of shaft (side 2) + } else { + arw[1].y = arw[0].x; + arw[1].x = arw[0].x << 1; + arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; + arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; + arw[6].x = 0; + } + #else + arw[1].y = gw->g.height/ARROWHEAD_DIVIDER; + arw[1].x = arw[0].x << 1; + arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; + arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; + arw[6].x = 0; + #endif + + // Fill in the rest from the special points + /* arw[0].x set */ /* arw[0].y set */ + /* arw[1].x set */ /* arw[1].y set */ + /* arw[2].x set */ arw[2].y = arw[1].y; + arw[3].x = arw[2].x; /* arw[3].y set */ + /* arw[4].x set */ arw[4].y = arw[3].y; + arw[5].x = arw[4].x; arw[5].y = arw[1].y; + /* arw[6].x set */ arw[6].y = arw[1].y; + // Draw gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); @@ -245,14 +273,42 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) { if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); - arw[0].x = gw->g.width/2; arw[0].y = gw->g.height-1; - arw[1].x = gw->g.width-1; arw[1].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER; - arw[2].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[2].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER; - arw[3].x = (gw->g.width + gw->g.width/ARROWBODY_DIVIDER)/2; arw[3].y = 0; - arw[4].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[4].y = 0; - arw[5].x = (gw->g.width - gw->g.width/ARROWBODY_DIVIDER)/2; arw[5].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER; - arw[6].x = 0; arw[6].y = gw->g.height-1-gw->g.height/ARROWHEAD_DIVIDER; + // Create the arrow polygon + arw[0].x = (gw->g.width-1)/2; // Point center + arw[0].y = gw->g.height-1; // Arrow start + arw[3].y = 0; // Arrow end + #if ARROWHEAD_DIVIDER == 0 + if (gw->g.height <= arw[0].x) { + arw[1].y = arw[3].y; // End of head + arw[1].x = arw[0].x+arw[0].y; // Width of head (side 1) + arw[2].x = arw[1].x; // Width of shaft (side 1) + arw[4].x = arw[0].x-arw[0].y; // Width of head (side 2) + arw[6].x = arw[4].x; // Width of shaft (side 2) + } else { + arw[1].y = arw[0].y - arw[0].x; + arw[1].x = arw[0].x << 1; + arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; + arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; + arw[6].x = 0; + } + #else + arw[1].y = arw[0].y - gw->g.height/ARROWHEAD_DIVIDER; + arw[1].x = arw[0].x << 1; + arw[2].x = arw[0].x + arw[0].x/ARROWBODY_DIVIDER; + arw[4].x = arw[0].x - arw[0].x/ARROWBODY_DIVIDER; + arw[6].x = 0; + #endif + + // Fill in the rest from the special points + /* arw[0].x set */ /* arw[0].y set */ + /* arw[1].x set */ /* arw[1].y set */ + /* arw[2].x set */ arw[2].y = arw[1].y; + arw[3].x = arw[2].x; /* arw[3].y set */ + /* arw[4].x set */ arw[4].y = arw[3].y; + arw[5].x = arw[4].x; arw[5].y = arw[1].y; + /* arw[6].x set */ arw[6].y = arw[1].y; + // Draw gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); @@ -267,14 +323,42 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) { if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); - arw[0].x = 0; arw[0].y = gw->g.height/2; - arw[1].x = gw->g.width/ARROWHEAD_DIVIDER; arw[1].y = 0; - arw[2].x = gw->g.width/ARROWHEAD_DIVIDER; arw[2].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; - arw[3].x = gw->g.width-1; arw[3].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; - arw[4].x = gw->g.width-1; arw[4].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; - arw[5].x = gw->g.width/ARROWHEAD_DIVIDER; arw[5].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; - arw[6].x = gw->g.width/ARROWHEAD_DIVIDER; arw[6].y = gw->g.height-1; + // Create the arrow polygon + arw[0].y = (gw->g.height-1)/2; // Point center + arw[0].x = 0; // Arrow start + arw[3].x = gw->g.width-1; // Arrow end + #if ARROWHEAD_DIVIDER == 0 + if (gw->g.width <= arw[0].y) { + arw[1].x = arw[3].x; // End of head + arw[1].y = arw[0].y+arw[3].x; // Width of head (side 1) + arw[2].y = arw[1].y; // Width of shaft (side 1) + arw[4].y = arw[0].y-arw[3].x; // Width of head (side 2) + arw[6].y = arw[4].y; // Width of shaft (side 2) + } else { + arw[1].x = arw[0].y; + arw[1].y = arw[0].y << 1; + arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; + arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; + arw[6].y = 0; + } + #else + arw[1].x = gw->g.width/ARROWHEAD_DIVIDER; + arw[1].y = arw[0].y << 1; + arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; + arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; + arw[6].y = 0; + #endif + + // Fill in the rest from the special points + /* arw[0].x set */ /* arw[0].y set */ + /* arw[1].x set */ /* arw[1].y set */ + arw[2].x = arw[1].x; /* arw[2].y set */ + /* arw[3].y set */ arw[3].y = arw[2].y; + arw[4].x = arw[3].x; /* arw[4].y set */ + arw[5].x = arw[1].x; arw[5].y = arw[4].y; + arw[6].x = arw[1].x; /* arw[6].y set */ + // Draw gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); @@ -289,14 +373,42 @@ static const GColorSet *getDrawColors(GWidgetObject *gw) { if (gw->g.vmt != (gwinVMT *)&buttonVMT) return; pcol = getDrawColors(gw); - arw[0].x = gw->g.width-1; arw[0].y = gw->g.height/2; - arw[1].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[1].y = 0; - arw[2].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[2].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; - arw[3].x = 0; arw[3].y = (gw->g.height - gw->g.height/ARROWBODY_DIVIDER)/2; - arw[4].x = 0; arw[4].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; - arw[5].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[5].y = (gw->g.height + gw->g.height/ARROWBODY_DIVIDER)/2; - arw[6].x = gw->g.width-1-gw->g.width/ARROWHEAD_DIVIDER; arw[6].y = gw->g.height-1; + // Create the arrow polygon + arw[0].y = (gw->g.height-1)/2; // Point center + arw[0].x = gw->g.width-1; // Arrow start + arw[3].x = 0; // Arrow end + #if ARROWHEAD_DIVIDER == 0 + if (gw->g.width <= arw[0].y) { + arw[1].x = arw[3].x; // End of head + arw[1].y = arw[0].y+arw[0].x; // Width of head (side 1) + arw[2].y = arw[1].y; // Width of shaft (side 1) + arw[4].y = arw[0].y-arw[0].x; // Width of head (side 2) + arw[6].y = arw[4].y; // Width of shaft (side 2) + } else { + arw[1].x = arw[0].x - arw[0].y; + arw[1].y = arw[0].y << 1; + arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; + arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; + arw[6].y = 0; + } + #else + arw[1].x = arw[0].x - gw->g.width/ARROWHEAD_DIVIDER; + arw[1].y = arw[0].y << 1; + arw[2].y = arw[0].y + arw[0].y/ARROWBODY_DIVIDER; + arw[4].y = arw[0].y - arw[0].y/ARROWBODY_DIVIDER; + arw[6].y = 0; + #endif + + // Fill in the rest from the special points + /* arw[0].x set */ /* arw[0].y set */ + /* arw[1].x set */ /* arw[1].y set */ + arw[2].x = arw[1].x; /* arw[2].y set */ + /* arw[3].y set */ arw[3].y = arw[2].y; + arw[4].x = arw[3].x; /* arw[4].y set */ + arw[5].x = arw[1].x; arw[5].y = arw[4].y; + arw[6].x = arw[1].x; /* arw[6].y set */ + // Draw gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, gw->pstyle->background); gdispGFillConvexPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->fill); gdispGDrawPoly(gw->g.display, gw->g.x, gw->g.y, arw, 7, pcol->edge); |