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-rw-r--r--demos/modules/gwin/widgets/gfxconf.h5
-rw-r--r--gfxconf.example.h8
-rw-r--r--include/gwin/console.h24
-rw-r--r--include/gwin/options.h46
-rw-r--r--src/gwin/console.c348
5 files changed, 314 insertions, 117 deletions
diff --git a/demos/modules/gwin/widgets/gfxconf.h b/demos/modules/gwin/widgets/gfxconf.h
index 111979e3..b22af659 100644
--- a/demos/modules/gwin/widgets/gfxconf.h
+++ b/demos/modules/gwin/widgets/gfxconf.h
@@ -54,7 +54,10 @@
#define GDISP_DEFAULT_ORIENTATION GDISP_ROTATE_LANDSCAPE
/* The following are optional depending on your hardware */
-//#define GDISP_NEED_SCROLL TRUE
+//#define GDISP_NEED_SCROLL TRUE
+//#define GWIN_CONSOLE_USE_HISTORY TRUE
+//#define GWIN_CONSOLE_HISTORY_AVERAGING TRUE
+//#define GWIN_CONSOLE_HISTORY_ATCREATE TRUE
/* GDISP fonts to include */
#define GDISP_INCLUDE_FONT_UI2 TRUE
diff --git a/gfxconf.example.h b/gfxconf.example.h
index 4631cddc..7e633978 100644
--- a/gfxconf.example.h
+++ b/gfxconf.example.h
@@ -124,8 +124,10 @@
#define GWIN_NEED_WINDOWMANAGER FALSE
#define GWIN_NEED_CONSOLE FALSE
- #define GWIN_CONSOLE_USE_HISTORY TRUE
- #define GWIN_CONSOLE_USE_BASESTREAM FALSE
+ #define GWIN_CONSOLE_USE_HISTORY FALSE
+ #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
+ #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
+ #define GWIN_CONSOLE_USE_BASESTREAM FALSE
#define GWIN_CONSOLE_USE_FLOAT FALSE
#define GWIN_NEED_GRAPH FALSE
@@ -158,7 +160,7 @@
#define GFX_USE_GTIMER FALSE
#define GTIMER_THREAD_PRIORITY HIGH_PRIORITY
-#define GTIMER_THREAD_WORKAREA_SIZE 1024
+#define GTIMER_THREAD_WORKAREA_SIZE 2048
///////////////////////////////////////////////////////////////////////////
diff --git a/include/gwin/console.h b/include/gwin/console.h
index ec108984..252b627e 100644
--- a/include/gwin/console.h
+++ b/include/gwin/console.h
@@ -32,10 +32,9 @@ typedef struct GConsoleObject {
coord_t cx, cy; // Cursor position
#if GWIN_CONSOLE_USE_HISTORY
- char* buffer; // buffer to store console content
- uint16_t last_char; // the last rendered character
- size_t size; // size of buffer
- bool_t store; // shall PutChar() store into buffer
+ char * buffer; // buffer to store console content
+ size_t bufsize; // size of buffer
+ size_t bufpos; // the position of the next char
#endif
#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
@@ -91,18 +90,19 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
#if GWIN_CONSOLE_USE_HISTORY
/**
- * @brief Assing a buffer to keep track of the content while the widget is invisible.
+ * @brief Assign a buffer to keep track of the content while the widget is invisible.
* @pre GWIN_CONSOLE_USE_HISTORY must be set to TRUE in your gfxconf.h
*
* @param[in] gh The window handle (must be a console window)
- * @param[in] buffer The pointer of the buffer that shall be used. Buffer will be
- * dynamically allocated when this is NULL.
- * @param[in] size Size of the buffer that has been passed. If buffer is NULL, this
- * will be the size of the dynamically allocated buffer.
+ * @param[in] onoff If TRUE a buffer is allocated to maintain console text
+ * when the console is obscured or invisible. If FALSE, then
+ * any existing buffer is deallocated.
+ * @note When the history buffer is turned on, scrolling is implemented using the
+ * history buffer.
*
- * @return TRUE on success
- */
- bool_t gwinConsoleSetBuffer(GHandle gh, void* buffer, size_t size);
+ * @return TRUE if the history buffer is now turned on.
+ */
+ bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff);
#endif
/**
diff --git a/include/gwin/options.h b/include/gwin/options.h
index e6d2a81e..882db572 100644
--- a/include/gwin/options.h
+++ b/include/gwin/options.h
@@ -106,17 +106,53 @@
#define GWIN_BUTTON_LAZY_RELEASE FALSE
#endif
/**
- * @brief Should the content of the console be logged or not
- * @details If this feature is enable, the content of the console will be stored.
- * Every content that gets printed to the console while being invisible
- * will be rendered once the console is visible again. All previous written
- * content will be restored too.
+ * @brief Should the content of the console be saved for redrawing.
* @details Defaults to FALSE
+ * @details If this feature is enabled, the contents of the console will be saved
+ * as it is written. If a redraw is required it will be redrawn from the
+ * history. Scrolling will also use the history buffer if it is turned on.
+ * @note Using this option allocates the amount of memory to store the
+ * history based on the minimum character width in the current font
+ * at the time the history is turned on. Using a fixed width font is a good
+ * idea to minimize memory usage.
+ * @note If you change the size of the window or you change the font being displayed
+ * you should turn off the history and then turn it back on in order to get
+ * a new buffer of the correct size for the window/font combination. Strange
+ * redrawing and scrolling effects can occur if the buffer is too small to
+ * save a complete screen of data. Note the system tries to optimize storage
+ * so this may only be evident in very limited situations eg with a console
+ * with many characters in it.
+ * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
*/
#ifndef GWIN_CONSOLE_USE_HISTORY
#define GWIN_CONSOLE_USE_HISTORY FALSE
#endif
/**
+ * @brief Use font width averaging for the history buffer allocation.
+ * @details Defaults to FALSE
+ * @details If this feature is enabled, the width one third of the way between
+ * the font's character width minimum and maximum will be used instead
+ * of the font's minimum width.
+ * @note This option reduces the memory allocation for a variable width font's
+ * history buffer. Note that strange
+ * redrawing and scrolling effects can occur if the buffer is too small to
+ * save a complete screen of data. The system tries to optimize storage
+ * so this may only be evident in very limited situations eg with a console
+ * with many characters in it.
+ */
+ #ifndef GWIN_CONSOLE_HISTORY_AVERAGING
+ #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
+ #endif
+ /**
+ * @brief Should the history be turned on for all console windows when they are first created.
+ * @details Defaults to FALSE
+ * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
+ * any time.
+ */
+ #ifndef GWIN_CONSOLE_HISTORY_ATCREATE
+ #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
+ #endif
+ /**
* @brief Console Windows need floating point support in @p gwinPrintf
* @details Defaults to FALSE
*/
diff --git a/src/gwin/console.c b/src/gwin/console.c
index 56e1abc6..ef374220 100644
--- a/src/gwin/console.c
+++ b/src/gwin/console.c
@@ -18,13 +18,13 @@
#include "gwin/class_gwin.h"
-#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
-#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
+#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE // Clear each line before using it
+#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE // Use filled characters instead of drawn characters
+#define GWIN_CONSOLE_BUFFER_SCROLLING TRUE // Use the history buffer to scroll when it is available
-// some temporary warning
-#if GWIN_CONSOLE_USE_HISTORY
- #warning "This feature is work in progress and does currently contain a lot of bugs."
-#endif
+// Our control flags
+#define GCONSOLE_FLG_NOSTORE (GWIN_FIRST_CONTROL_FLAG<<0)
+#define GCONSOLE_FLG_OVERRUN (GWIN_FIRST_CONTROL_FLAG<<1)
/*
* Stream interface implementation. The interface is write only
@@ -59,43 +59,163 @@
#endif
#if GWIN_CONSOLE_USE_HISTORY
- static void CustomRedraw(GWindowObject *gh) {
+ static void HistoryDestroy(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
- uint16_t i;
-
- // loop through buffer and don't add it again
- gcw->store = FALSE;
- for (i = 0; i < gcw->last_char; i++) {
- gwinPutChar(gh, gcw->buffer[i]);
+ // Deallocate the history buffer if required.
+ if (gcw->buffer) {
+ gfxFree(gcw->buffer);
+ gcw->buffer = 0;
}
- gcw->store = TRUE;
-
+
#undef gcw
}
+
+ static void HistoryRedraw(GWindowObject *gh) {
+ #define gcw ((GConsoleObject *)gh)
+
+ // No redrawing if there is no history
+ if (!gcw->buffer)
+ return;
+
+ // We are printing the buffer - don't store it again
+ gh->flags |= GCONSOLE_FLG_NOSTORE;
+
+ #if !GWIN_CONSOLE_USE_CLEAR_LINES
+ // Clear the screen
+ gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
+ #endif
+
+ // Reset the cursor
+ gcw->cx = 0;
+ gcw->cy = 0;
+
+ // Print the buffer
+ gwinPutCharArray(gh, gcw->buffer, gcw->bufpos);
+
+ #if !GWIN_CONSOLE_USE_CLEAR_LINES
+ // Clear the remaining space
+ if (gcw->cy + fy < gh->height)
+ gdispGFillArea(gh->display, gh->x, gh->y+gcw->cy+fy, gh->width, gh->height-(gcw->cy+fy), gh->bgcolor);
+ #endif
+
+ // Turn back on storing of buffer contents
+ gh->flags &= ~GCONSOLE_FLG_NOSTORE;
+
+ #undef gcw
+ }
+
+ /**
+ * Put a character into our history buffer
+ */
+ static void putCharInBuffer(GConsoleObject *gcw, char c) {
+ // Only store if we need to
+ if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
+ return;
+
+ // Do we have enough space in the buffer
+ if (gcw->bufpos >= gcw->bufsize) {
+ char * p;
+ size_t dp;
+
+ /**
+ * This should never really happen except if the user has changed the window
+ * size without turning off and then on the buffer. Even then it is unlikely
+ * because of our conservative allocation strategy.
+ * If it really is needed we scroll one line to make some space. We also mark
+ * it is an overrun so that if asked to really scroll later we know we already have.
+ * Note we only use one bit to indicate an overrun, so an overrun of more
+ * than one line will lead to some interesting scrolling and refreshing
+ * effects.
+ */
+
+ // Remove one line from the start
+ for(p = gcw->buffer; *p && *p != '\n'; p++);
+
+ // Was there a newline?
+ if (*p != '\n')
+ p = gcw->buffer; // Oops - no newline, just delete one char
+ else
+ gcw->g.flags |= GCONSOLE_FLG_OVERRUN; // Mark the overrun
+
+ // Delete the data
+ dp = ++p - gcw->buffer; // Calculate the amount to to be removed
+ gcw->bufpos -= dp; // Calculate the new size
+ if (gcw->bufpos)
+ memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
+ }
+
+ // Save the character
+ gcw->buffer[gcw->bufpos++] = c;
+ }
+
+ /**
+ * Scroll the history buffer by one line
+ */
+ static void scrollBuffer(GConsoleObject *gcw) {
+ char * p;
+ size_t dp;
+
+ // Only scroll if we need to
+ if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
+ return;
+
+ // If a buffer overrun has been marked don't scroll as we have already
+ if ((gcw->g.flags & GCONSOLE_FLG_OVERRUN)) {
+ gcw->g.flags &= ~GCONSOLE_FLG_OVERRUN;
+ return;
+ }
+
+ // Remove one line from the start
+ for(p = gcw->buffer; *p && *p != '\n'; p++);
+
+ // Was there a newline, if not delete everything.
+ if (*p != '\n') {
+ gcw->bufpos = 0;
+ return;
+ }
+
+ // Delete the data
+ dp = ++p - gcw->buffer; // Calculate the amount to to be removed
+ gcw->bufpos -= dp; // Calculate the new size
+ if (gcw->bufpos)
+ memcpy(gcw->buffer, p, gcw->bufpos); // Move the rest of the data
+ }
+
+ /**
+ * Clear the history buffer
+ */
+ static void clearBuffer(GConsoleObject *gcw) {
+
+ // Only clear if we need to
+ if (!gcw->buffer || (gcw->g.flags & GCONSOLE_FLG_NOSTORE))
+ return;
+
+ gcw->bufpos = 0;
+ }
+
+#else
+ #define putCharInBuffer(gcw, c)
+ #define scrollBuffer(gcw)
+ #define clearBuffer(gcw)
#endif
static void AfterClear(GWindowObject *gh) {
#define gcw ((GConsoleObject *)gh)
gcw->cx = 0;
gcw->cy = 0;
-
- #if GWIN_CONSOLE_USE_HISTORY
- // issue an overflow, this is some kind
- // of emptying the buffer
- gcw->last_char = gcw->size;
- #endif
-
+ clearBuffer(gcw);
#undef gcw
}
static const gwinVMT consoleVMT = {
"Console", // The classname
sizeof(GConsoleObject), // The object size
- 0, // The destroy routine
#if GWIN_CONSOLE_USE_HISTORY
- CustomRedraw, // The redraw routine (custom)
+ HistoryDestroy, // The destroy routine (custom)
+ HistoryRedraw, // The redraw routine (custom)
#else
+ 0, // The destroy routine
0, // The redraw routine (default)
#endif
AfterClear, // The after-clear routine
@@ -111,8 +231,9 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
#if GWIN_CONSOLE_USE_HISTORY
gc->buffer = 0;
- gc->size = 0;
- gc->last_char = 0;
+ #if GWIN_CONSOLE_HISTORY_ATCREATE
+ gwinConsoleSetBuffer(&gc->g, TRUE);
+ #endif
#endif
gc->cx = 0;
@@ -133,39 +254,43 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
#endif
#if GWIN_CONSOLE_USE_HISTORY
- bool_t gwinConsoleSetBuffer(GHandle gh, void* buffer, size_t size) {
+ bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff) {
#define gcw ((GConsoleObject *)gh)
- uint8_t buf_width, buf_height, fp, fy;
-
if (gh->vmt != &consoleVMT)
return FALSE;
- // assign buffer or allocate new one
- if (buffer == 0) {
- (void)size;
-
- // calculate buffer size
- fy = gdispGetFontMetric(gh->font, fontHeight);
- fp = gdispGetFontMetric(gh->font, fontMinWidth);
- buf_height = (gh->height / fy);
- buf_width = (gh->width / fp);
-
- if ((gcw->buffer = (char*)gfxAlloc(buf_width * buf_height)) == 0)
- return FALSE;
- gcw->size = buf_width * buf_height;
+ // Do we want the buffer turned off?
+ if (!onoff) {
+ if (gcw->buffer) {
+ gfxFree(gcw->buffer);
+ gcw->buffer = 0;
+ }
+ return FALSE;
+ }
- } else {
+ // Is the buffer already on?
+ if (gcw->buffer)
+ return TRUE;
- if (size <= 0)
- return FALSE;
- gcw->buffer = (char*)buffer;
- gcw->size = size;
+ // Get the number of characters that fit in the x direction
+ #if GWIN_CONSOLE_HISTORY_AVERAGING
+ gcw->bufsize = gh->width / ((2*gdispGetFontMetric(gh->font, fontMinWidth)+gdispGetFontMetric(gh->font, fontMaxWidth))/3);
+ #else
+ gcw->bufsize = gh->width / gdispGetFontMetric(gh->font, fontMinWidth);
+ #endif
+ gcw->bufsize++; // Allow space for a newline on each line.
- }
+ // Multiply by the number of lines
+ gcw->bufsize *= gh->height / gdispGetFontMetric(gh->font, fontHeight);
- gcw->last_char = 0;
+ // Allocate the buffer
+ if (!(gcw->buffer = (char*)gfxAlloc(gcw->bufsize)))
+ return FALSE;
+ // All good!
+ gh->flags &= ~GCONSOLE_FLG_OVERRUN;
+ gcw->bufpos = 0;
return TRUE;
#undef gcw
@@ -174,75 +299,106 @@ GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *p
void gwinPutChar(GHandle gh, char c) {
#define gcw ((GConsoleObject *)gh)
- uint8_t width, fy, fp;
+ uint8_t width, fy;
if (gh->vmt != &consoleVMT || !gh->font)
return;
- #if GWIN_CONSOLE_USE_HISTORY
- // buffer overflow check
- if (gcw->last_char >= gcw->size)
- gcw->last_char = 0;
-
- // store new character in buffer
- if (gcw->store && gcw->buffer != 0)
- gcw->buffer[gcw->last_char++] = c;
-
- // only render new character and don't issue a complete redraw (performance...)
- if (!gwinGetVisible(gh))
- return;
- #endif
+ // only render new character if the console is visible
+ if (!gwinGetVisible(gh))
+ return;
fy = gdispGetFontMetric(gh->font, fontHeight);
- fp = gdispGetFontMetric(gh->font, fontCharPadding);
#if GDISP_NEED_CLIP
gdispGSetClip(gh->display, gh->x, gh->y, gh->width, gh->height);
#endif
- if (c == '\n') {
+ /**
+ * Special Characters:
+ *
+ * Carriage returns and line feeds (\r & \n) are handled in unix terminal cooked mode; that is,
+ * line feeds perform both actions and carriage-returns are ignored.
+ *
+ * All other characters are treated as printable.
+ */
+ switch (c) {
+ case '\n':
+ // clear to the end of the line
+ #if GWIN_CONSOLE_USE_CLEAR_LINES
+ if (gcw->cx == 0 && gcw->cy+fy < gh->height)
+ gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
+ #endif
+ // update the cursor
gcw->cx = 0;
gcw->cy += fy;
+ putCharInBuffer(gcw, '\n');
// We use lazy scrolling here and only scroll when the next char arrives
- } else if (c == '\r') {
+ return;
+
+ case '\r':
// gcw->cx = 0;
- } else {
- width = gdispGetCharWidth(c, gh->font) + fp;
- if (gcw->cx + width >= gh->width) {
- gcw->cx = 0;
- gcw->cy += fy;
- }
+ return;
+ }
- if (gcw->cy + fy > gh->height) {
-#if GDISP_NEED_SCROLL
- /* scroll the console */
- gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
- /* reset the cursor to the start of the last line */
- gcw->cx = 0;
- gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
-#else
- /* clear the console */
- gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
- /* reset the cursor to the top of the window */
- gcw->cx = 0;
- gcw->cy = 0;
-#endif
- }
+ // Characters with no width are ignored
+ if (!(width = gdispGetCharWidth(c, gh->font)))
+ return;
+
+ // Do we need to go to the next line to fit this character?
+ if (gcw->cx + width >= gh->width) {
+ gcw->cx = 0;
+ gcw->cy += fy;
+ putCharInBuffer(gcw, '\n');
+ }
+
+ // Do we need to scroll to fit this character?
+ if (gcw->cy + fy > gh->height) {
+ #if GWIN_CONSOLE_USE_HISTORY && GWIN_CONSOLE_BUFFER_SCROLLING
+ if (gcw->buffer) {
+ // Scroll the buffer and then redraw using the buffer
+ scrollBuffer(gcw);
+ HistoryRedraw(gh);
+ } else
+ #endif
+ #if GDISP_NEED_SCROLL
+ {
+ // Scroll the console using hardware
+ scrollBuffer(gcw);
+ gdispGVerticalScroll(gh->display, gh->x, gh->y, gh->width, gh->height, fy, gh->bgcolor);
+
+ // Set the cursor to the start of the last line
+ gcw->cx = 0;
+ gcw->cy = (((coord_t)(gh->height/fy))-1)*fy;
+ }
+ #else
+ {
+ // Clear the console and reset the cursor
+ clearBuffer(gcw);
+ gdispGFillArea(gh->display, gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
+ gcw->cx = 0;
+ gcw->cy = 0;
+ }
+ #endif
+ }
-#if GWIN_CONSOLE_USE_CLEAR_LINES
- /* clear to the end of the line */
+ // If we are at the beginning of a new line clear the line
+ #if GWIN_CONSOLE_USE_CLEAR_LINES
if (gcw->cx == 0)
gdispGFillArea(gh->display, gh->x, gh->y + gcw->cy, gh->width, fy, gh->bgcolor);
-#endif
-#if GWIN_CONSOLE_USE_FILLED_CHARS
+ #endif
+
+ // Draw the character
+ #if GWIN_CONSOLE_USE_FILLED_CHARS
gdispGFillChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
-#else
+ #else
gdispGDrawChar(gh->display, gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
-#endif
+ #endif
+ putCharInBuffer(gcw, c);
+
+ // Update the cursor
+ gcw->cx += width + gdispGetFontMetric(gh->font, fontCharPadding);
- /* update cursor */
- gcw->cx += width;
- }
#undef gcw
}