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-rw-r--r--3rdparty/tinygl-0.4-ugfx/src/nglx.c128
1 files changed, 128 insertions, 0 deletions
diff --git a/3rdparty/tinygl-0.4-ugfx/src/nglx.c b/3rdparty/tinygl-0.4-ugfx/src/nglx.c
new file mode 100644
index 00000000..26f356c2
--- /dev/null
+++ b/3rdparty/tinygl-0.4-ugfx/src/nglx.c
@@ -0,0 +1,128 @@
+/* simple glx like driver for TinyGL and Nano X */
+#include <GL/gl.h>
+#include <GL/nglx.h>
+#include <microwin/nano-X.h>
+#include "zgl.h"
+
+typedef struct {
+ GLContext *gl_context;
+ int xsize,ysize;
+ GR_DRAW_ID drawable;
+ GR_GC_ID gc;
+ int pixtype; /* pixel type in TinyGL */
+} TinyNGLXContext;
+
+NGLXContext nglXCreateContext(NGLXContext shareList, int flags)
+{
+ TinyNGLXContext *ctx;
+
+ if (shareList != NULL) {
+ gl_fatal_error("No sharing available in TinyGL");
+ }
+ ctx=gl_malloc(sizeof(TinyNGLXContext));
+ if (!ctx)
+ return NULL;
+ ctx->gl_context=NULL;
+ return (NGLXContext) ctx;
+}
+
+void glXDestroyContext( NGLXContext ctx1 )
+{
+ TinyNGLXContext *ctx = (TinyNGLXContext *) ctx1;
+ if (ctx->gl_context != NULL) {
+ glClose();
+ }
+ gl_free(ctx);
+}
+
+
+/* resize the glx viewport : we try to use the xsize and ysize
+ given. We return the effective size which is guaranted to be smaller */
+
+static int glX_resize_viewport(GLContext *c,int *xsize_ptr,int *ysize_ptr)
+{
+ TinyNGLXContext *ctx;
+ int xsize,ysize;
+
+ ctx=(TinyNGLXContext *)c->opaque;
+
+ xsize=*xsize_ptr;
+ ysize=*ysize_ptr;
+
+ /* we ensure that xsize and ysize are multiples of 2 for the zbuffer.
+ TODO: find a better solution */
+ xsize&=~3;
+ ysize&=~3;
+
+ if (xsize == 0 || ysize == 0) return -1;
+
+ *xsize_ptr=xsize;
+ *ysize_ptr=ysize;
+
+ ctx->xsize=xsize;
+ ctx->ysize=ysize;
+
+ /* resize the Z buffer */
+ ZB_resize(c->zb,NULL,xsize,ysize);
+ return 0;
+}
+
+/* we assume here that drawable is a window */
+int nglXMakeCurrent( NGLXDrawable drawable,
+ NGLXContext ctx1)
+{
+ TinyNGLXContext *ctx = (TinyNGLXContext *) ctx1;
+ int mode, xsize, ysize;
+ ZBuffer *zb;
+ GR_WINDOW_INFO win_info;
+
+ if (ctx->gl_context == NULL) {
+ /* create the TinyGL context */
+ GrGetWindowInfo(drawable, &win_info);
+
+ xsize = win_info.width;
+ ysize = win_info.height;
+
+ /* currently, we only support 16 bit rendering */
+ mode = ZB_MODE_5R6G5B;
+ zb=ZB_open(xsize,ysize,mode,0,NULL,NULL,NULL);
+ if (zb == NULL) {
+ fprintf(stderr, "Error while initializing Z buffer\n");
+ exit(1);
+ }
+
+ ctx->pixtype = MWPF_TRUECOLOR565;
+
+ /* create a gc */
+ ctx->gc = GrNewGC();
+
+ /* initialisation of the TinyGL interpreter */
+ glInit(zb);
+ ctx->gl_context=gl_get_context();
+ ctx->gl_context->opaque=(void *) ctx;
+ ctx->gl_context->gl_resize_viewport=glX_resize_viewport;
+
+ /* set the viewport : we force a call to glX_resize_viewport */
+ ctx->gl_context->viewport.xsize=-1;
+ ctx->gl_context->viewport.ysize=-1;
+
+ glViewport(0, 0, xsize, ysize);
+ }
+
+ return 1;
+}
+
+void nglXSwapBuffers( NGLXDrawable drawable )
+{
+ GLContext *gl_context;
+ TinyNGLXContext *ctx;
+
+ /* retrieve the current NGLXContext */
+ gl_context=gl_get_context();
+ ctx=(TinyNGLXContext *)gl_context->opaque;
+
+ GrArea(drawable, ctx->gc, 0, 0, ctx->xsize,
+ ctx->ysize, ctx->gl_context->zb->pbuf, ctx->pixtype);
+}
+
+