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-rw-r--r--3rdparty/tinygl-0.4-ugfx/src/misc.c149
1 files changed, 149 insertions, 0 deletions
diff --git a/3rdparty/tinygl-0.4-ugfx/src/misc.c b/3rdparty/tinygl-0.4-ugfx/src/misc.c
new file mode 100644
index 00000000..7dedc75a
--- /dev/null
+++ b/3rdparty/tinygl-0.4-ugfx/src/misc.c
@@ -0,0 +1,149 @@
+#include "zgl.h"
+#include "msghandling.h"
+
+void glopViewport(GLContext *c,GLParam *p)
+{
+ int xsize,ysize,xmin,ymin,xsize_req,ysize_req;
+
+ xmin=p[1].i;
+ ymin=p[2].i;
+ xsize=p[3].i;
+ ysize=p[4].i;
+
+ /* we may need to resize the zbuffer */
+
+ if (c->viewport.xmin != xmin ||
+ c->viewport.ymin != ymin ||
+ c->viewport.xsize != xsize ||
+ c->viewport.ysize != ysize) {
+
+ xsize_req=xmin+xsize;
+ ysize_req=ymin+ysize;
+
+ if (c->gl_resize_viewport &&
+ c->gl_resize_viewport(c,&xsize_req,&ysize_req) != 0) {
+ gl_fatal_error("glViewport: error while resizing display");
+ }
+
+ xsize=xsize_req-xmin;
+ ysize=ysize_req-ymin;
+ if (xsize <= 0 || ysize <= 0) {
+ gl_fatal_error("glViewport: size too small");
+ }
+
+ tgl_trace("glViewport: %d %d %d %d\n",
+ xmin, ymin, xsize, ysize);
+ c->viewport.xmin=xmin;
+ c->viewport.ymin=ymin;
+ c->viewport.xsize=xsize;
+ c->viewport.ysize=ysize;
+
+ c->viewport.updated=1;
+ }
+}
+
+void glopEnableDisable(GLContext *c,GLParam *p)
+{
+ int code=p[1].i;
+ int v=p[2].i;
+
+ switch(code) {
+ case GL_CULL_FACE:
+ c->cull_face_enabled=v;
+ break;
+ case GL_LIGHTING:
+ c->lighting_enabled=v;
+ break;
+ case GL_COLOR_MATERIAL:
+ c->color_material_enabled=v;
+ break;
+ case GL_TEXTURE_2D:
+ c->texture_2d_enabled=v;
+ break;
+ case GL_NORMALIZE:
+ c->normalize_enabled=v;
+ break;
+ case GL_DEPTH_TEST:
+ c->depth_test = v;
+ break;
+ case GL_POLYGON_OFFSET_FILL:
+ if (v) c->offset_states |= TGL_OFFSET_FILL;
+ else c->offset_states &= ~TGL_OFFSET_FILL;
+ break;
+ case GL_POLYGON_OFFSET_POINT:
+ if (v) c->offset_states |= TGL_OFFSET_POINT;
+ else c->offset_states &= ~TGL_OFFSET_POINT;
+ break;
+ case GL_POLYGON_OFFSET_LINE:
+ if (v) c->offset_states |= TGL_OFFSET_LINE;
+ else c->offset_states &= ~TGL_OFFSET_LINE;
+ break;
+ default:
+ if (code>=GL_LIGHT0 && code<GL_LIGHT0+MAX_LIGHTS) {
+ gl_enable_disable_light(c,code - GL_LIGHT0, v);
+ } else {
+ /*
+ fprintf(stderr,"glEnableDisable: 0x%X not supported.\n",code);
+ */
+ }
+ break;
+ }
+}
+
+void glopShadeModel(GLContext *c,GLParam *p)
+{
+ int code=p[1].i;
+ c->current_shade_model=code;
+}
+
+void glopCullFace(GLContext *c,GLParam *p)
+{
+ int code=p[1].i;
+ c->current_cull_face=code;
+}
+
+void glopFrontFace(GLContext *c,GLParam *p)
+{
+ int code=p[1].i;
+ c->current_front_face=code;
+}
+
+void glopPolygonMode(GLContext *c,GLParam *p)
+{
+ int face=p[1].i;
+ int mode=p[2].i;
+
+ switch(face) {
+ case GL_BACK:
+ c->polygon_mode_back=mode;
+ break;
+ case GL_FRONT:
+ c->polygon_mode_front=mode;
+ break;
+ case GL_FRONT_AND_BACK:
+ c->polygon_mode_front=mode;
+ c->polygon_mode_back=mode;
+ break;
+ default:
+ gl_assert(0);
+ }
+}
+
+void glopHint(GLContext *c,GLParam *p)
+{
+ (void)c;
+ (void)p;
+#if 0
+ int target=p[1].i;
+ int mode=p[2].i;
+
+ /* do nothing */
+#endif
+}
+
+void
+glopPolygonOffset(GLContext *c, GLParam *p)
+{
+ c->offset_factor = p[1].f;
+ c->offset_units = p[2].f;
+}