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-rw-r--r--3rdparty/tinygl-0.4-ugfx/src/arrays.c207
1 files changed, 207 insertions, 0 deletions
diff --git a/3rdparty/tinygl-0.4-ugfx/src/arrays.c b/3rdparty/tinygl-0.4-ugfx/src/arrays.c
new file mode 100644
index 00000000..85b21bed
--- /dev/null
+++ b/3rdparty/tinygl-0.4-ugfx/src/arrays.c
@@ -0,0 +1,207 @@
+#include "zgl.h"
+#include <stdio.h>
+
+#define VERTEX_ARRAY 0x0001
+#define COLOR_ARRAY 0x0002
+#define NORMAL_ARRAY 0x0004
+#define TEXCOORD_ARRAY 0x0008
+
+void
+glopArrayElement(GLContext *c, GLParam *param)
+{
+ int i;
+ int states = c->client_states;
+ int idx = param[1].i;
+
+ if (states & COLOR_ARRAY) {
+ GLParam p[5];
+ int size = c->color_array_size;
+ i = idx * (size + c->color_array_stride);
+ p[1].f = c->color_array[i];
+ p[2].f = c->color_array[i+1];
+ p[3].f = c->color_array[i+2];
+ p[4].f = size > 3 ? c->color_array[i+3] : 1.0f;
+ glopColor(c, p);
+ }
+ if (states & NORMAL_ARRAY) {
+ i = idx * (3 + c->normal_array_stride);
+ c->current_normal.X = c->normal_array[i];
+ c->current_normal.Y = c->normal_array[i+1];
+ c->current_normal.Z = c->normal_array[i+2];
+ c->current_normal.Z = 0.0f;
+ }
+ if (states & TEXCOORD_ARRAY) {
+ int size = c->texcoord_array_size;
+ i = idx * (size + c->texcoord_array_stride);
+ c->current_tex_coord.X = c->texcoord_array[i];
+ c->current_tex_coord.Y = c->texcoord_array[i+1];
+ c->current_tex_coord.Z = size > 2 ? c->texcoord_array[i+2] : 0.0f;
+ c->current_tex_coord.W = size > 3 ? c->texcoord_array[i+3] : 1.0f;
+ }
+ if (states & VERTEX_ARRAY) {
+ GLParam p[5];
+ int size = c->vertex_array_size;
+ i = idx * (size + c->vertex_array_stride);
+ p[1].f = c->vertex_array[i];
+ p[2].f = c->vertex_array[i+1];
+ p[3].f = size > 2 ? c->vertex_array[i+2] : 0.0f;
+ p[4].f = size > 3 ? c->vertex_array[i+3] : 1.0f;
+ glopVertex(c, p);
+ }
+}
+
+void
+glArrayElement(GLint i)
+{
+ GLParam p[2];
+ p[0].op = OP_ArrayElement;
+ p[1].i = i;
+ gl_add_op(p);
+}
+
+
+void
+glopEnableClientState(GLContext *c, GLParam *p)
+{
+ c->client_states |= p[1].i;
+}
+
+void
+glEnableClientState(GLenum array)
+{
+ GLParam p[2];
+ p[0].op = OP_EnableClientState;
+
+ switch(array) {
+ case GL_VERTEX_ARRAY:
+ p[1].i = VERTEX_ARRAY;
+ break;
+ case GL_NORMAL_ARRAY:
+ p[1].i = NORMAL_ARRAY;
+ break;
+ case GL_COLOR_ARRAY:
+ p[1].i = COLOR_ARRAY;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ p[1].i = TEXCOORD_ARRAY;
+ break;
+ default:
+ gl_assert(0);
+ break;
+ }
+ gl_add_op(p);
+}
+
+void
+glopDisableClientState(GLContext *c, GLParam *p)
+{
+ c->client_states &= p[1].i;
+}
+
+void
+glDisableClientState(GLenum array)
+{
+ GLParam p[2];
+ p[0].op = OP_DisableClientState;
+
+ switch(array) {
+ case GL_VERTEX_ARRAY:
+ p[1].i = ~VERTEX_ARRAY;
+ break;
+ case GL_NORMAL_ARRAY:
+ p[1].i = ~NORMAL_ARRAY;
+ break;
+ case GL_COLOR_ARRAY:
+ p[1].i = ~COLOR_ARRAY;
+ break;
+ case GL_TEXTURE_COORD_ARRAY:
+ p[1].i = ~TEXCOORD_ARRAY;
+ break;
+ default:
+ gl_assert(0);
+ break;
+ }
+ gl_add_op(p);
+}
+
+void
+glopVertexPointer(GLContext *c, GLParam *p)
+{
+ c->vertex_array_size = p[1].i;
+ c->vertex_array_stride = p[2].i;
+ c->vertex_array = p[3].p;
+}
+
+void
+glVertexPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ GLParam p[4];
+ gl_assert(type == GL_FLOAT);
+ p[0].op = OP_VertexPointer;
+ p[1].i = size;
+ p[2].i = stride;
+ p[3].p = (void*)pointer;
+ gl_add_op(p);
+}
+
+void
+glopColorPointer(GLContext *c, GLParam *p)
+{
+ c->color_array_size = p[1].i;
+ c->color_array_stride = p[2].i;
+ c->color_array = p[3].p;
+}
+
+void
+glColorPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ GLParam p[4];
+ gl_assert(type == GL_FLOAT);
+ p[0].op = OP_ColorPointer;
+ p[1].i = size;
+ p[2].i = stride;
+ p[3].p = (void*)pointer;
+ gl_add_op(p);
+}
+
+void
+glopNormalPointer(GLContext *c, GLParam *p)
+{
+ c->normal_array_stride = p[1].i;
+ c->normal_array = p[2].p;
+}
+
+void
+glNormalPointer(GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ GLParam p[3];
+ gl_assert(type == GL_FLOAT);
+ p[0].op = OP_NormalPointer;
+ p[1].i = stride;
+ p[2].p = (void*)pointer;
+ gl_add_op(p);
+}
+
+void
+glopTexCoordPointer(GLContext *c, GLParam *p)
+{
+ c->texcoord_array_size = p[1].i;
+ c->texcoord_array_stride = p[2].i;
+ c->texcoord_array = p[3].p;
+}
+
+void
+glTexCoordPointer(GLint size, GLenum type, GLsizei stride,
+ const GLvoid *pointer)
+{
+ GLParam p[4];
+ gl_assert(type == GL_FLOAT);
+ p[0].op = OP_TexCoordPointer;
+ p[1].i = size;
+ p[2].i = stride;
+ p[3].p = (void*)pointer;
+ gl_add_op(p);
+}