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Diffstat (limited to '3rdparty/tinygl-0.4-ugfx/README.BEOS')
-rw-r--r-- | 3rdparty/tinygl-0.4-ugfx/README.BEOS | 20 |
1 files changed, 20 insertions, 0 deletions
diff --git a/3rdparty/tinygl-0.4-ugfx/README.BEOS b/3rdparty/tinygl-0.4-ugfx/README.BEOS new file mode 100644 index 00000000..a146f5f7 --- /dev/null +++ b/3rdparty/tinygl-0.4-ugfx/README.BEOS @@ -0,0 +1,20 @@ +BeOS support for TinyGL, 1998 Peder Blekken + +I implemented (a limited version of) the BGLView class. There is +no DirectWindow support, and some other funtions are missing too, +but it should work ok for most uses. Feel free to use and modify +GLView.cpp and GLView.h in any way you desire. + +You will need to take a look in Makefile to compile the library +under BeOS. For those of you not familiar with using makefiles: too bad :) + +Also, you will probably need to remove /boot/develop/headers/be/opengl +from the BEINCLUDES environment variable. Unfortunately, this means +editing the /boot/beos/system/boot/SetupEnvironment. It might be possible +to just make sure the TinyGL path is before Be's OpenGL in the include-paths +though. But I prefer to remove /boot/develop/headers/be/opengl, since I +often use Mesa as well. It is a better to add the OpenGL include path in your +makefile; or BeIDE project if that is what you use. + +Contact me for any reason: <pederb@sim.no> + |