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authorJoel Bodenmann <joel@unormal.org>2014-11-28 19:47:57 +0100
committerJoel Bodenmann <joel@unormal.org>2014-11-28 19:47:57 +0100
commit8e54d01db1955bf8e1093f10aa0eff21d7f3c173 (patch)
tree2b0afb3654b8103e9d8543bffffdb0268c404a4f /src
parentd54cf82d66e4b560723075b64d0308e7537525c9 (diff)
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Fixing Doxygen
Diffstat (limited to 'src')
-rw-r--r--src/gdisp/gdisp_colors.h34
1 files changed, 28 insertions, 6 deletions
diff --git a/src/gdisp/gdisp_colors.h b/src/gdisp/gdisp_colors.h
index b764ccfe..addd9fa9 100644
--- a/src/gdisp/gdisp_colors.h
+++ b/src/gdisp/gdisp_colors.h
@@ -9,6 +9,8 @@
* @file src/gdisp/gdisp_colors.h
* @brief GDISP color definitions header file.
*
+ * @details GDISP color definitions and macros
+ *
* @defgroup Colors Colors
* @ingroup GDISP
* @{
@@ -22,20 +24,24 @@
#if GFX_USE_GDISP || defined(__DOXYGEN__)
/**
- * For pixel formats we do some assignment of codes to enable
- * format auto-calculation. (Undocumented).
+ * @name Color system masks
+ *
+ * @details For pixel formats we do some assignment of codes to enable
+ * format auto-calculation. (Undocumented).
* 0x2RGB TRUECOLOR RGB format, R = red bits, G = green bits, B = blue bits
* 0x3RGB TRUECOLOR BGR format, R = red bits, G = green bits, B = blue bits
* 0x40XX GRAYSCALE XX = bits
* 0x60XX PALLETTE XX = bits
* 0x8XXX CUSTOM format.
+ * @{
*/
#define GDISP_COLORSYSTEM_MASK 0xF000
#define GDISP_COLORSYSTEM_RGB 0x2000
#define GDISP_COLORSYSTEM_BGR 0x3000
+/** @} */
/**
- * @brief Color Type Constants
+ * @name Color Type Constants
* @{
*/
#define GDISP_COLORSYSTEM_TRUECOLOR 0x2000
@@ -44,7 +50,7 @@
/** @} */
/**
- * @brief Pixel Format Constants
+ * @name Pixel Format Constants
* @{
*/
#define GDISP_PIXELFORMAT_MONO (GDISP_COLORSYSTEM_GRAYSCALE|0x0001)
@@ -97,11 +103,14 @@
* @brief The color system (grayscale, palette or truecolor)
*/
#define COLOR_SYSTEM GDISP_COLORSYSTEM_TRUECOLOR
+
/**
* @brief The number of bits in a color value
*/
#define COLOR_BITS 16
+
/**
+ * @name Color bits
* @brief The number of bits for each of red, green and blue
* @{
*/
@@ -109,7 +118,9 @@
#define COLOR_BITS_G 6
#define COLOR_BITS_B 5
/** @} */
+
/**
+ * @name Color bit shifts
* @brief The number of bits to shift each of red, green and blue to put it in the correct place in the color
* @{
*/
@@ -117,24 +128,27 @@
#define COLOR_SHIFT_G 5
#define COLOR_SHIFT_B 0
/** @} */
+
/**
* @brief Does the color need masking to remove invalid bits
*/
#define COLOR_NEEDS_MASK FALSE
+
/**
* @brief If the color needs masking to remove invalid bits, this is the mask
*/
#define COLOR_MASK 0xFFFF
+
/**
* @brief The color type
- * @{
*/
#define COLOR_TYPE uint16_t
- /** @} */
+
/**
* @brief The number of bits in the color type (not necessarily the same as COLOR_BITS).
*/
#define COLOR_TYPE_BITS 16
+
/**
* @brief Convert a luminance (0 to 255) into a color value.
* @note The word "Luma" is used instead of grey or gray due to the spelling ambiguities of the word grey
@@ -144,15 +158,20 @@
* @p LUMA_OF() which uses (0.25R + 0.5G + 0.25B).
*/
#define LUMA2COLOR(l) ((color_t)((((l) & 0xF8)<<8) | (((l) & 0xFC)<<3) | (((l) & 0xF8)>>3)))
+
/**
* @brief Convert red, green, blue (each 0 to 255) into a color value.
*/
#define RGB2COLOR(r,g,b) ((color_t)((((r) & 0xF8)<<8) | (((g) & 0xFC)<<3) | (((b) & 0xF8)>>3)))
+
/**
* @brief Convert a 6 digit HTML code (hex) into a color value.
*/
#define HTML2COLOR(h) ((color_t)((((h) & 0xF80000)>>8) | (((h) & 0x00FC00)>>5) | (((h) & 0x0000F8)>>3)))
+
/**
+ * @name Extraction macros (quick)
+ *
* @brief Extract the luma/red/green/blue component (0 to 255) of a color value.
* @note This uses quick and dirty bit shifting. If you want more exact colors
* use @p EXACT_RED_OF() etc which uses multiplies and divides. For constant
@@ -169,7 +188,10 @@
#define GREEN_OF(c) (((c)&0x007E)>>3)
#define BLUE_OF(c) (((c)&0x001F)<<3)
/** @} */
+
/**
+ * @name Extraction macros (precise)
+ *
* @brief Extract the exact luma/red/green/blue component (0 to 255) of a color value.
* @note This uses multiplies and divides rather than bit shifting.
* This gives exact equivalent colors at the expense of more cpu intensive