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authorAndrew Hannam <andrewh@inmarket.com.au>2012-11-26 18:45:26 +1000
committerAndrew Hannam <andrewh@inmarket.com.au>2012-11-26 18:45:26 +1000
commit8275c8820f230342939a2410dd0b24c0f26a14e5 (patch)
treefcb202fb077e7d78e1381e5ef531bbf96dcca3cf /src
parent6cc2bc280cc7dc4cb546d94219210d65c15df2e1 (diff)
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Ginput and structure changes
GINPUT Touch including drivers GTIMER fixes GEVENT fixes GWIN button completion Structure changes to better seperate sections of a sub-system
Diffstat (limited to 'src')
-rw-r--r--src/gdisp.c10
-rw-r--r--src/gdisp_fonts.c3
-rw-r--r--src/gevent.c54
-rw-r--r--src/ginput/dial.c (renamed from src/ginput.c)12
-rw-r--r--src/ginput/ginput.mk4
-rw-r--r--src/ginput/keyboard.c35
-rw-r--r--src/ginput/mouse.c554
-rw-r--r--src/ginput/toggle.c161
-rw-r--r--src/gtimer.c54
-rw-r--r--src/gwin.c368
-rw-r--r--src/gwin/button.c331
-rw-r--r--src/gwin/console.c210
-rw-r--r--src/gwin/gwin.mk2
-rw-r--r--src/gwin/gwin_internal.h53
14 files changed, 1450 insertions, 401 deletions
diff --git a/src/gdisp.c b/src/gdisp.c
index 92bb060d..51a43b49 100644
--- a/src/gdisp.c
+++ b/src/gdisp.c
@@ -32,7 +32,7 @@
#if GFX_USE_GDISP || defined(__DOXYGEN__)
#ifdef GDISP_NEED_TEXT
- #include "gdisp_fonts.h"
+ #include "gdisp/fonts.h"
#endif
/*===========================================================================*/
@@ -487,13 +487,13 @@
*
* @api
*/
- void gdispDrawArc(coord_t x, coord_t y, coord_t radius, uint16_t start, uint16_t end, color_t color) {
+ void gdispDrawArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) {
chMtxLock(&gdispMutex);
GDISP_LLD(drawarc)(x, y, radius, start, end, color);
chMtxUnlock();
}
#elif GDISP_NEED_ARC && GDISP_NEED_ASYNC
- void gdispDrawArc(coord_t x, coord_t y, coord_t radius, uint16_t start, uint16_t end, color_t color) {
+ void gdispDrawArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) {
gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_DRAWARC);
p->drawarc.x = x;
p->drawarc.y = y;
@@ -518,13 +518,13 @@
*
* @api
*/
- void gdispFillArc(coord_t x, coord_t y, coord_t radius, uint16_t start, uint16_t end, color_t color) {
+ void gdispFillArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) {
chMtxLock(&gdispMutex);
GDISP_LLD(fillarc)(x, y, radius, start, end, color);
chMtxUnlock();
}
#elif GDISP_NEED_ARC && GDISP_NEED_ASYNC
- void gdispFillArc(coord_t x, coord_t y, coord_t radius, uint16_t start, uint16_t end, color_t color) {
+ void gdispFillArc(coord_t x, coord_t y, coord_t radius, coord_t start, coord_t end, color_t color) {
gdisp_lld_msg_t *p = gdispAllocMsg(GDISP_LLD_MSG_FILLARC);
p->fillarc.x = x;
p->fillarc.y = y;
diff --git a/src/gdisp_fonts.c b/src/gdisp_fonts.c
index 4384a72e..6a6cd910 100644
--- a/src/gdisp_fonts.c
+++ b/src/gdisp_fonts.c
@@ -29,7 +29,8 @@
#if GDISP_NEED_TEXT
-#include "gdisp_fonts.h"
+#include "gdisp/fonts.h"
+
/* fontSmall - for side buttons */
#if 1
diff --git a/src/gevent.c b/src/gevent.c
index d9c7e4f1..0a18eca2 100644
--- a/src/gevent.c
+++ b/src/gevent.c
@@ -71,6 +71,7 @@ static void deleteAssignments(GListener *pl, GSourceHandle gsh) {
void geventListenerInit(GListener *pl) {
chSemInit(&pl->waitqueue, 0); // Next wait'er will block
chBSemInit(&pl->eventlock, FALSE); // Only one thread at a time looking at the event buffer
+ pl->callback = 0; // No callback active
pl->event.type = GEVENT_NULL; // Always safety
}
@@ -165,9 +166,45 @@ void geventDetachSource(GListener *pl, GSourceHandle gsh) {
* @return NULL on timeout
*/
GEvent *geventEventWait(GListener *pl, systime_t timeout) {
+ if (pl->callback || chSemGetCounterI(&pl->waitqueue) < 0)
+ return 0;
return chSemWaitTimeout(&pl->waitqueue, timeout) == RDY_OK ? &pl->event : 0;
}
+/* @brief Register a callback for an event on a listener from an assigned source.
+ * @details The type of the event should be checked (pevent->type) and then pevent should be typecast to the
+ * actual event type if it needs to be processed.
+ *
+ * @params[in] pl The Listener
+ * @params[in] fn The function to call back
+ * @params[in] param A parameter to pass the callback function
+ *
+ * @note The GEvent buffer is valid only during the time of the callback. The callback MUST NOT save
+ * a pointer to the buffer for use outside the callback.
+ * @note An existing callback function is de-registered by passing a NULL for 'fn'. Any existing
+ * callback function is replaced. Any thread currently waiting using geventEventWait will be sent the exit event.
+ * @note Callbacks occur in a thread context but stack space must be kept to a minumum and
+ * the callback must process quickly as all other events are performed on a single thread.
+ * @note In the callback function you should never call ANY event functions using your own GListener handle
+ * as it WILL create a deadlock and lock the system up.
+ * @note Applications should not use this call - geventEventWait() is the preferred mechanism for an
+ * application. This call is provided for GUI objects that may not have their own thread.
+ */
+void geventRegisterCallback(GListener *pl, GEventCallbackFn fn, void *param) {
+ if (pl) {
+ chMtxLock(&geventMutex);
+ chBSemWait(&pl->eventlock); // Obtain the buffer lock
+ pl->param = param; // Set the param
+ pl->callback = fn; // Set the callback function
+ if (chSemGetCounterI(&pl->waitqueue) < 0) {
+ pl->event.type = GEVENT_EXIT; // Set up the EXIT event
+ chSemSignal(&pl->waitqueue); // Wake up the listener
+ }
+ chBSemSignal(&pl->eventlock); // Release the buffer lock
+ chMtxUnlock();
+ }
+}
+
/**
* @brief Called by a source with a possible event to get a listener record.
* @details @p lastlr should be NULL on the first call and thereafter the result of the previous call.
@@ -215,7 +252,7 @@ GSourceListener *geventGetSourceListener(GSourceHandle gsh, GSourceListener *las
*/
GEvent *geventGetEventBuffer(GSourceListener *psl) {
// We already know we have the event lock
- return chSemGetCounterI(&psl->pListener->waitqueue) < 0 ? &psl->pListener->event : 0;
+ return &psl->pListener->callback || chSemGetCounterI(&psl->pListener->waitqueue) < 0 ? &psl->pListener->event : 0;
}
/**
@@ -226,10 +263,17 @@ GEvent *geventGetEventBuffer(GSourceListener *psl) {
*/
void geventSendEvent(GSourceListener *psl) {
chMtxLock(&geventMutex);
- // Wake up the listener
- if (chSemGetCounterI(&psl->pListener->waitqueue) < 0)
- chSemSignal(&psl->pListener->waitqueue);
- chMtxUnlock();
+ if (psl->pListener->callback) { // This test needs to be taken inside the mutex
+ chMtxUnlock();
+ // We already know we have the event lock
+ psl->pListener->callback(psl->pListener->param, &psl->pListener->event);
+
+ } else {
+ // Wake up the listener
+ if (chSemGetCounterI(&psl->pListener->waitqueue) < 0)
+ chSemSignal(&psl->pListener->waitqueue);
+ chMtxUnlock();
+ }
}
/**
diff --git a/src/ginput.c b/src/ginput/dial.c
index 9b6b180a..cb6799a9 100644
--- a/src/ginput.c
+++ b/src/ginput/dial.c
@@ -19,8 +19,8 @@
*/
/**
- * @file src/ginput.c
- * @brief GINPUT Driver code.
+ * @file src/ginput/dial.c
+ * @brief GINPUT dial code.
*
* @addtogroup GINPUT
* @{
@@ -29,9 +29,7 @@
#include "hal.h"
#include "ginput.h"
-#if GFX_USE_GINPUT || defined(__DOXYGEN__)
-
-#error "GINPUT: Not Implemented Yet"
-
-#endif /* GFX_USE_GINPUT */
+#if GINPUT_NEED_DIAL || defined(__DOXYGEN__)
+ #error "GINPUT: GINPUT_NEED_DIAL - Not Implemented Yet"
+#endif /* GINPUT_NEED_DIAL */
/** @} */
diff --git a/src/ginput/ginput.mk b/src/ginput/ginput.mk
new file mode 100644
index 00000000..06bcfc07
--- /dev/null
+++ b/src/ginput/ginput.mk
@@ -0,0 +1,4 @@
+GFXSRC += $(GFXLIB)/src/ginput/mouse.c \
+ $(GFXLIB)/src/ginput/keyboard.c \
+ $(GFXLIB)/src/ginput/toggle.c \
+ $(GFXLIB)/src/ginput/dial.c
diff --git a/src/ginput/keyboard.c b/src/ginput/keyboard.c
new file mode 100644
index 00000000..1c38a408
--- /dev/null
+++ b/src/ginput/keyboard.c
@@ -0,0 +1,35 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file src/ginput/keyboard.c
+ * @brief GINPUT keyboard code.
+ *
+ * @addtogroup GINPUT
+ * @{
+ */
+#include "ch.h"
+#include "hal.h"
+#include "ginput.h"
+
+#if GINPUT_NEED_KEYBOARD || defined(__DOXYGEN__)
+ #error "GINPUT: GINPUT_NEED_KEYBOARD - Not Implemented Yet"
+#endif /* GINPUT_NEED_KEYBOARD */
+/** @} */
diff --git a/src/ginput/mouse.c b/src/ginput/mouse.c
new file mode 100644
index 00000000..35872a6c
--- /dev/null
+++ b/src/ginput/mouse.c
@@ -0,0 +1,554 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file src/ginput/mouse.c
+ * @brief GINPUT mouse/touch code.
+ *
+ * @addtogroup GINPUT_MOUSE
+ * @{
+ */
+#include "ch.h"
+#include "hal.h"
+#include "gtimer.h"
+#include "ginput.h"
+
+#if GINPUT_NEED_MOUSE || defined(__DOXYGEN__)
+
+#include "lld/ginput/mouse.h"
+
+#if GINPUT_MOUSE_NEED_CALIBRATION
+ #if !defined(GFX_USE_GDISP) || !GFX_USE_GDISP
+ #error "GINPUT: GFX_USE_GDISP must be defined when mouse or touch calibration is required"
+ #endif
+
+ #define GINPUT_MOUSE_CALIBRATION_FONT &fontUI2Double
+ #define GINPUT_MOUSE_CALIBRATION_TEXT "Calibration"
+
+ #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR < 0
+ #define GINPUT_MOUSE_CALIBRATION_POINTS 3
+ #else
+ #define GINPUT_MOUSE_CALIBRATION_POINTS 4
+ #endif
+
+ typedef struct Calibration_t {
+ float ax;
+ float bx;
+ float cx;
+ float ay;
+ float by;
+ float cy;
+ } Calibration;
+#endif
+
+typedef struct MousePoint_t {
+ coord_t x, y;
+ } MousePoint;
+
+static GTIMER_DECL(MouseTimer);
+
+static struct MouseConfig_t {
+ MouseReading t;
+ MousePoint movepos;
+ MousePoint clickpos;
+ systime_t clicktime;
+ uint16_t last_buttons;
+ uint16_t flags;
+ #define FLG_INIT_DONE 0x8000
+ #define FLG_CLICK_TIMER 0x0001
+ #define FLG_IN_CAL 0x0010
+ #define FLG_CAL_OK 0x0020
+ #define FLG_CAL_SAVED 0x0040
+ #define FLG_CAL_FREE 0x0080
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ GMouseCalibrationSaveRoutine fnsavecal;
+ GMouseCalibrationLoadRoutine fnloadcal;
+ Calibration caldata;
+ #endif
+ } MouseConfig;
+
+#if GINPUT_MOUSE_NEED_CALIBRATION
+ static __inline void _tsDrawCross(const MousePoint *pp) {
+ gdispDrawLine(pp->x-15, pp->y, pp->x-2, pp->y, White);
+ gdispDrawLine(pp->x+2, pp->y, pp->x+15, pp->y, White);
+ gdispDrawLine(pp->x, pp->y-15, pp->x, pp->y-2, White);
+ gdispDrawLine(pp->x, pp->y+2, pp->x, pp->y+15, White);
+
+ gdispDrawLine(pp->x-15, pp->y+15, pp->x-7, pp->y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(pp->x-15, pp->y+7, pp->x-15, pp->y+15, RGB2COLOR(184,158,131));
+
+ gdispDrawLine(pp->x-15, pp->y-15, pp->x-7, pp->y-15, RGB2COLOR(184,158,131));
+ gdispDrawLine(pp->x-15, pp->y-7, pp->x-15, pp->y-15, RGB2COLOR(184,158,131));
+
+ gdispDrawLine(pp->x+7, pp->y+15, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
+ gdispDrawLine(pp->x+15, pp->y+7, pp->x+15, pp->y+15, RGB2COLOR(184,158,131));
+
+ gdispDrawLine(pp->x+7, pp->y-15, pp->x+15, pp->y-15, RGB2COLOR(184,158,131));
+ gdispDrawLine(pp->x+15, pp->y-15, pp->x+15, pp->y-7, RGB2COLOR(184,158,131));
+ }
+
+ static __inline void _tsClearCross(const MousePoint *pp) {
+ gdispFillArea(pp->x - 15, pp->y - 15, 42, 42, Blue);
+ }
+
+ static __inline void _tsTransform(MouseReading *pt, const Calibration *c) {
+ pt->x = (coord_t) (c->ax * pt->x + c->bx * pt->y + c->cx);
+ pt->y = (coord_t) (c->ay * pt->x + c->by * pt->y + c->cy);
+ }
+
+ static __inline void _tsDo3PointCalibration(const MousePoint *cross, const MousePoint *points, Calibration *c) {
+ float dx, dx0, dx1, dx2, dy0, dy1, dy2;
+
+ /* Compute all the required determinants */
+ dx = ((float)(points[0].x - points[2].x)) * ((float)(points[1].y - points[2].y))
+ - ((float)(points[1].x - points[2].x)) * ((float)(points[0].y - points[2].y));
+
+ dx0 = ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].y - points[2].y))
+ - ((float)(cross[1].x - cross[2].x)) * ((float)(points[0].y - points[2].y));
+
+ dx1 = ((float)(cross[1].x - cross[2].x)) * ((float)(points[0].x - points[2].x))
+ - ((float)(cross[0].x - cross[2].x)) * ((float)(points[1].x - points[2].x));
+
+ dx2 = cross[0].x * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
+ cross[1].x * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
+ cross[2].x * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
+
+ dy0 = ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].y - points[2].y))
+ - ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].y - points[2].y));
+
+ dy1 = ((float)(cross[1].y - cross[2].y)) * ((float)(points[0].x - points[2].x))
+ - ((float)(cross[0].y - cross[2].y)) * ((float)(points[1].x - points[2].x));
+
+ dy2 = cross[0].y * ((float)points[1].x * (float)points[2].y - (float)points[2].x * (float)points[1].y) -
+ cross[1].y * ((float)points[0].x * (float)points[2].y - (float)points[2].x * (float)points[0].y) +
+ cross[2].y * ((float)points[0].x * (float)points[1].y - (float)points[1].x * (float)points[0].y);
+
+ /* Now, calculate all the required coefficients */
+ c->ax = dx0 / dx;
+ c->bx = dx1 / dx;
+ c->cx = dx2 / dx;
+
+ c->ay = dy0 / dx;
+ c->by = dy1 / dx;
+ c->cy = dy2 / dx;
+ }
+#endif
+
+#if GINPUT_MOUSE_READ_CYCLES > 1
+ static void get_raw_reading(MouseReading *pt) {
+ int32_t x, y, z;
+ unsigned i;
+
+ x = y = z = 0;
+ for(i = 0; i < GINPUT_MOUSE_READ_CYCLES; i++) {
+ ginput_lld_mouse_get_reading(pt);
+ x += pt->x;
+ y += pt->y;
+ z += pt->z;
+ }
+
+ /* Take the average of the readings */
+ pt->x = x / GINPUT_MOUSE_READ_CYCLES;
+ pt->y = y / GINPUT_MOUSE_READ_CYCLES;
+ pt->z = z / GINPUT_MOUSE_READ_CYCLES;
+ }
+#else
+ #define get_raw_reading(pt) ginput_lld_mouse_get_reading(pt)
+#endif
+
+static void get_calibrated_reading(MouseReading *pt) {
+ #if GINPUT_MOUSE_NEED_CALIBRATION || GDISP_NEED_CONTROL
+ coord_t w, h;
+ #endif
+
+ get_raw_reading(pt);
+
+ #if GINPUT_MOUSE_NEED_CALIBRATION || GDISP_NEED_CONTROL
+ w = gdispGetWidth();
+ h = gdispGetHeight();
+ #endif
+
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ _tsTransform(pt, &MouseConfig.caldata);
+ #endif
+
+ #if GDISP_NEED_CONTROL
+ switch(gdispGetOrientation()) {
+ case GDISP_ROTATE_0:
+ break;
+ case GDISP_ROTATE_90:
+ {
+ coord_t t = pt->y;
+ pt->y = h - 1 - pt->x;
+ pt->x = t;
+ }
+ break;
+ case GDISP_ROTATE_180:
+ pt->x = w - 1 - pt->x;
+ pt->y = h - 1 - pt->y;
+ break;
+ case GDISP_ROTATE_270:
+ {
+ coord_t t = pt->x;
+ pt->x = w - 1 - pt->y;
+ pt->y = t;
+ }
+ break;
+ }
+ #endif
+
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ if (pt->x < 0) pt->x = 0;
+ else if (pt->x >= w) pt->x = w-1;
+ if (pt->y < 0) pt->y = 0;
+ else if (pt->y >= h) pt->y = h-1;
+ #endif
+}
+
+static void MousePoll(void *param) {
+ (void) param;
+ GSourceListener *psl;
+ GEventMouse *pe;
+ unsigned meta;
+ uint16_t tbtns;
+ uint32_t cdiff;
+ uint32_t mdiff;
+
+ // Save the last mouse state
+ MouseConfig.last_buttons = MouseConfig.t.buttons;
+
+ // Get the new mouse reading
+ get_calibrated_reading(&MouseConfig.t);
+
+ // Calculate out new event meta value and handle CLICK and CXTCLICK
+ meta = GMETA_NONE;
+
+ // Calculate the position difference from our movement reference (update the reference if out of range)
+ mdiff = (MouseConfig.t.x - MouseConfig.movepos.x) * (MouseConfig.t.x - MouseConfig.movepos.x) +
+ (MouseConfig.t.y - MouseConfig.movepos.y) * (MouseConfig.t.y - MouseConfig.movepos.y);
+ if (mdiff > GINPUT_MOUSE_MAX_MOVE_JITTER * GINPUT_MOUSE_MAX_MOVE_JITTER) {
+ MouseConfig.movepos.x = MouseConfig.t.x;
+ MouseConfig.movepos.y = MouseConfig.t.y;
+ }
+
+ // Check if the click has moved outside the click area and if so cancel the click
+ if ((MouseConfig.flags & FLG_CLICK_TIMER)) {
+ cdiff = (MouseConfig.t.x - MouseConfig.clickpos.x) * (MouseConfig.t.x - MouseConfig.clickpos.x) +
+ (MouseConfig.t.y - MouseConfig.clickpos.y) * (MouseConfig.t.y - MouseConfig.clickpos.y);
+ if (cdiff > GINPUT_MOUSE_MAX_CLICK_JITTER * GINPUT_MOUSE_MAX_CLICK_JITTER)
+ MouseConfig.flags &= ~FLG_CLICK_TIMER;
+ }
+
+ // Mouse down
+ tbtns = MouseConfig.t.buttons & ~MouseConfig.last_buttons;
+ if ((tbtns & GINPUT_MOUSE_BTN_LEFT))
+ meta |= GMETA_MOUSE_DOWN;
+ if ((tbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
+ MouseConfig.clickpos.x = MouseConfig.t.x;
+ MouseConfig.clickpos.y = MouseConfig.t.y;
+ MouseConfig.clicktime = chTimeNow();
+ MouseConfig.flags |= FLG_CLICK_TIMER;
+ }
+
+ // Mouse up
+ tbtns = ~MouseConfig.t.buttons & MouseConfig.last_buttons;
+ if ((tbtns & GINPUT_MOUSE_BTN_LEFT))
+ meta |= GMETA_MOUSE_UP;
+ if ((tbtns & (GINPUT_MOUSE_BTN_LEFT|GINPUT_MOUSE_BTN_RIGHT))) {
+ if ((MouseConfig.flags & FLG_CLICK_TIMER)) {
+ if ((tbtns & GINPUT_MOUSE_BTN_LEFT)
+ #if GINPUT_MOUSE_CLICK_TIME != TIME_INFINITE
+ && chTimeNow() - MouseConfig.clicktime < MS2ST(GINPUT_MOUSE_CLICK_TIME)
+ #endif
+ )
+ meta |= GMETA_MOUSE_CLICK;
+ else
+ meta |= GMETA_MOUSE_CXTCLICK;
+ MouseConfig.flags &= ~FLG_CLICK_TIMER;
+ }
+ }
+
+ // Send the event to the listeners that are interested.
+ psl = 0;
+ while ((psl = geventGetSourceListener((GSourceHandle)(&MouseConfig), psl))) {
+ if (!(pe = (GEventMouse *)geventGetEventBuffer(psl))) {
+ // This listener is missing - save the meta events that have happened
+ psl->srcflags |= meta;
+ continue;
+ }
+
+ // If we haven't really moved (and there are no meta events) don't bother sending the event
+ if (mdiff <= GINPUT_MOUSE_MAX_MOVE_JITTER * GINPUT_MOUSE_MAX_MOVE_JITTER && !psl->srcflags && !meta && !(psl->listenflags & GLISTEN_MOUSENOFILTER))
+ continue;
+
+ // Send the event if we are listening for it
+ if (((MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEDOWNMOVES))
+ || (!(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT) && (psl->listenflags & GLISTEN_MOUSEUPMOVES))
+ || (meta && (psl->listenflags & GLISTEN_MOUSEMETA))) {
+ pe->type = GINPUT_MOUSE_EVENT_TYPE;
+ pe->instance = 0;
+ pe->x = MouseConfig.t.x;
+ pe->y = MouseConfig.t.y;
+ pe->z = MouseConfig.t.z;
+ pe->current_buttons = MouseConfig.t.buttons;
+ pe->last_buttons = MouseConfig.last_buttons;
+ pe->meta = meta;
+ if (psl->srcflags) {
+ pe->current_buttons |= GINPUT_MISSED_MOUSE_EVENT;
+ pe->meta |= psl->srcflags;
+ psl->srcflags = 0;
+ }
+ geventSendEvent(psl);
+ }
+ }
+}
+
+/* Mouse Functions */
+GSourceHandle ginputGetMouse(uint16_t instance) {
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ Calibration *pc;
+ #endif
+
+ // We only support a single mouse instance currently
+ if (instance)
+ return 0;
+
+ // Do we need to initialise the mouse subsystem?
+ if (!(MouseConfig.flags & FLG_INIT_DONE)) {
+ ginput_lld_mouse_init();
+
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ #if GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
+ if (!MouseConfig.fnloadcal) {
+ MouseConfig.fnloadcal = ginput_lld_mouse_calibration_load;
+ MouseConfig.flags &= ~FLG_CAL_FREE;
+ }
+ if (!MouseConfig.fnsavecal)
+ MouseConfig.fnsavecal = ginput_lld_mouse_calibration_save;
+ #endif
+ if (MouseConfig.fnloadcal && (pc = (Calibration *)MouseConfig.fnloadcal(instance))) {
+ MouseConfig.caldata = pc[0];
+ MouseConfig.flags |= (FLG_CAL_OK|FLG_CAL_SAVED);
+ if ((MouseConfig.flags & FLG_CAL_FREE))
+ chHeapFree((void *)pc);
+ } else
+ ginputCalibrateMouse(instance);
+ #endif
+
+ // Get the first reading
+ MouseConfig.last_buttons = 0;
+ get_calibrated_reading(&MouseConfig.t);
+
+ // Mark init as done and start the Poll timer
+ MouseConfig.flags |= FLG_INIT_DONE;
+ gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
+ }
+
+ // Return our structure as the handle
+ return (GSourceHandle)&MouseConfig;
+}
+
+/* Get the current mouse position and button status.
+ * Unlike a listener event, this status cannot record meta events such as "CLICK"
+ * Returns FALSE on error (eg invalid instance)
+ */
+bool_t ginputGetMouseStatus(uint16_t instance, GEventMouse *pe) {
+ if (instance || (MouseConfig.flags & (FLG_INIT_DONE|FLG_IN_CAL)) != FLG_INIT_DONE)
+ return FALSE;
+
+ pe->type = GINPUT_MOUSE_EVENT_TYPE;
+ pe->instance = instance;
+ pe->x = MouseConfig.t.x;
+ pe->y = MouseConfig.t.y;
+ pe->z = MouseConfig.t.z;
+ pe->current_buttons = MouseConfig.t.buttons;
+ pe->last_buttons = MouseConfig.last_buttons;
+ if (pe->current_buttons & ~pe->last_buttons & GINPUT_MOUSE_BTN_LEFT)
+ pe->meta = GMETA_MOUSE_DOWN;
+ else if (~pe->current_buttons & pe->last_buttons & GINPUT_MOUSE_BTN_LEFT)
+ pe->meta = GMETA_MOUSE_UP;
+ else
+ pe->meta = GMETA_NONE;
+ return TRUE;
+}
+
+/* Run a mouse calibration.
+ * Returns FALSE if the driver doesn't support it or if the handle is invalid.
+ */
+bool_t ginputCalibrateMouse(uint16_t instance) {
+ #if !GINPUT_MOUSE_NEED_CALIBRATION
+ (void) instance;
+
+ return FALSE;
+ #else
+
+ const coord_t height = gdispGetHeight();
+ const coord_t width = gdispGetWidth();
+ const MousePoint cross[] = {{(width / 4), (height / 4)},
+ {(width - (width / 4)) , (height / 4)},
+ {(width - (width / 4)) , (height - (height / 4))},
+ {(width / 2), (height / 2)}}; /* Check point */
+ MousePoint points[GINPUT_MOUSE_CALIBRATION_POINTS];
+ const MousePoint *pc;
+ MousePoint *pt;
+ int32_t px, py;
+ unsigned i, j;
+
+ if (instance || (MouseConfig.flags & FLG_IN_CAL))
+ return FALSE;
+
+ MouseConfig.flags |= FLG_IN_CAL;
+ gtimerStop(&MouseTimer);
+ MouseConfig.flags &= ~(FLG_CAL_OK|FLG_CAL_SAVED);
+
+ #if GDISP_NEED_CONTROL
+ gdispSetOrientation(GDISP_ROTATE_0);
+ #endif
+
+ gdispClear(Blue);
+
+ gdispFillStringBox(0, 5, width, 30, GINPUT_MOUSE_CALIBRATION_TEXT, GINPUT_MOUSE_CALIBRATION_FONT, White, Blue, justifyCenter);
+
+ #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
+ do {
+ #endif
+ for(i = 0, pt = points, pc = cross; i < GINPUT_MOUSE_CALIBRATION_POINTS; i++, pt++, pc++) {
+ _tsDrawCross(pc);
+
+ do {
+
+ /* Wait for the mouse to be pressed */
+ while(get_raw_reading(&MouseConfig.t), !(MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT))
+ chThdSleepMilliseconds(20);
+
+ /* Average all the samples while the mouse is down */
+ for(px = py = 0, j = 0;
+ chThdSleepMilliseconds(20), /* Settling time between readings */
+ get_raw_reading(&MouseConfig.t),
+ (MouseConfig.t.buttons & GINPUT_MOUSE_BTN_LEFT);
+ j++) {
+ px += MouseConfig.t.x;
+ py += MouseConfig.t.y;
+ }
+
+ } while(!j);
+
+ pt->x = px / j;
+ pt->y = py / j;
+
+ _tsClearCross(pc);
+ }
+
+ /* Apply 3 point calibration algorithm */
+ _tsDo3PointCalibration(cross, points, &MouseConfig.caldata);
+
+ /* Verification of correctness of calibration (optional) :
+ * See if the 4th point (Middle of the screen) coincides with the calibrated
+ * result. If point is within +/- Squareroot(ERROR) pixel margin, then successful calibration
+ * Else, start from the beginning.
+ */
+ #if GINPUT_MOUSE_MAX_CALIBRATION_ERROR >= 0
+ /* Transform the co-ordinates */
+ MouseConfig.t.x = points[3].x;
+ MouseConfig.t.y = points[3].y;
+ _tsTransform(&MouseConfig.t, &MouseConfig.caldata);
+
+ /* Calculate the delta */
+ px = (MouseConfig.t.x - cross[3].x) * (MouseConfig.t.x - cross[3].x) +
+ (MouseConfig.t.y - cross[3].y) * (MouseConfig.t.y - cross[3].y);
+
+ } while (px > GINPUT_MOUSE_MAX_CALIBRATION_ERROR * GINPUT_MOUSE_MAX_CALIBRATION_ERROR);
+ #endif
+
+ // Restart everything
+ MouseConfig.flags |= FLG_CAL_OK;
+ MouseConfig.last_buttons = 0;
+ get_calibrated_reading(&MouseConfig.t);
+ MouseConfig.flags &= ~FLG_IN_CAL;
+ if ((MouseConfig.flags & FLG_INIT_DONE))
+ gtimerStart(&MouseTimer, MousePoll, 0, TRUE, GINPUT_MOUSE_POLL_PERIOD);
+
+ // Save the calibration data (if possible)
+ if (MouseConfig.fnsavecal) {
+ MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
+ MouseConfig.flags |= FLG_CAL_SAVED;
+ }
+ return TRUE;
+ #endif
+}
+
+/* Set the routines to save and fetch calibration data.
+ * This function should be called before first calling ginputGetMouse() for a particular instance
+ * as the gdispGetMouse() routine may attempt to fetch calibration data and perform a startup calibration if there is no way to get it.
+ * If this is called after gdispGetMouse() has been called and the driver requires calibration storage, it will immediately save the data is has already obtained.
+ * The 'requireFree' parameter indicates if the fetch buffer must be free()'d to deallocate the buffer provided by the Fetch routine.
+ */
+void ginputSetMouseCalibrationRoutines(uint16_t instance, GMouseCalibrationSaveRoutine fnsave, GMouseCalibrationLoadRoutine fnload, bool_t requireFree) {
+ #if GINPUT_MOUSE_NEED_CALIBRATION
+ if (instance)
+ return;
+
+ MouseConfig.fnloadcal = fnload;
+ MouseConfig.fnsavecal = fnsave;
+ if (requireFree)
+ MouseConfig.flags |= FLG_CAL_FREE;
+ else
+ MouseConfig.flags &= ~FLG_CAL_FREE;
+ #if GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
+ if (!MouseConfig.fnloadcal) {
+ MouseConfig.fnloadcal = ginput_lld_mouse_calibration_load;
+ MouseConfig.flags &= ~FLG_CAL_FREE;
+ }
+ if (!MouseConfig.fnsavecal)
+ MouseConfig.fnsavecal = ginput_lld_mouse_calibration_save;
+ #endif
+ if (MouseConfig.fnsavecal && (MouseConfig.flags & (FLG_CAL_OK|FLG_CAL_SAVED)) == FLG_CAL_OK) {
+ MouseConfig.fnsavecal(instance, (const uint8_t *)&MouseConfig.caldata, sizeof(MouseConfig.caldata));
+ MouseConfig.flags |= FLG_CAL_SAVED;
+ }
+ #else
+ (void)instance, (void)fnsave, (void)fnload, (void)requireFree;
+ #endif
+}
+
+/* Test if a particular mouse instance requires routines to save its calibration data. */
+bool_t ginputRequireMouseCalibrationStorage(uint16_t instance) {
+ if (instance)
+ return FALSE;
+
+ #if GINPUT_MOUSE_NEED_CALIBRATION && !GINPUT_MOUSE_LLD_CALIBRATION_LOADSAVE
+ return TRUE;
+ #else
+ return FALSE;
+ #endif
+}
+
+/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
+void ginputMouseWakeup(void) {
+ gtimerJab(&MouseTimer);
+}
+
+/* Wake up the mouse driver from an interrupt service routine (there may be new readings available) */
+void ginputMouseWakeupI(void) {
+ gtimerJabI(&MouseTimer);
+}
+
+#endif /* GINPUT_NEED_MOUSE */
+/** @} */
diff --git a/src/ginput/toggle.c b/src/ginput/toggle.c
new file mode 100644
index 00000000..a49ebfd3
--- /dev/null
+++ b/src/ginput/toggle.c
@@ -0,0 +1,161 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file src/ginput/toggle.c
+ * @brief GINPUT toggle code.
+ *
+ * @addtogroup GINPUT_TOGGLE
+ * @{
+ */
+#include "ch.h"
+#include "hal.h"
+#include "gtimer.h"
+#include "ginput.h"
+
+#if GINPUT_NEED_TOGGLE || defined(__DOXYGEN__)
+
+#include "lld/ginput/toggle.h"
+
+#ifndef GINPUT_TOGGLE_POLL_PERIOD
+ #define GINPUT_TOGGLE_POLL_PERIOD 250
+#endif
+
+#define GINPUT_TOGGLE_ISON 0x01
+#define GINPUT_TOGGLE_INVERT 0x02
+
+static GTIMER_DECL(ToggleTimer);
+static struct GEventToggleStatus_t {
+ uint8_t status;
+} ToggleStatus[GINPUT_TOGGLE_NUM_PORTS];
+
+// Our polling function
+static void TogglePoll(void *param) {
+ (void) param;
+
+ const GToggleConfig *ptc;
+ GSourceListener *psl;
+ GEventToggle *pe;
+ unsigned i, bits, mask;
+ uint8_t state;
+
+ // Loop while there are bits to get
+ for(ptc = GInputToggleConfigTable, i=0; i < GINPUT_TOGGLE_NUM_PORTS; ptc++) {
+
+ // Get the next block of bits
+ bits = ginput_lld_toggle_getbits(ptc) ^ ptc->invert;
+
+ // Extract the bits of use
+ for(mask = ptc->mask; i < GINPUT_TOGGLE_NUM_PORTS && mask; mask >>= 1, bits >>= 1) {
+ // Ignore bits not in our mask
+ if (!(mask & 1))
+ continue;
+
+ // Calculate our new state
+ state = ToggleStatus[i].status & ~GINPUT_TOGGLE_ISON;
+ if (state & GINPUT_TOGGLE_INVERT)
+ bits ^= 1;
+ if (bits & 1)
+ state |= GINPUT_TOGGLE_ISON;
+
+ // Has it changed?
+ if ((state ^ ToggleStatus[i].status) & GINPUT_TOGGLE_ISON) {
+
+ // Save the new state
+ ToggleStatus[i].status = state;
+
+ // Send the event to the listeners that are interested.
+ psl = 0;
+ while ((psl = geventGetSourceListener((GSourceHandle)(ToggleStatus+i), psl))) {
+ if (!(pe = (GEventToggle *)geventGetEventBuffer(psl)))
+ continue;
+ if ((state & GINPUT_TOGGLE_ISON)) {
+ if ((psl->listenflags & GLISTEN_TOGGLE_ON)) {
+ pe->type = GEVENT_TOGGLE;
+ pe->instance = i;
+ pe->on = TRUE;
+ geventSendEvent(psl);
+ }
+ } else {
+ if ((psl->listenflags & GLISTEN_TOGGLE_OFF)) {
+ pe->type = GEVENT_TOGGLE;
+ pe->instance = i;
+ pe->on = FALSE;
+ geventSendEvent(psl);
+ }
+ }
+ }
+ }
+
+ // Next toggle switch
+ i++;
+ }
+ }
+}
+
+/* Hardware Toggle/Switch/Button Functions */
+GSourceHandle ginputGetToggle(uint16_t instance) {
+ const GToggleConfig *ptc;
+
+ if (instance >= GINPUT_TOGGLE_NUM_PORTS)
+ return 0;
+
+ // Do we need to initialise the toggle subsystem?
+ if (!gtimerIsActive(&ToggleTimer)) {
+ for(ptc = GInputToggleConfigTable; ptc < GInputToggleConfigTable+sizeof(GInputToggleConfigTable)/sizeof(GInputToggleConfigTable[0]); ptc++)
+ ginput_lld_toggle_init(ptc);
+ gtimerStart(&ToggleTimer, TogglePoll, 0, TRUE, GINPUT_TOGGLE_POLL_PERIOD);
+ }
+
+ // OK - return this input
+ return (GSourceHandle)(ToggleStatus+instance);
+}
+
+// If invert is true, invert the on/off sense for the toggle
+void ginputInvertToggle(uint16_t instance, bool_t invert) {
+ if (instance >= GINPUT_TOGGLE_NUM_PORTS)
+ return;
+ if (invert) {
+ if (!(ToggleStatus[instance].status & GINPUT_TOGGLE_INVERT)) {
+ ToggleStatus[instance].status |= GINPUT_TOGGLE_INVERT;
+ ToggleStatus[instance].status ^= GINPUT_TOGGLE_ISON;
+ }
+ } else {
+ if ((ToggleStatus[instance].status & GINPUT_TOGGLE_INVERT)) {
+ ToggleStatus[instance].status &= ~GINPUT_TOGGLE_INVERT;
+ ToggleStatus[instance].status ^= GINPUT_TOGGLE_ISON;
+ }
+ }
+}
+
+/* Get the current toggle status.
+ * Returns FALSE on error (eg invalid instance)
+ */
+bool_t ginputGetToggleStatus(uint16_t instance, GEventToggle *ptoggle) {
+ if (instance >= GINPUT_TOGGLE_NUM_PORTS)
+ return FALSE;
+ ptoggle->type = GEVENT_TOGGLE;
+ ptoggle->instance = instance;
+ ptoggle->on = (ToggleStatus[instance].status & GINPUT_TOGGLE_ISON) ? TRUE : FALSE;
+ return TRUE;
+}
+
+#endif /* GINPUT_NEED_TOGGLE */
+/** @} */
diff --git a/src/gtimer.c b/src/gtimer.c
index 98556607..8956a190 100644
--- a/src/gtimer.c
+++ b/src/gtimer.c
@@ -36,14 +36,14 @@
#define GTIMER_FLG_JABBED 0x0004
#define GTIMER_FLG_SCHEDULED 0x0008
-#define TimeIsWithin(time, start, end) (end > start ? (time >= start && time <= end) : (time >= start || time <= end))
+/* Don't rework this macro to use a ternary operator - the gcc compiler stuffs it up */
+#define TimeIsWithin(x, start, end) ((end >= start && x >= start && x <= end) || (end < start && (x >= start || x <= end)))
// This mutex protects access to our tables
static MUTEX_DECL(mutex);
static Thread *pThread = 0;
static GTimer *pTimerHead = 0;
-static systime_t lastTime = 0;
-static SEMAPHORE_DECL(waitsem, 0);
+static BSEMAPHORE_DECL(waitsem, TRUE);
static WORKING_AREA(waTimerThread, GTIMER_THREAD_STACK_SIZE);
/*===========================================================================*/
@@ -55,7 +55,7 @@ static msg_t GTimerThreadHandler(void *arg) {
GTimer *pt;
systime_t tm;
systime_t nxtTimeout;
- systime_t tmptime;
+ systime_t lastTime;
GTimerFunction fn;
void *param;
@@ -64,9 +64,11 @@ static msg_t GTimerThreadHandler(void *arg) {
#endif
nxtTimeout = TIME_INFINITE;
+ lastTime = 0;
while(1) {
/* Wait for work to do. */
- chSemWaitTimeout(&waitsem, nxtTimeout);
+ chThdYield(); // Give someone else a go no matter how busy we are
+ chBSemWaitTimeout(&waitsem, nxtTimeout);
restartTimerChecks:
@@ -87,11 +89,13 @@ static msg_t GTimerThreadHandler(void *arg) {
if ((pt->flags & GTIMER_FLG_PERIODIC) && pt->period != TIME_IMMEDIATE) {
// Yes - Update ready for the next period
if (!(pt->flags & GTIMER_FLG_INFINITE)) {
- do {
- pt->when += pt->period; // We may have skipped a period
- } while (TimeIsWithin(pt->when, lastTime, tm));
+ // We may have skipped a period.
+ // We use this complicated formulae rather than a loop
+ // because the gcc compiler stuffs up the loop so that it
+ // either loops forever or doesn't get executed at all.
+ pt->when += ((tm + pt->period - pt->when) / pt->period) * pt->period;
}
-
+
// We are definitely no longer jabbed
pt->flags &= ~GTIMER_FLG_JABBED;
@@ -120,10 +124,8 @@ static msg_t GTimerThreadHandler(void *arg) {
}
// Find when we next need to wake up
- if (!(pt->flags & GTIMER_FLG_INFINITE)) {
- tmptime = pt->when - tm;
- if (tmptime < nxtTimeout) nxtTimeout = tmptime;
- }
+ if (!(pt->flags & GTIMER_FLG_INFINITE) && pt->when - tm < nxtTimeout)
+ nxtTimeout = pt->when - tm;
pt = pt->next;
} while(pt != pTimerHead);
}
@@ -201,11 +203,13 @@ void gtimerStart(GTimer *pt, GTimerFunction fn, void *param, bool_t periodic, sy
pt->flags = GTIMER_FLG_SCHEDULED;
if (periodic)
pt->flags |= GTIMER_FLG_PERIODIC;
- if (millisec != TIME_INFINITE) {
+ if (millisec == TIME_INFINITE) {
+ pt->flags |= GTIMER_FLG_INFINITE;
+ pt->period = TIME_INFINITE;
+ } else {
pt->period = MS2ST(millisec);
pt->when = chTimeNow() + pt->period;
- } else
- pt->flags |= GTIMER_FLG_INFINITE;
+ }
// Just pop it on the end of the queue
if (pTimerHead) {
@@ -217,7 +221,8 @@ void gtimerStart(GTimer *pt, GTimerFunction fn, void *param, bool_t periodic, sy
pt->next = pt->prev = pTimerHead = pt;
// Bump the thread
- chSemSignal(&waitsem);
+ if (!(pt->flags & GTIMER_FLG_INFINITE))
+ chBSemSignal(&waitsem);
chMtxUnlock();
}
@@ -249,6 +254,17 @@ void gtimerStop(GTimer *pt) {
}
/**
+ * @brief Test if a timer is currently active
+ *
+ * @param[in] pt Pointer to a GTimer structure
+ *
+ * @api
+ */
+bool_t gtimerIsActive(GTimer *pt) {
+ return (pt->flags & GTIMER_FLG_SCHEDULED) ? TRUE : FALSE;
+}
+
+/**
* @brief Jab a timer causing the current period to immediate expire
* @details The callback function will be called as soon as possible.
*
@@ -268,7 +284,7 @@ void gtimerJab(GTimer *pt) {
pt->flags |= GTIMER_FLG_JABBED;
// Bump the thread
- chSemSignal(&waitsem);
+ chBSemSignal(&waitsem);
chMtxUnlock();
}
@@ -291,7 +307,7 @@ void gtimerJabI(GTimer *pt) {
pt->flags |= GTIMER_FLG_JABBED;
// Bump the thread
- chSemSignalI(&waitsem);
+ chBSemSignalI(&waitsem);
}
#endif /* GFX_USE_GTIMER */
diff --git a/src/gwin.c b/src/gwin.c
index 86765935..87288aa9 100644
--- a/src/gwin.c
+++ b/src/gwin.c
@@ -31,17 +31,11 @@
#if GFX_USE_GWIN || defined(__DOXYGEN__)
-#include <string.h>
-
-#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
-#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
-
-#define GWIN_FLG_DYNAMIC 0x0001
-#define GWIN_FIRST_CONTROL_FLAG 0x0002
-#define GBTN_FLG_ALLOCTXT (GWIN_FIRST_CONTROL_FLAG<<0)
+#include "gwin/gwin_internal.h"
+// Internal routine for use by GWIN components only
// Initialise a window creating it dynamicly if required.
-static GHandle gwinInit(GWindowObject *gw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size) {
+GHandle _gwinInit(GWindowObject *gw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size) {
coord_t w, h;
// Check the window size against the screen size
@@ -90,7 +84,7 @@ static GHandle gwinInit(GWindowObject *gw, coord_t x, coord_t y, coord_t width,
* @api
*/
GHandle gwinCreateWindow(GWindowObject *gw, coord_t x, coord_t y, coord_t width, coord_t height) {
- if (!(gw = (GWindowObject *)gwinInit((GWindowObject *)gw, x, y, width, height, sizeof(GWindowObject))))
+ if (!(gw = (GWindowObject *)_gwinInit((GWindowObject *)gw, x, y, width, height, sizeof(GWindowObject))))
return 0;
gw->type = GW_WINDOW;
return (GHandle)gw;
@@ -536,360 +530,6 @@ void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy,
}
#endif
-/*------------------------------------------------------------------------------------------------------------------------*/
-
-#if GWIN_NEED_CONSOLE || defined(__DOXYGEN__)
-
-/*
- * Stream interface implementation. The interface is write only
- */
-
-#define Stream2GWindow(ip) ((GHandle)(((char *)(ip)) - (size_t)(&(((GConsoleObject *)0)->stream))))
-
-static size_t GWinStreamWrite(void *ip, const uint8_t *bp, size_t n) { gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
-static size_t GWinStreamRead(void *ip, uint8_t *bp, size_t n) { (void)ip; (void)bp; (void)n; return 0; }
-static msg_t GWinStreamPut(void *ip, uint8_t b) { gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
-static msg_t GWinStreamGet(void *ip) {(void)ip; return RDY_OK; }
-static msg_t GWinStreamPutTimed(void *ip, uint8_t b, systime_t time) { (void)time; gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
-static msg_t GWinStreamGetTimed(void *ip, systime_t timeout) { (void)ip; (void)timeout; return RDY_OK; }
-static size_t GWinStreamWriteTimed(void *ip, const uint8_t *bp, size_t n, systime_t time) { (void)time; gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
-static size_t GWinStreamReadTimed(void *ip, uint8_t *bp, size_t n, systime_t time) { (void)ip; (void)bp; (void)n; (void)time; return 0; }
-
-struct GConsoleWindowVMT_t {
- _base_asynchronous_channel_methods
-};
-
-static const struct GConsoleWindowVMT_t GWindowConsoleVMT = {
- GWinStreamWrite,
- GWinStreamRead,
- GWinStreamPut,
- GWinStreamGet,
- GWinStreamPutTimed,
- GWinStreamGetTimed,
- GWinStreamWriteTimed,
- GWinStreamReadTimed
-};
-
-/**
- * @brief Create a console window.
- * @details A console window allows text to be written using chprintf() (and the console functions defined here).
- * @brief Text in a console window supports newlines and will wrap text as required.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
- * @param[in] font The font to use
- * @note The console is not automatically cleared on creation. You must do that by calling gwinClear() (possibly after changing your background color)
- * @note If the dispay does not support scrolling, the window will be cleared when the bottom line is reached.
- * @note The default drawing color gets set to White and the background drawing color to Black.
- * @note The dimensions and position may be changed to fit on the real screen.
- *
- * @api
- */
-GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height, font_t font) {
- if (!(gc = (GConsoleObject *)gwinInit((GWindowObject *)gc, x, y, width, height, sizeof(GConsoleObject))))
- return 0;
- gc->gwin.type = GW_CONSOLE;
- gwinSetFont(&gc->gwin, font);
- gc->stream.vmt = &GWindowConsoleVMT;
- gc->cx = 0;
- gc->cy = 0;
- return (GHandle)gc;
-}
-
-/**
- * @brief Get a stream from a console window suitable for use with chprintf().
- * @return The stream handle or NULL if this is not a console window.
- *
- * @param[in] gh The window handle (must be a console window)
- *
- * @api
- */
-BaseSequentialStream *gwinGetConsoleStream(GHandle gh) {
- if (gh->type != GW_CONSOLE)
- return 0;
- return (BaseSequentialStream *)&(((GConsoleObject *)(gh))->stream);
-}
-
-/**
- * @brief Put a character at the cursor position in the window.
- * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] c The character to draw
- *
- * @api
- */
-void gwinPutChar(GHandle gh, char c) {
- uint8_t width;
- #define gcw ((GConsoleObject *)gh)
-
- if (gh->type != GW_CONSOLE || !gh->font) return;
-
- #if GDISP_NEED_CLIP
- gdispSetClip(gh->x, gh->y, gh->width, gh->height);
- #endif
-
- if (c == '\n') {
- gcw->cx = 0;
- gcw->cy += gcw->fy;
- // We use lazy scrolling here and only scroll when the next char arrives
- } else if (c == '\r') {
- // gcw->cx = 0;
- } else {
- width = gdispGetCharWidth(c, gh->font) + gcw->fp;
- if (gcw->cx + width >= gh->width) {
- gcw->cx = 0;
- gcw->cy += gcw->fy;
- }
-
- if (gcw->cy + gcw->fy > gh->height) {
-#if GDISP_NEED_SCROLL
- /* scroll the console */
- gdispVerticalScroll(gh->x, gh->y, gh->width, gh->height, gcw->fy, gh->bgcolor);
- /* reset the cursor to the start of the last line */
- gcw->cx = 0;
- gcw->cy = (((coord_t)(gh->height/gcw->fy))-1)*gcw->fy;
-#else
- /* clear the console */
- gdispFillArea(gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
- /* reset the cursor to the top of the window */
- gcw->cx = 0;
- gcw->cy = 0;
-#endif
- }
-
-#if GWIN_CONSOLE_USE_CLEAR_LINES
- /* clear to the end of the line */
- if (gcw->cx == 0)
- gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, gcw->fy, gh->bgcolor);
-#endif
-#if GWIN_CONSOLE_USE_FILLED_CHARS
- gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
-#else
- gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
-#endif
-
- /* update cursor */
- gcw->cx += width;
- }
- #undef gcw
-}
-
-/**
- * @brief Put a string at the cursor position in the window. It will wrap lines as required.
- * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] str The string to draw
- *
- * @api
- */
-void gwinPutString(GHandle gh, const char *str) {
- while(*str)
- gwinPutChar(gh, *str++);
-}
-
-/**
- * @brief Put the character array at the cursor position in the window. It will wrap lines as required.
- * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] str The string to draw
- * @param[in] n The number of characters to draw
- *
- * @api
- */
-void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
- while(n--)
- gwinPutChar(gh, *str++);
-}
-#endif
-
-/*------------------------------------------------------------------------------------------------------------------------*/
-
-#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
-
-static const GButtonStyle GButtonDefaultStyle = {
- GBTN_3D,
- HTML2COLOR(0x404040), // color_up_edge;
- HTML2COLOR(0xE0E0E0), // color_up_fill;
- HTML2COLOR(0x000000), // color_up_txt;
- HTML2COLOR(0x404040), // color_dn_edge;
- HTML2COLOR(0x808080), // color_dn_fill;
- HTML2COLOR(0x404040), // color_dn_txt;
- };
-
-/**
- * @brief Create a button window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] gb The GConsoleWindow structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
- * @param[in] font The font to use
- * @param[in] type The type of button
- * @note The drawing color gets set to White and the background drawing color to Black.
- * @note The dimensions and position may be changed to fit on the real screen.
- * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
- *
- * @api
- */
-GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type) {
- if (!(gb = (GButtonObject *)gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
- return 0;
- gb->gwin.type = GW_BUTTON;
- gwinSetFont(&gb->gwin, font);
- gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
- gb->type = type;
- gb->state = GBTN_UP;
- gb->txt = "";
- gb->callback = 0;
- gb->inputsrc = 0;
- return (GHandle)gb;
-}
-
-/**
- * @brief Set the style of a button.
- * @details The button style is defined by its shape and colours.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] style The button style to set.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
- *
- * @api
- */
-void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
- #define gbw ((GButtonObject *)gh)
- if (gh->type != GW_BUTTON)
- return;
-
- gbw->style.shape = style->shape;
- gbw->style.color_up_edge = style->color_up_edge;
- gbw->style.color_up_fill = style->color_up_fill;
- gbw->style.color_dn_edge = style->color_dn_edge;
- gbw->style.color_dn_fill = style->color_dn_fill;
- gbw->style.color_up_txt = style->color_up_txt;
- gbw->style.color_dn_txt = style->color_dn_txt;
- #undef gbw
-}
-
-/**
- * @brief Set the text of a button.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
- * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
- *
- * @api
- */
-void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
- #define gbw ((GButtonObject *)gh)
- if (gh->type != GW_BUTTON)
- return;
-
- // Dispose of the old string
- if ((gh->flags & GBTN_FLG_ALLOCTXT)) {
- gh->flags &= ~GBTN_FLG_ALLOCTXT;
- if (gbw->txt) {
- chHeapFree((void *)gbw->txt);
- gbw->txt = "";
- }
- }
- // Alloc the new text if required
- if (txt && useAlloc) {
- char *str;
-
- if ((str = (char *)chHeapAlloc(NULL, strlen(txt)+1))) {
- gh->flags |= GBTN_FLG_ALLOCTXT;
- strcpy(str, txt);
- }
- txt = (const char *)str;
- }
-
- gbw->txt = txt ? txt : "";
- #undef gbw
-}
-
-/**
- * @brief Redraw the button.
- *
- * @param[in] gh The window handle (must be a button window)
- *
- * @api
- */
-void gwinButtonDraw(GHandle gh) {
- color_t cedge;
- color_t cfill;
- color_t ctxt;
- const char * txt;
- #define gbw ((GButtonObject *)gh)
- #define RND_CNR_SIZE 5
-
- if (gh->type != GW_BUTTON)
- return;
-
- #if GDISP_NEED_CLIP
- gdispSetClip(gh->x, gh->y, gh->width, gh->height);
- #endif
-
- // Get the text (safely)
- txt = gh->font && gbw->txt ? gbw->txt : "";
-
- // Determine the colors to use
- switch(gbw->state) {
- case GBTN_DOWN:
- cedge = gbw->style.color_dn_edge;
- cfill = gbw->style.color_dn_fill;
- ctxt = gbw->style.color_dn_txt;
- break;
- case GBTN_UP: default:
- cedge = gbw->style.color_up_edge;
- cfill = gbw->style.color_up_fill;
- ctxt = gbw->style.color_up_txt;
- break;
- }
-
- // Draw according to the shape specified.
- switch(gbw->style.shape) {
-#if GDISP_NEED_ARC
- case GBTN_ROUNDED:
- if (gh->width >= 2*RND_CNR_SIZE+10) {
- gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
- gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
- gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
- break;
- }
- /* Fall Through */
-#endif
- case GBTN_SQUARE:
- gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
- gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
- break;
-#if GDISP_NEED_ELLIPSE
- case GBTN_ELLIPSE:
- gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
- gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
- gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
- break;
-#endif
- case GBTN_3D: default:
- gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
- gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
- gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
- break;
- }
- #undef gbw
-}
-
-//void gwinSetButtonCallback(GHandle gh, ????);
-//void gwinSetButtonInput(GHandle gh, ????);
-#endif
-
#endif /* GFX_USE_GWIN */
/** @} */
diff --git a/src/gwin/button.c b/src/gwin/button.c
new file mode 100644
index 00000000..f62a86a4
--- /dev/null
+++ b/src/gwin/button.c
@@ -0,0 +1,331 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file src/gwin/button.c
+ * @brief GWIN Driver code.
+ *
+ * @addtogroup GWIN_BUTTON
+ * @{
+ */
+#include "ch.h"
+#include "hal.h"
+#include "gwin.h"
+#include "ginput.h"
+
+#if !defined(GFX_USE_GINPUT) || !GFX_USE_GINPUT
+ #error "GWIN Buttons require GFX_USE_GINPUT"
+#endif
+
+#if (GFX_USE_GWIN && GWIN_NEED_BUTTON) || defined(__DOXYGEN__)
+
+#include <string.h>
+#include "gwin_internal.h"
+
+static const GButtonStyle GButtonDefaultStyle = {
+ GBTN_3D,
+ HTML2COLOR(0x404040), // color_up_edge;
+ HTML2COLOR(0xE0E0E0), // color_up_fill;
+ HTML2COLOR(0x000000), // color_up_txt;
+ HTML2COLOR(0x404040), // color_dn_edge;
+ HTML2COLOR(0x808080), // color_dn_fill;
+ HTML2COLOR(0x404040), // color_dn_txt;
+ };
+
+// Process an event callback
+static void gwinButtonCallback(void *param, GEvent *pe) {
+ GSourceListener *psl;
+ #define gh ((GHandle)param)
+ #define gbw ((GButtonObject *)param)
+ #define gsh ((GSourceHandle)param)
+ #define pme ((GEventMouse *)pe)
+ #define pte ((GEventTouch *)pe)
+ #define pxe ((GEventToggle *)pe)
+ #define pbe ((GEventGWinButton *)pe)
+
+ switch (pe->type) {
+ #if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
+ case GEVENT_MOUSE:
+ case GEVENT_TOUCH:
+ // Ignore anything other than the primary mouse button going up or down
+ if (!((pme->current_buttons ^ pme->last_buttons) & GINPUT_MOUSE_BTN_LEFT))
+ return;
+
+ if (gbw->state == GBTN_UP) {
+ // Our button is UP: Test for button down over the button
+ if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT)
+ && pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
+ && pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height) {
+ gbw->state = GBTN_DOWN;
+ gwinButtonDraw((GHandle)param);
+ }
+ return;
+ }
+
+ // Our button is DOWN
+
+ // Skip more mouse downs
+ if ((pme->current_buttons & GINPUT_MOUSE_BTN_LEFT))
+ return;
+
+ // This must be a mouse up - set the button as UP
+ gbw->state = GBTN_UP;
+ gwinButtonDraw((GHandle)param);
+
+ // If the mouse up was over the button then create the event
+ if (pme->x >= gbw->gwin.x && pme->x < gbw->gwin.x + gbw->gwin.width
+ && pme->y >= gbw->gwin.y && pme->y < gbw->gwin.y + gbw->gwin.height)
+ break;
+
+ return;
+ #endif
+
+ #if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
+ case GEVENT_TOGGLE:
+ // State has changed - update the button
+ gbw->state = pxe->on ? GBTN_DOWN : GBTN_UP;
+ gwinButtonDraw((GHandle)param);
+
+ // Trigger the event on button down (different than for mouse/touch)
+ if (gbw->state == GBTN_DOWN)
+ break;
+
+ return;
+ #endif
+
+ default:
+ return;
+ }
+
+ // Trigger a GWIN Button Event
+ psl = 0;
+ while ((psl = geventGetSourceListener(gsh, psl))) {
+ if (!(pe = geventGetEventBuffer(psl)))
+ continue;
+ pbe->type = GEVENT_GWIN_BUTTON;
+ pbe->button = gh;
+ geventSendEvent(psl);
+ }
+
+ #undef pbe
+ #undef pme
+ #undef pte
+ #undef pxe
+ #undef gsh
+ #undef gbw
+ #undef gh
+}
+
+/**
+ * @brief Create a button window.
+ * @return NULL if there is no resultant drawing area, otherwise a window handle.
+ *
+ * @param[in] gb The GConsoleWindow structure to initialise. If this is NULL the structure is dynamically allocated.
+ * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
+ * @param[in] width The width of the window
+ * @param[in] height The height of the window
+ * @param[in] font The font to use
+ * @param[in] type The type of button
+ * @note The drawing color gets set to White and the background drawing color to Black.
+ * @note The dimensions and position may be changed to fit on the real screen.
+ * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
+ *
+ * @api
+ */
+GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type) {
+ if (!(gb = (GButtonObject *)_gwinInit((GWindowObject *)gb, x, y, width, height, sizeof(GButtonObject))))
+ return 0;
+ gb->gwin.type = GW_BUTTON;
+ gwinSetFont(&gb->gwin, font);
+ gwinSetButtonStyle(&gb->gwin, &GButtonDefaultStyle);
+ gb->type = type;
+ gb->state = GBTN_UP;
+ gb->txt = "";
+ geventListenerInit(&gb->listener);
+ geventRegisterCallback(&gb->listener, gwinButtonCallback, gb);
+ return (GHandle)gb;
+}
+
+/**
+ * @brief Set the style of a button.
+ * @details The button style is defined by its shape and colours.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ * @param[in] style The button style to set.
+ * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
+ *
+ * @api
+ */
+void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style) {
+ #define gbw ((GButtonObject *)gh)
+ if (gh->type != GW_BUTTON)
+ return;
+
+ gbw->style.shape = style->shape;
+ gbw->style.color_up_edge = style->color_up_edge;
+ gbw->style.color_up_fill = style->color_up_fill;
+ gbw->style.color_dn_edge = style->color_dn_edge;
+ gbw->style.color_dn_fill = style->color_dn_fill;
+ gbw->style.color_up_txt = style->color_up_txt;
+ gbw->style.color_dn_txt = style->color_dn_txt;
+ #undef gbw
+}
+
+/**
+ * @brief Set the text of a button.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
+ * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
+ * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
+ *
+ * @api
+ */
+void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc) {
+ #define gbw ((GButtonObject *)gh)
+ if (gh->type != GW_BUTTON)
+ return;
+
+ // Dispose of the old string
+ if ((gh->flags & GBTN_FLG_ALLOCTXT)) {
+ gh->flags &= ~GBTN_FLG_ALLOCTXT;
+ if (gbw->txt) {
+ chHeapFree((void *)gbw->txt);
+ gbw->txt = "";
+ }
+ }
+ // Alloc the new text if required
+ if (txt && useAlloc) {
+ char *str;
+
+ if ((str = (char *)chHeapAlloc(NULL, strlen(txt)+1))) {
+ gh->flags |= GBTN_FLG_ALLOCTXT;
+ strcpy(str, txt);
+ }
+ txt = (const char *)str;
+ }
+
+ gbw->txt = txt ? txt : "";
+ #undef gbw
+}
+
+/**
+ * @brief Redraw the button.
+ *
+ * @param[in] gh The window handle (must be a button window)
+ *
+ * @api
+ */
+void gwinButtonDraw(GHandle gh) {
+ color_t cedge;
+ color_t cfill;
+ color_t ctxt;
+ const char * txt;
+ #define gbw ((GButtonObject *)gh)
+ #define RND_CNR_SIZE 5
+
+ if (gh->type != GW_BUTTON)
+ return;
+
+ #if GDISP_NEED_CLIP
+ gdispSetClip(gh->x, gh->y, gh->width, gh->height);
+ #endif
+
+ // Get the text (safely)
+ txt = gh->font && gbw->txt ? gbw->txt : "";
+
+ // Determine the colors to use
+ switch(gbw->state) {
+ case GBTN_DOWN:
+ cedge = gbw->style.color_dn_edge;
+ cfill = gbw->style.color_dn_fill;
+ ctxt = gbw->style.color_dn_txt;
+ break;
+ case GBTN_UP: default:
+ cedge = gbw->style.color_up_edge;
+ cfill = gbw->style.color_up_fill;
+ ctxt = gbw->style.color_up_txt;
+ break;
+ }
+
+ // Draw according to the shape specified.
+ switch(gbw->style.shape) {
+#if GDISP_NEED_ARC
+ case GBTN_ROUNDED:
+ if (gh->width >= 2*RND_CNR_SIZE+10) {
+ gdispFillRoundedBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, RND_CNR_SIZE-1, cfill);
+ gdispDrawStringBox(gh->x+1, gh->y+RND_CNR_SIZE, gh->width-2, gh->height-(2*RND_CNR_SIZE), txt, gh->font, ctxt, justifyCenter);
+ gdispDrawRoundedBox(gh->x, gh->y, gh->width, gh->height, RND_CNR_SIZE, cedge);
+ break;
+ }
+ /* Fall Through */
+#endif
+ case GBTN_SQUARE:
+ gdispFillStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, cfill, justifyCenter);
+ gdispDrawBox(gh->x, gh->y, gh->width, gh->height, cedge);
+ break;
+#if GDISP_NEED_ELLIPSE
+ case GBTN_ELLIPSE:
+ gdispFillEllipse(gh->x+1, gh->y+1, gh->width/2-1, gh->height/2-1, cfill);
+ gdispDrawStringBox(gh->x+1, gh->y+1, gh->width-2, gh->height-2, txt, gh->font, ctxt, justifyCenter);
+ gdispDrawEllipse(gh->x, gh->y, gh->width/2, gh->height/2, cedge);
+ break;
+#endif
+ case GBTN_3D: default:
+ gdispFillStringBox(gh->x, gh->y, gh->width-1, gh->height-1, txt, gh->font, ctxt, cfill, justifyCenter);
+ gdispDrawLine(gh->x+gh->width-1, gh->y, gh->x+gh->width-1, gh->y+gh->height-1, cedge);
+ gdispDrawLine(gh->x, gh->y+gh->height-1, gh->x+gh->width-2, gh->y+gh->height-1, cedge);
+ break;
+ }
+ #undef gbw
+}
+
+// Attach a source to this button. Sources recognised: Mouse, Touch and Toggle - others are ignored (returns false).
+bool_t gwinAttachButtonSource(GHandle gh, GSourceHandle gsh, GEventType type) {
+ #define gbw ((GButtonObject *)gh)
+ unsigned flags;
+
+ switch (type) {
+ #if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
+ case GEVENT_MOUSE:
+ flags = 0;
+ break;
+ #endif
+ #if defined(GINPUT_NEED_TOUCH) && GINPUT_NEED_TOUCH
+ case GEVENT_TOUCH:
+ flags = 0;
+ break;
+ #endif
+ #if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
+ case GEVENT_TOGGLE:
+ flags = GLISTEN_TOGGLE_OFF|GLISTEN_TOGGLE_ON;
+ break;
+ #endif
+ default:
+ return FALSE;
+ }
+ return geventAttachSource(&gbw->listener, gsh, flags);
+
+ #undef gbw
+}
+
+#endif /* GFX_USE_GWIN && GWIN_NEED_BUTTON */
+/** @} */
+
diff --git a/src/gwin/console.c b/src/gwin/console.c
new file mode 100644
index 00000000..63960c23
--- /dev/null
+++ b/src/gwin/console.c
@@ -0,0 +1,210 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file src/gwin/console.c
+ * @brief GWIN Driver code.
+ *
+ * @addtogroup GWIN_CONSOLE
+ * @{
+ */
+#include "ch.h"
+#include "hal.h"
+#include "gwin.h"
+
+#if (GFX_USE_GWIN && GWIN_NEED_CONSOLE) || defined(__DOXYGEN__)
+
+#include <string.h>
+#include "gwin_internal.h"
+
+
+#define GWIN_CONSOLE_USE_CLEAR_LINES TRUE
+#define GWIN_CONSOLE_USE_FILLED_CHARS FALSE
+
+/*
+ * Stream interface implementation. The interface is write only
+ */
+
+#define Stream2GWindow(ip) ((GHandle)(((char *)(ip)) - (size_t)(&(((GConsoleObject *)0)->stream))))
+
+static size_t GWinStreamWrite(void *ip, const uint8_t *bp, size_t n) { gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
+static size_t GWinStreamRead(void *ip, uint8_t *bp, size_t n) { (void)ip; (void)bp; (void)n; return 0; }
+static msg_t GWinStreamPut(void *ip, uint8_t b) { gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
+static msg_t GWinStreamGet(void *ip) {(void)ip; return RDY_OK; }
+static msg_t GWinStreamPutTimed(void *ip, uint8_t b, systime_t time) { (void)time; gwinPutChar(Stream2GWindow(ip), (char)b); return RDY_OK; }
+static msg_t GWinStreamGetTimed(void *ip, systime_t timeout) { (void)ip; (void)timeout; return RDY_OK; }
+static size_t GWinStreamWriteTimed(void *ip, const uint8_t *bp, size_t n, systime_t time) { (void)time; gwinPutCharArray(Stream2GWindow(ip), (const char *)bp, n); return RDY_OK; }
+static size_t GWinStreamReadTimed(void *ip, uint8_t *bp, size_t n, systime_t time) { (void)ip; (void)bp; (void)n; (void)time; return 0; }
+
+struct GConsoleWindowVMT_t {
+ _base_asynchronous_channel_methods
+};
+
+static const struct GConsoleWindowVMT_t GWindowConsoleVMT = {
+ GWinStreamWrite,
+ GWinStreamRead,
+ GWinStreamPut,
+ GWinStreamGet,
+ GWinStreamPutTimed,
+ GWinStreamGetTimed,
+ GWinStreamWriteTimed,
+ GWinStreamReadTimed
+};
+
+/**
+ * @brief Create a console window.
+ * @details A console window allows text to be written using chprintf() (and the console functions defined here).
+ * @brief Text in a console window supports newlines and will wrap text as required.
+ * @return NULL if there is no resultant drawing area, otherwise a window handle.
+ *
+ * @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated.
+ * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
+ * @param[in] width The width of the window
+ * @param[in] height The height of the window
+ * @param[in] font The font to use
+ * @note The console is not automatically cleared on creation. You must do that by calling gwinClear() (possibly after changing your background color)
+ * @note If the dispay does not support scrolling, the window will be cleared when the bottom line is reached.
+ * @note The default drawing color gets set to White and the background drawing color to Black.
+ * @note The dimensions and position may be changed to fit on the real screen.
+ *
+ * @api
+ */
+GHandle gwinCreateConsole(GConsoleObject *gc, coord_t x, coord_t y, coord_t width, coord_t height, font_t font) {
+ if (!(gc = (GConsoleObject *)_gwinInit((GWindowObject *)gc, x, y, width, height, sizeof(GConsoleObject))))
+ return 0;
+ gc->gwin.type = GW_CONSOLE;
+ gwinSetFont(&gc->gwin, font);
+ gc->stream.vmt = &GWindowConsoleVMT;
+ gc->cx = 0;
+ gc->cy = 0;
+ return (GHandle)gc;
+}
+
+/**
+ * @brief Get a stream from a console window suitable for use with chprintf().
+ * @return The stream handle or NULL if this is not a console window.
+ *
+ * @param[in] gh The window handle (must be a console window)
+ *
+ * @api
+ */
+BaseSequentialStream *gwinGetConsoleStream(GHandle gh) {
+ if (gh->type != GW_CONSOLE)
+ return 0;
+ return (BaseSequentialStream *)&(((GConsoleObject *)(gh))->stream);
+}
+
+/**
+ * @brief Put a character at the cursor position in the window.
+ * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
+ *
+ * @param[in] gh The window handle (must be a console window)
+ * @param[in] c The character to draw
+ *
+ * @api
+ */
+void gwinPutChar(GHandle gh, char c) {
+ uint8_t width;
+ #define gcw ((GConsoleObject *)gh)
+
+ if (gh->type != GW_CONSOLE || !gh->font) return;
+
+ #if GDISP_NEED_CLIP
+ gdispSetClip(gh->x, gh->y, gh->width, gh->height);
+ #endif
+
+ if (c == '\n') {
+ gcw->cx = 0;
+ gcw->cy += gcw->fy;
+ // We use lazy scrolling here and only scroll when the next char arrives
+ } else if (c == '\r') {
+ // gcw->cx = 0;
+ } else {
+ width = gdispGetCharWidth(c, gh->font) + gcw->fp;
+ if (gcw->cx + width >= gh->width) {
+ gcw->cx = 0;
+ gcw->cy += gcw->fy;
+ }
+
+ if (gcw->cy + gcw->fy > gh->height) {
+#if GDISP_NEED_SCROLL
+ /* scroll the console */
+ gdispVerticalScroll(gh->x, gh->y, gh->width, gh->height, gcw->fy, gh->bgcolor);
+ /* reset the cursor to the start of the last line */
+ gcw->cx = 0;
+ gcw->cy = (((coord_t)(gh->height/gcw->fy))-1)*gcw->fy;
+#else
+ /* clear the console */
+ gdispFillArea(gh->x, gh->y, gh->width, gh->height, gh->bgcolor);
+ /* reset the cursor to the top of the window */
+ gcw->cx = 0;
+ gcw->cy = 0;
+#endif
+ }
+
+#if GWIN_CONSOLE_USE_CLEAR_LINES
+ /* clear to the end of the line */
+ if (gcw->cx == 0)
+ gdispFillArea(gh->x, gh->y + gcw->cy, gh->width, gcw->fy, gh->bgcolor);
+#endif
+#if GWIN_CONSOLE_USE_FILLED_CHARS
+ gdispFillChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color, gh->bgcolor);
+#else
+ gdispDrawChar(gh->x + gcw->cx, gh->y + gcw->cy, c, gh->font, gh->color);
+#endif
+
+ /* update cursor */
+ gcw->cx += width;
+ }
+ #undef gcw
+}
+
+/**
+ * @brief Put a string at the cursor position in the window. It will wrap lines as required.
+ * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
+ *
+ * @param[in] gh The window handle (must be a console window)
+ * @param[in] str The string to draw
+ *
+ * @api
+ */
+void gwinPutString(GHandle gh, const char *str) {
+ while(*str)
+ gwinPutChar(gh, *str++);
+}
+
+/**
+ * @brief Put the character array at the cursor position in the window. It will wrap lines as required.
+ * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
+ *
+ * @param[in] gh The window handle (must be a console window)
+ * @param[in] str The string to draw
+ * @param[in] n The number of characters to draw
+ *
+ * @api
+ */
+void gwinPutCharArray(GHandle gh, const char *str, size_t n) {
+ while(n--)
+ gwinPutChar(gh, *str++);
+}
+
+#endif /* GFX_USE_GWIN && GWIN_NEED_CONSOLE */
+/** @} */
+
diff --git a/src/gwin/gwin.mk b/src/gwin/gwin.mk
new file mode 100644
index 00000000..cf952580
--- /dev/null
+++ b/src/gwin/gwin.mk
@@ -0,0 +1,2 @@
+GFXSRC += $(GFXLIB)/src/gwin/console.c \
+ $(GFXLIB)/src/gwin/button.c
diff --git a/src/gwin/gwin_internal.h b/src/gwin/gwin_internal.h
new file mode 100644
index 00000000..13401a6f
--- /dev/null
+++ b/src/gwin/gwin_internal.h
@@ -0,0 +1,53 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+/**
+ * @file gwin_internal.h
+ * @brief GWIN Graphic window subsystem header file.
+ *
+ * @addtogroup GWIN
+ * @{
+ */
+#ifndef _GWIN_INTERNAL_H
+#define _GWIN_INTERNAL_H
+
+#if GFX_USE_GWIN || defined(__DOXYGEN__)
+
+/*===========================================================================*/
+/* Sub-system constants. */
+/*===========================================================================*/
+
+#define GWIN_FLG_DYNAMIC 0x0001
+#define GWIN_FIRST_CONTROL_FLAG 0x0002
+#define GBTN_FLG_ALLOCTXT (GWIN_FIRST_CONTROL_FLAG<<0)
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+GHandle _gwinInit(GWindowObject *gw, coord_t x, coord_t y, coord_t width, coord_t height, size_t size);
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GFX_USE_GWIN */
+
+#endif /* _GWIN_INTERNAL_H */
+/** @} */