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authorJoel Bodenmann <joel@unormal.org>2014-01-06 21:20:35 +0100
committerJoel Bodenmann <joel@unormal.org>2014-01-06 21:20:35 +0100
commit6aa34e4fdcf3ffa45e2c9b3a8c7c15a43c043d38 (patch)
treee4b82e65113c39a5023e6a15570cb9f710623f32 /src/gwin/frame.c
parentfc984c3721b09b396424a51f3006491e026a5f97 (diff)
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initial version of frames - still work in progress, DO NOT USE!!!
Diffstat (limited to 'src/gwin/frame.c')
-rw-r--r--src/gwin/frame.c232
1 files changed, 232 insertions, 0 deletions
diff --git a/src/gwin/frame.c b/src/gwin/frame.c
new file mode 100644
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+++ b/src/gwin/frame.c
@@ -0,0 +1,232 @@
+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file src/gwin/frame.c
+ * @brief GWIN sub-system frame code.
+ *
+ * @defgroup Frame Frame
+ * @ingroup GWIN
+ *
+ * @{
+ */
+
+#include "gfx.h"
+
+#if (GFX_USE_GWIN && GWIN_NEED_FRAME) || defined(__DOXYGEN__)
+
+/* Some values for the default render */
+#define BORDER_X 5
+#define BORDER_Y 30
+#define BUTTON_X 20
+#define BUTTON_Y 20
+
+/* Some useful macros for data type conversions */
+#define gh2obj ((GFrameObject *)gh)
+
+/* Forware declarations */
+void gwinFrameDraw_Std(GWidgetObject *gw, void *param);
+
+#if GINPUT_NEED_MOUSE
+ static void _mouseDown(GWidgetObject *gw, coord_t x, coord_t y) {
+
+ }
+
+ static void _mouseUp(GWidgetObject *gw, coord_t x, coord_t y) {
+
+ }
+
+ static void _mouseMove(GWidgetObject *gw, coord_t x, coord_t y) {
+
+ }
+#endif
+
+static const gwidgetVMT frameVMT = {
+ {
+ "Frame", // The classname
+ sizeof(GFrameObject), // The object size
+ _gwidgetDestroy, // The destroy routine
+ _gwidgetRedraw, // The redraw routine
+ 0, // The after-clear routine
+ },
+ gwinFrameDraw_Std, // The default drawing routine
+ #if GINPUT_NEED_MOUSE
+ {
+ _mouseDown, // Process mouse down event
+ _mouseUp, // Process mouse up events
+ _mouseMove, // Process mouse move events
+ },
+ #endif
+ #if GINPUT_NEED_TOGGLE
+ {
+ 0, // 1 toggle role
+ 0, // Assign Toggles
+ 0, // Get Toggles
+ 0, // Process toggle off events
+ 0, // Process toggle on events
+ },
+ #endif
+ #if GINPUT_NEED_DIAL
+ {
+ 0, // 1 dial roles
+ 0, // Assign Dials
+ 0, // Get Dials
+ 0, // Process dial move events
+ },
+ #endif
+};
+
+GHandle gwinGFrameCreate(GDisplay *g, GFrameObject *fo, GWidgetInit *pInit, uint16_t flags) {
+ uint16_t tmp;
+
+ if (!(fo = (GFrameObject *)_gwidgetCreate(g, &fo->w, pInit, &frameVMT)))
+ return 0;
+
+ fo->btnClose = NULL;
+ fo->btnMin = NULL;
+ fo->btnMax = NULL;
+
+ /* Buttons require a border */
+ tmp = flags;
+ if ((tmp & GWIN_FRAME_CLOSE_BTN || tmp & GWIN_FRAME_MINMAX_BTN) && !(tmp & GWIN_FRAME_BORDER)) {
+ tmp |= GWIN_FRAME_BORDER;
+ }
+
+ /* apply flags */
+ fo->w.g.flags |= tmp;
+
+ /* create close button if necessary */
+ if (fo->w.g.flags & GWIN_FRAME_CLOSE_BTN) {
+ GWidgetInit wi;
+
+ wi.customDraw = 0;
+ wi.customParam = 0;
+ wi.customStyle = 0;
+ wi.g.show = TRUE;
+
+ wi.g.x = fo->w.g.width - BORDER_X - BUTTON_X;
+ wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
+ wi.g.width = BUTTON_X;
+ wi.g.height = BUTTON_Y;
+ wi.text = "X";
+ fo->btnClose = gwinButtonCreate(NULL, &wi);
+ gwinAddChild((GHandle)fo, fo->btnClose, FALSE);
+ }
+
+ /* create minimize and maximize buttons if necessary */
+ if (fo->w.g.flags & GWIN_FRAME_MINMAX_BTN) {
+ GWidgetInit wi;
+
+ wi.customDraw = 0;
+ wi.customParam = 0;
+ wi.customStyle = 0;
+ wi.g.show = TRUE;
+
+ wi.g.x = (fo->w.g.flags & GWIN_FRAME_CLOSE_BTN) ? fo->w.g.width - 2*BORDER_X - 2*BUTTON_X : fo->w.g.width - BORDER_X - BUTTON_X;
+ wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
+ wi.g.width = BUTTON_X;
+ wi.g.height = BUTTON_Y;
+ wi.text = "O";
+ fo->btnMin = gwinButtonCreate(NULL, &wi);
+ gwinAddChild((GHandle)fo, fo->btnMin, FALSE);
+
+ wi.g.x = (fo->w.g.flags & GWIN_FRAME_CLOSE_BTN) ? fo->w.g.width - 3*BORDER_X - 3*BUTTON_X : fo->w.g.width - BORDER_X - BUTTON_X;
+ wi.g.y = (BORDER_Y - BUTTON_Y) / 2;
+ wi.g.width = BUTTON_X;
+ wi.g.height = BUTTON_Y;
+ wi.text = "_";
+ fo->btnMax = gwinButtonCreate(NULL, &wi);
+ gwinAddChild((GHandle)fo, fo->btnMax, FALSE);
+
+ }
+
+ gwinSetVisible(&fo->w.g, pInit->g.show);
+
+ return (GHandle)fo;
+}
+
+GHandle gwinFrameGetClose(GHandle gh) {
+ if (gh->vmt != (gwinVMT *)&frameVMT)
+ return;
+
+ return gh2obj->btnClose;
+}
+
+GHandle gwinFrameGetMin(GHandle gh) {
+ if (gh->vmt != (gwinVMT *)&frameVMT)
+ return;
+
+ return gh2obj->btnMin;
+}
+
+GHandle gwinFrameGetMax(GHandle gh) {
+ if (gh->vmt != (gwinVMT *)&frameVMT)
+ return;
+
+ return gh2obj->btnMax;
+}
+
+///////////////////////////////////////////////////////////////////////////////////////////////////
+// Default render routines //
+///////////////////////////////////////////////////////////////////////////////////////////////////
+
+static const GColorSet* _getDrawColors(GWidgetObject *gw) {
+ if (!(gw->g.flags & GWIN_FLG_ENABLED))
+ return &gw->pstyle->disabled;
+ //if ((gw->g.flags & GBUTTON_FLG_PRESSED))
+ // return &gw->pstyle->pressed;
+
+ return &gw->pstyle->enabled;
+}
+
+void gwinFrameDraw_Std(GWidgetObject *gw, void *param) {
+ GColorSet *pcol;
+ color_t border;
+ color_t background;
+ (void)param;
+
+ if (gw->g.vmt != (gwinVMT *)&frameVMT)
+ return;
+
+ pcol = _getDrawColors(gw);
+
+ // do some magic to make the background lighter than the widgets. Fix this somewhen.
+ border = HTML2COLOR(0x2698DE);
+ background = HTML2COLOR(0xEEEEEE);
+
+ #if GDISP_NEED_CLIP
+ gdispGSetClip(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height);
+ #endif
+
+ if (gw->g.flags & GWIN_FRAME_BORDER) {
+ gdispGFillArea(gw->g.display, gw->g.x, gw->g.y, gw->g.width, gw->g.height, border);
+ gdispGFillArea(gw->g.display, gw->g.x + BORDER_X, gw->g.y + BORDER_Y, gw->g.width - 2*BORDER_X, gw->g.width - BORDER_Y - BORDER_X, background);
+ } else {
+ // This ensure that the actual frame content (it's children) render at the same spot, no mather whether the frame has a border or not
+ gdispGFillArea(gw->g.display, gw->g.x + BORDER_X, gw->g.y + BORDER_Y, gw->g.width, gw->g.height, background);
+ }
+
+ #if GDISP_NEED_CLIP
+ gdispGUnsetClip(gw->g.display);
+ #endif
+
+ // redraw buttons if necessary - this should be done due the parent-child relationship but that is buggy...
+ if (gw->g.flags & GWIN_FRAME_CLOSE_BTN) {
+ gwinRedraw(((GFrameObject*)gw)->btnClose);
+ }
+ if (gw->g.flags & GWIN_FRAME_MINMAX_BTN) {
+ gwinRedraw(((GFrameObject*)gw)->btnMin);
+ gwinRedraw(((GFrameObject*)gw)->btnMax);
+ }
+
+ // FixMe...
+ //gwinRedraw(gw);
+}
+
+#endif /* (GFX_USE_GWIN && GWIN_NEED_FRAME) || defined(__DOXYGEN__) */
+/** @} */
+