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authorinmarket <andrewh@inmarket.com.au>2018-11-03 10:51:23 +1000
committerinmarket <andrewh@inmarket.com.au>2018-11-03 10:51:23 +1000
commit7c5a6c928fa7129cf754c9c73c5c7ae39372ba9d (patch)
tree95cf152ef65ff19c7b2515b427bbe86b92b611d0 /src/ginput/ginput_toggle.c
parent8bd70d953bcd3e32ceb4e45a4e561c973726280a (diff)
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For all source files update integer types to the new gI8 etc type names
Diffstat (limited to 'src/ginput/ginput_toggle.c')
-rw-r--r--src/ginput/ginput_toggle.c10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/ginput/ginput_toggle.c b/src/ginput/ginput_toggle.c
index 09681d24..1040a6f8 100644
--- a/src/ginput/ginput_toggle.c
+++ b/src/ginput/ginput_toggle.c
@@ -24,7 +24,7 @@
static GTIMER_DECL(ToggleTimer);
static struct GEventToggleStatus_t {
- uint8_t status;
+ gU8 status;
} ToggleStatus[GINPUT_TOGGLE_NUM_PORTS];
// Our polling function
@@ -35,7 +35,7 @@ static void TogglePoll(void *param) {
GSourceListener *psl;
GEventToggle *pe;
unsigned i, bits, mask;
- uint8_t state;
+ gU8 state;
// Loop while there are bits to get
for(ptc = GInputToggleConfigTable, i=0; i < GINPUT_TOGGLE_NUM_PORTS; ptc++) {
@@ -92,7 +92,7 @@ static void TogglePoll(void *param) {
}
/* Hardware Toggle/Switch/Button Functions */
-GSourceHandle ginputGetToggle(uint16_t instance) {
+GSourceHandle ginputGetToggle(gU16 instance) {
const GToggleConfig *ptc;
if (instance >= GINPUT_TOGGLE_NUM_PORTS)
@@ -110,7 +110,7 @@ GSourceHandle ginputGetToggle(uint16_t instance) {
}
// If invert is true, invert the on/off sense for the toggle
-void ginputInvertToggle(uint16_t instance, gBool invert) {
+void ginputInvertToggle(gU16 instance, gBool invert) {
if (instance >= GINPUT_TOGGLE_NUM_PORTS)
return;
if (invert) {
@@ -129,7 +129,7 @@ void ginputInvertToggle(uint16_t instance, gBool invert) {
/* Get the current toggle status.
* Returns gFalse on error (eg invalid instance)
*/
-gBool ginputGetToggleStatus(uint16_t instance, GEventToggle *ptoggle) {
+gBool ginputGetToggleStatus(gU16 instance, GEventToggle *ptoggle) {
// Win32 threads don't seem to recognise priority and/or pre-emption
// so we add a sleep here to prevent 100% polled applications from locking up.
gfxSleepMilliseconds(1);