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authorinmarket <andrewh@inmarket.com.au>2014-03-14 07:38:02 +1000
committerinmarket <andrewh@inmarket.com.au>2014-03-14 07:38:02 +1000
commit6f54bde79c553301a35535a0a71a4a09b181abfa (patch)
tree1408ad80459cd09da47960b4905d50195916639d /src/gaudio/sys_defs.h
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Merge branch 'master' into freertos
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+/*
+ * This file is subject to the terms of the GFX License. If a copy of
+ * the license was not distributed with this file, you can obtain one at:
+ *
+ * http://ugfx.org/license.html
+ */
+
+/**
+ * @file src/gaudio/sys_defs.h
+ *
+ * @addtogroup GAUDIO
+ *
+ * @brief Module to handle audio recording and play-back
+ *
+ * @{
+ */
+
+#ifndef _GAUDIO_H
+#define _GAUDIO_H
+
+#include "gfx.h"
+
+#if GFX_USE_GAUDIO || defined(__DOXYGEN__)
+
+/* Include the driver defines */
+#if GAUDIO_NEED_PLAY
+ #include "gaudio_play_config.h"
+#endif
+#if GAUDIO_NEED_RECORD
+ #include "gaudio_record_config.h"
+#endif
+
+/*===========================================================================*/
+/* Type definitions */
+/*===========================================================================*/
+
+/**
+ * @brief Contains Audio Data Samples
+ * @note This structure is followed immediately by the sample data itself.
+ * When allocating the buffers for the sample data put this structure
+ * at the beginning of the buffer.
+ */
+typedef struct GAudioData {
+ gfxQueueASyncItem next; // @< Used for queuing the buffers
+ size_t size; // @< The size of the buffer area following this structure (in bytes)
+ size_t len; // @< The length of the data in the buffer area (in bytes)
+} GAudioData;
+
+
+// Event types for GAUDIO
+#define GEVENT_AUDIO_PLAY (GEVENT_GAUDIO_FIRST+0)
+#define GEVENT_AUDIO_RECORD (GEVENT_GAUDIO_FIRST+1)
+
+#if GFX_USE_GEVENT || defined(__DOXYGEN__)
+ /**
+ * @brief The Audio play event structure.
+ * @{
+ */
+ typedef struct GEventAudioPlay_t {
+ /**
+ * @brief The type of this event (GEVENT_AUDIO_PLAY)
+ */
+ GEventType type;
+ /**
+ * @brief The event flags
+ */
+ uint16_t flags;
+ /**
+ * @brief The event flag values.
+ * @{
+ */
+ #define GAUDIO_PLAY_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_PLAY event was lost */
+ #define GAUDIO_PLAY_PLAYING 0x0002 /**< @brief The audio out system is currently playing */
+ #define GAUDIO_PLAY_FREEBLOCK 0x0004 /**< @brief An audio buffer has been freed */
+ /** @} */
+ } GEventAudioPlay;
+ /** @} */
+
+ /**
+ * @brief The Audio record event structure.
+ * @{
+ */
+ typedef struct GEventAudioRecord_t {
+ /**
+ * @brief The type of this event (GEVENT_AUDIO_RECORD)
+ */
+ GEventType type;
+ /**
+ * @brief The event flags
+ */
+ uint16_t flags;
+ /**
+ * @brief The event flag values.
+ * @{
+ */
+ #define GAUDIO_RECORD_LOSTEVENT 0x0001 /**< @brief The last GEVENT_AUDIO_IN event was lost */
+ #define GAUDIO_RECORD_RECORDING 0x0002 /**< @brief The audio recording system is currently recording */
+ #define GAUDIO_RECORD_GOTBLOCK 0x0004 /**< @brief An audio buffer is ready for processing */
+ #define GAUDIO_RECORD_STALL 0x0008 /**< @brief The recording process has stalled due to no free buffers */
+ /** @} */
+ } GEventAudioRecord;
+ /** @} */
+#endif
+
+/*===========================================================================*/
+/* External declarations. */
+/*===========================================================================*/
+
+#ifdef __cplusplus
+extern "C" {
+#endif
+
+/**
+ * @brief Allocate some audio buffers and put them on the free list
+ * @return TRUE is it succeeded. FALSE on allocation failure.
+ *
+ * @param[in] num The number of buffers to allocate
+ * @param[in] size The size (in bytes) of each buffer
+ *
+ * @api
+ */
+bool_t gaudioAllocBuffers(unsigned num, size_t size);
+
+/**
+ * @brief Get an audio buffer from the free list
+ * @return A GAudioData pointer or NULL if the timeout is exceeded
+ *
+ * @params[in] ms The maximum amount of time in milliseconds to wait for a buffer if one is not available.
+ *
+ * @api
+ */
+GAudioData *gaudioGetBuffer(delaytime_t ms);
+
+/**
+ * @brief Release a buffer back to the free list
+ *
+ * @param[in] paud The buffer to put (back) on the free-list.
+ *
+ * @note This call should be used to return any buffers that were taken from
+ * the free-list once they have been finished with. It can also be used
+ * to put new buffers onto the free-list. Just make sure the "size" field
+ * of the GAudioData structure has been filled in first.
+ *
+ * @api
+ */
+void gaudioReleaseBuffer(GAudioData *paud);
+
+#if GAUDIO_NEED_PLAY || defined(__DOXYGEN__)
+ /**
+ * @brief Set the audio device to play on the specified channel and with the specified
+ * sample frequency.
+ * @return TRUE is successful, FALSE if the driver doesn't accept those parameters.
+ *
+ * @param[in] channel The audio output channel to use. Can be set from 0 to GAUDIO_PLAY_NUM_CHANNELS - 1
+ * @param[in] frequency The audio sample rate in samples per second
+ * @param[in] format The audio sample format
+ *
+ * @note Some channels are mono, and some are stereo. See your driver config file
+ * to determine which channels to use and whether they are stereo or not.
+ * @note Only one channel can be playing at a time. Calling this will stop any
+ * currently playing channel.
+ *
+ * @api
+ */
+ bool_t gaudioPlayInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
+
+ /**
+ * @brief Play the specified sample data.
+ * @details The sample data is output to the audio channel. On completion the buffer is returned to the free-list.
+ * @pre @p gaudioPlayInit must have been called first to set the channel and sample frequency.
+ *
+ * @param[in] paud The audio sample buffer to play. It can be NULL (used to restart paused audio)
+ *
+ * @note Calling this will cancel any pause.
+ * @note Before calling this function the len field of the GAudioData structure must be
+ * specified (in bytes).
+ * @note For stereo channels the sample data is interleaved in the buffer.
+ * @note This call returns before the data has completed playing. Subject to available buffers (which
+ * can be obtained from the free-list), any number of buffers may be played. They will be queued
+ * for playing in the order they are supplied to this routine and played when previous buffers are
+ * complete. In this way continuous playing can be obtained without audio gaps.
+ *
+ * @api
+ */
+ void gaudioPlay(GAudioData *paud);
+
+ /**
+ * @brief Pause any currently playing sounds.
+ *
+ * @note If nothing is currently playing this routine does nothing. To restart playing call @p gaudioPlay()
+ * with or without a new sample buffer.
+ * @note Some drivers will not respond until a buffer boundary.
+ *
+ * @api
+ */
+ void gaudioPlayPause(void);
+
+ /**
+ * @brief Stop any currently playing sounds.
+ *
+ * @note This stops any playing sounds and returns any currently queued buffers back to the free-list.
+ * @note Some drivers will not respond until a buffer boundary.
+ *
+ * @api
+ */
+ void gaudioPlayStop(void);
+
+ /**
+ * @brief Set the output volume.
+ * @return TRUE if successful.
+ *
+ * @param[in] 0->255 (0 = muted)
+ *
+ * @note Some drivers may not support this. They will return FALSE.
+ * @note For stereo devices, both channels are set to the same volume.
+ *
+ * @api
+ */
+ bool_t gaudioPlaySetVolume(uint8_t vol);
+
+ #if GFX_USE_GEVENT || defined(__DOXYGEN__)
+ /**
+ * @brief Turn on sending results to the GEVENT sub-system.
+ * @details Returns a GSourceHandle to listen for GEVENT_AUDIO_OUT events.
+ *
+ * @note The audio output will not use the GEVENT system unless this is
+ * called first. This saves processing time if the application does
+ * not want to use the GEVENT sub-system for audio output.
+ * Once turned on it can only be turned off by calling @p gaudioPlayInit() again.
+ * @note The audio output is capable of signaling via this method and other methods
+ * at the same time.
+ *
+ * @return The GSourceHandle
+ *
+ * @api
+ */
+ GSourceHandle gaudioPlayGetSource(void);
+ #endif
+
+ /**
+ * @brief Wait for any currently playing sounds to complete
+ * @return TRUE if there is now nothing playing or FALSE if the timeout is exceeded
+ *
+ * @params[in] ms The maximum amount of time in milliseconds to wait for playing to complete.
+ *
+ * @api
+ */
+ bool_t gaudioPlayWait(delaytime_t ms);
+#endif
+
+#if GAUDIO_NEED_RECORD || defined(__DOXYGEN__)
+ /**
+ * @brief Initialise (but not start) the Audio Recording sub-system.
+ * @details Returns FALSE for an invalid channel or other invalid parameter.
+ *
+ * @param[in] channel The channel to convert. Can be set from 0 to GAUDIO_RECORD_NUM_CHANNELS - 1
+ * @param[in] frequency The sample frequency
+ * @param[in] format The audio sample format requested
+ *
+ * @note Only one channel is active at a time. If an audio input is running it will be stopped.
+ * The Event subsystem is disconnected from the audio subsystem and any binary semaphore
+ * event is forgotten.
+ * @note Some channels may be stereo channels which return twice as much sample data with
+ * the left and right channel data interleaved. Other channels may be mono channels.
+ * Where stereo channels exist the low level driver may also
+ * offer the left and right channels separately.
+ * @note Due to a bug in Chibi-OS each buffer on the free-list must contain an even number of
+ * samples and for stereo devices it must hold a number of samples that is evenly divisible by 4.
+ * This requirement applies only to ChibiOS where the audio driver uses
+ * a ChibiOS hal driver like the cpu ADC driver. This applies even it is used indirectly via
+ * the uGFX GADC driver.
+ * @note The number of samples for stereo devices will be double the number of conversions.
+ * Make sure you allocate your buffers large enough. Each channel is then interleaved
+ * into the provided buffer.
+ *
+ * @return FALSE if invalid channel or parameter
+ *
+ * @api
+ */
+ bool_t gaudioRecordInit(uint16_t channel, uint32_t frequency, ArrayDataFormat format);
+
+ /**
+ * @brief Start the audio recording.
+ * @pre It must have been initialised first with @p gaudioRecordInit()
+ *
+ * @api
+ */
+ void gaudioRecordStart(void);
+
+ /**
+ * @brief Stop the audio recording.
+ *
+ * @note All audio recording data that has not yet been retrieved is automatically
+ * returned to the free-list.
+ * @api
+ */
+ void gaudioRecordStop(void);
+
+ /**
+ * @brief Get a filled audio buffer from the recording list
+ * @return A GAudioData pointer or NULL if the timeout is exceeded
+ *
+ * @params[in] ms The maximum amount of time in milliseconds to wait for data if some is not currently available.
+ *
+ * @note After processing the audio data, your application must return the buffer to the free-list so that
+ * it can be used to record more audio into. This can be done via the play list using @p gaudioPlay() or
+ * directly using @p gaudioReleaseBuffer().
+ * @api
+ */
+ GAudioData *gaudioRecordGetData(delaytime_t ms);
+
+ #if GFX_USE_GEVENT || defined(__DOXYGEN__)
+ /**
+ * @brief Turn on sending results to the GEVENT sub-system.
+ * @details Returns a GSourceHandle to listen for GEVENT_AUDIO_RECORD events.
+ *
+ * @note Audio recording will not use the GEVENT system unless this is
+ * called first. This saves processing time if the application does
+ * not want to use the GEVENT sub-system for audio recording.
+ * Once turned on it can only be turned off by calling @p gaudioRecordInit() again.
+ * @note The audio input is capable of signaling via this and other methods
+ * at the same time.
+ *
+ * @return The GSourceHandle
+ *
+ * @api
+ */
+ GSourceHandle gaudioRecordGetSource(void);
+ #endif
+#endif
+
+#ifdef __cplusplus
+}
+#endif
+
+#endif /* GFX_USE_GAUDIO */
+
+#endif /* _GAUDIO_H */
+/** @} */
+