diff options
author | Andrew Hannam <andrewh@inmarket.com.au> | 2013-03-10 16:15:49 +1000 |
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committer | Andrew Hannam <andrewh@inmarket.com.au> | 2013-03-10 16:15:49 +1000 |
commit | da37b111e438d36f19ce855615d87febe313a1cb (patch) | |
tree | 05fc4489e2ce24149d34bbc7cb69ff050437e6d9 /include | |
parent | 40b390908c569a173ce280734a4bdf0679a44f54 (diff) | |
download | uGFX-da37b111e438d36f19ce855615d87febe313a1cb.tar.gz uGFX-da37b111e438d36f19ce855615d87febe313a1cb.tar.bz2 uGFX-da37b111e438d36f19ce855615d87febe313a1cb.zip |
GWIN button changes
Support a user supplied custom button drawing function.
Add arrow buttons based on the new GDISP polygon support.
Diffstat (limited to 'include')
-rw-r--r-- | include/gwin/button.h | 446 |
1 files changed, 252 insertions, 194 deletions
diff --git a/include/gwin/button.h b/include/gwin/button.h index 479f8628..36b05d83 100644 --- a/include/gwin/button.h +++ b/include/gwin/button.h @@ -1,194 +1,252 @@ -/*
- ChibiOS/GFX - Copyright (C) 2012, 2013
- Joel Bodenmann aka Tectu <joel@unormal.org>
-
- This file is part of ChibiOS/GFX.
-
- ChibiOS/GFX is free software; you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation; either version 3 of the License, or
- (at your option) any later version.
-
- ChibiOS/GFX is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
-
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
-*/
-/**
- * @file include/gwin/button.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Button Button
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily create buttons with different styles
- * and check for different meta states such as: PRESSED, CLICKED,
- * RELEASED etc.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_BUTTON_H
-#define _GWIN_BUTTON_H
-
-#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
-
-/*===========================================================================*/
-/* Driver constants. */
-/*===========================================================================*/
-
-#define GW_BUTTON 0x0002
-#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
-
-/*===========================================================================*/
-/* Type definitions */
-/*===========================================================================*/
-
-typedef struct GEventGWinButton_t {
- GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
- GHandle button; // The button that has been depressed (actually triggered on release)
-} GEventGWinButton;
-
-// There are currently no GEventGWinButton listening flags - use 0
-
-typedef enum GButtonShape_e {
- GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE
-} GButtonShape;
-
-typedef struct GButtonStyle_t {
- GButtonShape shape;
- color_t color_up_edge;
- color_t color_up_fill;
- color_t color_up_txt;
- color_t color_dn_edge;
- color_t color_dn_fill;
- color_t color_dn_txt;
-} GButtonStyle;
-
-typedef enum GButtonType_e {
- GBTN_NORMAL, GBTN_TOGGLE
-} GButtonType;
-
-typedef enum GButtonState_e {
- GBTN_UP, GBTN_DOWN
-} GButtonState;
-
-// A button window
-typedef struct GButtonObject_t {
- GWindowObject gwin;
-
- GButtonStyle style;
- GButtonState state;
- GButtonType type;
- const char * txt;
- GListener listener;
-} GButtonObject;
-
-/*===========================================================================*/
-/* External declarations. */
-/*===========================================================================*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a button window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] x,y The screen co-ordinates for the bottom left corner of the window
- * @param[in] width The width of the window
- * @param[in] height The height of the window
- * @param[in] font The font to use
- * @param[in] type The type of button
- * @note The drawing color gets set to White and the background drawing color to Black.
- * @note The dimensions and position may be changed to fit on the real screen.
- * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text.
- *
- * @api
- */
-GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type);
-
-/**
- * @brief Set the style of a button.
- * @details The button style is defined by its shape and colours.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] style The button style to set.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style
- *
- * @api
- */
-void gwinSetButtonStyle(GHandle gh, const GButtonStyle *style);
-
-/**
- * @brief Set the text of a button.
- *
- * @param[in] gh The window handle (must be a button window)
- * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set.
- * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
- * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text.
- *
- * @api
- */
-void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc);
-
-/**
- * @brief Redraw the button.
- *
- * @param[in] gh The window handle (must be a button window)
- *
- * @api
- */
-void gwinButtonDraw(GHandle gh);
-
-#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state)
-
-/**
- * @brief Get the source handle of a button
- * @details Get the source handle of a button so the application can listen for events
- *
- * @param[in] gh The Hanlde
- */
-#define gwinGetButtonSource(gh) ((GSourceHandle)(gh))
-
-#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE
- /**
- * @brief Attach a mouse source
- * @details Attach a mouse source to a given button
- *
- * @param[in] gh The button handle
- * @param[in] gsh The source handle
- *
- * @return
- */
- bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh);
-#endif
-
-#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE
- /**
- * @brief Attach a toggle source
- * @details Attach a toggle source to this button
- *
- * @gh The button handle
- * @gsh The source handle
- *
- * @return
- */
- bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* GWIN_NEED_BUTTON */
-
-#endif /* _GWIN_BUTTON_H */
-/** @} */
+/* + ChibiOS/GFX - Copyright (C) 2012, 2013 + Joel Bodenmann aka Tectu <joel@unormal.org> + + This file is part of ChibiOS/GFX. + + ChibiOS/GFX is free software; you can redistribute it and/or modify + it under the terms of the GNU General Public License as published by + the Free Software Foundation; either version 3 of the License, or + (at your option) any later version. + + ChibiOS/GFX is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + GNU General Public License for more details. + + You should have received a copy of the GNU General Public License + along with this program. If not, see <http://www.gnu.org/licenses/>. +*/ +/** + * @file include/gwin/button.h + * @brief GWIN Graphic window subsystem header file. + * + * @defgroup Button Button + * @ingroup GWIN + * + * @details GWIN allows it to easily create buttons with different styles + * and check for different meta states such as: PRESSED, CLICKED, + * RELEASED etc. + * + * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h + * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h + * @{ + */ + +#ifndef _GWIN_BUTTON_H +#define _GWIN_BUTTON_H + +#if GWIN_NEED_BUTTON || defined(__DOXYGEN__) + +/*===========================================================================*/ +/* Driver constants. */ +/*===========================================================================*/ + +#define GW_BUTTON 0x0002 +#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0) + +/*===========================================================================*/ +/* Type definitions */ +/*===========================================================================*/ + +typedef struct GEventGWinButton_t { + GEventType type; // The type of this event (GEVENT_GWIN_BUTTON) + GHandle button; // The button that has been depressed (actually triggered on release) +} GEventGWinButton; + +// There are currently no GEventGWinButton listening flags - use 0 + +typedef enum GButtonShape_e { + GBTN_3D, GBTN_SQUARE, GBTN_ROUNDED, GBTN_ELLIPSE, GBTN_CUSTOM, + GBTN_ARROW_UP, GBTN_ARROW_DOWN, GBTN_ARROW_LEFT, GBTN_ARROW_RIGHT, +} GButtonShape; + +typedef struct GButtonDrawStyle_t { + color_t color_edge; + color_t color_fill; + color_t color_txt; +} GButtonDrawStyle; + +typedef enum GButtonType_e { + GBTN_NORMAL, GBTN_TOGGLE +} GButtonType; + +typedef enum GButtonState_e { + GBTN_UP, GBTN_DOWN +} GButtonState; + +typedef void (*GButtonDrawFunction)(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + +// A button window +typedef struct GButtonObject_t { + GWindowObject gwin; + + GButtonDrawStyle up; + GButtonDrawStyle dn; + GButtonState state; + GButtonType type; + const char *txt; + GButtonDrawFunction fn; + void *param; + GListener listener; +} GButtonObject; + +/*===========================================================================*/ +/* External declarations. */ +/*===========================================================================*/ + +#ifdef __cplusplus +extern "C" { +#endif + +/** + * @brief Create a button window. + * @return NULL if there is no resultant drawing area, otherwise a window handle. + * + * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated. + * @param[in] x,y The screen co-ordinates for the bottom left corner of the window + * @param[in] width The width of the window + * @param[in] height The height of the window + * @param[in] font The font to use + * @param[in] type The type of button + * @note The drawing color gets set to White and the background drawing color to Black. + * @note The dimensions and position may be changed to fit on the real screen. + * @note The button is not automatically drawn. Call gwinButtonDraw() after changing the button style or setting the text. + * + * @api + */ +GHandle gwinCreateButton(GButtonObject *gb, coord_t x, coord_t y, coord_t width, coord_t height, font_t font, GButtonType type); + +/** + * @brief Set the style of a button. + * @details The button style is defined by its shape and colours. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] shape The shape of the button. + * @param[in] pUp The styling for the button when in the up state. + * @param[in] pDown The styling for the button when in the down state. + * + * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button style + * @note The button style is copied into the internal button structure - there is no need to + * maintain a static style structures. + * @note The pUp and pDown parameters can be NULL. If they are then the existing color styles + * are not changed for that button state. + * + * @api + */ +void gwinSetButtonStyle(GHandle gh, GButtonShape shape, const GButtonDrawStyle *pUp, const GButtonDrawStyle *pDown); + +/** + * @brief Set the text of a button. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] txt The button text to set. This must be a constant string unless useAlloc is set. + * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory. + * @note The button is not automatically redrawn. Call gwinButtonDraw() after changing the button text. + * + * @api + */ +void gwinSetButtonText(GHandle gh, const char *txt, bool_t useAlloc); + +/** + * @brief Redraw the button. + * + * @param[in] gh The window handle (must be a button window) + * + * @api + */ +void gwinButtonDraw(GHandle gh); + +/** + * @brief Set the callback routine to perform a custom button drawing. + * + * @param[in] gh The window handle (must be a button window) + * @param[in] fn The function to use to draw the button + * @param[in] param A parameter to pass to the button drawing function + * + * @api + */ +void gwinSetButtonCustom(GHandle gh, GButtonDrawFunction fn, void *param); + +#define gwinGetButtonState(gh) (((GButtonObject *)(gh))->state) + +/** + * @brief Get the source handle of a button + * @details Get the source handle of a button so the application can listen for events + * + * @param[in] gh The window handle + * + * @api + */ +#define gwinGetButtonSource(gh) ((GSourceHandle)(gh)) + +#if defined(GINPUT_NEED_MOUSE) && GINPUT_NEED_MOUSE + /** + * @brief Attach a mouse source + * @details Attach a mouse source to a given button + * + * @param[in] gh The button handle + * @param[in] gsh The source handle + * + * @api + */ + bool_t gwinAttachButtonMouseSource(GHandle gh, GSourceHandle gsh); +#endif + +#if defined(GINPUT_NEED_TOGGLE) && GINPUT_NEED_TOGGLE + /** + * @brief Attach a toggle source + * @details Attach a toggle source to this button + * + * @param[in] gh The button handle + * @param[in] gsh The source handle + * + * @api + */ + bool_t gwinAttachButtonToggleSource(GHandle gh, GSourceHandle gsh); +#endif + +/** + * @brief Standard button drawing routines + * @details These routines are called to draw the standard button styles. + * + * @param[in] gh The button handle + * @param[in] isdown Is the button currently down (depressed) + * @param[in] pstyle The current drawing style for the state we are in + * @param[in] param A parameter passed in from the user + * + * @note In your custom button drawing function you may optionally call these + * standard functions and then draw your extra details on top. + * @note The standard functions below ignore the param parameter. It is there + * only to ensure the functions match the GButtonDrawFunction type. + * @note When called by a button press/release the framework ensure that it is + * a button object and sets up clipping to the button object window. These + * drawing routines then don't have to worry about explicitly doing that. + * + * @api + * @{ + */ +void gwinButtonDraw_3D(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +void gwinButtonDraw_Square(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#if GDISP_NEED_ARC || defined(__DOXYGEN__) + void gwinButtonDraw_Rounded(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__) + void gwinButtonDraw_Ellipse(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__) + void gwinButtonDraw_ArrowUp(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowDown(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowLeft(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); + void gwinButtonDraw_ArrowRight(GHandle gh, bool_t isdown, const char *txt, const GButtonDrawStyle *pstyle, void *param); +#endif +/** @} */ + +#ifdef __cplusplus +} +#endif + +#endif /* GWIN_NEED_BUTTON */ + +#endif /* _GWIN_BUTTON_H */ +/** @} */ |