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authorinmarket <andrewh@inmarket.com.au>2014-02-19 00:36:52 +1000
committerinmarket <andrewh@inmarket.com.au>2014-02-19 00:36:52 +1000
commit37966ff16d923bbca53c9464815cb49cbd7fc3be (patch)
treed92db57067ffadd50cadf3ccf70efba3ac16e114 /include/gwin
parent1e131851d6732e22f055c893face6b473a26f111 (diff)
downloaduGFX-37966ff16d923bbca53c9464815cb49cbd7fc3be.tar.gz
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Integrate the include files with each module. Simplifies structure of code.
Diffstat (limited to 'include/gwin')
-rw-r--r--include/gwin/button.h138
-rw-r--r--include/gwin/checkbox.h116
-rw-r--r--include/gwin/class_gwin.h216
-rw-r--r--include/gwin/console.h172
-rw-r--r--include/gwin/graph.h186
-rw-r--r--include/gwin/gwidget.h308
-rw-r--r--include/gwin/gwin.h863
-rw-r--r--include/gwin/image.h127
-rw-r--r--include/gwin/label.h72
-rw-r--r--include/gwin/list.h287
-rw-r--r--include/gwin/options.h185
-rw-r--r--include/gwin/progressbar.h190
-rw-r--r--include/gwin/radio.h142
-rw-r--r--include/gwin/slider.h155
14 files changed, 0 insertions, 3157 deletions
diff --git a/include/gwin/button.h b/include/gwin/button.h
deleted file mode 100644
index d11764d6..00000000
--- a/include/gwin/button.h
+++ /dev/null
@@ -1,138 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/button.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Button Button
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily create buttons with different styles
- * and check for different meta states such as: PRESSED, CLICKED,
- * RELEASED etc.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_BUTTON must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_BUTTON_H
-#define _GWIN_BUTTON_H
-
-/* This file is included within "gwin/gwidget.h" */
-
-/**
- * @brief The Event Type for a Button Event
- */
-#define GEVENT_GWIN_BUTTON (GEVENT_GWIN_FIRST+0)
-
-/**
- * @brief A Button Event
- * @note There are currently no GEventGWinButton listening flags - use 0 as the flags to @p gwinAttachListener()
- */
-typedef struct GEventGWinButton {
- GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
- GHandle button; // The button that has been depressed (actually triggered on release)
-} GEventGWinButton;
-
-/**
- * @brief The button widget structure
- * @note Do not use the members directly - treat it as a black-box.
- */
-typedef struct GButtonObject {
- GWidgetObject w;
- #if GINPUT_NEED_TOGGLE
- uint16_t toggle;
- #endif
-} GButtonObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a button widget.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gb The GButtonObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialisation parameters
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A button remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note A button supports mouse and a toggle input.
- * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will
- * forget the previous toggle. When assigning a toggle the role parameter must be 0.
- *
- * @api
- */
-GHandle gwinGButtonCreate(GDisplay *g, GButtonObject *gb, const GWidgetInit *pInit);
-#define gwinButtonCreate(gb, pInit) gwinGButtonCreate(GDISP, gb, pInit)
-
-/**
- * @brief Is the button current pressed
- * @return TRUE if the button is depressed
- *
- * @param[in] gh The window handle (must be a button widget)
- *
- * @api
- */
-bool_t gwinButtonIsPressed(GHandle gh);
-
-/**
- * @brief Some custom button drawing routines
- * @details These function may be passed to @p gwinSetCustomDraw() to get different button drawing styles
- *
- * @param[in] gw The widget object (in this case a button)
- * @param[in] param A parameter passed in from the user
- *
- * @note In your custom button drawing function you may optionally call these
- * standard functions and then draw your extra details on top.
- * @note The standard functions below ignore the param parameter except for @p gwinButtonDraw_Image().
- * @note The image custom draw function @p gwinButtonDraw_Image() uses param to pass in the gdispImage pointer.
- * The image must be already opened before calling @p gwinSetCustomDraw(). The image should be 3
- * times the height of the button. The button image is repeated 3 times vertically, the first (top) for
- * the "up" image, the 2nd for the "down" image, and the third (bottom) image for the disabled state. If
- * the disabled state is never going to be used then the image can be just 2 times the button height.
- * No checking is done to compare the size of the button to the size of the image.
- * Note text is drawn on top of the image.
- * @note These custom drawing routines don't have to worry about setting clipping as the framework
- * sets clipping to the object window prior to calling these routines.
- *
- * @api
- * @{
- */
-void gwinButtonDraw_3D(GWidgetObject *gw, void *param); // @< A standard 3D button
-#if GDISP_NEED_ARC || defined(__DOXYGEN__)
- void gwinButtonDraw_Rounded(GWidgetObject *gw, void *param); // @< A rounded rectangle button
-#endif
-#if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
- void gwinButtonDraw_Ellipse(GWidgetObject *gw, void *param); // @< A circular button
-#endif
-#if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
- void gwinButtonDraw_ArrowUp(GWidgetObject *gw, void *param); // @< An up arrow button
- void gwinButtonDraw_ArrowDown(GWidgetObject *gw, void *param); // @< A down arrow button
- void gwinButtonDraw_ArrowLeft(GWidgetObject *gw, void *param); // @< A left arrow button
- void gwinButtonDraw_ArrowRight(GWidgetObject *gw, void *param); // @< A right arrow button
-#endif
-#if GDISP_NEED_IMAGE || defined(__DOXYGEN__)
- void gwinButtonDraw_Image(GWidgetObject *gw, void *param); // @< An image button - see the notes above on the param.
-#endif
-/** @} */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_BUTTON_H */
-/** @} */
-
diff --git a/include/gwin/checkbox.h b/include/gwin/checkbox.h
deleted file mode 100644
index 946f7e4a..00000000
--- a/include/gwin/checkbox.h
+++ /dev/null
@@ -1,116 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/checkbox.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Checkbox Checkbox
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily create a group of checkbox buttons.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_CHECKBOX must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_CHECKBOX_H
-#define _GWIN_CHECKBOX_H
-
-/* This file is included within "gwin/gwidget.h" */
-
-/*===========================================================================*/
-/* Driver constants. */
-/*===========================================================================*/
-
-#define GEVENT_GWIN_CHECKBOX (GEVENT_GWIN_FIRST+2)
-
-/*===========================================================================*/
-/* Type definitions */
-/*===========================================================================*/
-
-typedef struct GEventGWinCheckbox {
- GEventType type; // The type of this event (GEVENT_GWIN_CHECKBOX)
- GHandle checkbox; // The checkbox that has been depressed (actually triggered on release)
- bool_t isChecked; // Is the checkbox currently checked or unchecked?
-} GEventGWinCheckbox;
-
-/* A Checkbox window */
-typedef struct GCheckboxObject {
- GWidgetObject w;
- #if GINPUT_NEED_TOGGLE
- uint16_t toggle;
- #endif
-} GCheckboxObject;
-
-/**
- * @brief Create a checkbox window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gb The GCheckboxObject structure to initialise. If this is NULL, the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A checkbox remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note A checkbox supports mouse and a toggle input.
- * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will
- * forget the previous toggle. When assigning a toggle the role parameter must be 0.
- *
- * @api
- */
-GHandle gwinGCheckboxCreate(GDisplay *g, GCheckboxObject *gb, const GWidgetInit *pInit);
-#define gwinCheckboxCreate(gb, pInit) gwinGCheckboxCreate(GDISP, gb, pInit)
-
-/**
- * @brief Set the state of a checkbox
- *
- * @param[in] gh The window handle (must be a checkbox window)
- * @param[in] isChecked TRUE to set the check, FALSE to uncheck.
- *
- * @api
- */
-void gwinCheckboxCheck(GHandle gh, bool_t isChecked);
-
-/**
- * @brief Get the state of a checkbox
- * @return TRUE if the checkbox is currently checked
- *
- * @param[in] gh The window handle (must be a checkbox window)
- *
- * @api
- */
-bool_t gwinCheckboxIsChecked(GHandle gh);
-
-/**
- * @brief Some custom checkbox drawing routines
- * @details These function may be passed to @p gwinSetCustomDraw() to get different checkbox drawing styles
- *
- * @param[in] gw The widget (which must be a checkbox)
- * @param[in] param A parameter passed in from the user
- *
- * @note In your custom checkbox drawing function you may optionally call this
- * standard functions and then draw your extra details on top.
- * @note The standard functions below ignore the param parameter.
- * @note These custom drawing routines don't have to worry about setting clipping as the framework
- * sets clipping to the object window prior to calling these routines.
- *
- * @api
- * @{
- */
-void gwinCheckboxDraw_CheckOnLeft(GWidgetObject *gw, void *param);
-void gwinCheckboxDraw_CheckOnRight(GWidgetObject *gw, void *param);
-/* @} */
-
-#endif /* _GWIN_CHECKBOX_H */
-/** @} */
-
diff --git a/include/gwin/class_gwin.h b/include/gwin/class_gwin.h
deleted file mode 100644
index ae5ac756..00000000
--- a/include/gwin/class_gwin.h
+++ /dev/null
@@ -1,216 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/class_gwin.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Internal Internal
- * @ingroup GWIN
- *
- * @note These definitions are normally not used by an application program. They are useful
- * only if you want to create your own custom GWIN window or widget.
- * @note To access these definitions you must include "gwin/class_gwin.h" in your source file.
- *
- * @{
- */
-#ifndef _CLASS_GWIN_H
-#define _CLASS_GWIN_H
-
-#if GFX_USE_GWIN || defined(__DOXYGEN__)
-
-/**
- * @brief The predefined flags for a Window
- * @{
- */
-#define GWIN_FLG_DYNAMIC 0x0001 // @< The GWIN structure is allocated
-#define GWIN_FLG_VISIBLE 0x0002 // @< The window is visible
-#define GWIN_FLG_MINIMIZED 0x0004 // @< The window is minimized
-#define GWIN_FLG_MAXIMIZED 0x0008 // @< The window is maximized
-#define GWIN_FLG_ENABLED 0x0010 // @< The window is enabled
-#define GWIN_FLG_WIDGET 0x0020 // @< This is a widget
-#define GWIN_FLG_ALLOCTXT 0x0040 // @< The widget text is allocated
-#define GWIN_FLG_MOUSECAPTURE 0x0080 // @< The widget has captured the mouse
-#define GWIN_FIRST_WM_FLAG 0x0100 // @< 4 bits free for the window manager to use
-#define GWIN_FIRST_CONTROL_FLAG 0x1000 // @< 4 bits free for Windows and Widgets to use
-/* @} */
-
-/**
- * @brief The Virtual Method Table for a GWIN window
- * @{
- */
-typedef struct gwinVMT {
- const char * classname; // @< The GWIN classname (mandatory)
- size_t size; // @< The size of the class object
- void (*Destroy) (GWindowObject *gh); // @< The GWIN destroy function (optional)
- void (*Redraw) (GWindowObject *gh); // @< The GWIN redraw routine (optional)
- void (*AfterClear) (GWindowObject *gh); // @< The GWIN after-clear function (optional)
-} gwinVMT;
-/* @} */
-
-#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
-
- /**
- * @brief An toggle/dial instance is not being used
- */
- #define GWIDGET_NO_INSTANCE ((uint16_t)-1)
-
- /**
- * @brief The source handle that widgets use when sending events
- */
- #define GWIDGET_SOURCE ((GSourceHandle)(void *)_gwidgetCreate)
-
- /**
- * @brief The Virtual Method Table for a widget
- * @note A widget must have a destroy function. Either use @p _gwidgetDestroy() or use your own function
- * which internally calls @p _gwidgetDestroy().
- * @note A widget must have a redraw function. Use @p _gwidgetRedraw().
- * @note If toggleroles != 0, ToggleAssign(), ToggleGet() and one or both of ToggleOff() and ToggleOn() must be specified.
- * @note If dialroles != 0, DialAssign(), DialGet() and DialMove() must be specified.
- * @{
- */
- typedef struct gwidgetVMT {
- struct gwinVMT g; // @< This is still a GWIN
- void (*DefaultDraw) (GWidgetObject *gw, void *param); // @< The default drawing routine (mandatory)
- #if GINPUT_NEED_MOUSE
- struct {
- void (*MouseDown) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse down events (optional)
- void (*MouseUp) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse up events (optional)
- void (*MouseMove) (GWidgetObject *gw, coord_t x, coord_t y); // @< Process mouse move events (optional)
- };
- #endif
- #if GINPUT_NEED_TOGGLE
- struct {
- uint16_t toggleroles; // @< The roles supported for toggles (0->toggleroles-1)
- void (*ToggleAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Assign a toggle to a role (optional)
- uint16_t (*ToggleGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
- void (*ToggleOff) (GWidgetObject *gw, uint16_t role); // @< Process toggle off events (optional)
- void (*ToggleOn) (GWidgetObject *gw, uint16_t role); // @< Process toggle on events (optional)
- };
- #endif
- #if GINPUT_NEED_TOGGLE
- struct {
- uint16_t dialroles; // @< The roles supported for dials (0->dialroles-1)
- void (*DialAssign) (GWidgetObject *gw, uint16_t role, uint16_t instance); // @< Test the role and save the dial instance handle (optional)
- uint16_t (*DialGet) (GWidgetObject *gw, uint16_t role); // @< Return the instance for a particular role (optional)
- void (*DialMove) (GWidgetObject *gw, uint16_t role, uint16_t value, uint16_t max); // @< Process dial move events (optional)
- };
- #endif
- } gwidgetVMT;
- /* @} */
-#endif
-
-// These flags are needed whether or not we are running a window manager.
-/**
- * @brief Flags for redrawing after a visibility change
- * @{
- */
-#define GWIN_WMFLG_PRESERVE 0x0001 // @< Preserve whatever existing contents possible if a window can't redraw
-#define GWIN_WMFLG_NOBGCLEAR 0x0002 // @< Don't clear the area if the window is not visible
-#define GWIN_WMFLG_NOZORDER 0x0004 // @< Don't redraw higher z-order windows that overlap
-/* @} */
-
-#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
- #if 1 // When we know that wmq is the first element of the GWindowObject structure
- #define QItem2GWindow(qi) ((GHandle)qi)
- #else
- #define QItem2GWindow(qi) ((GHandle)(((char *)(qi)) - (size_t)(&(((GWindowObject *)0)->wmq))))
- #endif
-
- // @note There is only ever one instance of each GWindowManager type
- typedef struct GWindowManager {
- const struct gwmVMT *vmt;
- } GWindowManager;
-
- /**
- * @brief The Virtual Method Table for a window manager
- * @{
- */
- typedef struct gwmVMT {
- void (*Init) (void); // @< The window manager has just been set as the current window manager
- void (*DeInit) (void); // @< The window manager has just been removed as the current window manager
- bool_t (*Add) (GHandle gh, const GWindowInit *pInit); // @< A window has been added
- void (*Delete) (GHandle gh); // @< A window has been deleted
- void (*Redraw) (GHandle gh, int visflags); // @< A window needs to be redraw (or undrawn)
- void (*Redim) (GHandle gh, coord_t x, coord_t y, coord_t w, coord_t h); // @< A window wants to be moved or resized
- void (*Raise) (GHandle gh); // @< A window wants to be on top
- void (*MinMax) (GHandle gh, GWindowMinMax minmax); // @< A window wants to be minimized/maximised
- } gwmVMT;
- /* @} */
-
- /**
- * @brief The list of all windows in the system
- */
- extern gfxQueueASync _GWINList;
-
- /**
- * @brief The current window manager
- */
- extern GWindowManager * _GWINwm;
-#endif
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Initialise (and allocate if necessary) the base GWIN object
- *
- * @param[in] g The GDisplay to use for this window
- * @param[in] pgw The GWindowObject structure. If NULL one is allocated from the heap
- * @param[in] pInit The user initialization parameters
- * @param[in] vmt The virtual method table for the GWIN object
- * @param[in] flags The default flags to use
- *
- * @return The GHandle of the created window
- *
- * @notapi
- */
-GHandle _gwindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit, const gwinVMT *vmt, uint16_t flags);
-
-#if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
- /**
- * @brief Initialise (and allocate if necessary) the base Widget object
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] pgw The GWidgetObject structure. If NULL one is allocated from the heap
- * @param[in] pInit The user initialization parameters
- * @param[in] vmt The virtual method table for the Widget object
- *
- * @return The GHandle of the created widget
- *
- * @notapi
- */
- GHandle _gwidgetCreate(GDisplay *g, GWidgetObject *pgw, const GWidgetInit *pInit, const gwidgetVMT *vmt);
-
- /**
- * @brief Destroy the Widget object
- *
- * @param[in] gh The widget to destroy
- *
- * @notapi
- */
- void _gwidgetDestroy(GHandle gh);
-
- /**
- * @brief Redraw the Widget object
- *
- * @param[in] gh The widget to redraw
- *
- * @notapi
- */
- void _gwidgetRedraw(GHandle gh);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* GFX_USE_GWIN */
-
-#endif /* _CLASS_GWIN_H */
-/** @} */
diff --git a/include/gwin/console.h b/include/gwin/console.h
deleted file mode 100644
index 252b627e..00000000
--- a/include/gwin/console.h
+++ /dev/null
@@ -1,172 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/console.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Console Console
- * @ingroup GWIN
- *
- * @details GWIN allows it to create a console/terminal like window.
- * You can simply use chprintf() to print to the terminal.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_CONSOLE must be set to TRUE in your gfxconf.h
- *
- * @{
- */
-
-#ifndef _GWIN_CONSOLE_H
-#define _GWIN_CONSOLE_H
-
-/* This file is included within "gwin/gwin.h" */
-
-// A console window. Supports wrapped text writing and a cursor.
-typedef struct GConsoleObject {
- GWindowObject g;
- coord_t cx, cy; // Cursor position
-
- #if GWIN_CONSOLE_USE_HISTORY
- char * buffer; // buffer to store console content
- size_t bufsize; // size of buffer
- size_t bufpos; // the position of the next char
- #endif
-
- #if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
- struct GConsoleWindowStream_t {
- const struct GConsoleWindowVMT_t *vmt;
- _base_asynchronous_channel_data
- } stream;
- #endif
-
-} GConsoleObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a console window.
- * @details A console window allows text to be written.
- * @note Text in a console window supports newlines and will wrap text as required.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gc The GConsoleObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note On creation even if the window is visible it is not automatically cleared.
- * You may do that by calling @p gwinClear() (possibly after changing your background color)
- * @note A console does not save the drawing state. It is not automatically redrawn if the window is moved or
- * its visibility state is changed.
- *
- * @api
- */
-GHandle gwinGConsoleCreate(GDisplay *g, GConsoleObject *gc, const GWindowInit *pInit);
-#define gwinConsoleCreate(gc, pInit) gwinGConsoleCreate(GDISP, gc, pInit)
-
-#if GFX_USE_OS_CHIBIOS && GWIN_CONSOLE_USE_BASESTREAM
- /**
- * @brief Get a stream from a console window suitable for use with chprintf().
- * @return The stream handle or NULL if this is not a console window.
- *
- * @param[in] gh The window handle (must be a console window)
- *
- * @note Only useful in ChibiOS
- *
- * @api
- */
- BaseSequentialStream *gwinConsoleGetStream(GHandle gh);
-#endif
-
-#if GWIN_CONSOLE_USE_HISTORY
- /**
- * @brief Assign a buffer to keep track of the content while the widget is invisible.
- * @pre GWIN_CONSOLE_USE_HISTORY must be set to TRUE in your gfxconf.h
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] onoff If TRUE a buffer is allocated to maintain console text
- * when the console is obscured or invisible. If FALSE, then
- * any existing buffer is deallocated.
- * @note When the history buffer is turned on, scrolling is implemented using the
- * history buffer.
- *
- * @return TRUE if the history buffer is now turned on.
- */
- bool_t gwinConsoleSetBuffer(GHandle gh, bool_t onoff);
-#endif
-
-/**
- * @brief Put a character at the cursor position in the window.
- * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] c The character to draw
- *
- * @api
- */
-void gwinPutChar(GHandle gh, char c);
-
-/**
- * @brief Put a string at the cursor position in the window. It will wrap lines as required.
- * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] str The string to draw
- *
- * @api
- */
-void gwinPutString(GHandle gh, const char *str);
-
-/**
- * @brief Put the character array at the cursor position in the window. It will wrap lines as required.
- * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] str The string to draw
- * @param[in] n The number of characters to draw
- *
- * @api
- */
-void gwinPutCharArray(GHandle gh, const char *str, size_t n);
-
-/**
- * @brief Print a formatted string at the cursor position in the window. It will wrap lines as required.
- * @details This function implements a minimal printf() like functionality
- * The general parameters format is: %[-][width|*][.precision|*][l|L]p.
- * The following parameter types (p) are supported:
- * - <b>x</b> hexadecimal integer.
- * - <b>X</b> hexadecimal long.
- * - <b>o</b> octal integer.
- * - <b>O</b> octal long.
- * - <b>d</b> decimal signed integer.
- * - <b>D</b> decimal signed long.
- * - <b>u</b> decimal unsigned integer.
- * - <b>U</b> decimal unsigned long.
- * - <b>c</b> character.
- * - <b>s</b> string.
- * @note Uses the current foreground color to draw the string and fills the background using the background drawing color
- *
- * @param[in] gh The window handle (must be a console window)
- * @param[in] fmt The format string (as per printf)
- * @param[in] ... The format string arguments.
- *
- * @api
- */
-void gwinPrintf(GHandle gh, const char *fmt, ...);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_CONSOLE_H */
-/** @} */
diff --git a/include/gwin/graph.h b/include/gwin/graph.h
deleted file mode 100644
index 65a64126..00000000
--- a/include/gwin/graph.h
+++ /dev/null
@@ -1,186 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/graph.h
- * @brief GWIN GRAPH module header file.
- *
- * @defgroup Graph Graph
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily draw graphs.
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_GRAPH must be set to TRUE in your gfxconf.h
- *
- * @{
- */
-
-#ifndef _GWIN_GRAPH_H
-#define _GWIN_GRAPH_H
-
-/* This file is included within "gwin/gwin.h" */
-
-typedef enum GGraphPointType_e {
- GGRAPH_POINT_NONE, GGRAPH_POINT_DOT, GGRAPH_POINT_SQUARE, GGRAPH_POINT_CIRCLE
- } GGraphPointType;
-
-typedef struct GGraphPointStyle_t {
- GGraphPointType type;
- coord_t size;
- color_t color;
- } GGraphPointStyle;
-
-typedef enum GGraphLineType_e {
- GGRAPH_LINE_NONE, GGRAPH_LINE_SOLID, GGRAPH_LINE_DOT, GGRAPH_LINE_DASH
- } GGraphLineType;
-
-typedef struct GGraphLineStyle_t {
- GGraphLineType type;
- coord_t size;
- color_t color;
- } GGraphLineStyle;
-
-typedef struct GGraphGridStyle_t {
- GGraphLineType type;
- coord_t size;
- color_t color;
- coord_t spacing;
- } GGraphGridStyle;
-
-typedef struct GGraphStyle_t {
- GGraphPointStyle point;
- GGraphLineStyle line;
- GGraphLineStyle xaxis;
- GGraphLineStyle yaxis;
- GGraphGridStyle xgrid;
- GGraphGridStyle ygrid;
- uint16_t flags;
- #define GWIN_GRAPH_STYLE_XAXIS_POSITIVE_ARROWS 0x0001
- #define GWIN_GRAPH_STYLE_XAXIS_NEGATIVE_ARROWS 0x0002
- #define GWIN_GRAPH_STYLE_YAXIS_POSITIVE_ARROWS 0x0004
- #define GWIN_GRAPH_STYLE_YAXIS_NEGATIVE_ARROWS 0x0008
- #define GWIN_GRAPH_STYLE_POSITIVE_AXIS_ARROWS (GWIN_GRAPH_STYLE_XAXIS_POSITIVE_ARROWS|GWIN_GRAPH_STYLE_YAXIS_POSITIVE_ARROWS)
- #define GWIN_GRAPH_STYLE_NEGATIVE_AXIS_ARROWS (GWIN_GRAPH_STYLE_XAXIS_NEGATIVE_ARROWS|GWIN_GRAPH_STYLE_YAXIS_NEGATIVE_ARROWS)
- #define GWIN_GRAPH_STYLE_XAXIS_ARROWS (GWIN_GRAPH_STYLE_XAXIS_POSITIVE_ARROWS|GWIN_GRAPH_STYLE_XAXIS_NEGATIVE_ARROWS)
- #define GWIN_GRAPH_STYLE_YAXIS_ARROWS (GWIN_GRAPH_STYLE_YAXIS_POSITIVE_ARROWS|GWIN_GRAPH_STYLE_YAXIS_NEGATIVE_ARROWS)
- #define GWIN_GRAPH_STYLE_ALL_AXIS_ARROWS (GWIN_GRAPH_STYLE_XAXIS_ARROWS|GWIN_GRAPH_STYLE_YAXIS_ARROWS)
-} GGraphStyle;
-
-// A graph window
-typedef struct GGraphObject {
- GWindowObject g;
- GGraphStyle style;
- coord_t xorigin, yorigin;
- coord_t lastx, lasty;
- } GGraphObject;
-
-/*===========================================================================*/
-/* External declarations. */
-/*===========================================================================*/
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a graph window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gg The GGraphObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note The dimensions and position may be changed to fit on the real screen.
- * @note A graph does not save the drawing state. It is not automatically redrawn if the window is moved or
- * its visibility state is changed.
- * @note The coordinate system within the window for graphing operations (but not for any other drawing
- * operation) is relative to the bottom left corner and then shifted right and up by the specified
- * graphing x and y origin. Note that this system is inverted in the y direction relative to the display.
- * This gives the best graphing arrangement ie. increasing y values are closer to the top of the display.
- *
- * @api
- */
-GHandle gwinGGraphCreate(GDisplay *g, GGraphObject *gg, const GWindowInit *pInit);
-#define gwinGraphCreate(gg, pInit) gwinGGraphCreate(GDISP, gg, pInit)
-
-/**
- * @brief Set the style of the graphing operations.
- *
- * @param[in] gh The window handle (must be a graph window)
- * @param[in] pstyle The graph style to set.
- * @note The graph is not automatically redrawn. The new style will apply to any new drawing operations.
- *
- * @api
- */
-void gwinGraphSetStyle(GHandle gh, const GGraphStyle *pstyle);
-
-/**
- * @brief Set the origin for graphing operations.
- *
- * @param[in] gh The window handle (must be a graph window)
- * @param[in] x, y The new origin for the graph (in graph coordinates relative to the bottom left corner).
- * @note The graph is not automatically redrawn. The new origin will apply to any new drawing operations.
- *
- * @api
- */
-void gwinGraphSetOrigin(GHandle gh, coord_t x, coord_t y);
-
-/**
- * @brief Draw the axis and the background grid.
- *
- * @param[in] gh The window handle (must be a graph window)
- * @note The graph is not automatically cleared. You must do that first by calling gwinClear().
- *
- * @api
- */
-void gwinGraphDrawAxis(GHandle gh);
-
-/**
- * @brief Start a new set of graphing data.
- * @details This prevents a line being drawn from the last data point to the next point to be drawn.
- *
- * @param[in] gh The window handle (must be a graph window)
- *
- * @api
- */
-void gwinGraphStartSet(GHandle gh);
-
-/**
- * @brief Draw a graph point.
- * @details A graph point and a line connecting to the previous point will be drawn.
- *
- * @param[in] gh The window handle (must be a graph window)
- * @param[in] x, y The new point for the graph.
- *
- * @api
- */
-void gwinGraphDrawPoint(GHandle gh, coord_t x, coord_t y);
-
-/**
- * @brief Draw multiple graph points.
- * @details A graph point and a line connecting to each previous point will be drawn.
- *
- * @param[in] gh The window handle (must be a graph window)
- * @param[in] points The array of points for the graph.
- * @param[in] count The number of points in the array.
- * @note This is slightly more efficient than calling gwinGraphDrawPoint() repeatedly.
- *
- * @api
- */
-void gwinGraphDrawPoints(GHandle gh, const point *points, unsigned count);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_GRAPH_H */
-/** @} */
-
diff --git a/include/gwin/gwidget.h b/include/gwin/gwidget.h
deleted file mode 100644
index a18d69b6..00000000
--- a/include/gwin/gwidget.h
+++ /dev/null
@@ -1,308 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/gwidget.h
- * @brief GWIN Widgets header file.
- */
-
-#ifndef _GWIDGET_H
-#define _GWIDGET_H
-
-/* This file is included within "gwin/gwin.h" */
-
-/**
- * @defgroup Widget Widget
- * @ingroup GWIN
- *
- * @details A Widget is a GWindow that supports interacting with the user
- * via an input device such as a mouse or toggle buttons. It is the
- * base class for widgets such as buttons and sliders.
- *
- * @pre GFX_USE_GWIN and GWIN_NEED_WIDGET must be set to TRUE in your gfxconf.h
- * @{
- */
-
-// Forward definition
-struct GWidgetObject;
-
-/**
- * @brief The GColorSet structure
- * @{
- */
-typedef struct GColorSet {
- color_t text; // @< The text color
- color_t edge; // @< The edge color
- color_t fill; // @< The fill color
- color_t progress; // @< The color of progress bars
-} GColorSet;
-/* @} */
-
-/**
- * @brief The GWidgetStyle structure
- * @details A GWidgetStyle is a set of colors that together form a "style".
- * These colors should not be confused with the GWindow foreground
- * and background colors which are used for drawing operations.
- * @{
- */
-typedef struct GWidgetStyle {
- color_t background; // @< The window background color
- GColorSet enabled; // @< The colors when enabled
- GColorSet disabled; // @< The colors when disabled
- GColorSet pressed; // @< The colors when pressed
-} GWidgetStyle;
-/* @} */
-
-/**
- * @brief We define a couple of GWidgetStyle's that you can use in your
- * application. The Black style is the default style if you don't
- * specify one.
- * @note BlackWidgetStyle means that it is designed for a Black background.
- * Similarly WhiteWidgetStyle is designed for a White background.
- * @{
- */
-extern const GWidgetStyle BlackWidgetStyle;
-extern const GWidgetStyle WhiteWidgetStyle;
-/* @} */
-
-/**
- * @brief Defines a custom drawing function for a widget
- */
-typedef void (*CustomWidgetDrawFunction)(struct GWidgetObject *gw, void *param);
-
-/**
- * @brief The structure to initialise a widget.
- *
- * @note Some widgets may have extra parameters.
- * @note The text element must be static string (not stack allocated). If you want to use
- * a dynamic string (eg a stack allocated string) use NULL for this member and then call
- * @p gwinSetText() with useAlloc set to TRUE.
- *
- * @{
- */
-typedef struct GWidgetInit {
- GWindowInit g; // @< The GWIN initializer
- const char * text; // @< The initial text
- CustomWidgetDrawFunction customDraw; // @< A custom draw function - use NULL for the standard
- void * customParam; // @< A parameter for the custom draw function (default = NULL)
- const GWidgetStyle * customStyle; // @< A custom style to use - use NULL for the default style
-} GWidgetInit;
-/* @} */
-
-/**
- * @brief The GWIN Widget structure
- * @note A widget is a GWIN window that accepts user input.
- * It also has a number of other properties such as its ability
- * to redraw itself (a widget maintains drawing state).
- * @note Do not access the members directly. Treat it as a black-box and use the method functions.
- *
- * @{
- */
-typedef struct GWidgetObject {
- GWindowObject g; // @< This is still a GWIN
- const char * text; // @< The widget text
- CustomWidgetDrawFunction fnDraw; // @< The current draw function
- void * fnParam; // @< A parameter for the current draw function
- const GWidgetStyle * pstyle; // @< The current widget style colors
-} GWidgetObject;
-/* @} */
-
-/**
- * A comment/rant on the above structure:
- * We would really like the GWindowObject member to be anonymous. While this is
- * allowed under the C11, C99, GNU and various other standards which have been
- * around forever - compiler support often requires special flags e.g
- * gcc requires the -fms-extensions flag (no wonder the language and compilers have
- * not really progressed in 30 years). As portability is a key requirement
- * we unfortunately won't use this useful feature in case we get a compiler that
- * won't support it even with special flags.
- */
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Set the default style for widgets created hereafter.
- *
- * @param[in] pstyle The default style. Passing NULL uses the system compiled style.
- * @param[in] updateAll If TRUE then all existing widgets that are using the current default style
- * will be updated to use this new style. Widgets that have custom styles different
- * from the default style will not be updated.
- *
- * @note The style must be allocated statically (not on the stack) as only the pointer is stored.
- *
- * @api
- */
-void gwinSetDefaultStyle(const GWidgetStyle *pstyle, bool_t updateAll);
-
-/**
- * @brief Get the current default style.
- *
- * @return The current default style.
- *
- * @api
- */
-const GWidgetStyle *gwinGetDefaultStyle(void);
-
-/**
- * @brief Set the text of a widget.
- *
- * @param[in] gh The widget handle
- * @param[in] text The text to set. This must be a constant string unless useAlloc is set.
- * @param[in] useAlloc If TRUE the string specified will be copied into dynamically allocated memory.
- *
- * @note The widget is automatically redrawn
- * @note Non-widgets will ignore this call.
- *
- * @api
- */
-void gwinSetText(GHandle gh, const char *text, bool_t useAlloc);
-
-/**
- * @brief Get the text of a widget.
- * @return The widget text or NULL if it isn't a widget
- *
- * @param[in] gh The widget handle
- *
- * @api
- */
-const char *gwinGetText(GHandle gh);
-
-/**
- * @brief Set the style of a widget.
- *
- * @param[in] gh The widget handle
- * @param[in] pstyle The style to set. This must be a static structure (not allocated on a transient stack).
- * Use NULL to reset to the default style.
- *
- * @note The widget is automatically redrawn
- * @note Non-widgets will ignore this call.
- *
- * @api
- */
-void gwinSetStyle(GHandle gh, const GWidgetStyle *pstyle);
-
-/**
- * @brief Get the style of a widget.
- * @return The widget style or NULL if it isn't a widget
- *
- * @param[in] gh The widget handle
- *
- * @api
- */
-const GWidgetStyle *gwinGetStyle(GHandle gh);
-
-/**
- * @brief Set the routine to perform a custom widget drawing.
- *
- * @param[in] gh The widget handle
- * @param[in] fn The function to use to draw the widget
- * @param[in] param A parameter to pass to the widget drawing function
- *
- * @note The widget is not automatically redrawn. Call @p gwinDraw() to redraw the widget.
- * @note Non-widgets will ignore this call.
- *
- * @api
- */
-void gwinSetCustomDraw(GHandle gh, CustomWidgetDrawFunction fn, void *param);
-
-/**
- * @brief Attach a Listener to listen for widget events
- * @return TRUE on success
- *
- * @param[in] pl The listener
- *
- * @api
- */
-bool_t gwinAttachListener(GListener *pl);
-
-#if GFX_USE_GINPUT && GINPUT_NEED_MOUSE
- /**
- * @brief Set the mouse to be used to control the widgets
- * @return TRUE on success
- *
- * @param[in] instance The mouse instance
- *
- * @note Every widget uses the same mouse.
- *
- * @api
- */
- bool_t gwinAttachMouse(uint16_t instance);
-#endif
-
-#if GFX_USE_GINPUT && GINPUT_NEED_TOGGLE
- /**
- * @brief Attach a toggle to a widget
- * @return TRUE on success
- *
- * @param[in] gh The widget handle
- * @param[in] role The function the toggle will perform for the widget
- * @param[in] instance The toggle instance
- *
- * @note See the documentation on the specific widget to see the possible
- * values for the role parameter. If it is out of range, this function
- * will return FALSE
- *
- * @api
- */
- bool_t gwinAttachToggle(GHandle gh, uint16_t role, uint16_t instance);
-#endif
-
-#if GFX_USE_GINPUT && GINPUT_NEED_DIAL
- /**
- * @brief Attach a toggle to a widget
- * @return TRUE on success
- *
- * @param[in] gh The widget handle
- * @param[in] role The function the dial will perform for the widget
- * @param[in] instance The dial instance
- *
- * @note See the documentation on the specific widget to see the possible
- * values for the role parameter. If it is out of range, this function
- * will return FALSE
- *
- * @api
- */
- bool_t gwinAttachDial(GHandle gh, uint16_t role, uint16_t instance);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-/* Include extra widget types */
-#if GWIN_NEED_BUTTON || defined(__DOXYGEN__)
- #include "gwin/button.h"
-#endif
-
-#if GWIN_NEED_SLIDER || defined(__DOXYGEN__)
- #include "gwin/slider.h"
-#endif
-
-#if GWIN_NEED_CHECKBOX || defined(__DOXYGEN__)
- #include "gwin/checkbox.h"
-#endif
-
-#if GWIN_NEED_RADIO || defined(__DOXYGEN__)
- #include "gwin/radio.h"
-#endif
-
-#if GWIN_NEED_LABEL || defined(__DOXYGEN__)
- #include "gwin/label.h"
-#endif
-
-#if GWIN_NEED_LIST || defined(__DOXYGEN__)
- #include "gwin/list.h"
-#endif
-
-#if GWIN_NEED_PROGRESSBAR || defined(__DOXYGEN__)
- #include "gwin/progressbar.h"
-#endif
-
-#endif /* _GWIDGET_H */
-/** @} */
diff --git a/include/gwin/gwin.h b/include/gwin/gwin.h
deleted file mode 100644
index f97919e5..00000000
--- a/include/gwin/gwin.h
+++ /dev/null
@@ -1,863 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/gwin.h
- *
- * @defgroup Window Window
- * @ingroup GWIN
- *
- * @details GWIN provides a basic window manager which allows it to easily
- * create and destroy different windows at runtime. Each window
- * will have it's own properties such as colors as well as
- * it's own drawing origin.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_H
-#define _GWIN_H
-
-#include "gfx.h"
-
-#if GFX_USE_GWIN || defined(__DOXYGEN__)
-
-/**
- * @brief A window object structure
- * @note Do not access the members directly. Treat it as a black-box and use the method functions.
- * @{
- */
-typedef struct GWindowObject {
- #if GWIN_NEED_WINDOWMANAGER
- // This MUST be the first member of the struct
- gfxQueueASyncItem wmq; // @< The next window (for the window manager)
- #endif
- const struct gwinVMT *vmt; // @< The VMT for this GWIN
- GDisplay * display; // @< The display this window is on.
- coord_t x, y; // @< Screen relative position
- coord_t width, height; // @< Dimensions of this window
- color_t color, bgcolor; // @< The current drawing colors
- uint32_t flags; // @< Window flags (the meaning is private to the GWIN class)
- #if GDISP_NEED_TEXT
- font_t font; // @< The current font
- #endif
-} GWindowObject, * GHandle;
-/* @} */
-
-/**
- * @brief The structure to initialise a GWIN.
- *
- * @note Some gwin's will need extra parameters.
- * @note The dimensions and position may be changed to fit on the real screen.
- *
- * @{
- */
-typedef struct GWindowInit {
- coord_t x, y; // @< The initial screen position
- coord_t width, height; // @< The initial dimension
- bool_t show; // @< Should the window be visible initially
-} GWindowInit;
-/* @} */
-
-/**
- * @brief A window's minimized, maximized or normal size
- */
-typedef enum { GWIN_NORMAL, GWIN_MAXIMIZE, GWIN_MINIMIZE } GWindowMinMax;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/*-------------------------------------------------
- * Window Manager functions
- *-------------------------------------------------*/
-
-#if GWIN_NEED_WINDOWMANAGER || defined(__DOXYGEN__)
- // Forward definition
- struct GWindowManager;
-
- /**
- * @brief Set the window manager for the GWIN system.
- *
- * @param[in] gwm The window manager to use. Can be NULL to turn off the existing window manager.
- *
- * @note A window manager is responsible for handling when window visibility is changed or
- * a window is resized for moved. Note that only saved window states will be redrawn. Each
- * window type can save different information (or none at all). See the documentation on each window
- * type to see which information it saves (and can therefore be automatically redrawn).
- * For window types that do not save any state information, the window manager determines what to do.
- * Generally it will just clear the window to its background color.
- *
- * @api
- */
- void gwinSetWindowManager(struct GWindowManager *gwm);
-#endif
-
-/*-------------------------------------------------
- * Functions that affect all windows
- *-------------------------------------------------*/
-
- /**
- * @brief Set the default foreground color for all new GWIN windows
- *
- * @param[in] clr The color to be set
- *
- * @api
- */
- void gwinSetDefaultColor(color_t clr);
-
- /**
- * @brief Get the default foreground color for all new GWIN windows
- *
- * @return The current default color for all new GWIN windows
- *
- * @api
- */
- color_t gwinGetDefaultColor(void);
-
- /**
- * @brief Set the default background color for all new GWIN windows
- *
- * @param[in] bgclr The background color
- *
- * @api
- */
- void gwinSetDefaultBgColor(color_t bgclr);
-
- /**
- * @brief Get the default background color for all new GWIN windows
- *
- * @return The current default background color for all new GWIN windows
- *
- * @api
- */
- color_t gwinGetDefaultBgColor(void);
-
- #if GDISP_NEED_TEXT || defined(__DOXYGEN__)
- /**
- * @brief Set the default font for all new GWIN windows
- *
- * @param[in] font The new font to be set
- *
- * @api
- */
- void gwinSetDefaultFont(font_t font);
-
- /**
- * @brief Get the current default font
- *
- * @return The current default font
- *
- * @api
- */
- font_t gwinGetDefaultFont(void);
- #endif
-
-/*-------------------------------------------------
- * Base functions
- *-------------------------------------------------*/
-
- /**
- * @brief Create a basic window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] pgw The window structure to initialize. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit How to initialise the window
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A basic window does not save the drawing state. It is not automatically redrawn if the window is moved or
- * its visibility state is changed.
- *
- * @api
- */
- GHandle gwinGWindowCreate(GDisplay *g, GWindowObject *pgw, const GWindowInit *pInit);
- #define gwinWindowCreate(pgw, pInit) gwinGWindowCreate(GDISP, pgw, pInit);
-
- /**
- * @brief Destroy a window (of any type). Releases any dynamically allocated memory.
- *
- * @param[in] gh The window handle
- *
- * @api
- */
- void gwinDestroy(GHandle gh);
-
- /**
- * @brief Get the real class name of the GHandle
- * @details Returns a string describing the object class.
- *
- * @param[in] gh The window
- *
- * @return A string describing the object class.
- *
- * @api
- */
- const char* gwinGetClassName(GHandle gh);
-
- /**
- * @brief Get an ID that uniquely describes the class of the GHandle
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetClassID(gh) ((void *)((gh)->vmt))
-
- /**
- * @brief Get the X coordinate of the window
- * @details Returns the X coordinate of the origin of the window.
- * The coordinate is relative to the physical screen zero point.
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetScreenX(gh) ((gh)->x)
-
- /**
- * @brief Get the Y coordinate of the window
- * @details Returns the Y coordinate of the origin of the window.
- * The coordinate is relative to the physical screen zero point.
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetScreenY(gh) ((gh)->y)
-
- /**
- * @brief Get the width of the window
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetWidth(gh) ((gh)->width)
-
- /**
- * @brief Get the height of the window
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetHeight(gh) ((gh)->height)
-
- /**
- * @brief Set foreground color
- * @details Set the color which will be used to draw
- *
- * @param[in] gh The window
- * @param[in] clr The color to be set
- *
- * @api
- */
- #define gwinSetColor(gh, clr) (gh)->color = (clr)
-
- /**
- * @brief Set background color
- * @details Set the color which will be used as background
- * @note gwinClear() must be called to set the background color
- *
- * @param[in] gh The window
- * @param[in] bgclr The background color
- *
- * @api
- */
- #define gwinSetBgColor(gh, bgclr) (gh)->bgcolor = (bgclr)
-
- /**
- * @brief Get the foreground color of a window
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetColor(gh) (gh)->color
-
- /**
- * @brief Get the background color of a window
- *
- * @param[in] gh The window
- *
- * @api
- */
- #define gwinGetBgColor(gh) (gh)->bgcolor
-
- /**
- * @brief Sets whether a window is visible or not
- *
- * @param[in] gh The window
- * @param[in] visible Whether the window should be visible or not
- *
- * @note When a window is marked as not visible, drawing operations
- * on the window do nothing.
- * @note When a window is marked as visible, it is not automatically
- * redrawn as many window types don't remember their drawing state.
- * Widgets such as Buttons, Sliders etc will be redrawn.
- * @note If there is no window manager in use, when a window is marked
- * as not visible, nothing is done to remove the window from the screen.
- * When there is a window manager, it is up to the window manager to
- * handle what happens.
- *
- * @api
- */
- void gwinSetVisible(GHandle gh, bool_t visible);
-
- /**
- * @brief Gets the visibility of a window
- * @return TRUE if visible
- *
- * @param[in] gh The window
- *
- * @api
- */
- bool_t gwinGetVisible(GHandle gh);
-
- /**
- * @brief Enable or disable a window
- *
- * @param[in] gh The window handle
- * @param[in] enabled Enable or disable the window
- *
- * @note The window is automatically redrawn if it
- * supports self-redrawing.
- *
- * @api
- */
- void gwinSetEnabled(GHandle gh, bool_t enabled);
-
- /**
- * @brief Gets the enabled state of a window
- * @return TRUE if enabled
- *
- * @param[in] gh The window
- *
- * @api
- */
- bool_t gwinGetEnabled(GHandle gh);
-
- /**
- * @brief Move a window
- *
- * @param[in] gh The window
- * @param[in] x, y The new position (screen relative) for this window
- *
- * @note The final window position may not be the requested position. Windows
- * are clipped to the screen area and the window manager may also affect the position.
- * @note The window is redrawn if it is visible. See the comments in @p gwinSetVisible()
- * with regard to what can be redrawn and what can't.
- * @note It is up to the window manager to determine what happens with the screen area
- * uncovered by moving the window. When there is no window manager, nothing
- * is done with the uncovered area.
- *
- * @api
- */
- void gwinMove(GHandle gh, coord_t x, coord_t y);
-
- /**
- * @brief Resize a window
- *
- * @param[in] gh The window
- * @param[in] width, height The new size of the window
- *
- * @note The final window size may not be the requested size. Windows
- * are clipped to the screen area and the window manager may also affect the size.
- * @note The window is redrawn if it is visible. See the comments in @p gwinSetVisible()
- * with regard to what can be redrawn and what can't.
- * @note It is up to the window manager to determine what happens with any screen area
- * uncovered by resizing the window. When there is no window manager, nothing
- * is done with the uncovered area.
- *
- * @api
- */
- void gwinResize(GHandle gh, coord_t width, coord_t height);
-
- /**
- * @brief Redraw a window
- *
- * @param[in] gh The window
- *
- * @note This is normally never required as windows and widgets will redraw as required.
- * Note that some windows are incapable of redrawing themselves as they don't save
- * their drawing state.
- *
- * @api
- */
- void gwinRedraw(GHandle gh);
-
- #if GWIN_NEED_WINDOWMANAGER || defined (__DOXYGEN__)
- /**
- * @brief Redraw a window
- *
- * @param[in] g The display to redraw. Passing NULL will redraw all displays.
- * @param[in] preserve Should the redraw try to preserve existing screen data for those
- * windows that can't redraw themselves?
- *
- * @note This is normally never required as windows and widgets will redraw as required.
- * @note Some windows are incapable of redrawing themselves as they don't save
- * their drawing state.
- * @note This does not clear the background - just redraws the gwin windows (where possible)
- *
- * @api
- */
- void gwinRedrawDisplay(GDisplay *g, bool_t preserve);
-
- /**
- * @brief Minimize, Maximize or Restore a window
- * @pre GWIN_NEED_WINDOWMANAGER must be TRUE
- *
- * @param[in] gh The window
- * @param[in] minmax The new minimized/maximized state
- *
- * @note The final window state may not be the requested state. Window Managers
- * do not need to implement changing the minmax state. If there is no
- * window manager this call is ignored.
- * @note The window is redrawn if it is changed. See the comments in @p gwinSetVisible()
- * with regard to what can be redrawn and what can't.
- * @note It is up to the window manager to determine what happens with any screen area
- * uncovered by resizing the window.
- * @note When a window is minimised it may be asked to draw the window or the window
- * manager may draw the minimised window.
- *
- * @api
- */
- void gwinSetMinMax(GHandle gh, GWindowMinMax minmax);
-
- /**
- * @brief Get the Minimized/Maximized state of a window
- * @pre GWIN_NEED_WINDOWMANAGER must be TRUE
- *
- * @param[in] gh The window
- *
- * @api
- */
- GWindowMinMax gwinGetMinMax(GHandle gh);
-
- /**
- * @brief Raise a window to the top of the z-order
- * @pre GWIN_NEED_WINDOWMANAGER must be TRUE
- *
- * @param[in] gh The window
- *
- * @note The window z-order is only supported by some window managers. See the comments
- * in @p gwinSetVisible() with regard to what can be redrawn and what can't.
- *
- * @api
- */
- void gwinRaise(GHandle gh);
- #endif
-
- #if GDISP_NEED_TEXT || defined(__DOXYGEN__)
- /**
- * @brief Set the current font for this window.
- *
- * @param[in] gh The window handle
- * @param[in] font The font to use for text functions
- *
- * @api
- */
- void gwinSetFont(GHandle gh, font_t font);
- #endif
-
-/*-------------------------------------------------
- * Drawing functions
- *-------------------------------------------------*/
-
- /**
- * @brief Clear the window
- * @note Uses the current background color to clear the window
- *
- * @param[in] gh The window handle
- *
- * @api
- */
- void gwinClear(GHandle gh);
-
- /**
- * @brief Set a pixel in the window
- * @note Uses the current foreground color to set the pixel
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The coordinates of the pixel
- *
- * @api
- */
- void gwinDrawPixel(GHandle gh, coord_t x, coord_t y);
-
- /**
- * @brief Draw a line in the window
- * @note Uses the current foreground color to draw the line
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x0,y0 The start position
- * @param[in] x1,y1 The end position
- *
- * @api
- */
- void gwinDrawLine(GHandle gh, coord_t x0, coord_t y0, coord_t x1, coord_t y1);
-
- /**
- * @brief Draw a box in the window
- * @note Uses the current foreground color to draw the box
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The start position
- * @param[in] cx,cy The size of the box (outside dimensions)
- *
- * @api
- */
- void gwinDrawBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy);
-
- /**
- * @brief Fill an rectangular area in the window
- * @note Uses the current foreground color to fill the box
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The start position
- * @param[in] cx,cy The size of the box (outside dimensions)
- *
- * @api
- */
- void gwinFillArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy);
-
- /**
- * @brief Fill an area in the window using the supplied bitmap.
- * @details The bitmap is in the pixel format specified by the low level driver
- * @note If GDISP_NEED_ASYNC is defined then the buffer must be static
- * or at least retained until this call has finished the blit. You can
- * tell when all graphics drawing is finished by @p gdispIsBusy() going FALSE.
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x, y The start filled area
- * @param[in] cx, cy The width and height to be filled
- * @param[in] srcx, srcy The bitmap position to start the fill from
- * @param[in] srccx The width of a line in the bitmap.
- * @param[in] buffer The pixels to use to fill the area.
- *
- * @api
- */
- void gwinBlitArea(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer);
-
-/*-------------------------------------------------
- * Circle, ellipse and arc functions
- *-------------------------------------------------*/
-
- #if GDISP_NEED_CIRCLE || defined(__DOXYGEN__)
- /**
- * @brief Draw a circle in the window.
- * @note Uses the current foreground color to draw the circle
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x, y The center of the circle
- * @param[in] radius The radius of the circle
- *
- * @api
- */
- void gwinDrawCircle(GHandle gh, coord_t x, coord_t y, coord_t radius);
-
- /**
- * @brief Draw a filled circle in the window.
- * @note Uses the current foreground color to draw the filled circle
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x, y The center of the circle
- * @param[in] radius The radius of the circle
- *
- * @api
- */
- void gwinFillCircle(GHandle gh, coord_t x, coord_t y, coord_t radius);
- #endif
-
- #if GDISP_NEED_ELLIPSE || defined(__DOXYGEN__)
- /**
- * @brief Draw an ellipse.
- * @note Uses the current foreground color to draw the ellipse
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The center of the ellipse
- * @param[in] a,b The dimensions of the ellipse
- *
- * @api
- */
- void gwinDrawEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b);
-
- /**
- * @brief Draw an filled ellipse.
- * @note Uses the current foreground color to draw the filled ellipse
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The center of the ellipse
- * @param[in] a,b The dimensions of the ellipse
- *
- * @api
- */
- void gwinFillEllipse(GHandle gh, coord_t x, coord_t y, coord_t a, coord_t b);
- #endif
-
- #if GDISP_NEED_ARC || defined(__DOXYGEN__)
- /*
- * @brief Draw an arc in the window.
- * @note Uses the current foreground color to draw the arc
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The center point
- * @param[in] radius The radius of the arc
- * @param[in] start The start angle (0 to 360)
- * @param[in] end The end angle (0 to 360)
- *
- * @api
- */
- void gwinDrawArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle);
-
- /*
- * @brief Draw a filled arc in the window.
- * @note Uses the current foreground color to draw the filled arc
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The center point
- * @param[in] radius The radius of the arc
- * @param[in] start The start angle (0 to 360)
- * @param[in] end The end angle (0 to 360)
- *
- * @api
- */
- void gwinFillArc(GHandle gh, coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle);
- #endif
-
-/*-------------------------------------------------
- * Pixel read-back functions
- *-------------------------------------------------*/
-
- #if GDISP_NEED_PIXELREAD || defined(__DOXYGEN__)
- /**
- * @brief Get the color of a pixel in the window.
- * @return The color of the pixel.
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position in the window
- *
- * @api
- */
- color_t gwinGetPixelColor(GHandle gh, coord_t x, coord_t y);
- #endif
-
-/*-------------------------------------------------
- * Text functions
- *-------------------------------------------------*/
-
- #if GDISP_NEED_TEXT || defined(__DOXYGEN__)
- /**
- * @brief Draw a text character at the specified position in the window.
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text
- * @param[in] c The character to draw
- *
- * @api
- */
- void gwinDrawChar(GHandle gh, coord_t x, coord_t y, char c);
-
- /**
- * @brief Draw a text character with a filled background at the specified position in the window.
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text
- * @param[in] c The character to draw
- *
- * @api
- */
- void gwinFillChar(GHandle gh, coord_t x, coord_t y, char c);
-
- /**
- * @brief Draw a text string in the window
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text
- * @param[in] str The string to draw
- *
- * @api
- */
- void gwinDrawString(GHandle gh, coord_t x, coord_t y, const char *str);
-
- /**
- * @brief Draw a text string with a filled background in the window
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text
- * @param[in] str The string to draw
- *
- * @api
- */
- void gwinFillString(GHandle gh, coord_t x, coord_t y, const char *str);
-
- /**
- * @brief Draw a text string verticly centered within the specified box.
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character.
- * @note The specified box does not need to align with the window box
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text (need to define top-right or base-line - check code)
- * @param[in] cx,cy The width and height of the box
- * @param[in] str The string to draw
- * @param[in] justify Justify the text left, center or right within the box
- *
- * @api
- */
- void gwinDrawStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify);
-
- /**
- * @brief Draw a text string verticly centered within the specified filled box.
- * @pre The font must have been set.
- * @note Uses the current foreground color to draw the character and fills the background using the background drawing color
- * @note The entire box is filled. Note this box does not need to align with the window box
- * @note May leave GDISP clipping to this window's dimensions
- *
- * @param[in] gh The window handle
- * @param[in] x,y The position for the text (need to define top-right or base-line - check code)
- * @param[in] cx,cy The width and height of the box
- * @param[in] str The string to draw
- * @param[in] justify Justify the text left, center or right within the box
- *
- * @api
- */
- void gwinFillStringBox(GHandle gh, coord_t x, coord_t y, coord_t cx, coord_t cy, const char* str, justify_t justify);
- #endif
-
-/*-------------------------------------------------
- * Polygon functions
- *-------------------------------------------------*/
-
- #if GDISP_NEED_CONVEX_POLYGON || defined(__DOXYGEN__)
- /**
- * @brief Draw an enclosed polygon (convex, non-convex or complex).
- *
- * @note Uses the current foreground color.
- *
- * @param[in] gh The window handle
- * @param[in] tx, ty Transform all points in pntarray by tx, ty
- * @param[in] pntarray An array of points
- * @param[in] cnt The number of points in the array
- *
- * @api
- */
- void gwinDrawPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt);
-
- /**
- * @brief Fill a convex polygon
- * @details Doesn't handle non-convex or complex polygons.
- *
- * @note Uses the current foreground color.
- *
- * @param[in] gh The window handle
- * @param[in] tx, ty Transform all points in pntarray by tx, ty
- * @param[in] pntarray An array of points
- * @param[in] cnt The number of points in the array
- *
- * @note Convex polygons are those that have no internal angles. That is;
- * you can draw a line from any point on the polygon to any other point
- * on the polygon without it going outside the polygon. In our case we generalise
- * this a little by saying that an infinite horizontal line (at any y value) will cross
- * no more than two edges on the polygon. Some non-convex polygons do fit this criteria
- * and can therefore be drawn.
- * @note This routine is designed to be very efficient with even simple display hardware.
- *
- * @api
- */
- void gwinFillConvexPoly(GHandle gh, coord_t tx, coord_t ty, const point *pntarray, unsigned cnt);
- #endif
-
-/*-------------------------------------------------
- * Image functions
- *-------------------------------------------------*/
-
- #if GDISP_NEED_IMAGE || defined(__DOXYGEN__)
- /**
- * @brief Draw the image
- * @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
- *
- * @param[in] gh The window handle
- * @param[in] img The image structure
- * @param[in] x,y The window location to draw the image
- * @param[in] cx,cy The area on the screen to draw
- * @param[in] sx,sy The image position to start drawing at
- *
- * @pre gdispImageOpen() must have returned successfully.
- *
- * @note If sx,sy + cx,cy is outside the image boundaries the area outside the image
- * is simply not drawn.
- * @note If @p gdispImageCache() has been called first for this frame, this routine will draw using a
- * fast blit from the cached frame. If not, it reads the input and decodes it as it
- * is drawing. This may be significantly slower than if the image has been cached (but
- * uses a lot less RAM)
- *
- * @api
- */
- gdispImageError gwinDrawImage(GHandle gh, gdispImage *img, coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t sx, coord_t sy);
- #endif
-
-#ifdef __cplusplus
-}
-#endif
-
-/*-------------------------------------------------
- * Additional functionality
- *-------------------------------------------------*/
-
- /* Include widgets */
- #if GWIN_NEED_WIDGET || defined(__DOXYGEN__)
- #include "gwin/gwidget.h"
- #endif
-
- /* Include extra window types */
- #if GWIN_NEED_CONSOLE || defined(__DOXYGEN__)
- #include "gwin/console.h"
- #endif
-
- #if GWIN_NEED_GRAPH || defined(__DOXYGEN__)
- #include "gwin/graph.h"
- #endif
-
- #if GWIN_NEED_IMAGE || defined(__DOXYGEN__)
- #include "gwin/image.h"
- #endif
-
-#endif /* GFX_USE_GWIN */
-
-#endif /* _GWIN_H */
-/** @} */
diff --git a/include/gwin/image.h b/include/gwin/image.h
deleted file mode 100644
index 66aba3d1..00000000
--- a/include/gwin/image.h
+++ /dev/null
@@ -1,127 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/image.h
- * @brief GWIN image widget header file.
- *
- * @defgroup Image Image
- * @ingroup GWIN
- *
- * @details GWIN allos it to create an image widget. The widget
- * takes no user input.
- *
- * @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GDISP_NEED_IMAGE must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_IMAGE must be set to TRUE in your gfxconf.h
- * @pre At least one image type must be enabled in your gfxconf.h
- *
- * @{
- */
-
-#ifndef _GWIN_IMAGE_H
-#define _GWIN_IMAGE_H
-
-// This file is included within "gwin/gwin.h"
-
-// An image window
-typedef struct GImageObject {
- GWindowObject g;
- gdispImage image; // The image itself
- #if GWIN_NEED_IMAGE_ANIMATION
- GTimer timer; // Timer used for animated images
- #endif
-} GImageObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create an image widget.
- * @details Display's a picture.
- * @return NULL if there is no resultant drawing area, otherwise the widget handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] widget The image widget structure to initialise. If this is NULL, the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use.
- *
- * @note The default background color gets set to the current default one.
- * @note An image window knows how to redraw.
- *
- * @api
- */
-GHandle gwinGImageCreate(GDisplay *g, GImageObject *widget, GWindowInit *pInit);
-#define gwinImageCreate(w, pInit) gwinGImageCreate(GDISP, w, pInit)
-
-/**
- * @brief Opens the image using a GFILE
- * @return TRUE if the image can be opened
- *
- * @param[in] gh The widget (must be an image widget)
- * @param[in] f The open (for reading) GFILE to use
- *
- * @api
- */
-bool_t gwinImageOpenGFile(GHandle gh, GFILE *f);
-
-/**
- * @brief Opens the image using the specified filename
- * @return TRUE if the open succeeds
- *
- * @param[in] gh The widget (must be an image widget)
- * @param[in] filename The filename to open
- *
- * @api
- */
-#define gwinImageOpenFile(gh, filename) gwinImageOpenGFile((gh), gfileOpen((filename), "rb"))
-
- /**
- * @brief Sets the input routines that support reading the image from memory
- * in RAM or flash.
- * @pre GFILE_NEED_MEMFS must be TRUE
- * @return TRUE if the IO open function succeeds
- *
- * @param[in] gh The widget (must be an image widget)
- * @param[in] ptr A pointer to the image in RAM or Flash
- *
- * @api
- */
-#define gwinImageOpenMemory(gh, ptr) gwinImageOpenGFile((gh), gfileOpenMemory((void *)(ptr), "rb"))
-
-/**
- * @brief Sets the input routines that support reading the image from a BaseFileStream (eg. an SD-Card).
- * @return TRUE if the IO open function succeeds
- * @pre GFILE_NEED_CHIBIOSFS and GFX_USE_OS_CHIBIOS must be TRUE
- *
- * @param[in] gh The widget (must be an image widget)
- * @param[in] streamPtr A pointer to the (open) BaseFileStream object.
- *
- * @api
- */
-#define gwinImageOpenStream(gh, streamPtr) gwinImageOpenGFile((gh), gfileOpenBaseFIleStream((streamPtr), "rb"))
-
-/**
- * @brief Cache the image.
- * @details Decodes and caches the current frame into RAM.
- *
- * @param[in] gh The widget (must be an image widget)
- *
- * @return GDISP_IMAGE_ERR_OK (0) on success or an error code.
- *
- * @api
- */
-gdispImageError gwinImageCache(GHandle gh);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GWIN_IMAGE_H
-/** @} */
-
diff --git a/include/gwin/label.h b/include/gwin/label.h
deleted file mode 100644
index 3fe0f3d7..00000000
--- a/include/gwin/label.h
+++ /dev/null
@@ -1,72 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/label.h
- * @brief GWIN label widget header file.
- *
- * @defgroup Label Label
- * @ingroup GWIN
- *
- * @details GWIN allos it to create an label widget. The widget
- * takes no user input.
- *
- * @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GDISP_NEED_TEXT must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_LABEL must be set to TRUE in your gfxconf.h
- * @pre The fonts you want to use must be enabled in your gfxconf.h
- *
- * @{
- */
-
-#ifndef _GWIN_LABEL_H
-#define _GWIN_LABEL_H
-
-// This file is included within "gwin/gwin.h"
-
-// An label window
-typedef struct GLabelObject {
- GWidgetObject w;
-} GLabelObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a label widget.
- * @details A label widget is a simple window which has a static text.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] widget The label structure to initialise. If this is NULL, the structure is dynamically allocated.
- * @param[in] pInit The initialisation parameters to use.
- *
- * @return NULL if there is no resultat drawing area, otherwise the widget handle.
- *
- * @api
- */
-GHandle gwinGLabelCreate(GDisplay *g, GLabelObject *widget, GWidgetInit *pInit);
-#define gwinLabelCreate(w, pInit) gwinGLabelCreate(GDISP, w, pInit)
-
-/**
- * @brief Border settings for the default rendering routine
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] border Shall a border be rendered?
- *
- * @api
- */
-void gwinLabelSetBorder(GHandle gh, bool_t border);
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GWIN_LABEL_H
-/** @} */
-
diff --git a/include/gwin/list.h b/include/gwin/list.h
deleted file mode 100644
index cfe6aeb2..00000000
--- a/include/gwin/list.h
+++ /dev/null
@@ -1,287 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/list.h
- * @brief GWIN list widget header file
- *
- * @defgroup List List
- * @ingroup GWIN
- *
- * @details GWIN allows it to create a list widget.
- *
- * @pre GFX_USE_GDISP must be set to TRUE in your gfxconf.h
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GDISP_NEED_TEXT must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_LIST must be set to TRUE in your gfxconf.h
- * @pre The font you want to use must be enabled in your gfxconf.h
- *
- * @{
- */
-
-#ifndef _GWIN_LIST_H
-#define _GWIN_LIST_H
-
-// This file is included within "gwin/gwin.h"
-
-/**
- * @brief The event type for a list event
- */
-#define GEVENT_GWIN_LIST (GEVENT_GWIN_FIRST+4)
-
-/**
- * @brief A list event
- */
-typedef struct GEventGWinList {
- GEventType type; // The type of this event (GEVENT_GWIN_LIST)
- GHandle list; // The list
- int item; // The item that has been selected (or unselected in a multi-select listbox)
-} GEventGWinList;
-
-// A list window
-typedef struct GListObject {
- GWidgetObject w;
-
- #if GINPUT_NEED_MOUSE
- coord_t start_mouse_x;
- coord_t start_mouse_y;
- coord_t last_mouse_y;
- #endif
- #if GINPUT_NEED_TOGGLE
- uint16_t t_up;
- uint16_t t_dn;
- #endif
-
- int cnt; // Number of items currently in the list (quicker than counting each time)
- int top; // Viewing offset in pixels from the top of the list
- gfxQueueASync list_head; // The list of items
-} GListObject;
-
-/**
- * @brief Enum to change the behaviour of the scroll bar
- *
- * @note Used with @p gwinListSetScroll()
- * @note @p scrollAlways always show the scrollbar
- * @note @p scrollAuto show the scrollbar when there are more items on the list then fit on the screen
- * @note @p scrollSmooth enable touch screen smooth scrolling
- */
-typedef enum scroll_t { scrollAlways, scrollAuto, scrollSmooth } scroll_t;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a list widget
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are Black and White.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then
- * there is no default font and text drawing operations will not display anything.
- * @note A list remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note The list contains no elements after creation.
- * @note A slider supports mouse, toggle. Note: toggle only works correctly for single-select lists.
- * @note When assigning a toggle, only one toggle is supported per role. If you try to assign more than
- * one toggle to a role, it will forget the previous toggle. Two roles are supported:
- * Role 0 = toggle for down, role 1 = toggle for up
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] widget The GListObject structure to initialize. If this is NULL, the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- * @param[in] multiselect If TRUE the list is multi-select instead of single-select.
- *
- * @return NULL if there is no resulting drawing area, otherwise a window handle.
- *
- * @api
- */
-GHandle gwinGListCreate(GDisplay *g, GListObject *widget, GWidgetInit *pInit, bool_t multiselect);
-#define gwinListCreate(w, pInit, m) gwinGListCreate(GDISP, w, pInit, m)
-
-/**
- * @brief Change the behaviour of the scroll bar
- *
- * @note Current possible values: @p scrollAlways, @p scrollAuto and @p scrollSmooth
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] flag The behaviour to be set
- *
- * @api
- */
-void gwinListSetScroll(GHandle gh, scroll_t flag);
-
-/**
- * @brief Add an item to the list
- *
- * @note The ID you get returned is not static. If items get removed from the list, the list items get
- * reordered.
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The string which shall be displayed in the list afterwards
- * @param[in] useAlloc If set to TRUE, the string will be dynamically allocated. A static buffer must be passed otherwise
- *
- * @return The current ID of the item. The ID might change if you remove items from the middle of the list
- *
- * @api
- */
-int gwinListAddItem(GHandle gh, const char* item, bool_t useAlloc);
-
-/**
- * @brief Get the name behind an item with a given ID
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- *
- * @return The string of the list item or NULL on error
- *
- * @api
- */
-const char* gwinListItemGetText(GHandle gh, int item);
-
-/**
- * @brief Get the ID of an item with a given name
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] text The item name
- *
- * @return The id of the list item or -1 on error
- *
- * @api
- */
-int gwinListFindText(GHandle gh, const char* text);
-
-/**
- * @brief Set the custom parameter of an item with a given ID
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- * @param[in] param The parameter to be set
- *
- * @api
- */
-void gwinListItemSetParam(GHandle gh, int item, uint16_t param);
-
-/**
- * @brief Get the custom parameter of an item with a given ID
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- *
- * @return The parameter
- *
- * @api
- */
-uint16_t gwinListItemGetParam(GHandle gh, int item);
-
-/**
- * @brief Delete all the items of the list
- *
- * @param[in] gh The widget handle (must be a list handle)
- *
- * @api
- */
-void gwinListDeleteAll(GHandle gh);
-
-/**
- * @brief Delete an item from the list
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- *
- * @api
- */
-void gwinListItemDelete(GHandle gh, int item);
-
-/**
- * @brief Get the amount of items within the list
- *
- * @param[in] gh The widget handle (must be a list handle)
- *
- * @return The amount of items in the list
- *
- * @api
- */
-int gwinListItemCount(GHandle gh);
-
-/**
- * @brief Check if an item with a given ID is selected
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- *
- * @return TRUE if the item is selected, FALSE otherwise
- *
- * @api
- */
-bool_t gwinListItemIsSelected(GHandle gh, int item);
-
-/**
- * @brief Get the ID of the selected item
- *
- * @param[in] gh The widget handle (must be a list handle)
- *
- * @return The ID of the selected list item for a single-select list.
- *
- * @note It always returns -1 (nothing selected) for a multi-select list.
- * Instead use @p gwinListItemIsSelected() to get the selection status
- * for a multi-select list.
- *
- * @api
- */
-int gwinListGetSelected(GHandle gh);
-
-/**
- * @brief Get the text of the selected item
- *
- * @param[in] gh The widget handle (must be a list handle)
- *
- * @return The test of the selected list item for a single-select list.
- *
- * @note It always returns NULL (nothing selected) for a multi-select list.
- *
- * @api
- */
-const char* gwinListGetSelectedText(GHandle gh);
-
-#if GWIN_NEED_LIST_IMAGES || defined(__DOXYGEN__)
- /**
- * @brief Set the image for a list item
- *
- * @pre GWIN_NEED_LIST_IMAGES must be set to true in your gfxconf.h
- *
- * @param[in] gh The widget handle (must be a list handle)
- * @param[in] item The item ID
- * @param[in] pimg The image to be displayed or NULL to turn off the image for this list item.
- *
- * @note The image should be up to 4 x (the font height) and a width of (the font height).
- * The 1st (top) part of the image is displayed for a selected item.
- * The 2nd part of the image is displayed for an unselected item.
- * The 3rd part of the image is displayed for a disabled selected item.
- * The 4th part of the image is displayed for a disabled unselected item.
- * If the image is less than 4 times the font height then the image use is collapsed
- * into the available height. For example, an image that equals the font height will use
- * the same image for all four states.
- * @note The image is only displayed while it is open. It is up to the application to open
- * the image.
- * @note The same image can be used on more than one list item.
- * @note Images are aligned with the top (not the baseline) of the list item.
- * @note When any item in the list has an image attached, space is allocated to display
- * the images even if the image is closed or has been removed by calling @p gwinListItemSetImage()
- * with a NULL image or by calling @p gwinListItemDelete(). The only way to turn-off the image area
- * for this list is to call gwinListDeleteAll().
- *
- */
- void gwinListItemSetImage(GHandle gh, int item, gdispImage *pimg);
-#endif
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif // _GWIN_LIST_H
-/** @} */
-
diff --git a/include/gwin/options.h b/include/gwin/options.h
deleted file mode 100644
index 882db572..00000000
--- a/include/gwin/options.h
+++ /dev/null
@@ -1,185 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/options.h
- * @brief GWIN sub-system options header file.
- *
- * @addtogroup GWIN
- * @brief Module which provides a complete GUI toolkit based on widgets
- *
- * @{
- */
-
-#ifndef _GWIN_OPTIONS_H
-#define _GWIN_OPTIONS_H
-
-/**
- * @name GWIN Functionality to be included
- * @{
- */
- /**
- * @brief Should window manager support be included
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_WINDOWMANAGER
- #define GWIN_NEED_WIDGET FALSE
- #endif
- /**
- * @brief Should widget functions be included. Needed for any widget (eg Buttons, Sliders etc)
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_WIDGET
- #define GWIN_NEED_WIDGET FALSE
- #endif
- /**
- * @brief Should console functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_CONSOLE
- #define GWIN_NEED_CONSOLE FALSE
- #endif
- /**
- * @brief Should graph functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_GRAPH
- #define GWIN_NEED_GRAPH FALSE
- #endif
- /**
- * @brief Should button functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_BUTTON
- #define GWIN_NEED_BUTTON FALSE
- #endif
- /**
- * @brief Should slider functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_SLIDER
- #define GWIN_NEED_SLIDER FALSE
- #endif
- /**
- * @brief Should checkbox functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_CHECKBOX
- #define GWIN_NEED_CHECKBOX FALSE
- #endif
- /**
- * @brief Should image functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_IMAGE
- #define GWIN_NEED_IMAGE FALSE
- #endif
- /**
- * @brief Should label functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_LABEL
- #define GWIN_NEED_LABEL FALSE
- #endif
- /**
- * @brief Should radio button functions be included.
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_RADIO
- #define GWIN_NEED_RADIO FALSE
- #endif
-/**
- * @}
- *
- * @name GWIN Optional Parameters
- * @{
- */
- /**
- * @brief Buttons should not insist the mouse is over the button on mouse release
- * @details Defaults to FALSE
- */
- #ifndef GWIN_BUTTON_LAZY_RELEASE
- #define GWIN_BUTTON_LAZY_RELEASE FALSE
- #endif
- /**
- * @brief Should the content of the console be saved for redrawing.
- * @details Defaults to FALSE
- * @details If this feature is enabled, the contents of the console will be saved
- * as it is written. If a redraw is required it will be redrawn from the
- * history. Scrolling will also use the history buffer if it is turned on.
- * @note Using this option allocates the amount of memory to store the
- * history based on the minimum character width in the current font
- * at the time the history is turned on. Using a fixed width font is a good
- * idea to minimize memory usage.
- * @note If you change the size of the window or you change the font being displayed
- * you should turn off the history and then turn it back on in order to get
- * a new buffer of the correct size for the window/font combination. Strange
- * redrawing and scrolling effects can occur if the buffer is too small to
- * save a complete screen of data. Note the system tries to optimize storage
- * so this may only be evident in very limited situations eg with a console
- * with many characters in it.
- * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on.
- */
- #ifndef GWIN_CONSOLE_USE_HISTORY
- #define GWIN_CONSOLE_USE_HISTORY FALSE
- #endif
- /**
- * @brief Use font width averaging for the history buffer allocation.
- * @details Defaults to FALSE
- * @details If this feature is enabled, the width one third of the way between
- * the font's character width minimum and maximum will be used instead
- * of the font's minimum width.
- * @note This option reduces the memory allocation for a variable width font's
- * history buffer. Note that strange
- * redrawing and scrolling effects can occur if the buffer is too small to
- * save a complete screen of data. The system tries to optimize storage
- * so this may only be evident in very limited situations eg with a console
- * with many characters in it.
- */
- #ifndef GWIN_CONSOLE_HISTORY_AVERAGING
- #define GWIN_CONSOLE_HISTORY_AVERAGING FALSE
- #endif
- /**
- * @brief Should the history be turned on for all console windows when they are first created.
- * @details Defaults to FALSE
- * @note @p gwinConsoleSetBuffer() can be used to turn the history buffer off and on at
- * any time.
- */
- #ifndef GWIN_CONSOLE_HISTORY_ATCREATE
- #define GWIN_CONSOLE_HISTORY_ATCREATE FALSE
- #endif
- /**
- * @brief Console Windows need floating point support in @p gwinPrintf
- * @details Defaults to FALSE
- */
- #ifndef GWIN_CONSOLE_USE_FLOAT
- #define GWIN_CONSOLE_USE_FLOAT FALSE
- #endif
- /**
- * @brief Console Windows need BaseStreamSequential support (ChibiOS only)
- * @details Defaults to FALSE
- * @note To use the ChibiOS basestream functions such as chprintf()
- * for printing in a console window you need to set this option to
- * TRUE in your gfxconf.h and include in your application source file...
- * \#include "chprintf.h"
- * In your makefile, as part of your list of C source files, include
- * ${CHIBIOS}/os/various/chprintf.c
- */
- #ifndef GWIN_CONSOLE_USE_BASESTREAM
- #define GWIN_CONSOLE_USE_BASESTREAM FALSE
- #endif
- /**
- * @brief Image windows can optionally support animated images
- * @details Defaults to FALSE
- */
- #ifndef GWIN_NEED_IMAGE_ANIMATION
- #define GWIN_NEED_IMAGE_ANIMATION FALSE
- #endif
-/** @} */
-
-#endif /* _GWIN_OPTIONS_H */
-/** @} */
diff --git a/include/gwin/progressbar.h b/include/gwin/progressbar.h
deleted file mode 100644
index c9efe46b..00000000
--- a/include/gwin/progressbar.h
+++ /dev/null
@@ -1,190 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/progressbar.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Progressbar Progressbar
- * @ingroup GWIN
- *
- * @details Create progressbars with different styles
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_PROGRESSBAR must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_PROGRESSBAR_H
-#define _GWIN_PROGRESSBAR_H
-
-// A progressbar window
-typedef struct GProgressbarObject {
- GWidgetObject w;
- coord_t dpos;
- int min;
- int max;
- int res;
- int pos;
- #if GFX_USE_GTIMER
- GTimer gt;
- delaytime_t delay;
- #endif
-} GProgressbarObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a progressbar window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gb The GProgressbarObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A progressbar remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note The initial progressbar range is from 0 to 100 with an initial position of 0.
- * @note A progressbar does not take any GINPUT inputs.
- *
- * @api
- */
-GHandle gwinGProgressbarCreate(GDisplay *g, GProgressbarObject *gb, const GWidgetInit *pInit);
-#define gwinProgressbarCreate(w, pInit) gwinGProgressbarCreate(GDISP, w, pInit)
-
-/**
- * @brief Set the progressbar range.
- *
- * @param[in] gh The window handle (must be a progressbar window)
- * @param[in] min The minimum value
- * @param[in] max The maximum value
- *
- * @note The defaults are 0 and 100
- * @note Sets the position to the minimum value.
- * @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the range.
- *
- * @api
- */
-void gwinProgressbarSetRange(GHandle gh, int min, int max);
-
-/**
- * @brief Set the progressbar position.
- *
- * @param[in] gh The window handle (must be a progressbar window)
- * @param[in] pos The new position
- *
- * @note If the new position is outside the progressbar range then the position
- * is set to the closest end of the range.
- * @note The progressbar is not automatically drawn. Call gwinProgressbarDraw() after changing the position.
- *
- * @api
- */
-void gwinProgressbarSetPosition(GHandle gh, int pos);
-
-/**
- * @brief Set the resolution for the incrementation and decrementation of the progressbar
- *
- * @note Default is set to 1
- *
- * @param[in] gh The window handle (must be a progressbar window)
- * @param[in] res The resolution to be set
- *
- * @api
- */
-void gwinProgressbarSetResolution(GHandle gh, int res);
-
-/**
- * @brief Increment the progressbar value
- *
- * @details Increments by the resolution set through gwinProgressbarSetResolution()
- *
- * @param[in] gh The window handle (must be a progressbar window)
- *
- * @api
- */
-void gwinProgressbarIncrement(GHandle gh);
-
-/**
- * @brief Decrement the progressbar value
- *
- * @details Decrements by the resolution set through gwinProgressbarSetResolution()
- *
- * @param[in] gh The window handle (must be a progressbar window)
- *
- * @api
- */
-void gwinProgressbarDecrement(GHandle gh);
-
-/**
- * @brief Get the current progressbar position.
- * @return The progressbar position
- *
- * @param[in] gh The window handle (must be a progressbar window)
- *
- * @note The use of a listener to get the progressbar position is recommended if you
- * want continuous updates on the progressbar position.
- *
- * @api
- */
-#define gwinProgressbarGetPosition(gh) (((GProgressbarObject *)(gh))->pos)
-
-/**
- * @brief Automatically increments the progress bar
- *
- * @note The delay is generated using the GTIMER module which is based on software/virtual timer.
- * Therefore, the delay is totally unprecise.
- *
- * @note The progressbar incrementation starts at the current level. It is not reset to the minimum value.
- *
- * @note An event is generated once the maximum value has been reached (ToDo)
- *
- * @param[in] gh The window handle (must be a progressbar window)
- * @param[in] delay The incrementation delay (in milliseconds)
- *
- * @api
- */
-void gwinProgressbarStart(GHandle gh, delaytime_t delay);
-
-/**
- * @brief Some custom progressbar drawing routines
- * @details These function may be passed to @p gwinSetCustomDraw() to get different progressbar drawing styles
- *
- * @param[in] gw The widget (which must be a progressbar)
- * @param[in] param A parameter passed in from the user
- *
- * @note In your custom progressbar drawing function you may optionally call this
- * standard functions and then draw your extra details on top.
- * @note The standard functions below ignore the param parameter except for @p gwinProgressbarDraw_Image().
- * @note The image custom draw function @p gwinProgressbarDraw_Image() uses param to pass in the gdispImage pointer.
- * The image must be already opened before calling @p gwinSetCustomDraw(). The image is tiled to fill
- * the active area of the progressbar. The normal colors apply to the border and inactive area and the dividing line
- * between the active and inactive areas.
- * No checking is done to compare the dimensions of the progressbar to the size of the image.
- * Note text is drawn on top of the image.
- * @note These custom drawing routines don't have to worry about setting clipping as the framework
- * sets clipping to the object window prior to calling these routines.
- *
- * @api
- * @{
- */
-void gwinProgressbarDraw_Std(GWidgetObject *gw, void *param);
-void gwinProgressbarDraw_Image(GWidgetObject *gw, void *param);
-/* @} */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_PROGRESSBAR_H */
-/** @} */
-
diff --git a/include/gwin/radio.h b/include/gwin/radio.h
deleted file mode 100644
index 3ee2918f..00000000
--- a/include/gwin/radio.h
+++ /dev/null
@@ -1,142 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/radio.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup RadioButton RadioButton
- * @ingroup GWIN
- *
- * @details GWIN allows it to easily create radio buttons with different styles.
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_RADIO must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_RADIO_H
-#define _GWIN_RADIO_H
-
-/* This file is included within "gwin/gwidget.h" */
-
-/**
- * @brief The Event Type for a Radio Event
- */
-#define GEVENT_GWIN_RADIO (GEVENT_GWIN_FIRST+3)
-
-/**
- * @brief A Button Event
- * @note There are currently no GEventGWinRadio listening flags - use 0 as the flags to @p gwinAttachListener()
- */
-typedef struct GEventGWinRadio {
- GEventType type; // The type of this event (GEVENT_GWIN_RADIO)
- GHandle radio; // The radio button that has been depressed
- uint16_t group; // The group for this radio button
-} GEventGWinRadio;
-
-/**
- * @brief The radio button widget structure
- * @note Do not use the members directly - treat it as a black-box.
- */
-typedef struct GRadioObject {
- GWidgetObject w;
- #if GINPUT_NEED_TOGGLE
- uint16_t toggle;
- #endif
- uint16_t group;
-} GRadioObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a radio widget.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gb The GRadioObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialisation parameters
- * @param[in] group The group of radio buttons this radio button belongs to.
- *
- * @note Only one radio button in any group is ever pressed at one time. Pressing one radio button will
- * release all others in the group.
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A radio button remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note A radio button supports mouse and a toggle input.
- * @note When assigning a toggle, only one toggle is supported. If you try to assign more than one toggle it will
- * forget the previous toggle. When assigning a toggle the role parameter must be 0.
- *
- * @api
- */
-GHandle gwinGRadioCreate(GDisplay *g, GRadioObject *gb, const GWidgetInit *pInit, uint16_t group);
-#define gwinRadioCreate(w, pInit, gr) gwinGRadioCreate(GDISP, w, pInit, gr)
-
-/**
- * @brief Press this radio button (and by definition unset any others in the group)
- *
- * @param[in] gh The window handle (must be a radio widget)
- *
- * @api
- */
-void gwinRadioPress(GHandle gh);
-
-/**
- * @brief Is the radio button currently pressed
- * @return TRUE if the button is pressed
- *
- * @param[in] gh The window handle (must be a radio widget)
- *
- * @api
- */
-bool_t gwinRadioIsPressed(GHandle gh);
-
-/**
- * @brief Find the currently pressed radio button in the specified group
- * @return The handle of the pressed radio button or NULL if none are pressed
- *
- * @param[in] group The radio button group to be examined
- *
- * @return The handle of the currently pressed radio button
- *
- * @api
- */
-GHandle gwinRadioGetActive(uint16_t group);
-
-/**
- * @brief Some custom radio button drawing routines
- * @details These function may be passed to @p gwinSetCustomDraw() to get different radio button drawing styles
- *
- * @param[in] gw The widget object (in this case a radio button)
- * @param[in] param A parameter passed in from the user
- *
- * @note In your custom radio drawing function you may optionally call these
- * standard functions and then draw your extra details on top.
- * @note The standard functions below ignore the param parameter.
- * @note These custom drawing routines don't have to worry about setting clipping as the framework
- * sets clipping to the object window prior to calling these routines.
- *
- * @api
- * @{
- */
-void gwinRadioDraw_Radio(GWidgetObject *gw, void *param); // @< A standard radio button
-void gwinRadioDraw_Button(GWidgetObject *gw, void *param); // @< Draw as a button
-void gwinRadioDraw_Tab(GWidgetObject *gw, void *param); // @< Draw as a tab
-/** @} */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_RADIO_H */
-/** @} */
-
diff --git a/include/gwin/slider.h b/include/gwin/slider.h
deleted file mode 100644
index 8f87745c..00000000
--- a/include/gwin/slider.h
+++ /dev/null
@@ -1,155 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file include/gwin/slider.h
- * @brief GWIN Graphic window subsystem header file.
- *
- * @defgroup Slider Slider
- * @ingroup GWIN
- *
- * @details Create sliders with different styles
- *
- * @pre GFX_USE_GWIN must be set to TRUE in your gfxconf.h
- * @pre GWIN_NEED_SLIDER must be set to TRUE in your gfxconf.h
- * @{
- */
-
-#ifndef _GWIN_SLIDER_H
-#define _GWIN_SLIDER_H
-
-/* This file is included within "gwin/gwidget.h" */
-
-#define GEVENT_GWIN_SLIDER (GEVENT_GWIN_FIRST+1)
-
-typedef struct GEventGWinSlider {
- GEventType type; // The type of this event (GEVENT_GWIN_BUTTON)
- GHandle slider; // The slider that is returning results
- int position;
-} GEventGWinSlider;
-
-// There are currently no GEventGWinSlider listening flags - use 0
-
-// A slider window
-typedef struct GSliderObject {
- GWidgetObject w;
- #if GINPUT_NEED_TOGGLE
- uint16_t t_dn;
- uint16_t t_up;
- #endif
- #if GINPUT_NEED_DIAL
- uint16_t dial;
- #endif
- coord_t dpos;
- int min;
- int max;
- int pos;
-} GSliderObject;
-
-#ifdef __cplusplus
-extern "C" {
-#endif
-
-/**
- * @brief Create a slider window.
- * @return NULL if there is no resultant drawing area, otherwise a window handle.
- *
- * @param[in] g The GDisplay to display this window on
- * @param[in] gb The GSliderObject structure to initialise. If this is NULL the structure is dynamically allocated.
- * @param[in] pInit The initialization parameters to use
- *
- * @note The drawing color and the background color get set to the current defaults. If you haven't called
- * @p gwinSetDefaultColor() or @p gwinSetDefaultBgColor() then these are White and Black respectively.
- * @note The font gets set to the current default font. If you haven't called @p gwinSetDefaultFont() then there
- * is no default font and text drawing operations will no nothing.
- * @note A slider remembers its normal drawing state. If there is a window manager then it is automatically
- * redrawn if the window is moved or its visibility state is changed.
- * @note The initial slider range is from 0 to 100 with an initial position of 0.
- * @note A slider supports mouse, toggle and dial input.
- * @note When assigning a toggle, only one toggle is supported per role. If you try to assign more than
- * one toggle to a role it will forget the previous toggle. Two roles are supported:
- * Role 0 = toggle for down, Role 1 = toggle for up.
- * @note When assigning a dial, only one dial is supported. If you try to assign more than one dial
- * it will forget the previous dial. Only dial role 0 is supported.
- *
- * @api
- */
-GHandle gwinGSliderCreate(GDisplay *g, GSliderObject *gb, const GWidgetInit *pInit);
-#define gwinSliderCreate(w, pInit) gwinGSliderCreate(GDISP, w, pInit)
-
-/**
- * @brief Set the slider range.
- *
- * @param[in] gh The window handle (must be a slider window)
- * @param[in] min The minimum value
- * @param[in] max The maximum value
- * @note Sets the position to the minimum value.
- * @note The slider is not automatically drawn. Call gwinSliderDraw() after changing the range.
- *
- * @api
- */
-void gwinSliderSetRange(GHandle gh, int min, int max);
-
-/**
- * @brief Set the slider position.
- *
- * @param[in] gh The window handle (must be a slider window)
- * @param[in] pos The new position
- * @note If the new position is outside the slider range then the position
- * is set to the closest end of the range.
- * @note The slider is not automatically drawn. Call gwinSliderDraw() after changing the position.
- *
- * @api
- */
-void gwinSliderSetPosition(GHandle gh, int pos);
-
-/**
- * @brief Get the current slider position.
- * @return The slider position
- *
- * @param[in] gh The window handle (must be a slider window)
- *
- * @note The use of a listener to get the slider position is recommended if you
- * want continuous updates on the slider position.
- *
- * @api
- */
-#define gwinSliderGetPosition(gh) (((GSliderObject *)(gh))->pos)
-
-/**
- * @brief Some custom slider drawing routines
- * @details These function may be passed to @p gwinSetCustomDraw() to get different slider drawing styles
- *
- * @param[in] gw The widget (which must be a slider)
- * @param[in] param A parameter passed in from the user
- *
- * @note In your custom slider drawing function you may optionally call this
- * standard functions and then draw your extra details on top.
- * @note The standard functions below ignore the param parameter except for @p gwinSliderDraw_Image().
- * @note The image custom draw function @p gwinSliderDraw_Image() uses param to pass in the gdispImage pointer.
- * The image must be already opened before calling @p gwinSetCustomDraw(). The image is tiled to fill
- * the active area of the slider. The normal colors apply to the border and inactive area and the dividing line
- * between the active and inactive areas.
- * No checking is done to compare the dimensions of the slider to the size of the image.
- * Note text is drawn on top of the image.
- * @note These custom drawing routines don't have to worry about setting clipping as the framework
- * sets clipping to the object window prior to calling these routines.
- *
- * @api
- * @{
- */
-void gwinSliderDraw_Std(GWidgetObject *gw, void *param);
-void gwinSliderDraw_Image(GWidgetObject *gw, void *param);
-/* @} */
-
-#ifdef __cplusplus
-}
-#endif
-
-#endif /* _GWIN_SLIDER_H */
-/** @} */
-