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authorJoel Bodenmann <joel@unormal.org>2013-02-11 09:25:45 +0100
committerJoel Bodenmann <joel@unormal.org>2013-02-11 09:25:45 +0100
commit1bfc5a9f85e7c3296095105ca8e3ee1215b22be8 (patch)
tree08f2662a3ad41936e23e00815ae9ee024bdedbfd /include/gdisp/lld/emulation.c
parent885b3d53b3a491c62fb0634b78cb9857723ac15d (diff)
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removed GDISP_LLD() macro - fix
Diffstat (limited to 'include/gdisp/lld/emulation.c')
-rw-r--r--include/gdisp/lld/emulation.c772
1 files changed, 772 insertions, 0 deletions
diff --git a/include/gdisp/lld/emulation.c b/include/gdisp/lld/emulation.c
new file mode 100644
index 00000000..bd9394af
--- /dev/null
+++ b/include/gdisp/lld/emulation.c
@@ -0,0 +1,772 @@
+/*
+ ChibiOS/GFX - Copyright (C) 2012
+ Joel Bodenmann aka Tectu <joel@unormal.org>
+
+ This file is part of ChibiOS/GFX.
+
+ ChibiOS/GFX is free software; you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation; either version 3 of the License, or
+ (at your option) any later version.
+
+ ChibiOS/GFX is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+*/
+
+/**
+ * @file include/gdisp/lld/emulation.c
+ * @brief GDISP emulation routines for stuff the driver dosen't support
+ *
+ * @addtogroup GDISP
+ *
+ * @details Even though this is a software emulation of a low level driver
+ * most validation doesn't need to happen here as eventually
+ * we call a real low level driver routine and if validation is
+ * required - it will do it.
+ *
+ * @{
+ */
+#ifndef GDISP_EMULATION_C
+#define GDISP_EMULATION_C
+
+#if GFX_USE_GDISP /*|| defined(__DOXYGEN__) */
+
+#ifndef GDISP_LLD_NO_STRUCT
+ static struct GDISPDriver {
+ coord_t Width;
+ coord_t Height;
+ gdisp_orientation_t Orientation;
+ gdisp_powermode_t Powermode;
+ uint8_t Backlight;
+ uint8_t Contrast;
+ #if GDISP_NEED_CLIP || GDISP_NEED_VALIDATION
+ coord_t clipx0, clipy0;
+ coord_t clipx1, clipy1; /* not inclusive */
+ #endif
+ } GDISP;
+#endif
+
+#if !GDISP_HARDWARE_CLEARS
+ void lld_gdisp_clear(color_t color) {
+ lld_gdisp_fill_area(0, 0, GDISP.Width, GDISP.Height, color);
+ }
+#endif
+
+#if !GDISP_HARDWARE_LINES
+ void lld_gdisp_draw_line(coord_t x0, coord_t y0, coord_t x1, coord_t y1, color_t color) {
+ int16_t dy, dx;
+ int16_t addx, addy;
+ int16_t P, diff, i;
+
+ #if GDISP_HARDWARE_FILLS || GDISP_HARDWARE_SCROLL
+ // speed improvement if vertical or horizontal
+ if (x0 == x1) {
+ if (y1 > y0)
+ lld_gdisp_fill_area(x0, y0, 1, y1-y0+1, color);
+ else
+ lld_gdisp_fill_area(x0, y1, 1, y0-y1+1, color);
+ return;
+ }
+ if (y0 == y1) {
+ if (x1 > x0)
+ lld_gdisp_fill_area(x0, y0, x1-x0+1, 1, color);
+ else
+ lld_gdisp_fill_area(x0, y1, x0-x1+1, 1, color);
+ return;
+ }
+ #endif
+
+ if (x1 >= x0) {
+ dx = x1 - x0;
+ addx = 1;
+ } else {
+ dx = x0 - x1;
+ addx = -1;
+ }
+ if (y1 >= y0) {
+ dy = y1 - y0;
+ addy = 1;
+ } else {
+ dy = y0 - y1;
+ addy = -1;
+ }
+
+ if (dx >= dy) {
+ dy *= 2;
+ P = dy - dx;
+ diff = P - dx;
+
+ for(i=0; i<=dx; ++i) {
+ lld_gdisp_draw_pixel(x0, y0, color);
+ if (P < 0) {
+ P += dy;
+ x0 += addx;
+ } else {
+ P += diff;
+ x0 += addx;
+ y0 += addy;
+ }
+ }
+ } else {
+ dx *= 2;
+ P = dx - dy;
+ diff = P - dy;
+
+ for(i=0; i<=dy; ++i) {
+ lld_gdisp_draw_pixel(x0, y0, color);
+ if (P < 0) {
+ P += dx;
+ y0 += addy;
+ } else {
+ P += diff;
+ x0 += addx;
+ y0 += addy;
+ }
+ }
+ }
+ }
+#endif
+
+#if !GDISP_HARDWARE_FILLS
+ void lld_gdisp_fill_area(coord_t x, coord_t y, coord_t cx, coord_t cy, color_t color) {
+ #if GDISP_HARDWARE_SCROLL
+ lld_gdisp_vertical_scroll(x, y, cx, cy, cy, color);
+ #elif GDISP_HARDWARE_LINES
+ coord_t x1, y1;
+
+ x1 = x + cx - 1;
+ y1 = y + cy;
+ for(; y < y1; y++)
+ lld_gdisp_draw_line(x, y, x1, y, color);
+ #else
+ coord_t x0, x1, y1;
+
+ x0 = x;
+ x1 = x + cx;
+ y1 = y + cy;
+ for(; y < y1; y++)
+ for(x = x0; x < x1; x++)
+ lld_gdisp_draw_pixel(x, y, color);
+ #endif
+ }
+#endif
+
+#if !GDISP_HARDWARE_BITFILLS
+ void lld_gdisp_blit_area_ex(coord_t x, coord_t y, coord_t cx, coord_t cy, coord_t srcx, coord_t srcy, coord_t srccx, const pixel_t *buffer) {
+ coord_t x0, x1, y1;
+
+ x0 = x;
+ x1 = x + cx;
+ y1 = y + cy;
+ buffer += srcy*srccx+srcx;
+ srccx -= cx;
+ for(; y < y1; y++, buffer += srccx)
+ for(x=x0; x < x1; x++)
+ lld_gdisp_draw_pixel(x, y, *buffer++);
+ }
+#endif
+
+#if GDISP_NEED_CLIP && !GDISP_HARDWARE_CLIP
+ void lld_gdisp_set_clip(coord_t x, coord_t y, coord_t cx, coord_t cy) {
+ #if GDISP_NEED_VALIDATION
+ if (x >= GDISP.Width || y >= GDISP.Height || cx < 0 || cy < 0)
+ return;
+ if (x < 0) x = 0;
+ if (y < 0) y = 0;
+ if (x+cx > GDISP.Width) cx = GDISP.Width - x;
+ if (y+cy > GDISP.Height) cy = GDISP.Height - y;
+ #endif
+ GDISP.clipx0 = x;
+ GDISP.clipy0 = y;
+ GDISP.clipx1 = x+cx;
+ GDISP.clipy1 = y+cy;
+ }
+#endif
+
+#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLES
+ void lld_gdisp_draw_circle(coord_t x, coord_t y, coord_t radius, color_t color) {
+ coord_t a, b, P;
+
+ a = 0;
+ b = radius;
+ P = 1 - radius;
+
+ do {
+ lld_gdisp_draw_pixel(x+a, y+b, color);
+ lld_gdisp_draw_pixel(x+b, y+a, color);
+ lld_gdisp_draw_pixel(x-a, y+b, color);
+ lld_gdisp_draw_pixel(x-b, y+a, color);
+ lld_gdisp_draw_pixel(x+b, y-a, color);
+ lld_gdisp_draw_pixel(x+a, y-b, color);
+ lld_gdisp_draw_pixel(x-a, y-b, color);
+ lld_gdisp_draw_pixel(x-b, y-a, color);
+ if (P < 0)
+ P += 3 + 2*a++;
+ else
+ P += 5 + 2*(a++ - b--);
+ } while(a <= b);
+ }
+#endif
+
+#if GDISP_NEED_CIRCLE && !GDISP_HARDWARE_CIRCLEFILLS
+ void lld_gdisp_fill_circle(coord_t x, coord_t y, coord_t radius, color_t color) {
+ coord_t a, b, P;
+
+ a = 0;
+ b = radius;
+ P = 1 - radius;
+
+ do {
+ lld_gdisp_draw_line(x-a, y+b, x+a, y+b, color);
+ lld_gdisp_draw_line(x-a, y-b, x+a, y-b, color);
+ lld_gdisp_draw_line(x-b, y+a, x+b, y+a, color);
+ lld_gdisp_draw_line(x-b, y-a, x+b, y-a, color);
+ if (P < 0)
+ P += 3 + 2*a++;
+ else
+ P += 5 + 2*(a++ - b--);
+ } while(a <= b);
+ }
+#endif
+
+#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSES
+ void lld_gdisp_draw_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
+ int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
+ long a2 = a*a, b2 = b*b;
+ long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
+
+ do {
+ lld_gdisp_draw_pixel(x+dx, y+dy, color); /* I. Quadrant */
+ lld_gdisp_draw_pixel(x-dx, y+dy, color); /* II. Quadrant */
+ lld_gdisp_draw_pixel(x-dx, y-dy, color); /* III. Quadrant */
+ lld_gdisp_draw_pixel(x+dx, y-dy, color); /* IV. Quadrant */
+
+ e2 = 2*err;
+ if(e2 < (2*dx+1)*b2) {
+ dx++;
+ err += (2*dx+1)*b2;
+ }
+ if(e2 > -(2*dy-1)*a2) {
+ dy--;
+ err -= (2*dy-1)*a2;
+ }
+ } while(dy >= 0);
+
+ while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
+ lld_gdisp_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
+ lld_gdisp_draw_pixel(x-dx, y, color);
+ }
+ }
+#endif
+
+#if GDISP_NEED_ELLIPSE && !GDISP_HARDWARE_ELLIPSEFILLS
+ void lld_gdisp_fill_ellipse(coord_t x, coord_t y, coord_t a, coord_t b, color_t color) {
+ int dx = 0, dy = b; /* im I. Quadranten von links oben nach rechts unten */
+ long a2 = a*a, b2 = b*b;
+ long err = b2-(2*b-1)*a2, e2; /* Fehler im 1. Schritt */
+
+ do {
+ lld_gdisp_draw_line(x-dx,y+dy,x+dx,y+dy, color);
+ lld_gdisp_draw_line(x-dx,y-dy,x+dx,y-dy, color);
+
+ e2 = 2*err;
+ if(e2 < (2*dx+1)*b2) {
+ dx++;
+ err += (2*dx+1)*b2;
+ }
+ if(e2 > -(2*dy-1)*a2) {
+ dy--;
+ err -= (2*dy-1)*a2;
+ }
+ } while(dy >= 0);
+
+ while(dx++ < a) { /* fehlerhafter Abbruch bei flachen Ellipsen (b=1) */
+ lld_gdisp_draw_pixel(x+dx, y, color); /* -> Spitze der Ellipse vollenden */
+ lld_gdisp_draw_pixel(x-dx, y, color);
+ }
+ }
+#endif
+
+#if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCS
+
+ #include <math.h>
+
+ /*
+ * @brief Internal helper function for gdispDrawArc()
+ *
+ * @note DO NOT USE DIRECTLY!
+ *
+ * @param[in] x, y The middle point of the arc
+ * @param[in] start The start angle of the arc
+ * @param[in] end The end angle of the arc
+ * @param[in] radius The radius of the arc
+ * @param[in] color The color in which the arc will be drawn
+ *
+ * @notapi
+ */
+ static void _draw_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) {
+ if (/*start >= 0 && */start <= 180) {
+ float x_maxI = x + radius*cos(start*M_PI/180);
+ float x_minI;
+
+ if (end > 180)
+ x_minI = x - radius;
+ else
+ x_minI = x + radius*cos(end*M_PI/180);
+
+ int a = 0;
+ int b = radius;
+ int P = 1 - radius;
+
+ do {
+ if(x-a <= x_maxI && x-a >= x_minI)
+ lld_gdisp_draw_pixel(x-a, y-b, color);
+ if(x+a <= x_maxI && x+a >= x_minI)
+ lld_gdisp_draw_pixel(x+a, y-b, color);
+ if(x-b <= x_maxI && x-b >= x_minI)
+ lld_gdisp_draw_pixel(x-b, y-a, color);
+ if(x+b <= x_maxI && x+b >= x_minI)
+ lld_gdisp_draw_pixel(x+b, y-a, color);
+
+ if (P < 0) {
+ P = P + 3 + 2*a;
+ a = a + 1;
+ } else {
+ P = P + 5 + 2*(a - b);
+ a = a + 1;
+ b = b - 1;
+ }
+ } while(a <= b);
+ }
+
+ if (end > 180 && end <= 360) {
+ float x_maxII = x+radius*cos(end*M_PI/180);
+ float x_minII;
+
+ if(start <= 180)
+ x_minII = x - radius;
+ else
+ x_minII = x+radius*cos(start*M_PI/180);
+
+ int a = 0;
+ int b = radius;
+ int P = 1 - radius;
+
+ do {
+ if(x-a <= x_maxII && x-a >= x_minII)
+ lld_gdisp_draw_pixel(x-a, y+b, color);
+ if(x+a <= x_maxII && x+a >= x_minII)
+ lld_gdisp_draw_pixel(x+a, y+b, color);
+ if(x-b <= x_maxII && x-b >= x_minII)
+ lld_gdisp_draw_pixel(x-b, y+a, color);
+ if(x+b <= x_maxII && x+b >= x_minII)
+ lld_gdisp_draw_pixel(x+b, y+a, color);
+
+ if (P < 0) {
+ P = P + 3 + 2*a;
+ a = a + 1;
+ } else {
+ P = P + 5 + 2*(a - b);
+ a = a + 1;
+ b = b - 1;
+ }
+ } while (a <= b);
+ }
+ }
+
+ void lld_gdisp_draw_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) {
+ if(endangle < startangle) {
+ _draw_arc(x, y, startangle, 360, radius, color);
+ _draw_arc(x, y, 0, endangle, radius, color);
+ } else {
+ _draw_arc(x, y, startangle, endangle, radius, color);
+ }
+ }
+#endif
+
+#if GDISP_NEED_ARC && !GDISP_HARDWARE_ARCFILLS
+ /*
+ * @brief Internal helper function for gdispDrawArc()
+ *
+ * @note DO NOT USE DIRECTLY!
+ *
+ * @param[in] x, y The middle point of the arc
+ * @param[in] start The start angle of the arc
+ * @param[in] end The end angle of the arc
+ * @param[in] radius The radius of the arc
+ * @param[in] color The color in which the arc will be drawn
+ *
+ * @notapi
+ */
+ static void _fill_arc(coord_t x, coord_t y, uint16_t start, uint16_t end, uint16_t radius, color_t color) {
+ if (/*start >= 0 && */start <= 180) {
+ float x_maxI = x + radius*cos(start*M_PI/180);
+ float x_minI;
+
+ if (end > 180)
+ x_minI = x - radius;
+ else
+ x_minI = x + radius*cos(end*M_PI/180);
+
+ int a = 0;
+ int b = radius;
+ int P = 1 - radius;
+
+ do {
+ if(x-a <= x_maxI && x-a >= x_minI)
+ lld_gdisp_draw_line(x, y, x-a, y-b, color);
+ if(x+a <= x_maxI && x+a >= x_minI)
+ lld_gdisp_draw_line(x, y, x+a, y-b, color);
+ if(x-b <= x_maxI && x-b >= x_minI)
+ lld_gdisp_draw_line(x, y, x-b, y-a, color);
+ if(x+b <= x_maxI && x+b >= x_minI)
+ lld_gdisp_draw_line(x, y, x+b, y-a, color);
+
+ if (P < 0) {
+ P = P + 3 + 2*a;
+ a = a + 1;
+ } else {
+ P = P + 5 + 2*(a - b);
+ a = a + 1;
+ b = b - 1;
+ }
+ } while(a <= b);
+ }
+
+ if (end > 180 && end <= 360) {
+ float x_maxII = x+radius*cos(end*M_PI/180);
+ float x_minII;
+
+ if(start <= 180)
+ x_minII = x - radius;
+ else
+ x_minII = x+radius*cos(start*M_PI/180);
+
+ int a = 0;
+ int b = radius;
+ int P = 1 - radius;
+
+ do {
+ if(x-a <= x_maxII && x-a >= x_minII)
+ lld_gdisp_draw_line(x, y, x-a, y+b, color);
+ if(x+a <= x_maxII && x+a >= x_minII)
+ lld_gdisp_draw_line(x, y, x+a, y+b, color);
+ if(x-b <= x_maxII && x-b >= x_minII)
+ lld_gdisp_draw_line(x, y, x-b, y+a, color);
+ if(x+b <= x_maxII && x+b >= x_minII)
+ lld_gdisp_draw_line(x, y, x+b, y+a, color);
+
+ if (P < 0) {
+ P = P + 3 + 2*a;
+ a = a + 1;
+ } else {
+ P = P + 5 + 2*(a - b);
+ a = a + 1;
+ b = b - 1;
+ }
+ } while (a <= b);
+ }
+ }
+
+ void lld_gdisp_fill_arc(coord_t x, coord_t y, coord_t radius, coord_t startangle, coord_t endangle, color_t color) {
+ if(endangle < startangle) {
+ _fill_arc(x, y, startangle, 360, radius, color);
+ _fill_arc(x, y, 0, endangle, radius, color);
+ } else {
+ _fill_arc(x, y, startangle, endangle, radius, color);
+ }
+ }
+#endif
+
+#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
+ #include "gdisp/fonts.h"
+#endif
+
+#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXT
+ void lld_gdisp_draw_char(coord_t x, coord_t y, char c, font_t font, color_t color) {
+ const fontcolumn_t *ptr;
+ fontcolumn_t column;
+ coord_t width, height, xscale, yscale;
+ coord_t i, j, xs, ys;
+
+ /* Check we actually have something to print */
+ width = _getCharWidth(font, c);
+ if (!width) return;
+
+ xscale = font->xscale;
+ yscale = font->yscale;
+ height = font->height * yscale;
+ width *= xscale;
+
+ ptr = _getCharData(font, c);
+
+ /* Loop through the data and display. The font data is LSBit first, down the column */
+ for(i=0; i < width; i+=xscale) {
+ /* Get the font bitmap data for the column */
+ column = *ptr++;
+
+ /* Draw each pixel */
+ for(j=0; j < height; j+=yscale, column >>= 1) {
+ if (column & 0x01) {
+ for(xs=0; xs < xscale; xs++)
+ for(ys=0; ys < yscale; ys++)
+ lld_gdisp_draw_pixel(x+i+xs, y+j+ys, color);
+ }
+ }
+ }
+ }
+#endif
+
+#if GDISP_NEED_TEXT && !GDISP_HARDWARE_TEXTFILLS
+ void lld_gdisp_fill_char(coord_t x, coord_t y, char c, font_t font, color_t color, color_t bgcolor) {
+ coord_t width, height;
+ coord_t xscale, yscale;
+
+ /* Check we actually have something to print */
+ width = _getCharWidth(font, c);
+ if (!width) return;
+
+ xscale = font->xscale;
+ yscale = font->yscale;
+ height = font->height * yscale;
+ width *= xscale;
+
+ /* Method 1: Use background fill and then draw the text */
+ #if GDISP_HARDWARE_TEXT || GDISP_SOFTWARE_TEXTFILLDRAW
+
+ /* Fill the area */
+ lld_gdisp_fill_area(x, y, width, height, bgcolor);
+
+ /* Draw the text */
+ lld_gdisp_draw_char(x, y, c, font, color);
+
+ /* Method 2: Create a single column bitmap and then blit it */
+ #elif GDISP_HARDWARE_BITFILLS && GDISP_SOFTWARE_TEXTBLITCOLUMN
+ {
+ const fontcolumn_t *ptr;
+ fontcolumn_t column;
+ coord_t i, j, xs, ys;
+
+ /* Working buffer for fast non-transparent text rendering [patch by Badger]
+ This needs to be larger than the largest character we can print.
+ Assume the max is double sized by one column.
+ */
+ static pixel_t buf[sizeof(fontcolumn_t)*8*2];
+
+ #if GDISP_NEED_VALIDATION
+ /* Check our buffer is big enough */
+ if ((unsigned)height > sizeof(buf)/sizeof(buf[0])) return;
+ #endif
+
+ ptr = _getCharData(font, c);
+
+ /* Loop through the data and display. The font data is LSBit first, down the column */
+ for(i = 0; i < width; i+=xscale) {
+ /* Get the font bitmap data for the column */
+ column = *ptr++;
+
+ /* Draw each pixel */
+ for(j = 0; j < height; j+=yscale, column >>= 1) {
+ if (column & 0x01) {
+ for(ys=0; ys < yscale; ys++)
+ gdispPackPixels(buf, 1, j+ys, 0, color);
+ } else {
+ for(ys=0; ys < yscale; ys++)
+ gdispPackPixels(buf, 1, j+ys, 0, bgcolor);
+ }
+ }
+
+ for(xs=0; xs < xscale; xs++)
+ lld_gdisp_blit_area_ex(x+i+xs, y, 1, height, 0, 0, 1, buf);
+ }
+ }
+
+ /* Method 3: Create a character bitmap and then blit it */
+ #elif GDISP_HARDWARE_BITFILLS
+ {
+ const fontcolumn_t *ptr;
+ fontcolumn_t column;
+ coord_t i, j, xs, ys;
+
+ /* Working buffer for fast non-transparent text rendering [patch by Badger]
+ This needs to be larger than the largest character we can print.
+ Assume the max is double sized.
+ */
+ static pixel_t buf[20*(sizeof(fontcolumn_t)*8)*2];
+
+ #if GDISP_NEED_VALIDATION
+ /* Check our buffer is big enough */
+ if ((unsigned)(width * height) > sizeof(buf)/sizeof(buf[0])) return;
+ #endif
+
+ ptr = _getCharData(font, c);
+
+ /* Loop through the data and display. The font data is LSBit first, down the column */
+ for(i = 0; i < width; i+=xscale) {
+ /* Get the font bitmap data for the column */
+ column = *ptr++;
+
+ /* Draw each pixel */
+ for(j = 0; j < height; j+=yscale, column >>= 1) {
+ if (column & 0x01) {
+ for(xs=0; xs < xscale; xs++)
+ for(ys=0; ys < yscale; ys++)
+ gdispPackPixels(buf, width, i+xs, j+ys, color);
+ } else {
+ for(xs=0; xs < xscale; xs++)
+ for(ys=0; ys < yscale; ys++)
+ gdispPackPixels(buf, width, i+xs, j+ys, bgcolor);
+ }
+ }
+ }
+
+ /* [Patch by Badger] Write all in one stroke */
+ lld_gdisp_blit_area_ex(x, y, width, height, 0, 0, width, buf);
+ }
+
+ /* Method 4: Draw pixel by pixel */
+ #else
+ {
+ const fontcolumn_t *ptr;
+ fontcolumn_t column;
+ coord_t i, j, xs, ys;
+
+ ptr = _getCharData(font, c);
+
+ /* Loop through the data and display. The font data is LSBit first, down the column */
+ for(i = 0; i < width; i+=xscale) {
+ /* Get the font bitmap data for the column */
+ column = *ptr++;
+
+ /* Draw each pixel */
+ for(j = 0; j < height; j+=yscale, column >>= 1) {
+ if (column & 0x01) {
+ for(xs=0; xs < xscale; xs++)
+ for(ys=0; ys < yscale; ys++)
+ lld_gdisp_draw_pixel(x+i+xs, y+j+ys, color);
+ } else {
+ for(xs=0; xs < xscale; xs++)
+ for(ys=0; ys < yscale; ys++)
+ lld_gdisp_draw_pixel(x+i+xs, y+j+ys, bgcolor);
+ }
+ }
+ }
+ }
+ #endif
+ }
+#endif
+
+
+#if GDISP_NEED_CONTROL && !GDISP_HARDWARE_CONTROL
+ void lld_gdisp_control(unsigned what, void *value) {
+ (void)what;
+ (void)value;
+ /* Ignore everything */
+ }
+#endif
+
+#if !GDISP_HARDWARE_QUERY
+void *lld_gdisp_query(unsigned what) {
+ switch(what) {
+ case GDISP_QUERY_WIDTH: return (void *)(unsigned)GDISP.Width;
+ case GDISP_QUERY_HEIGHT: return (void *)(unsigned)GDISP.Height;
+ case GDISP_QUERY_POWER: return (void *)(unsigned)GDISP.Powermode;
+ case GDISP_QUERY_ORIENTATION: return (void *)(unsigned)GDISP.Orientation;
+ case GDISP_QUERY_BACKLIGHT: return (void *)(unsigned)GDISP.Backlight;
+ case GDISP_QUERY_CONTRAST: return (void *)(unsigned)GDISP.Contrast;
+ default: return (void *)-1;
+ }
+}
+#endif
+
+#if GDISP_NEED_MSGAPI
+ void GDISP_LLD(msgdispatch)(gdisp_lld_msg_t *msg) {
+ switch(msg->action) {
+ case GDISP_LLD_MSG_NOP:
+ break;
+ case GDISP_LLD_MSG_INIT:
+ lld_gdisp_init();
+ break;
+ case GDISP_LLD_MSG_CLEAR:
+ lld_gdisp_clear(msg->clear.color);
+ break;
+ case GDISP_LLD_MSG_DRAWPIXEL:
+ lld_gdisp_draw_pixel(msg->drawpixel.x, msg->drawpixel.y, msg->drawpixel.color);
+ break;
+ case GDISP_LLD_MSG_FILLAREA:
+ lld_gdisp_fill_area(msg->fillarea.x, msg->fillarea.y, msg->fillarea.cx, msg->fillarea.cy, msg->fillarea.color);
+ break;
+ case GDISP_LLD_MSG_BLITAREA:
+ lld_gdisp_blit_area_ex(msg->blitarea.x, msg->blitarea.y, msg->blitarea.cx, msg->blitarea.cy, msg->blitarea.srcx, msg->blitarea.srcy, msg->blitarea.srccx, msg->blitarea.buffer);
+ break;
+ case GDISP_LLD_MSG_DRAWLINE:
+ lld_gdisp_draw_line(msg->drawline.x0, msg->drawline.y0, msg->drawline.x1, msg->drawline.y1, msg->drawline.color);
+ break;
+ #if GDISP_NEED_CLIP
+ case GDISP_LLD_MSG_SETCLIP:
+ lld_gdisp_set_clip(msg->setclip.x, msg->setclip.y, msg->setclip.cx, msg->setclip.cy);
+ break;
+ #endif
+ #if GDISP_NEED_CIRCLE
+ case GDISP_LLD_MSG_DRAWCIRCLE:
+ lld_gdisp_draw_circle(msg->drawcircle.x, msg->drawcircle.y, msg->drawcircle.radius, msg->drawcircle.color);
+ break;
+ case GDISP_LLD_MSG_FILLCIRCLE:
+ lld_gdisp_fill_circle(msg->fillcircle.x, msg->fillcircle.y, msg->fillcircle.radius, msg->fillcircle.color);
+ break;
+ #endif
+ #if GDISP_NEED_ELLIPSE
+ case GDISP_LLD_MSG_DRAWELLIPSE:
+ lld_gdisp_draw_ellipse(msg->drawellipse.x, msg->drawellipse.y, msg->drawellipse.a, msg->drawellipse.b, msg->drawellipse.color);
+ break;
+ case GDISP_LLD_MSG_FILLELLIPSE:
+ lld_gdisp_fill_ellipse(msg->fillellipse.x, msg->fillellipse.y, msg->fillellipse.a, msg->fillellipse.b, msg->fillellipse.color);
+ break;
+ #endif
+ #if GDISP_NEED_ARC
+ case GDISP_LLD_MSG_DRAWARC:
+ lld_gdisp_draw_circle(msg->drawarc.x, msg->drawarc.y, msg->drawarc.radius, msg->drawarc.startangle, msg->drawarc.endangle, msg->drawarc.color);
+ break;
+ case GDISP_LLD_MSG_FILLARC:
+ lld_gdisp_fill_circle(msg->fillarc.x, msg->fillarc.y, msg->fillarc.radius, msg->fillarc.startangle, msg->fillarc.endangle, msg->fillarc.color);
+ break;
+ #endif
+ #if GDISP_NEED_TEXT
+ case GDISP_LLD_MSG_DRAWCHAR:
+ lld_gdisp_draw_char(msg->drawchar.x, msg->drawchar.y, msg->drawchar.c, msg->drawchar.font, msg->drawchar.color);
+ break;
+ case GDISP_LLD_MSG_FILLCHAR:
+ lld_gdisp_fill_char(msg->fillchar.x, msg->fillchar.y, msg->fillchar.c, msg->fillchar.font, msg->fillchar.color, msg->fillchar.bgcolor);
+ break;
+ #endif
+ #if GDISP_NEED_PIXELREAD
+ case GDISP_LLD_MSG_GETPIXELCOLOR:
+ msg->getpixelcolor.result = lld_gdisp_get_pixel_color(msg->getpixelcolor.x, msg->getpixelcolor.y);
+ break;
+ #endif
+ #if GDISP_NEED_SCROLL
+ case GDISP_LLD_MSG_VERTICALSCROLL:
+ lld_gdisp_vertical_scroll(msg->verticalscroll.x, msg->verticalscroll.y, msg->verticalscroll.cx, msg->verticalscroll.cy, msg->verticalscroll.lines, msg->verticalscroll.bgcolor);
+ break;
+ #endif
+ #if GDISP_NEED_CONTROL
+ case GDISP_LLD_MSG_CONTROL:
+ lld_gdisp_control(msg->control.what, msg->control.value);
+ break;
+ #endif
+ case GDISP_LLD_MSG_QUERY:
+ msg->query.result = lld_gdisp_query(msg->query.what);
+ break;
+ }
+ }
+#endif
+
+#endif /* GFX_USE_GDISP */
+#endif /* GDISP_EMULATION_C */
+/** @} */
+