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authorinmarket <andrewh@inmarket.com.au>2013-10-28 11:03:39 +1000
committerinmarket <andrewh@inmarket.com.au>2013-10-28 11:03:39 +1000
commitb05a29f830008ab0e9a36d8384ed7cf4ea3fb18b (patch)
tree193e79f1d53638dad20ac86c1c2e18492311f6b6 /drivers/multiple/Win32/gdisp_lld.c
parent9e5ed28f98e7b0b3dbd46df7a62568dbaffab92a (diff)
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Rename GDISP driver files to prevent problems when compiling for multiple controllers on platforms that put all generated object files into a single directory.
Diffstat (limited to 'drivers/multiple/Win32/gdisp_lld.c')
-rw-r--r--drivers/multiple/Win32/gdisp_lld.c1163
1 files changed, 0 insertions, 1163 deletions
diff --git a/drivers/multiple/Win32/gdisp_lld.c b/drivers/multiple/Win32/gdisp_lld.c
deleted file mode 100644
index 7d7abb06..00000000
--- a/drivers/multiple/Win32/gdisp_lld.c
+++ /dev/null
@@ -1,1163 +0,0 @@
-/*
- * This file is subject to the terms of the GFX License. If a copy of
- * the license was not distributed with this file, you can obtain one at:
- *
- * http://ugfx.org/license.html
- */
-
-/**
- * @file drivers/multiple/Win32/gdisp_lld.c
- * @brief GDISP Graphics Driver subsystem low level driver source for Win32.
- */
-#include "gfx.h"
-
-#if GFX_USE_GDISP
-
-#define GDISP_DRIVER_VMT GDISPVMT_Win32
-#include "../drivers/multiple/Win32/gdisp_lld_config.h"
-#include "gdisp/lld/gdisp_lld.h"
-
-#ifndef GDISP_SCREEN_WIDTH
- #define GDISP_SCREEN_WIDTH 640
-#endif
-#ifndef GDISP_SCREEN_HEIGHT
- #define GDISP_SCREEN_HEIGHT 480
-#endif
-#if GDISP_PIXELFORMAT != GDISP_PIXELFORMAT_RGB888
- #error "GDISP Win32: This driver currently only supports the RGB888 pixel format."
-#endif
-// Setting this to TRUE delays updating the screen
-// to the windows paint routine. Due to the
-// drawing lock this does not add as much speed
-// as might be expected but it is still faster in
-// all tested circumstances and for all operations
-// even draw_pixel().
-// This is probably due to drawing operations being
-// combined as the update regions are merged.
-// The only time you might want to turn this off is
-// if you are debugging drawing and want to see each
-// pixel as it is set.
-#define GDISP_WIN32_USE_INDIRECT_UPDATE TRUE
-//#define GDISP_WIN32_USE_INDIRECT_UPDATE FALSE
-
-// How far extra windows (multiple displays) should be offset from the first.
-#define DISPLAY_X_OFFSET 50
-#define DISPLAY_Y_OFFSET 50
-
-#include <stdio.h>
-#include <string.h>
-#include <stdlib.h>
-#include <windows.h>
-#include <wingdi.h>
-#include <assert.h>
-
-#define GDISP_FLG_READY (GDISP_FLG_DRIVER<<0)
-#define GDISP_FLG_HASTOGGLE (GDISP_FLG_DRIVER<<1)
-#define GDISP_FLG_HASMOUSE (GDISP_FLG_DRIVER<<2)
-#if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
- #define GDISP_FLG_WSTREAM (GDISP_FLG_DRIVER<<3)
- #define GDISP_FLG_WRAPPED (GDISP_FLG_DRIVER<<4)
-#endif
-
-#if GINPUT_NEED_TOGGLE
- /* Include toggle support code */
- #include "ginput/lld/toggle.h"
-#endif
-
-#if GINPUT_NEED_MOUSE
- /* Include mouse support code */
- #include "ginput/lld/mouse.h"
-#endif
-
-static DWORD winThreadId;
-static ATOM winClass;
-static volatile bool_t QReady;
-static HANDLE drawMutex;
-#if GINPUT_NEED_MOUSE
- static GDisplay * mouseDisplay;
-#endif
-
-/*===========================================================================*/
-/* Driver local routines . */
-/*===========================================================================*/
-
-#if GINPUT_NEED_TOGGLE
- #define WIN32_BUTTON_AREA 16
-#else
- #define WIN32_BUTTON_AREA 0
-#endif
-
-#define APP_NAME "uGFX"
-
-#define COLOR2BGR(c) ((((c) & 0xFF)<<16)|((c) & 0xFF00)|(((c)>>16) & 0xFF))
-#define BGR2COLOR(c) COLOR2BGR(c)
-
-typedef struct winPriv {
- HWND hwnd;
- HDC dcBuffer;
- HBITMAP dcBitmap;
- HBITMAP dcOldBitmap;
- #if GINPUT_NEED_MOUSE
- coord_t mousex, mousey;
- uint16_t mousebuttons;
- #endif
- #if GINPUT_NEED_TOGGLE
- uint8_t toggles;
- #endif
- #if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
- coord_t x0, y0, x1, y1;
- coord_t x, y;
- #endif
-} winPriv;
-
-
-static LRESULT myWindowProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
-{
- HDC dc;
- PAINTSTRUCT ps;
- GDisplay * g;
- winPriv * priv;
- #if GINPUT_NEED_TOGGLE
- HBRUSH hbrOn, hbrOff;
- HPEN pen;
- RECT rect;
- HGDIOBJ old;
- POINT p;
- coord_t pos;
- uint8_t bit;
- #endif
-
- switch (Msg) {
- case WM_CREATE:
- // Get our GDisplay structure and attach it to the window
- g = (GDisplay *)((LPCREATESTRUCT)lParam)->lpCreateParams;
- priv = (winPriv *)g->priv;
- SetWindowLongPtr(hWnd, GWLP_USERDATA, (LONG_PTR)g);
-
- // Fill in the private area
- priv->hwnd = hWnd;
- dc = GetDC(hWnd);
- priv->dcBitmap = CreateCompatibleBitmap(dc, g->g.Width, g->g.Height);
- priv->dcBuffer = CreateCompatibleDC(dc);
- ReleaseDC(hWnd, dc);
- priv->dcOldBitmap = SelectObject(priv->dcBuffer, priv->dcBitmap);
-
- // Mark the window as ready to go
- g->flags |= GDISP_FLG_READY;
- break;
-
- #if GINPUT_NEED_MOUSE || GINPUT_NEED_TOGGLE
- case WM_LBUTTONDOWN:
- // Get our GDisplay structure
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
-
- // Handle mouse down on the window
- #if GINPUT_NEED_MOUSE
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons |= GINPUT_MOUSE_BTN_LEFT;
- goto mousemove;
- }
- #endif
-
- // Handle mouse down on the toggle area
- #if GINPUT_NEED_TOGGLE
- if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
- bit = 1 << ((coord_t)LOWORD(lParam)*8/g->g.Width);
- priv->toggles ^= bit;
- rect.left = 0;
- rect.right = GDISP_SCREEN_WIDTH;
- rect.top = GDISP_SCREEN_HEIGHT;
- rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
- InvalidateRect(hWnd, &rect, FALSE);
- UpdateWindow(hWnd);
- #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
- ginputToggleWakeup();
- #endif
- }
- #endif
- break;
-
- case WM_LBUTTONUP:
- // Get our GDisplay structure
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
-
- // Handle mouse up on the toggle area
- #if GINPUT_NEED_TOGGLE
- if ((g->flags & GDISP_FLG_HASTOGGLE)) {
- if ((priv->toggles & 0x0F)) {
- priv->toggles &= ~0x0F;
- rect.left = 0;
- rect.right = GDISP_SCREEN_WIDTH;
- rect.top = GDISP_SCREEN_HEIGHT;
- rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
- InvalidateRect(hWnd, &rect, FALSE);
- UpdateWindow(hWnd);
- #if GINPUT_TOGGLE_POLL_PERIOD == TIME_INFINITE
- ginputToggleWakeup();
- #endif
- }
- }
- #endif
-
- // Handle mouse up on the window
- #if GINPUT_NEED_MOUSE
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons &= ~GINPUT_MOUSE_BTN_LEFT;
- goto mousemove;
- }
- #endif
- break;
- #endif
-
- #if GINPUT_NEED_MOUSE
- case WM_MBUTTONDOWN:
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons |= GINPUT_MOUSE_BTN_MIDDLE;
- goto mousemove;
- }
- break;
- case WM_MBUTTONUP:
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons &= ~GINPUT_MOUSE_BTN_MIDDLE;
- goto mousemove;
- }
- break;
- case WM_RBUTTONDOWN:
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons |= GINPUT_MOUSE_BTN_RIGHT;
- goto mousemove;
- }
- break;
- case WM_RBUTTONUP:
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
- if ((coord_t)HIWORD(lParam) < GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASMOUSE)) {
- priv->mousebuttons &= ~GINPUT_MOUSE_BTN_RIGHT;
- goto mousemove;
- }
- break;
- case WM_MOUSEMOVE:
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
- if ((coord_t)HIWORD(lParam) >= GDISP_SCREEN_HEIGHT || !(g->flags & GDISP_FLG_HASMOUSE))
- break;
- mousemove:
- priv->mousex = (coord_t)LOWORD(lParam);
- priv->mousey = (coord_t)HIWORD(lParam);
- #if GINPUT_MOUSE_POLL_PERIOD == TIME_INFINITE
- ginputMouseWakeup();
- #endif
- break;
- #endif
-
- case WM_SYSKEYDOWN:
- case WM_KEYDOWN:
- case WM_SYSKEYUP:
- case WM_KEYUP:
- break;
- case WM_CHAR:
- case WM_DEADCHAR:
- case WM_SYSCHAR:
- case WM_SYSDEADCHAR:
- break;
-
- case WM_ERASEBKGND:
- // Pretend we have erased the background.
- // We know we don't really need to do this as we
- // redraw the entire surface in the WM_PAINT handler.
- return TRUE;
-
- case WM_PAINT:
- // Get our GDisplay structure
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
-
- // Paint the main window area
- WaitForSingleObject(drawMutex, INFINITE);
- dc = BeginPaint(hWnd, &ps);
- BitBlt(dc, ps.rcPaint.left, ps.rcPaint.top,
- ps.rcPaint.right - ps.rcPaint.left,
- (ps.rcPaint.bottom > GDISP_SCREEN_HEIGHT ? GDISP_SCREEN_HEIGHT : ps.rcPaint.bottom) - ps.rcPaint.top,
- priv->dcBuffer, ps.rcPaint.left, ps.rcPaint.top, SRCCOPY);
-
- // Paint the toggle area
- #if GINPUT_NEED_TOGGLE
- if (ps.rcPaint.bottom >= GDISP_SCREEN_HEIGHT && (g->flags & GDISP_FLG_HASTOGGLE)) {
- pen = CreatePen(PS_SOLID, 1, COLOR2BGR(Black));
- hbrOn = CreateSolidBrush(COLOR2BGR(Blue));
- hbrOff = CreateSolidBrush(COLOR2BGR(Gray));
- old = SelectObject(dc, pen);
- MoveToEx(dc, 0, GDISP_SCREEN_HEIGHT, &p);
- LineTo(dc, GDISP_SCREEN_WIDTH, GDISP_SCREEN_HEIGHT);
- for(pos = 0, bit=1; pos < wWidth; pos=rect.right, bit <<= 1) {
- rect.left = pos;
- rect.right = pos + GDISP_SCREEN_WIDTH/8;
- rect.top = GDISP_SCREEN_HEIGHT;
- rect.bottom = GDISP_SCREEN_HEIGHT + WIN32_BUTTON_AREA;
- FillRect(dc, &rect, (priv->toggles & bit) ? hbrOn : hbrOff);
- if (pos > 0) {
- MoveToEx(dc, rect.left, rect.top, &p);
- LineTo(dc, rect.left, rect.bottom);
- }
- }
- DeleteObject(hbrOn);
- DeleteObject(hbrOff);
- SelectObject(dc, old);
- }
- #endif
- EndPaint(hWnd, &ps);
- ReleaseMutex(drawMutex);
- break;
-
- case WM_DESTROY:
- // Get our GDisplay structure
- g = (GDisplay *)GetWindowLongPtr(hWnd, GWLP_USERDATA);
- priv = (winPriv *)g->priv;
-
- // Restore the window and free our bitmaps
- SelectObject(priv->dcBuffer, priv->dcOldBitmap);
- DeleteDC(priv->dcBuffer);
- DeleteObject(priv->dcBitmap);
-
- // Cleanup the private area
- gfxFree(priv);
-
- // Quit the application
- PostQuitMessage(0);
-
- // Actually the above doesn't work (who knows why)
- ExitProcess(0);
- break;
-
- default:
- return DefWindowProc(hWnd, Msg, wParam, lParam);
- }
- return 0;
-}
-
-static DECLARE_THREAD_STACK(waWindowThread, 1024);
-static DECLARE_THREAD_FUNCTION(WindowThread, param) {
- (void)param;
- MSG msg;
-
- // Establish this thread as a message queue thread
- winThreadId = GetCurrentThreadId();
- PeekMessage(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
- QReady = TRUE;
-
- do {
- gfxSleepMilliseconds(1);
- while(PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
- // Is this our special thread message to create a new window?
- if (!msg.hwnd && msg.message == WM_USER) {
- RECT rect;
- GDisplay *g;
-
- g = (GDisplay *)msg.lParam;
-
- // Set the window rectangle
- rect.top = 0; rect.bottom = g->g.Height;
- rect.left = 0; rect.right = g->g.Width;
- #if GINPUT_NEED_TOGGLE
- if ((g->flags & GDISP_FLG_HASTOGGLE))
- rect.bottom += WIN32_BUTTON_AREA;
- #endif
- AdjustWindowRect(&rect, WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU, 0);
-
- // Create the window
- msg.hwnd = CreateWindow(APP_NAME, "", WS_OVERLAPPED|WS_CAPTION|WS_SYSMENU|WS_BORDER, msg.wParam*DISPLAY_X_OFFSET, msg.wParam*DISPLAY_Y_OFFSET,
- rect.right-rect.left, rect.bottom-rect.top, 0, 0,
- GetModuleHandle(NULL), g);
- assert(msg.hwnd != NULL);
-
- // Or just a normal window message
- } else {
- TranslateMessage(&msg);
- DispatchMessage(&msg);
- }
- }
- } while (msg.message != WM_QUIT);
- ExitProcess(0);
- return msg.wParam;
-}
-
-/*===========================================================================*/
-/* Driver exported functions. */
-/*===========================================================================*/
-
-LLDSPEC bool_t gdisp_lld_init(GDisplay *g) {
- winPriv * priv;
- char buf[132];
-
- // Initialise the window thread and the window class (if it hasn't been done already)
- if (!QReady) {
- gfxThreadHandle hth;
- WNDCLASS wc;
-
- // Create the draw mutex
- drawMutex = CreateMutex(NULL, FALSE, NULL);
-
- // Create the thread
- hth = gfxThreadCreate(waWindowThread, sizeof(waWindowThread), HIGH_PRIORITY, WindowThread, 0);
- assert(hth != NULL);
- gfxThreadClose(hth);
-
- wc.style = CS_HREDRAW | CS_VREDRAW; // | CS_OWNDC;
- wc.lpfnWndProc = (WNDPROC)myWindowProc;
- wc.cbClsExtra = 0;
- wc.cbWndExtra = 0;
- wc.hInstance = GetModuleHandle(NULL);
- wc.hIcon = LoadIcon(NULL, IDI_APPLICATION);
- wc.hCursor = LoadCursor(NULL, IDC_ARROW);
- wc.hbrBackground = GetStockObject(WHITE_BRUSH);
- wc.lpszMenuName = NULL;
- wc.lpszClassName = APP_NAME;
- winClass = RegisterClass(&wc);
- assert(winClass != 0);
-
- // Wait for our thread to be ready
- while (!QReady)
- Sleep(1);
- }
-
- // Initialise the GDISP structure
- g->g.Orientation = GDISP_ROTATE_0;
- g->g.Powermode = powerOn;
- g->g.Backlight = 100;
- g->g.Contrast = 50;
- g->g.Width = GDISP_SCREEN_WIDTH;
- g->g.Height = GDISP_SCREEN_HEIGHT;
-
- // Turn on toggles for the first GINPUT_TOGGLE_CONFIG_ENTRIES windows
- #if GINPUT_NEED_TOGGLE
- if (g->controllerdisplay < GINPUT_TOGGLE_CONFIG_ENTRIES)
- g->flags |= GDISP_FLG_HASTOGGLE;
- #endif
-
- // Only turn on mouse on the first window for now
- #if GINPUT_NEED_MOUSE
- if (!g->controllerdisplay) {
- mouseDisplay = g;
- g->flags |= GDISP_FLG_HASMOUSE;
- }
- #endif
-
- // Create a private area for this window
- priv = (winPriv *)gfxAlloc(sizeof(winPriv));
- assert(priv != NULL);
- memset(priv, 0, sizeof(winPriv));
- g->priv = priv;
- #if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
- // Initialise with an invalid window
- g->flags &= ~GDISP_FLG_WSTREAM;
- #endif
- g->board = 0; // no board interface for this controller
-
- // Create the window in the message thread
- PostThreadMessage(winThreadId, WM_USER, (WPARAM)g->controllerdisplay, (LPARAM)g);
-
- // Wait for the window creation to complete (for safety)
- while(!(((volatile GDisplay *)g)->flags & GDISP_FLG_READY))
- Sleep(1);
-
- sprintf(buf, APP_NAME " - %u", g->systemdisplay+1);
- SetWindowText(priv->hwnd, buf);
- ShowWindow(priv->hwnd, SW_SHOW);
- UpdateWindow(priv->hwnd);
-
- return TRUE;
-}
-
-#if GDISP_HARDWARE_FLUSH
- LLDSPEC void gdisp_lld_flush(GDisplay *g) {
- winPriv * priv;
-
- priv = g->priv;
- UpdateWindow(priv->hwnd);
- }
-#endif
-
-#if GDISP_HARDWARE_STREAM_WRITE || GDISP_HARDWARE_STREAM_READ
- void BAD_PARAMETER(const char *msg) {
- volatile int a;
- // This is really just a point for us to set the debugger
- a = 0;
- }
-#endif
-
-#if GDISP_HARDWARE_STREAM_WRITE
- LLDSPEC void gdisp_lld_write_start(GDisplay *g) {
- winPriv * priv;
-
- if (g->flags & GDISP_FLG_WSTREAM)
- BAD_PARAMETER("write_start: already in streaming mode");
- if (g->p.cx <= 0 || g->p.cy <= 0 || g->p.x < 0 || g->p.y < 0 || g->p.x+g->p.cx > g->g.Width || g->p.y+g->p.cy > g->g.Height)
- BAD_PARAMETER("write_start: bad window parameter");
-
- priv = g->priv;
- priv->x0 = g->p.x; priv->x1 = g->p.x + g->p.cx - 1;
- priv->y0 = g->p.y; priv->y1 = g->p.y + g->p.cy - 1;
- #if GDISP_HARDWARE_STREAM_POS
- priv->x = g->p.x-1; // Make sure these values are invalid (for testing)
- priv->y = g->p.y-1;
- #else
- priv->x = g->p.x;
- priv->y = g->p.y;
- #endif
- g->flags |= GDISP_FLG_WSTREAM;
- g->flags &= ~GDISP_FLG_WRAPPED;
- }
- LLDSPEC void gdisp_lld_write_color(GDisplay *g) {
- winPriv * priv;
- int x, y;
- COLORREF color;
-
- priv = g->priv;
- color = COLOR2BGR(g->p.color);
-
- if (!(g->flags & GDISP_FLG_WSTREAM))
- BAD_PARAMETER("write_color: not in streaming mode");
- if (priv->x < priv->x0 || priv->x > priv->x1 || priv->y < priv->y0 || priv->y > priv->y1)
- BAD_PARAMETER("write_color: cursor outside streaming area");
- if (g->flags & GDISP_FLG_WRAPPED) {
- BAD_PARAMETER("write_color: Warning - Area wrapped.");
- g->flags &= ~GDISP_FLG_WRAPPED;
- }
-
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- x = priv->x;
- y = priv->y;
- break;
- case GDISP_ROTATE_90:
- x = priv->y;
- y = g->g.Width - 1 - priv->x;
- break;
- case GDISP_ROTATE_180:
- x = g->g.Width - 1 - priv->x;
- y = g->g.Height - 1 - priv->y;
- break;
- case GDISP_ROTATE_270:
- x = g->g.Height - 1 - priv->y;
- y = priv->x;
- break;
- }
- #else
- x = priv->x;
- y = priv->y;
- #endif
-
- // Draw the pixel on the screen and in the buffer.
- WaitForSingleObject(drawMutex, INFINITE);
- SetPixel(priv->dcBuffer, x, y, color);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- {
- RECT r;
- r.left = x; r.right = x+1;
- r.top = y; r.bottom = y+1;
- InvalidateRect(priv->hwnd, &r, FALSE);
- }
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- SetPixel(dc, x, y, color);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
-
- // Update the cursor
- if (++priv->x > priv->x1) {
- priv->x = priv->x0;
- if (++priv->y > priv->y1) {
- g->flags |= GDISP_FLG_WRAPPED;
- priv->y = priv->y0;
- }
- }
- }
- LLDSPEC void gdisp_lld_write_stop(GDisplay *g) {
- if (!(g->flags & GDISP_FLG_WSTREAM))
- BAD_PARAMETER("write_stop: not in streaming mode");
- g->flags &= ~GDISP_FLG_WSTREAM;
- }
- #if GDISP_HARDWARE_STREAM_POS
- LLDSPEC void gdisp_lld_write_pos(GDisplay *g) {
- winPriv * priv;
-
- priv = g->priv;
-
- if (!(g->flags & GDISP_FLG_WSTREAM))
- BAD_PARAMETER("write_pos: not in streaming mode");
- if (g->p.x < priv->x0 || g->p.x > priv->x1 || g->p.y < priv->y0 || g->p.y > priv->y1)
- BAD_PARAMETER("write_color: new cursor outside streaming area");
- priv->x = g->p.x;
- priv->y = g->p.y;
- }
- #endif
-#endif
-
-#if GDISP_HARDWARE_STREAM_READ
- LLDSPEC void gdisp_lld_read_start(GDisplay *g) {
- winPriv * priv;
-
- if (g->flags & GDISP_FLG_WSTREAM)
- BAD_PARAMETER("read_start: already in streaming mode");
- if (g->p.cx <= 0 || g->p.cy <= 0 || g->p.x < 0 || g->p.y < 0 || g->p.x+g->p.cx > g->g.Width || g->p.y+g->p.cy > g->g.Height)
- BAD_PARAMETER("read_start: bad window parameter");
-
- priv = g->priv;
- priv->x0 = g->p.x; priv->x1 = g->p.x + g->p.cx - 1;
- priv->y0 = g->p.y; priv->y1 = g->p.y + g->p.cy - 1;
- priv->x = g->p.x;
- priv->y = g->p.y;
- g->flags |= GDISP_FLG_WSTREAM;
- g->flags &= ~GDISP_FLG_WRAPPED;
- }
- LLDSPEC color_t gdisp_lld_read_color(GDisplay *g) {
- winPriv * priv;
- COLORREF color;
-
- priv = g->priv;
-
- if (!(g->flags & GDISP_FLG_WSTREAM))
- BAD_PARAMETER("read_color: not in streaming mode");
- if (priv->x < priv->x0 || priv->x > priv->x1 || priv->y < priv->y0 || priv->y > priv->y1)
- BAD_PARAMETER("read_color: cursor outside streaming area");
- if (g->flags & GDISP_FLG_WRAPPED) {
- BAD_PARAMETER("read_color: Warning - Area wrapped.");
- g->flags &= ~GDISP_FLG_WRAPPED;
- }
-
- WaitForSingleObject(drawMutex, INFINITE);
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
- break;
- case GDISP_ROTATE_90:
- color = GetPixel(priv->dcBuffer, g->p.y, g->g.Width - 1 - g->p.x);
- break;
- case GDISP_ROTATE_180:
- color = GetPixel(priv->dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y);
- break;
- case GDISP_ROTATE_270:
- color = GetPixel(priv->dcBuffer, g->g.Height - 1 - g->p.y, g->p.x);
- break;
- }
- #else
- color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
- #endif
- ReleaseMutex(drawMutex);
-
- // Update the cursor
- if (++priv->x > priv->x1) {
- priv->x = priv->x0;
- if (++priv->y > priv->y1) {
- g->flags |= GDISP_FLG_WRAPPED;
- priv->y = priv->y0;
- }
- }
-
- return BGR2COLOR(color);
- }
- LLDSPEC void gdisp_lld_read_stop(GDisplay *g) {
- if (!(g->flags & GDISP_FLG_WSTREAM))
- BAD_PARAMETER("write_stop: not in streaming mode");
- g->flags &= ~GDISP_FLG_WSTREAM;
- }
-#endif
-
-#if GDISP_HARDWARE_DRAWPIXEL
- LLDSPEC void gdisp_lld_draw_pixel(GDisplay *g) {
- winPriv * priv;
- int x, y;
- COLORREF color;
-
- priv = g->priv;
- color = COLOR2BGR(g->p.color);
-
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- x = g->p.x;
- y = g->p.y;
- break;
- case GDISP_ROTATE_90:
- x = g->p.y;
- y = g->g.Width - 1 - g->p.x;
- break;
- case GDISP_ROTATE_180:
- x = g->g.Width - 1 - g->p.x;
- y = g->g.Height - 1 - g->p.y;
- break;
- case GDISP_ROTATE_270:
- x = g->g.Height - 1 - g->p.y;
- y = g->p.x;
- break;
- }
- #else
- x = g->p.x;
- y = g->p.y;
- #endif
-
- // Draw the pixel on the screen and in the buffer.
- WaitForSingleObject(drawMutex, INFINITE);
- SetPixel(priv->dcBuffer, x, y, color);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- {
- RECT r;
- r.left = x; r.right = x+1;
- r.top = y; r.bottom = y+1;
- InvalidateRect(priv->hwnd, &r, FALSE);
- }
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- SetPixel(dc, x, y, color);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
- }
-#endif
-
-/* ---- Optional Routines ---- */
-
-#if GDISP_HARDWARE_FILLS
- LLDSPEC void gdisp_lld_fill_area(GDisplay *g) {
- winPriv * priv;
- RECT rect;
- HBRUSH hbr;
- COLORREF color;
-
- priv = g->priv;
- color = COLOR2BGR(g->p.color);
- hbr = CreateSolidBrush(color);
-
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- rect.top = g->p.y;
- rect.bottom = rect.top + g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left + g->p.cx;
- break;
- case GDISP_ROTATE_90:
- rect.bottom = g->g.Width - g->p.x;
- rect.top = rect.bottom - g->p.cx;
- rect.left = g->p.y;
- rect.right = rect.left + g->p.cy;
- break;
- case GDISP_ROTATE_180:
- rect.bottom = g->g.Height - g->p.y;
- rect.top = rect.bottom - g->p.cy;
- rect.right = g->g.Width - g->p.x;
- rect.left = rect.right - g->p.cx;
- break;
- case GDISP_ROTATE_270:
- rect.top = g->p.x;
- rect.bottom = rect.top + g->p.cx;
- rect.right = g->g.Height - g->p.y;
- rect.left = rect.right - g->p.cy;
- break;
- }
- #else
- rect.top = g->p.y;
- rect.bottom = rect.top + g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left + g->p.cx;
- #endif
-
-
- WaitForSingleObject(drawMutex, INFINITE);
- FillRect(priv->dcBuffer, &rect, hbr);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- InvalidateRect(priv->hwnd, &rect, FALSE);
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- FillRect(dc, &rect, hbr);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
-
- DeleteObject(hbr);
- }
-#endif
-
-#if GDISP_HARDWARE_BITFILLS && GDISP_NEED_CONTROL
- static pixel_t *rotateimg(GDisplay *g, const pixel_t *buffer) {
- pixel_t *dstbuf;
- pixel_t *dst;
- const pixel_t *src;
- size_t sz;
- coord_t i, j;
-
- // Allocate the destination buffer
- sz = (size_t)g->p.cx * (size_t)g->p.cy;
- if (!(dstbuf = (pixel_t *)malloc(sz * sizeof(pixel_t))))
- return 0;
-
- // Copy the bits we need
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- return 0; // not handled as it doesn't need to be.
- case GDISP_ROTATE_90:
- for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
- dst = dstbuf+sz-g->p.cy+j;
- for(i = 0; i < g->p.cx; i++, dst -= g->p.cy)
- *dst = *src++;
- }
- break;
- case GDISP_ROTATE_180:
- for(dst = dstbuf+sz, src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx)
- for(i = 0; i < g->p.cx; i++)
- *--dst = *src++;
- break;
- case GDISP_ROTATE_270:
- for(src = buffer+g->p.x1, j = 0; j < g->p.cy; j++, src += g->p.x2 - g->p.cx) {
- dst = dstbuf+g->p.cy-j-1;
- for(i = 0; i < g->p.cx; i++, dst += g->p.cy)
- *dst = *src++;
- }
- break;
- }
- return dstbuf;
- }
-#endif
-
-#if GDISP_HARDWARE_BITFILLS
- LLDSPEC void gdisp_lld_blit_area(GDisplay *g) {
- winPriv * priv;
- pixel_t * buffer;
- RECT rect;
- BITMAPV4HEADER bmpInfo;
-
- // Make everything relative to the start of the line
- priv = g->priv;
- buffer = g->p.ptr;
- buffer += g->p.x2*g->p.y1;
-
- memset(&bmpInfo, 0, sizeof(bmpInfo));
- bmpInfo.bV4Size = sizeof(bmpInfo);
- bmpInfo.bV4Planes = 1;
- bmpInfo.bV4BitCount = sizeof(pixel_t)*8;
- bmpInfo.bV4AlphaMask = 0;
- bmpInfo.bV4RedMask = RGB2COLOR(255,0,0);
- bmpInfo.bV4GreenMask = RGB2COLOR(0,255,0);
- bmpInfo.bV4BlueMask = RGB2COLOR(0,0,255);
- bmpInfo.bV4V4Compression = BI_BITFIELDS;
- bmpInfo.bV4XPelsPerMeter = 3078;
- bmpInfo.bV4YPelsPerMeter = 3078;
- bmpInfo.bV4ClrUsed = 0;
- bmpInfo.bV4ClrImportant = 0;
- bmpInfo.bV4CSType = 0; //LCS_sRGB;
-
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
- bmpInfo.bV4Width = g->p.x2;
- bmpInfo.bV4Height = -g->p.cy; /* top-down image */
- rect.top = g->p.y;
- rect.bottom = rect.top+g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left+g->p.cx;
- break;
- case GDISP_ROTATE_90:
- if (!(buffer = rotateimg(g, buffer))) return;
- bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
- bmpInfo.bV4Width = g->p.cy;
- bmpInfo.bV4Height = -g->p.cx; /* top-down image */
- rect.bottom = g->g.Width - g->p.x;
- rect.top = rect.bottom-g->p.cx;
- rect.left = g->p.y;
- rect.right = rect.left+g->p.cy;
- break;
- case GDISP_ROTATE_180:
- if (!(buffer = rotateimg(g, buffer))) return;
- bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
- bmpInfo.bV4Width = g->p.cx;
- bmpInfo.bV4Height = -g->p.cy; /* top-down image */
- rect.bottom = g->g.Height-1 - g->p.y;
- rect.top = rect.bottom-g->p.cy;
- rect.right = g->g.Width - g->p.x;
- rect.left = rect.right-g->p.cx;
- break;
- case GDISP_ROTATE_270:
- if (!(buffer = rotateimg(g, buffer))) return;
- bmpInfo.bV4SizeImage = (g->p.cy*g->p.cx) * sizeof(pixel_t);
- bmpInfo.bV4Width = g->p.cy;
- bmpInfo.bV4Height = -g->p.cx; /* top-down image */
- rect.top = g->p.x;
- rect.bottom = rect.top+g->p.cx;
- rect.right = g->g.Height - g->p.y;
- rect.left = rect.right-g->p.cy;
- break;
- }
- #else
- bmpInfo.bV4SizeImage = (g->p.cy*g->p.x2) * sizeof(pixel_t);
- bmpInfo.bV4Width = g->p.x2;
- bmpInfo.bV4Height = -g->p.cy; /* top-down image */
- rect.top = g->p.y;
- rect.bottom = rect.top+g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left+g->p.cx;
- #endif
-
- WaitForSingleObject(drawMutex, INFINITE);
- SetDIBitsToDevice(priv->dcBuffer, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- InvalidateRect(priv->hwnd, &rect, FALSE);
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- SetDIBitsToDevice(dc, rect.left, rect.top, rect.right-rect.left, rect.bottom-rect.top, 0, 0, 0, rect.bottom-rect.top, buffer, (BITMAPINFO*)&bmpInfo, DIB_RGB_COLORS);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
-
- #if GDISP_NEED_CONTROL
- if (buffer != (pixel_t *)g->p.ptr)
- free(buffer);
- #endif
- }
-#endif
-
-#if GDISP_HARDWARE_PIXELREAD
- LLDSPEC color_t gdisp_lld_get_pixel_color(GDisplay *g) {
- winPriv * priv;
- COLORREF color;
-
- priv = g->priv;
-
- WaitForSingleObject(drawMutex, INFINITE);
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
- break;
- case GDISP_ROTATE_90:
- color = GetPixel(priv->dcBuffer, g->p.y, g->g.Width - 1 - g->p.x);
- break;
- case GDISP_ROTATE_180:
- color = GetPixel(priv->dcBuffer, g->g.Width - 1 - g->p.x, g->g.Height - 1 - g->p.y);
- break;
- case GDISP_ROTATE_270:
- color = GetPixel(priv->dcBuffer, g->g.Height - 1 - g->p.y, g->p.x);
- break;
- }
- #else
- color = GetPixel(priv->dcBuffer, g->p.x, g->p.y);
- #endif
- ReleaseMutex(drawMutex);
-
- return BGR2COLOR(color);
- }
-#endif
-
-#if GDISP_NEED_SCROLL && GDISP_HARDWARE_SCROLL
- LLDSPEC void gdisp_lld_vertical_scroll(GDisplay *g) {
- winPriv * priv;
- RECT rect;
- coord_t lines;
-
- priv = g->priv;
-
- #if GDISP_NEED_CONTROL
- switch(g->g.Orientation) {
- case GDISP_ROTATE_0:
- rect.top = g->p.y;
- rect.bottom = rect.top+g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left+g->p.cx;
- lines = -g->p.y1;
- goto vertical_scroll;
- case GDISP_ROTATE_90:
- rect.bottom = g->g.Width - g->p.x;
- rect.top = rect.bottom-g->p.cx;
- rect.left = g->p.y;
- rect.right = rect.left+g->p.cy;
- lines = -g->p.y1;
- goto horizontal_scroll;
- case GDISP_ROTATE_180:
- rect.bottom = g->g.Height - g->p.y;
- rect.top = rect.bottom-g->p.cy;
- rect.right = g->g.Width - g->p.x;
- rect.left = rect.right-g->p.cx;
- lines = g->p.y1;
- vertical_scroll:
- if (lines > 0) {
- rect.bottom -= lines;
- } else {
- rect.top -= lines;
- }
- if (g->p.cy >= lines && g->p.cy >= -lines) {
- WaitForSingleObject(drawMutex, INFINITE);
- ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- InvalidateRect(priv->hwnd, &rect, FALSE);
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
- }
- break;
- case GDISP_ROTATE_270:
- rect.top = g->p.x;
- rect.bottom = rect.top+g->p.cx;
- rect.right = g->g.Height - g->p.y;
- rect.left = rect.right-g->p.cy;
- lines = g->p.y1;
- horizontal_scroll:
- if (lines > 0) {
- rect.right -= lines;
- } else {
- rect.left -= lines;
- }
- if (g->p.cy >= lines && g->p.cy >= -lines) {
- WaitForSingleObject(drawMutex, INFINITE);
- ScrollDC(priv->dcBuffer, lines, 0, &rect, 0, 0, 0);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- InvalidateRect(priv->hwnd, &rect, FALSE);
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- ScrollDC(dc, lines, 0, &rect, 0, 0, 0);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
- }
- break;
- }
- #else
- rect.top = g->p.y;
- rect.bottom = rect.top+g->p.cy;
- rect.left = g->p.x;
- rect.right = rect.left+g->p.cx;
- lines = -g->p.y1;
- if (lines > 0) {
- rect.bottom -= lines;
- } else {
- rect.top -= lines;
- }
- if (g->p.cy >= lines && g->p.cy >= -lines) {
- WaitForSingleObject(drawMutex, INFINITE);
- ScrollDC(priv->dcBuffer, 0, lines, &rect, 0, 0, 0);
- #if GDISP_WIN32_USE_INDIRECT_UPDATE
- ReleaseMutex(drawMutex);
- InvalidateRect(priv->hwnd, &rect, FALSE);
- #else
- {
- HDC dc;
- dc = GetDC(priv->hwnd);
- ScrollDC(dc, 0, lines, &rect, 0, 0, 0);
- ReleaseDC(priv->hwnd, dc);
- ReleaseMutex(drawMutex);
- }
- #endif
- }
- #endif
- }
-#endif
-
-#if GDISP_NEED_CONTROL && GDISP_HARDWARE_CONTROL
- LLDSPEC void gdisp_lld_control(GDisplay *g) {
- switch(g->p.x) {
- case GDISP_CONTROL_ORIENTATION:
- if (g->g.Orientation == (orientation_t)g->p.ptr)
- return;
- switch((orientation_t)g->p.ptr) {
- case GDISP_ROTATE_0:
- case GDISP_ROTATE_180:
- g->g.Width = GDISP_SCREEN_WIDTH;
- g->g.Height = GDISP_SCREEN_HEIGHT;
- break;
- case GDISP_ROTATE_90:
- case GDISP_ROTATE_270:
- g->g.Height = GDISP_SCREEN_WIDTH;
- g->g.Width = GDISP_SCREEN_HEIGHT;
- break;
- default:
- return;
- }
- g->g.Orientation = (orientation_t)g->p.ptr;
- return;
-/*
- case GDISP_CONTROL_POWER:
- case GDISP_CONTROL_BACKLIGHT:
- case GDISP_CONTROL_CONTRAST:
-*/
- }
- }
-#endif
-
-#if GINPUT_NEED_MOUSE
- void ginput_lld_mouse_init(void) {}
- void ginput_lld_mouse_get_reading(MouseReading *pt) {
- GDisplay * g;
- winPriv * priv;
-
- g = mouseDisplay;
- priv = g->priv;
-
- pt->x = priv->mousex;
- pt->y = priv->mousey > g->g.Height ? g->g.Height : priv->mousey;
- pt->z = (priv->mousebuttons & GINPUT_MOUSE_BTN_LEFT) ? 100 : 0;
- pt->buttons = priv->mousebuttons;
- }
-#endif /* GINPUT_NEED_MOUSE */
-
-#if GINPUT_NEED_TOGGLE
- #if GINPUT_TOGGLE_CONFIG_ENTRIES > GDISP_DRIVER_COUNT_WIN32
- #error "GDISP Win32: GINPUT_TOGGLE_CONFIG_ENTRIES must not be greater than GDISP_DRIVER_COUNT_WIN32"
- #endif
-
- GToggleConfig GInputToggleConfigTable[GINPUT_TOGGLE_CONFIG_ENTRIES];
-
- void ginput_lld_toggle_init(const GToggleConfig *ptc) {
- // Save the associated window struct
- ptc->id = &GDISP_WIN32[ptc - GInputToggleConfigTable];
-
- // We have 8 buttons per window.
- ptc->mask = 0xFF;
-
- // No inverse or special mode
- ptc->invert = 0x00;
- ptc->mode = 0;
- }
- unsigned ginput_lld_toggle_getbits(const GToggleConfig *ptc) {
- return ((GDisplay *)(ptc->id))->priv->toggles;
- }
-#endif /* GINPUT_NEED_TOGGLE */
-
-#endif /* GFX_USE_GDISP */
-