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authorinmarket <andrewh@inmarket.com.au>2013-10-28 10:46:25 +1000
committerinmarket <andrewh@inmarket.com.au>2013-10-28 10:46:25 +1000
commitdb09e33dff7110861ce2fa586b04c05626e3f7e8 (patch)
tree620f0d1a16b644bf3abd561a6529f1220db58c19 /demos/modules/gdisp/streaming
parent602cba0e62d9ed38a80a47fe5a698ce21d01517a (diff)
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Fix spelling error and migrate demo gfxconf.h changes to all demos including the new streaming and multiple display demos
Diffstat (limited to 'demos/modules/gdisp/streaming')
-rw-r--r--demos/modules/gdisp/streaming/gfxconf.h31
-rw-r--r--demos/modules/gdisp/streaming/main.c142
2 files changed, 173 insertions, 0 deletions
diff --git a/demos/modules/gdisp/streaming/gfxconf.h b/demos/modules/gdisp/streaming/gfxconf.h
new file mode 100644
index 00000000..4038a3fd
--- /dev/null
+++ b/demos/modules/gdisp/streaming/gfxconf.h
@@ -0,0 +1,31 @@
+/**
+ * This file has a different license to the rest of the GFX system.
+ * You can copy, modify and distribute this file as you see fit.
+ * You do not need to publish your source modifications to this file.
+ * The only thing you are not permitted to do is to relicense it
+ * under a different license.
+ */
+
+#ifndef _GFXCONF_H
+#define _GFXCONF_H
+
+/* The operating system to use. One of these must be defined - preferably in your Makefile */
+//#define GFX_USE_OS_CHIBIOS FALSE
+//#define GFX_USE_OS_WIN32 FALSE
+//#define GFX_USE_OS_LINUX FALSE
+//#define GFX_USE_OS_OSX FALSE
+
+/* GFX sub-systems to turn on */
+#define GFX_USE_GDISP TRUE
+#define GFX_USE_GMISC TRUE
+
+/* Features for the GDISP sub-system. */
+#define GDISP_NEED_VALIDATION TRUE
+#define GDISP_NEED_STREAMING TRUE
+
+#define GFX_USE_GMISC TRUE
+#define GMISC_NEED_INVSQRT TRUE
+//#define GDISP_INVSQRT_MIXED_ENDIAN TRUE
+//#define GDISP_INVSQRT_REAL_SLOW TRUE
+
+#endif /* _GFXCONF_H */
diff --git a/demos/modules/gdisp/streaming/main.c b/demos/modules/gdisp/streaming/main.c
new file mode 100644
index 00000000..5b857eeb
--- /dev/null
+++ b/demos/modules/gdisp/streaming/main.c
@@ -0,0 +1,142 @@
+/*
+ * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
+ * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
+ * Derived from the 2011 IOCCC submission by peter.eastman@gmail.com
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "gfx.h"
+#include <math.h>
+
+/**
+ * NOTE:
+ *
+ * This demo uses floating point operations. Don't expect it to work with any
+ * speed unless your processor has an FPU.
+ *
+ * If you see garbage inside the ball as it is running rather than the red and yellow
+ * checkerboard pattern then the fast invsqrt() function in GMISC does not work on
+ * your processor.
+ *
+ * You can modify the implementation of invsqrt() by firstly defining
+ * #define GDISP_INVSQRT_MIXED_ENDIAN TRUE
+ * in your gfxconf.h file.
+ *
+ * If it still doesn't work then instead define
+ * #define GDISP_INVSQRT_REAL_SLOW TRUE
+ * in your gfxconf.h file. This should always work although it will probably be slow.
+ */
+#define BALLCOLOR1 Red
+#define BALLCOLOR2 Yellow
+#define WALLCOLOR HTML2COLOR(0x303030)
+#define BACKCOLOR HTML2COLOR(0xC0C0C0)
+#define FLOORCOLOR HTML2COLOR(0x606060)
+#define SHADOWALPHA (255-255*0.2)
+
+int main(void) {
+ coord_t width, height, x, y, radius, ballx, bally, dx, floor;
+ coord_t minx, miny, maxx, maxy;
+ coord_t ballcx, ballcy;
+ color_t colour;
+ float ii, spin, dy, spinspeed, h, f, g;
+
+ gfxInit();
+ #if GDISP_NEED_CONTROL
+ gdispSetOrientation(GDISP_ROTATE_90);
+ #endif
+
+ width = gdispGetWidth();
+ height = gdispGetHeight();
+
+ radius=height/5+height%2+1; // The ball radius
+ ii = 1.0/radius; // radius as easy math
+ floor=height/5-1; // floor position
+ spin=0.0; // current spin angle on the ball
+ spinspeed=0.1; // current spin speed of the ball
+ ballx=width/2; // ball x position (relative to the ball center)
+ bally=height/4; // ball y position (relative to the ball center)
+ dx=.01*width; // motion in the x axis
+ dy=0.0; // motion in the y axis
+ ballcx = 12*radius/5; // ball x diameter including the shadow
+ ballcy = 21*radius/10; // ball y diameter including the shadow
+
+
+ minx = miny = 0; maxx = width; maxy = height; // The clipping window for this frame.
+
+ while(1) {
+ // Draw one frame
+ gdispStreamStart(minx, miny, maxx-minx, maxy-miny);
+ for (y=miny; h = (bally-y)*ii, y<maxy; y++) {
+ for (x=minx; x < maxx; x++) {
+ g=(ballx-x)*ii;
+ f=-.3*g+.954*h;
+ if (g*g < 1-h*h) {
+ /* The inside of the ball */
+ if ((((int)(9-spin+(.954*g+.3*h)*invsqrt(1-f*f))+(int)(2+f*2))&1))
+ colour = BALLCOLOR1;
+ else
+ colour = BALLCOLOR2;
+ } else {
+ // The background (walls and floor)
+ if (y > height-floor) {
+ if (x < height-y || height-y > width-x)
+ colour = WALLCOLOR;
+ else
+ colour = FLOORCOLOR;
+ } else if (x<floor || x>width-floor)
+ colour = WALLCOLOR;
+ else
+ colour = BACKCOLOR;
+
+ // The ball shadow is darker
+ if (g*(g+.4)+h*(h+.1) < 1)
+ colour = gdispBlendColor(colour, Black, SHADOWALPHA);
+ }
+ gdispStreamColor(colour); /* pixel to the LCD */
+ }
+ }
+ gdispStreamStop();
+
+ // Force a display update if the controller supports it
+ gdispFlush();
+
+ // Calculate the new frame size (note this is a drawing optimisation only)
+ minx = ballx - radius; miny = bally - radius;
+ maxx = minx + ballcx; maxy = miny + ballcy;
+ if (dx > 0) maxx += dx; else minx += dx;
+ if (dy > 0) maxy += dy; else miny += dy;
+ if (minx < 0) minx = 0;
+ if (maxx > width) maxx = width;
+ if (miny < 0) miny = 0;
+ if (maxy > height) maxy = height;
+
+ // Motion
+ spin += spinspeed;
+ ballx += dx; bally += dy;
+ dx = ballx < radius || ballx > width-radius ? spinspeed=-spinspeed,-dx : dx;
+ dy = bally > height-1.75*floor ? -.04*height : dy+.002*height;
+ }
+}