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authorinmarket <andrewh@inmarket.com.au>2014-03-20 23:33:32 +1000
committerinmarket <andrewh@inmarket.com.au>2014-03-20 23:33:32 +1000
commit8b9d31ef902b80c27065ab542c4783d6194f420f (patch)
treeb38673c199ba319d057ca6b17890ec8c2e4330e7 /demos/modules/gaudio/play-wave
parente4d6884bca6ca422115765dab60039bd6296ccab (diff)
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Move queued buffer code from gaudio into gqueue
Diffstat (limited to 'demos/modules/gaudio/play-wave')
-rw-r--r--demos/modules/gaudio/play-wave/main.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/demos/modules/gaudio/play-wave/main.c b/demos/modules/gaudio/play-wave/main.c
index f15ec7a1..855c39ff 100644
--- a/demos/modules/gaudio/play-wave/main.c
+++ b/demos/modules/gaudio/play-wave/main.c
@@ -64,7 +64,7 @@ int main(void) {
// Allocate audio buffers - 4 x 512 byte buffers.
// You may need to increase this for slower cpu's.
// You may be able to decrease this for low latency operating systems.
- if (!gaudioAllocBuffers(4, 512)) {
+ if (!gfxBufferAlloc(4, 512)) {
errmsg = "Err: No Memory";
goto theend;
}
@@ -164,7 +164,7 @@ int main(void) {
gdispDrawString(0, gdispGetHeight()/2, "Playing...", font, Yellow);
while(toplay) {
// Get a buffer to put the data into
- paud = gaudioGetBuffer(TIME_INFINITE); // This should never fail as we are waiting forever
+ paud = gfxBufferGet(TIME_INFINITE); // This should never fail as we are waiting forever
// How much data can we put in
len = toplay > paud->size ? paud->size : toplay;