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authorinmarket <andrewh@inmarket.com.au>2015-10-06 12:04:40 +1000
committerinmarket <andrewh@inmarket.com.au>2015-10-06 12:04:40 +1000
commitb82bff671ed0fde662999d2e3aaaa31acce1b1cf (patch)
treeb84bb83c6e0e9d9a7d65439e4adcdf4347d96ab4 /demos/applications/combo/bounce.c
parented946e24abceec13ef5430b4ea63ff589903fe6c (diff)
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New applications/combo demo
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+/*
+ * Copyright (c) 2012, 2013, Joel Bodenmann aka Tectu <joel@unormal.org>
+ * Copyright (c) 2012, 2013, Andrew Hannam aka inmarket
+ * Derived from the 2011 IOCCC submission by peter.eastman@gmail.com
+ *
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are met:
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ * * Neither the name of the <organization> nor the
+ * names of its contributors may be used to endorse or promote products
+ * derived from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
+ * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
+ * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
+ * DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
+ * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
+ * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
+ * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
+ * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
+ * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+
+#include "gfx.h"
+#include <math.h>
+
+#include "tasks.h"
+
+static volatile bool_t run;
+static GHandle gh;
+static gfxThreadHandle thread;
+
+/**
+ * NOTE:
+ *
+ * This demo uses floating point operations. Don't expect it to work with any
+ * speed unless your processor has an FPU.
+ *
+ * If you see garbage inside the ball as it is running rather than the red and yellow
+ * checkerboard pattern then the fast invsqrt() function in GMISC does not work on
+ * your processor.
+ *
+ * You can modify the implementation of invsqrt() by firstly defining
+ * #define GMISC_INVSQRT_MIXED_ENDIAN TRUE
+ * in your gfxconf.h file.
+ *
+ * If it still doesn't work then instead define
+ * #define GMISC_INVSQRT_REAL_SLOW TRUE
+ * in your gfxconf.h file. This should always work although it will probably be slow.
+ */
+#define BALLCOLOR1 Red
+#define BALLCOLOR2 Yellow
+#define WALLCOLOR HTML2COLOR(0x303030)
+#define BACKCOLOR HTML2COLOR(0xC0C0C0)
+#define FLOORCOLOR HTML2COLOR(0x606060)
+#define SHADOWALPHA (255-255*0.2)
+
+static DECLARE_THREAD_FUNCTION(task, param) {
+ coord_t width, height, x, y, radius, ballx, bally, dx, floor;
+ coord_t minx, miny, maxx, maxy, winx, winy;
+ coord_t ballcx, ballcy;
+ color_t colour;
+ float ii, spin, dy, spinspeed, h, f, g;
+ (void) param;
+
+ winx = gwinGetScreenX(gh);
+ winy = gwinGetScreenY(gh);
+ width = gwinGetWidth(gh);
+ height = gwinGetHeight(gh);
+
+ radius=height/5+height%2+1; // The ball radius
+ ii = 1.0/radius; // radius as easy math
+ floor=height/5-1; // floor position
+ spin=0.0; // current spin angle on the ball
+ spinspeed=0.1; // current spin speed of the ball
+ ballx=width/2; // ball x position (relative to the ball center)
+ bally=height/4; // ball y position (relative to the ball center)
+ dx=.01*width; // motion in the x axis
+ dy=0.0; // motion in the y axis
+ ballcx = 12*radius/5; // ball x diameter including the shadow
+ ballcy = 21*radius/10; // ball y diameter including the shadow
+
+
+ minx = miny = 0; maxx = width; maxy = height; // The clipping window for this frame.
+
+ while(run) {
+ gfxYield();
+
+ // Draw one frame
+ gdispStreamStart(winx+minx, winy+miny, maxx-minx, maxy-miny);
+ for (y=miny; h = (bally-y)*ii, y<maxy; y++) {
+ for (x=minx; x < maxx; x++) {
+ g=(ballx-x)*ii;
+ f=-.3*g+.954*h;
+ if (g*g < 1-h*h) {
+ /* The inside of the ball */
+ if ((((int)(9-spin+(.954*g+.3*h)*invsqrt(1-f*f))+(int)(2+f*2))&1))
+ colour = BALLCOLOR1;
+ else
+ colour = BALLCOLOR2;
+ } else {
+ // The background (walls and floor)
+ if (y > height-floor) {
+ if (x < height-y || height-y > width-x)
+ colour = WALLCOLOR;
+ else
+ colour = FLOORCOLOR;
+ } else if (x<floor || x>width-floor)
+ colour = WALLCOLOR;
+ else
+ colour = BACKCOLOR;
+
+ // The ball shadow is darker
+ if (g*(g+.4)+h*(h+.1) < 1)
+ colour = gdispBlendColor(colour, Black, SHADOWALPHA);
+ }
+ gdispStreamColor(colour); /* pixel to the LCD */
+ }
+ }
+ gdispStreamStop();
+
+ // Force a display update if the controller supports it
+ gdispFlush();
+
+ // Calculate the new frame size (note this is a drawing optimisation only)
+ minx = ballx - radius; miny = bally - radius;
+ maxx = minx + ballcx; maxy = miny + ballcy;
+ if (dx > 0) maxx += dx; else minx += dx;
+ if (dy > 0) maxy += dy; else miny += dy;
+ if (minx < 0) minx = 0;
+ if (maxx > width) maxx = width;
+ if (miny < 0) miny = 0;
+ if (maxy > height) maxy = height;
+
+ // Motion
+ spin += spinspeed;
+ ballx += dx; bally += dy;
+ dx = ballx < radius || ballx > width-radius ? spinspeed=-spinspeed,-dx : dx;
+ dy = bally > height-1.75*floor ? -.04*height : dy+.002*height;
+ }
+ return 0;
+}
+
+void doBounce(GHandle parent, bool_t start) {
+ if (start) {
+ run = TRUE;
+ gh = parent;
+ thread = gfxThreadCreate(0, 0x200, LOW_PRIORITY, task, 0);
+ } else if (run) {
+ run = FALSE;
+ gfxThreadWait(thread);
+ gfxYield();
+ }
+}
+