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authorinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
committerinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
commit39adfff2a9f73919dd09593efc38884dc2a05f40 (patch)
treef0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/v_video.h
parent57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff)
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demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Gamma correction LUT.
+// Functions to draw patches (by post) directly to screen.
+// Functions to blit a block to the screen.
+//
+//-----------------------------------------------------------------------------
+
+
+#ifndef __V_VIDEO__
+#define __V_VIDEO__
+
+#include "doomtype.h"
+
+#include "doomdef.h"
+
+// Needed because we are refering to patches.
+#include "r_data.h"
+
+//
+// VIDEO
+//
+
+#define CENTERY (SCREENHEIGHT/2)
+
+
+// Screen 0 is the screen updated by I_Update screen.
+// Screen 1 is an extra buffer.
+
+
+
+extern byte* screens[5];
+
+extern int dirtybox[4];
+
+extern byte gammatable[5][256];
+extern int usegamma;
+
+
+
+// Allocates buffer screens, call before R_Init.
+void V_Init (void);
+
+
+void
+V_CopyRect
+( int srcx,
+ int srcy,
+ int srcscrn,
+ int width,
+ int height,
+ int destx,
+ int desty,
+ int destscrn );
+
+void
+V_DrawPatch
+( int x,
+ int y,
+ int scrn,
+ patch_t* patch);
+
+void
+V_DrawPatchDirect
+( int x,
+ int y,
+ int scrn,
+ patch_t* patch );
+
+
+// Draw a linear block of pixels into the view buffer.
+void
+V_DrawBlock
+( int x,
+ int y,
+ int scrn,
+ int width,
+ int height,
+ byte* src );
+
+// Reads a linear block of pixels into the view buffer.
+void
+V_GetBlock
+( int x,
+ int y,
+ int scrn,
+ int width,
+ int height,
+ byte* dest );
+
+
+void
+V_MarkRect
+( int x,
+ int y,
+ int width,
+ int height );
+
+#endif
+//-----------------------------------------------------------------------------
+//
+// $Log:$
+//
+//-----------------------------------------------------------------------------