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authorinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
committerinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
commit39adfff2a9f73919dd09593efc38884dc2a05f40 (patch)
treef0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/r_local.h
parent57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff)
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demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// DESCRIPTION:
+// Refresh (R_*) module, global header.
+// All the rendering/drawing stuff is here.
+//
+//-----------------------------------------------------------------------------
+
+#ifndef __R_LOCAL__
+#define __R_LOCAL__
+
+// Binary Angles, sine/cosine/atan lookups.
+#include "tables.h"
+
+// Screen size related parameters.
+#include "doomdef.h"
+
+// Include the refresh/render data structs.
+#include "r_data.h"
+
+
+
+//
+// Separate header file for each module.
+//
+#include "r_main.h"
+#include "r_bsp.h"
+#include "r_segs.h"
+#include "r_plane.h"
+#include "r_data.h"
+#include "r_things.h"
+#include "r_draw.h"
+
+#endif // __R_LOCAL__
+//-----------------------------------------------------------------------------
+//
+// $Log:$
+//
+//-----------------------------------------------------------------------------