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author | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
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committer | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
commit | 39adfff2a9f73919dd09593efc38884dc2a05f40 (patch) | |
tree | f0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/r_draw.h | |
parent | 57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff) | |
download | uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.gz uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.bz2 uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.zip |
demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
Diffstat (limited to 'demos/3rdparty/doom/r_draw.h')
-rw-r--r-- | demos/3rdparty/doom/r_draw.h | 115 |
1 files changed, 115 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/r_draw.h b/demos/3rdparty/doom/r_draw.h new file mode 100644 index 00000000..534fffd9 --- /dev/null +++ b/demos/3rdparty/doom/r_draw.h @@ -0,0 +1,115 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// System specific interface stuff. +// +//----------------------------------------------------------------------------- + + +#ifndef __R_DRAW__ +#define __R_DRAW__ + + +#ifdef __GNUG__ +#pragma interface +#endif + + +extern lighttable_t* dc_colormap; +extern int dc_x; +extern int dc_yl; +extern int dc_yh; +extern fixed_t dc_iscale; +extern fixed_t dc_texturemid; + +// first pixel in a column +extern byte* dc_source; + + +// The span blitting interface. +// Hook in assembler or system specific BLT +// here. +void R_DrawColumn (void); +void R_DrawColumnLow (void); + +// The Spectre/Invisibility effect. +void R_DrawFuzzColumn (void); +void R_DrawFuzzColumnLow (void); + +// Draw with color translation tables, +// for player sprite rendering, +// Green/Red/Blue/Indigo shirts. +void R_DrawTranslatedColumn (void); +void R_DrawTranslatedColumnLow (void); + +void +R_VideoErase +( unsigned ofs, + int count ); + +extern int ds_y; +extern int ds_x1; +extern int ds_x2; + +extern lighttable_t* ds_colormap; + +extern fixed_t ds_xfrac; +extern fixed_t ds_yfrac; +extern fixed_t ds_xstep; +extern fixed_t ds_ystep; + +// start of a 64*64 tile image +extern byte* ds_source; + +extern byte* translationtables; +extern byte* dc_translation; + + +// Span blitting for rows, floor/ceiling. +// No Sepctre effect needed. +void R_DrawSpan (void); + +// Low resolution mode, 160x200? +void R_DrawSpanLow (void); + + +void +R_InitBuffer +( int width, + int height ); + + +// Initialize color translation tables, +// for player rendering etc. +void R_InitTranslationTables (void); + + + +// Rendering function. +void R_FillBackScreen (void); + +// If the view size is not full screen, draws a border around it. +void R_DrawViewBorder (void); + + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |