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authorinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
committerinmarket <andrewh@inmarket.com.au>2013-12-24 01:00:14 +1000
commit39adfff2a9f73919dd09593efc38884dc2a05f40 (patch)
treef0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/m_bbox.c
parent57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff)
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demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed). Shareware WAD file. Please read README.txt and DOOMLIC.txt
Diffstat (limited to 'demos/3rdparty/doom/m_bbox.c')
-rw-r--r--demos/3rdparty/doom/m_bbox.c65
1 files changed, 65 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/m_bbox.c b/demos/3rdparty/doom/m_bbox.c
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+// Emacs style mode select -*- C++ -*-
+//-----------------------------------------------------------------------------
+//
+// $Id:$
+//
+// Copyright (C) 1993-1996 by id Software, Inc.
+//
+// This source is available for distribution and/or modification
+// only under the terms of the DOOM Source Code License as
+// published by id Software. All rights reserved.
+//
+// The source is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
+// for more details.
+//
+// $Log:$
+//
+// DESCRIPTION:
+// Main loop menu stuff.
+// Random number LUT.
+// Default Config File.
+// PCX Screenshots.
+//
+//-----------------------------------------------------------------------------
+
+static const char
+rcsid[] = "$Id: m_bbox.c,v 1.1 1997/02/03 22:45:10 b1 Exp $";
+
+#include "doomtype.h"
+
+#ifdef __GNUG__
+#pragma implementation "m_bbox.h"
+#endif
+#include "m_bbox.h"
+
+
+
+
+void M_ClearBox (fixed_t *box)
+{
+ box[BOXTOP] = box[BOXRIGHT] = MININT;
+ box[BOXBOTTOM] = box[BOXLEFT] = MAXINT;
+}
+
+void
+M_AddToBox
+( fixed_t* box,
+ fixed_t x,
+ fixed_t y )
+{
+ if (x<box[BOXLEFT])
+ box[BOXLEFT] = x;
+ else if (x>box[BOXRIGHT])
+ box[BOXRIGHT] = x;
+ if (y<box[BOXBOTTOM])
+ box[BOXBOTTOM] = y;
+ else if (y>box[BOXTOP])
+ box[BOXTOP] = y;
+}
+
+
+
+
+