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author | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
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committer | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
commit | 39adfff2a9f73919dd09593efc38884dc2a05f40 (patch) | |
tree | f0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/d_think.h | |
parent | 57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff) | |
download | uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.gz uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.bz2 uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.zip |
demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
Diffstat (limited to 'demos/3rdparty/doom/d_think.h')
-rw-r--r-- | demos/3rdparty/doom/d_think.h | 79 |
1 files changed, 79 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/d_think.h b/demos/3rdparty/doom/d_think.h new file mode 100644 index 00000000..6a581657 --- /dev/null +++ b/demos/3rdparty/doom/d_think.h @@ -0,0 +1,79 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// MapObj data. Map Objects or mobjs are actors, entities, +// thinker, take-your-pick... anything that moves, acts, or +// suffers state changes of more or less violent nature. +// +//----------------------------------------------------------------------------- + + +#ifndef __D_THINK__ +#define __D_THINK__ + + +#ifdef __GNUG__ +#pragma interface +#endif + + + +// +// Experimental stuff. +// To compile this as "ANSI C with classes" +// we will need to handle the various +// action functions cleanly. +// +typedef void (*actionf_v)(); +typedef void (*actionf_p1)( void* ); +typedef void (*actionf_p2)( void*, void* ); + +typedef union +{ + actionf_p1 acp1; + actionf_v acv; + actionf_p2 acp2; + +} actionf_t; + + + + + +// Historically, "think_t" is yet another +// function pointer to a routine to handle +// an actor. +typedef actionf_t think_t; + + +// Doubly linked list of actors. +typedef struct thinker_s +{ + struct thinker_s* prev; + struct thinker_s* next; + think_t function; + +} thinker_t; + + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |