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author | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
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committer | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
commit | 39adfff2a9f73919dd09593efc38884dc2a05f40 (patch) | |
tree | f0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/am_map.h | |
parent | 57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff) | |
download | uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.gz uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.bz2 uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.zip |
demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
Diffstat (limited to 'demos/3rdparty/doom/am_map.h')
-rw-r--r-- | demos/3rdparty/doom/am_map.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/am_map.h b/demos/3rdparty/doom/am_map.h new file mode 100644 index 00000000..ff2e0b47 --- /dev/null +++ b/demos/3rdparty/doom/am_map.h @@ -0,0 +1,52 @@ +// Emacs style mode select -*- C++ -*- +//----------------------------------------------------------------------------- +// +// $Id:$ +// +// Copyright (C) 1993-1996 by id Software, Inc. +// +// This source is available for distribution and/or modification +// only under the terms of the DOOM Source Code License as +// published by id Software. All rights reserved. +// +// The source is distributed in the hope that it will be useful, +// but WITHOUT ANY WARRANTY; without even the implied warranty of +// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License +// for more details. +// +// DESCRIPTION: +// AutoMap module. +// +//----------------------------------------------------------------------------- + +#ifndef __AMMAP_H__ +#define __AMMAP_H__ + +// Used by ST StatusBar stuff. +#define AM_MSGHEADER (('a'<<24)+('m'<<16)) +#define AM_MSGENTERED (AM_MSGHEADER | ('e'<<8)) +#define AM_MSGEXITED (AM_MSGHEADER | ('x'<<8)) + + +// Called by main loop. +boolean AM_Responder (event_t* ev); + +// Called by main loop. +void AM_Ticker (void); + +// Called by main loop, +// called instead of view drawer if automap active. +void AM_Drawer (void); + +// Called to force the automap to quit +// if the level is completed while it is up. +void AM_Stop (void); + + + +#endif +//----------------------------------------------------------------------------- +// +// $Log:$ +// +//----------------------------------------------------------------------------- |