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author | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
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committer | inmarket <andrewh@inmarket.com.au> | 2013-12-24 01:00:14 +1000 |
commit | 39adfff2a9f73919dd09593efc38884dc2a05f40 (patch) | |
tree | f0fdf8c70ce4a1396e33927f9033049de370c56a /demos/3rdparty/doom/README.txt | |
parent | 57d9c4854beefd22aa367f6a44b5da4a586632b1 (diff) | |
download | uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.gz uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.tar.bz2 uGFX-39adfff2a9f73919dd09593efc38884dc2a05f40.zip |
demo - DOOM the game.
Runs but not quite functional yet (requires user input to be completed).
Shareware WAD file. Please read README.txt and DOOMLIC.txt
Diffstat (limited to 'demos/3rdparty/doom/README.txt')
-rw-r--r-- | demos/3rdparty/doom/README.txt | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/demos/3rdparty/doom/README.txt b/demos/3rdparty/doom/README.txt new file mode 100644 index 00000000..7a76473e --- /dev/null +++ b/demos/3rdparty/doom/README.txt @@ -0,0 +1,22 @@ +This port of DOOM is based on the original license - the free for educational use only version. + +See DOOMLIC.TXT for the real license. + +This port display a fix sized window of 320 x 200 on your display (it tries to put the display in landscape mode first). + +There is no sound currently until the GAUDOUT module is written. +There is no user input currently until the hooks are added into i_video.c (very soon). +There is no network support currently. + +The supplied DOOM1.WAD is the shareware version. +Currently this has been converted into doom1_wad.h for inclusion into the source code (rather than using file IO). +Note that this file is 4M in size so it will take 4Mbytes of Flash to store just the WAD file. + +THe RAM requirements are also fairly high with 313K just for the screen image buffers. + +This port uses the uGFX streaming interface for high speed access to the video driver. + +There are probably a number of C runtime dependancies that shouldn't be there that will get removed +as the port is improved. + +Currently tested running under the Win32 uGFX port. |